The layout of the map consists of a main central island where the players start surrounded by a moat surrounded by open land at the edges of the map. Players and teams are separated by a line of trees. The start-up resources for each player are the standard ones (8 Sheep or 6 Cows, 2 aggressive huntables, a herd of 4 passive huntables, 6 Berry Bushes, 11 Gold Mines divided in 2 groups, 7 Stone Mines divided in 2 groups).
Outside the island runs a moat filled with Shore Fish, Marlin, and Tuna. The outside edges of the map is lined with a small strip of land devoid of food sources but has small pockets of gold, stone, and wood. Relics are scattered across the outer ring of land. Wolves and other wild beasts are absent. The map is entirely flat and there are no cliffs.
Viable tactics Edit
Players must scramble to quickly assemble their economies and leave the main island before they are trapped, as resources (aside from wood) are scarce. Hamburger is an easy map to wall, as the players only need to place 1 tile of wall on each side of the island; however, the player must be wary of the moat, as opponents may use ships to trap a player inside the island and preventing them from getting out to the outer ring of land (which, despite not having any food sources, wood, stone and gold are plentiful). A turtle strategy followed by a Fast Castle and then a boom is a very viable strategy. In team games apringboard is also a very viable option.
The early game is best spent gathering and using up the available resources on the island. The starting island only has one continuous woodline (if several players are divided in more than two teams, the woodline shape extents accordingly), so for early aggression, it is advised to go for a Watch Tower Rush in the Feudal Age to disrupt opponents' wood economy, forcing them to either bail out to the outlying ring or trade their resources. Docking the moat early in the game is a recommended strategy, as it increases the player's early game food production and allows the player to transport across the water, potentially giving the player multiple options in the later game. On the water, the player can harass their opponent's fishing economy and prevent them from transporting Villagers across the moat, blocking off any point of expansion. Civilizations that work well on this map include the Koreans with free upgraded towers, the Incas with cheaper towers, the Ethiopians with extra Line of Sight on their towers, the Italians for fish boom, the Malay with faster Age up times, and the Japanese with stronger Fishing Ships and cheaper economy buildings.