![]() |
This article is about the unit in Age of Mythology. For the similar unit in other games of the series, see Halberdier. |
The Halberdier is a polearm-wielding infantry unit available to the Chinese in Age of Mythology: Tale of the Dragon. Like most infantry, it is good against cavalry, but weak against ranged soldiers.
Further statistics[]
God bonuses[]
Nü Wa: -10% food and gold cost.
Specific[]
Paper Talisman (Sun Wukong): -10% hack and pierce vulnerabilities.
General technologies[]
Medium War Academy Soldiers,
Heavy War Academy Soldiers, and
Champion War Academy Soldiers: +1 Line of Sight, +10% attack, and +10% hit points.
Levy Barracks Soldiers and
Conscript Barracks Soldiers: -20% training time.
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability.
Myth technologies[]
Jade Rabbit (Chang'e): +10% movement speed.
Oracle Bone Script (Huang Di): -15% food and gold cost and -15% training time.
Unbridled Anger (Zhong Kui): +20% hit points.
Dragon Scales (Ao Kuang): -10% hack vulnerability.
Relics[]
The Armor of Achilles: -5% hack vulnerability.
Canopic Jar of Imsety: +15% training speed.
Gaia's Book of Knowledge: +300% attack vs. Titans.
Grugnir, Odin's Spear: +5% attack.
Pelt of Argus: +6 Line of Sight.
Thundercloud Shawl: -5% pierce vulnerability.
Strategy[]
The Halberdier is the only infantry unit available to the Chinese, yet a welcome addition, that adds much variety to Chinese cavalry-oriented armies.
Like other Classical Age infantry, the Halberdier counters cavalry, having great hack armor, combined with decent HP. This unit is quite similar to the Hoplite, as both units are the slowest in their category and have neat pierce armor.
Otherwise, it is average among similar units, but the Halberdier is also the most versatile infantry in the game, benefiting from five different myth technologies (not simultaneously), and are an excellent choice for rushes, costing only 40 food and 30 gold, and only 30 food and 23 gold if the player worships Nü Wa and Huang Di.
While Mounted Archers surpass them in the anti-cavalry domain, boasting greater speed combined with a ranged attack, Halberdiers are also cheaper, easier to mass, tougher, more versatile and most important of all, are trained separately from the Stable, freeing space for Cataphracts, so they can still be viable in later stages of the game.
Changelog[]
Tale of the Dragon[]
- Initially, Halberdiers cost 40 food, 30 gold, and deal 30% bonus damage to cavalry. With patch 2.7, the cost is 50 food, 30 gold, and they deal 10% bonus damage to cavalry.
History[]
“ | Chinese halberds called "ji" evolved from the dagger-axe, a weaponized version of a harvesting scythe. They were a cheap means to outfit a massive army very quickly, usually drawn from peasant conscripts. However, this does not mean those troops were unskilled; Chinese pole-arm warfare became some of the most effective on earth, as the long blades typical of these weapons allowed for effective slashing attacks which could not be achieved with other spears or pikes. | ” |
—In-game help section |
Trivia[]
- A similar unit, named the Ge Halberdier, was introduced for the Chinese in Immortal Pillars.