The Halberdier is a powerful hand infantry unit, good against cavalry and shock infantry, but vulnerable to Skirmishers and artillery. It is similar to the Pikeman in terms of its purpose and function. However, it is more versatile, dealing much more damage to non-cavalry/shock infantry units, has more health and damage, and can be upgraded to Guard and Imperial, but has less speed and siege damage when accounted for cost. Halberdiers have extremely high attack and hit points for an infantry unit, but are slow, and thus struggling to catch up to almost anything to get into melee range. This makes them generally better for defensive purposes than as a primary offensive unit. The Dutch are somewhat able to overcome this weakness by combining the "Military Reforms" Home City Card and Military Drummers for a total of 5.525 speed. Training 5-10 Halberdiers and placing them behind artillery to guard from cavalry flanks is an extremely cost-effective way to defend cannons. Unlike Musketeers, they will automatically block and melee down cavalry, and can go into cover mode, which greatly increases their durability.
Additionally, Halberdiers are able to beat almost any melee infantry that gets into combat with them (with the notable exception of the Jaguar Prowl Knight), making them more versatile than Pikemen.
In the Definitive Edition, the Dutch can train Halberdiers as early as the Commerce Age if they Age up with The Logistician. They will then be Veteran Halberdiers already in the Commerce Age, which means they will not be upgraded once they reach the Fortress Age.
Promotion[]
The French can give Halberdiers a Combat Promotion through the "French Royal Army" Home City Card, which increases their hit points and damage after defeating an enemy military unit, up to a maximum of three enemy units.
Promotion
Bronze Rank
Silver Rank
Gold Rank
Combat Promotion
+5% hit points and damage
+15% hit points and damage
+25% hit points and damage
Upgrades[]
The Halberdier starts at the Veteran level, though this does not increase their hit points and damage.
Upgrades Halberdiers to Imperial (+50% hit points and damage); requires Guard Halberdiers
Italians
Portuguese
Imperial Stadswachts
Upgrades Stadswacht Halberdiers to Imperial (+50% hit points and damage); requires Stadswachts
Civilization differences[]
As seen above, the Dutch can upgrade Halberdiers to Royal Guard and Imperial Guard. If they pick The Logistician for advancing to the Commerce Age, they can train them in the Commerce Age and receive one.
The Haudenosaunee can ship up to 62 Halberdiers through the "Renegade Dutch" Home City Cards. Most probably, initially this card would also be available for the British, Ottomans, Germans, and Lakota, as game files contain entries of these civilizations' Halberdiers using the Dutch Halberdier's dialogue files, but this was cut out of the final version of the game.
Pikeman, Halberdier, Skirmisher, Revolutionary Sharpshooter, and Musketeer hit points and damage +15%
Dutch Counter Cavalry Force
Delivers 10 Halberdiers and 4 Ruyters
Dutch States Army
Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Delivers 10 State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack damage per garrisoned State Militia and/or Militiaman (up to +60%); fully replaces Crossbowmen/Longbowmen, Pikemen, and Halberdiers with State Militia at Barracks, Forts, and on the map; grants Veteran State Militia; enables Guard State Militia
"7 Halberdiers" is available to the Dutch and Portuguese.
"8 Halberdiers" is available to the Dutch, Italians, and Portuguese.
"13 Halberdiers" is available to the Dutch and Italians.
"Fencing School" is not available to the French.
"Rhode Island Militia" is available to the Dutch, French, Italians, and Swedes upon revolting to the United States.
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Pavisier, Pikeman, and Halberdier hit points +10%, and get +0.3% damage for each Pavisier, Pikeman, Halberdier, Poruchik, and African Vagabond in a radius of 34 (up to +15%)
Pikeman, Halberdier, Hussar, and Llanero hit points and damage +15%; Spy hit points +15%, hand attack damage +6
Naval Infantry
Enables Caravels to train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads to train Musketeers, Cassadores, and Grenadiers (if available); Frigates to train all Barracks units; Battleships to train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships
With update 14.43676, Halberdiers shipped by Royal Halberdiers, Gustavian Guards, and the Stadswachts upgrade received new models.
With update 14.43676, the Royal Halberdier benefits from the Combat Promotion.
Trivia[]
The Halberdier's function and its availability in the third age is similar to the Hoplite and Phalangite from the original Age of Empires.
Despite being a weapon of German origin that was also used by the British and Spanish, none of them use it for balancing reasons.
Dutch Royal Guard Halberdiers' name, Stadswacht, translates to "City Guard".
Before the Definitive Edition, they are named Nassauer, which refers to Maurice of Nassau who was the first to utilize linear infantry tactics on a large scale in Europe (confirmed by the Royal Guard upgrade, which is named Nassau's Linear Tactics). Contrary to the in-game upgrade, however, the tactic was introduced to Dutch musketeers rather than melee troops.
History[]
“
Riders with lances had better range than halberdiers, so halberdiers often fought alongside Pikemen. The axe blade of a halberd was more than capable of cleaving plate armor, flesh and bone alike, but because the halberdier had to swing the long weapon with both hands, he was virtually defenseless when attacking. This required tight coordination and unwavering resolve within a regiment of halberdiers.
The halberd is essentially a very long-handled axe. It was a six foot staff of stout oak or ash topped by a long, stabbing spear point and a heavy axe blade balanced by a spike. The spear point was used to thrust and stab, the axe blade to cut through a mounted warrior's heavy armor, and the spike opposite the axe blade to push, or pull, riders off balance.
”
Gallery[]
In-game (Veteran) Halberdier
In-game Guard/Imperial Halberdier
(Veteran) Halberdier model
Guard/Imperial Halberdier model
The Halberdier's history portrait
In-game (Veteran) Halberdiers in the Definitive Edition
In-game Guard Halberdiers in the Definitive Edition
In-game Imperial Halberdiers in the Definitive Edition