|This article is about the unit in Age of Empires III. For the similar unit in other games of the series, see Halberdier.|
|“||Slow, heavy infantry with a large attack.||”|
The Halberdier is a powerful hand infantry unit, good against cavalry, but vulnerable to Skirmishers. It is similar to the Pikeman in terms of its purpose and function. However, it is more versatile, dealing more damage to non-cavalry units, has more health and damage, and can be upgraded to Guard and Imperial, but has less speed and siege damage when accounted for cost. Halberdiers have extremely high attack and hit points for an infantry unit, but are slow, and thus unable to catch up to almost anything to get into melee. This makes them much better at defensive purposes than as a primary offensive unit. The Dutch are somewhat able to overcome this weakness by combining the "Military Reforms" Home City Card and Military Drummers for a total of 5.2 speed. Training 5-10 Halberdiers and placing them behind artillery to guard from cavalry flanks is an extremely cost-effective way to defend cannons. Unlike Musketeers, they will automatically block and melee down cavalry, and can go into cover mode, which greatly increases their durability.
The Halberdier starts at the Veteran level, though this does not increase their hit points and attack.
If made available in the Commerce Age by Aging up with The Logistician for the Dutch, Halberdiers will be automatically upgraded to Veteran when the player reaches the Fortress Age.
|Guard Halberdiers||600 wood,
|Upgrade Halberdiers to Guard (+30% hit points and attack)|
|Upgrades Halberdier to Stadswachts (Guard Halberdiers with +10% hit points and attack)|
|Imperial Halberdiers||1,500 wood,
|Upgrade Halberdiers to Imperial (+50% hit points and attack); requires Guard Halberdiers|
|Imperial Stadswachts||Upgrade Stadswachts to Imperial (+50% hit points and attack); requires Stadswachts|
- As seen above, the Dutch can upgrade Halberdiers to Royal Guard and Imperial Guard.
- The Russians train Halberdiers in groups of four at the Blockhouse for 75% of the price but with 20% less hit points and attack.
- The Spanish cannot train Halberdiers but can ship 13 Guard Halberdiers through Royal Alabarderos.
- John Black's Mercenaries can only upgrade Halberdiers to Guard.
- The Haudenosaunee can ship up to 31 Halberdiers through the "Renegade Dutch" cards. Most probably, initially this card would also be available for the British, Ottomans, Germans, and Lakota, as game files contain entries of these civilizations' Halberdiers using the Dutch Halberdier's dialogue files, but this was cut out of the final version of the game.
|Unit strengths and weaknesses|
|Strong vs.||Cavalry, shock infantry, buildings|
|Weak vs.||Archers, artillery|
|Hit points|| Infantry Breastplate (+10%)|
Corselet (+25%; Spanish only)
Cree Tanning (+5%)
Maya Cotton Armor (+20%)
Navajo Weaving (+5%)
|Attack|| Carib Kasiri Beer (+10%)|
Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead (+20%)
Master Lessons (+10%)
|Armor||Somali Oryx Hide Shields (additional 10% melee/ranged resistance)|
|Speed|| Military Drummers (+10%)|
Quechuan Mountaineering (+20%)
Apache Endurance (+5%)
Akan Fontomfrom (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Quechuan Diet (-25%)
Akan Fontomfrom (-20%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Petrine Reforms (grants Guard upgrade; Russians only)|
Royal Alabarderos (ships 13 Guard Halberdiers; Spanish only)
Gustavian Guards (ships 16 Veteran Halberdiers; Swedes only)
Meritocracy (-20% upgrade cost)
|Penalties|| Coffee Trade (-10% speed; Dutch only)|
Corselet (-15% speed; Spanish only)
Home City Cards
- Click for a list of Home City Cards related to the Halberdier
- Green: TEAM Shipment that is sent to each player in a team
- Purple: Shipment that can be sent an INFINITE number of times
|11 Halberdiers||Ships 11 Halberdiers||10|
|8 Halberdiers||Ships 8 Halberdiers||10|
|Military Reforms||Halberdiers get +20% speed and -0.25× multiplier against Infantry||25|
|Infantry Attack||Pikemen, Skirmishers, and Halberdiers get +15% attack||10|
|TEAM Infantry Hitpoints||Infantry get +15% hit points||10|
|Infantry Combat||Pikemen, Skirmishers, and Halberdiers get +15% hit points and attack||25|
|7 Halberdiers||Ships 7 Halberdiers||1|
|10 Halberdiers||Ships 10 Halberdiers||1|
|8 Halberdiers||Ships 8 Halberdiers||10|
|13 Halberdiers||Ships 13 Halberdiers||25|
|Fencing School||Infantry train time -40%||10|
- "7 Halberdiers", "10 Halberdiers", and "8 Halberdiers" are available to Dutch and Portuguese.
- "13 Halberdiers" is available to Dutch and Russians .
|Infantry Attack||Infantry get +15% attack||10|
|Infantry Hitpoints||Infantry get +15% hit points||10|
|Infantry Combat||Infantry get +15% hit points and attack||25|
|TEAM Scout Infantry||Infantry get +8 LOS||10|
|11 Renegade Dutch||Ships 11 Halberdiers; costs 500 coin||1|
|20 Renegade Dutch||Ships 20 Halberdiers; costs 1,000 coin||10|
|TEAM Inca Bridges||Infantry and civilian units get +5% speed; +1 Chasqui|
|TEAM Shivaji's Tactics||All units get +5% hit points and attack||25|
|TEAM Cheaper Unit Upgrades||Unit upgrades cost -20%||1|
|9 Halberdiers||Ships 9 Halberdiers||1|
|15 Halberdiers||Ships 15 Halberdiers||10|
|Ransack||Infantry get +50% siege attack||25|
|TEAM Dueling School||Infantry train time -25%; Banner army train time -12%||25|
|TEAM Hand Infantry Attack||Melee Infantry get +15% attack||10|
|TEAM Inquisition||All units get +10 LOS||10|
|Dalcarlian Rebellion||Turns Pikemen into Halberdiers|
|TEAM Heavy Infantry Hitpoints||Heavy Infantry get +15% hit points|
Age of Empires III
- Halberdiers have 25 hand attack, 10% melee resistance, and 4.0 speed.
- Halberdiers now have 28 hand attack and 20% melee resistance.
- The Logistician introduced for the Dutch.
- Halberdiers shipped by Quatrefage now use the Spanish Pikeman dialogue instead of the Dutch Halberdier's.
- With update 50830, Halberdiers have 4.25 speed.
- The Halberdier's function and its availability in the third age is similar to the Hoplite and Phalanx from the original Age of Empires.
- Despite being a weapon of German origin that was also used by the British and Spanish, none of them use it for balancing reasons.
- Dutch Royal Guard Halberdiers' name, Stadswacht, translates to "City Guard".
- Before the Definitive Edition, they are named Nassauer, which refers to Maurice of Nassau who was the first to utilize linear infantry tactics on a large scale in Europe (confirmed by the Royal Guard upgrade, which is named Nassau's Linear Tactics). Contrary to the in-game upgrade, however, the tactic was introduced to Dutch musketeers rather than melee troops.
|“||Riders with lances had better range than halberdiers, so halberdiers often fought alongside Pikemen. The axe blade of a halberd was more than capable of cleaving plate armor, flesh and bone alike, but because the halberdier had to swing the long weapon with both hands, he was virtually defenseless when attacking. This required tight coordination and unwavering resolve within a regiment of halberdiers.|
The halberd is essentially a very long-handled axe. It was a six foot staff of stout oak or ash topped by a long, stabbing spear point and a heavy axe blade balanced by a spike. The spear point was used to thrust and stab, the axe blade to cut through a mounted warrior's heavy armor, and the spike opposite the axe blade to push, or pull, riders off balance.