Info icon.png
This article is about the unit in Age of Empires II. For similar units in other games of the series, see Halberdier.

Stronger than Pikeman. Medium infantry.
Age of Empires II description

The Halberdier is an infantry unit in Age of Empires II: The Conquerors that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants.

Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units".

Unit availability
Civilization Unavailable

The * indicates that the civilization can fully upgrade their Halberdiers, i.e. gets Blast Furnace, Plate Mail Armor, and Squires. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.

The ^ indicates that the civilization has at least one civilization or team bonus or a unique technology that benefits the combat strength of the Halberdier.

Tactics[edit | edit source]

Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars.

Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them.

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Cavalry
Weak vs. Archers, Scorpions, Hand Cannoneers, Janissaries, Monks, infantry, Slingers
Attack Forging.jpg Forging (+1)
Ironcasting.jpg Iron Casting (+1)
Blastfurnace.jpg Blast Furnace (+2)
ArsonDE.png Arson (+2 attack against standard buildings)
Unique-tech-imperial.jpg Druzhina (Slavs only, gives trample damage)
Armor Scalemailarmor.jpg Scale Mail Armor (+1/+1)
Chainmailarmor.jpg Chain Mail Armor (+1/+1)
Platemailarmor.jpg Plate Mail Armor (+1/+2)
Unique-tech-imperial.jpg Tower Shields (+2 Pierce Armor, Lithuanians only)
Speed SquiresDE.png Squires (+10%)
Sight Tracking.jpg Tracking (+2)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Creation speed ConscriptionDE.png Conscription (+33%)
Unique-tech-imperial.jpg Perfusion (+100%, Goths only)

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Conquerors[edit | edit source]

  • Goths: Bonus damage against buildings is +1.
  • Halberdiers have +16 attack against camel units and ships.
  • Franks: On release, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree.

The Forgotten[edit | edit source]

  • Halberdiers now have +17 attack against camel units and ships.

The African Kingdoms[edit | edit source]

  • Arson introduced.
  • Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree.

Rise of the Rajas[edit | edit source]

  • With patch 5.7, Halberdiers deal +26 damage against camel units.
  • With patch 5.8, Halberdiers gain +16 attack against the new Mameluke armor class, effectively making them deal 5 damage less to Mamelukes due to changes of the unit's armor class system.
  • Initially, Ethiopians got Halberdier free. In patch 5.7, this bonus was removed.

Definitive Edition[edit | edit source]

Trivia[edit | edit source]

  • The Spearmen line units are the cheapest of all military units, tied with the Skirmisher line, costing only 60 resources and no gold.
  • Halberdiers deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
  • The Spearman line units are the only trash units and also only common infantry units that don't have any base pierce armor.
  • The Halberdier in the alpha version of The Age Of Kings costs gold and is known as the "Halberdman".
  • Burmese Halberdiers have the second highest attack of all trash units with 13 attack, being beaten by Elite Magyar Huszar and Malian Light Cavalry with Farimba with 14 attack.
  • Teutonic Halberdiers, alongside Teutonic Scout Cavalry, have the highest melee armor among trash units with 5 melee armor.
  • After update 35584, Tatars now have access to Halberdiers, making it available to all civilizations introduced in the The Last Khans expansion.

History[edit | edit source]

The Halberd was a pike weapon invented in the Middle Ages for use against armored men, especially on horseback. It consisted of a six-foot shaft with an axe head at the front, a spear point at the top, and thin point at the rear. The spear was used to ward off cavalry. The thin rear point could be chopped down on an armored man to penetrate the strongest armor. The axe head brought down with both hands could chop through armor, arms, and helmets. Wielding the Halberd left the soldier exposed momentarily, so it was best used in formation with other men at hand for protection.

Gallery[edit | edit source]

Video[edit | edit source]


HALBERDIER (Teutons) vs EVERY UNIQUE UNIT - AoE II- Definitive Edition

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