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This article is about the unit in Age of Empires II. For similar units in other games of the series, see Halberdier.

Stronger than Pikeman. Medium infantry.
Age of Empires II description

The Halberdier is an infantry unit in Age of Empires II: The Conquerors that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants.

Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units".

Unit availability
Civilization Unavailable

The * indicates that the civilization can fully upgrade their Halberdiers, i.e. gets Blast Furnace, Plate Mail Armor, and Squires. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.

The ^ indicates that the civilization has at least one civilization or team bonus or a unique technology that benefits the combat strength of the Halberdier.

Tactics[]

Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars.

Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry
Weak vs. Archers, Scorpions, Hand Cannoneers, Janissaries, Monks, infantry, Slingers
Upgrades
Attack Forging aoe2de.png Forging (+1)
IronCastingDE.png Iron Casting (+1)
BlastFurnaceDE.png Blast Furnace (+2)
ArsonDE.png Arson (+2 attack against standard buildings)
Unique-tech-imperial.jpg Druzhina (Slavs only, gives trample damage)
Armor ScaleMailArmorDE.png Scale Mail Armor (+1/+1)
ChainMailArmorDE.png Chain Mail Armor (+1/+1)
PlateMailArmorDE.png Plate Mail Armor (+1/+2)
Unique-tech-imperial.jpg Tower Shields (+2 Pierce Armor, Lithuanians only)
Speed SquiresDE.png Squires (+10%)
Sight TrackingDE.png Tracking (+2)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
UniqueTechCastle-DE.png First Crusade (Sicilians only)
Creation speed ConscriptionDE.png Conscription (+33%)
Unique-tech-imperial.jpg Perfusion (+100%, Goths only)

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Conquerors[]

  • Halberdiers have a +16 attack bonus against camel units and ships.
  • Franks: Initially, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree.
  • Goths: Halberdiers have a +1 attack bonus against buildings.
  • Goths: Initially, Halberdiers are 25% cheaper. With patch 1.0b, Halberdiers are 35% cheaper.

The Forgotten[]

  • Halberdiers have a +17 attack bonus against camel units and ships.

The African Kingdoms[]

  • Arson introduced.
  • Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree.

Rise of the Rajas[]

Definitive Edition[]

Trivia[]

  • The Spearman line units are the second cheapest of all military units, tied with the Skirmisher line, costing only 60 resources and no gold, only behind the Karambit Warrior (which costs 40 resources but is not a trash unit).
    • If civilization bonuses are taken into account, the Gothic Halberdier is the cheapest military unit in the game, costing only 39 resources and no gold.
  • Halberdiers deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
  • The Spearman line units are the only trash units and also only common infantry units that do not have any base pierce armor.
  • The Halberdier in the alpha version of The Age Of Kings costs gold and is known as the "Halberdman".
  • Burmese Halberdiers have the second highest attack of all trash units with 13 attack, being beaten by the Elite Magyar Huszar and the Malian Light Cavalry with Farimba, both with 14 attack.
  • Teutonic Halberdiers, alongside Teutonic Scout Cavalry, have the highest melee armor among trash units, with 5 melee armor.
  • After update 35584, Tatars now have access to Halberdiers, making it available to all civilizations introduced in the The Last Khans expansion.

History[]

The Halberd was a pike weapon invented in the Middle Ages for use against armored men, especially on horseback. It consisted of a six-foot shaft with an axe head at the front, a spear point at the top, and thin point at the rear. The spear was used to ward off cavalry. The thin rear point could be chopped down on an armored man to penetrate the strongest armor. The axe head brought down with both hands could chop through armor, arms, and helmets. Wielding the Halberd left the soldier exposed momentarily, so it was best used in formation with other men at hand for protection.

Gallery[]

Notes[]

  1. The resulted bonus damage from the Bohemian bonus is rounded for every armor class (rounded up if 0.5) to the nearest integer and remembered as such for every attack. The bonus is also applied before the bonus damage armor is taken into account, making Bohemian Spearman-line significantly stronger against Cataphracts.
    E.g. 1: Bohemian Pikemen vs. Camel armor class deals ROUND(18 * 1.25) = 23 bonus damage every hit.
    E.g. 2: Bohemian Spearman-line deals generic 1 bonus damage to buildings and Eagles despite having a +25% bonus applied (Spearman-line has +1 bonus damage against both armor classes).
    E.g. 3: This way of rounding has major implication in Pikemen vs Knights fights where, if Bloodlines is researched and the Blacksmith upgrades are matched (e.g., Iron Casting is canceled out with Chain Barding Armor), Pikemen kill full HP Knights in 4 hits instead of 5: (4 – 2) = 2 {melee} + ROUND(22 * 1.25) = 28 {anti-cavalary dmg} = 30 dmg per hit. If there were no rounding occurring, Pikemen would need an attack upgrade advantage to gain a 4-hits-to-kill ability.
    E. g. 4: Fully upgraded Bohemian Halberdier vs fully upgraded Elite Cataphract: (10 – 5) = 5 {melee} + (ROUND(32 * 1.25) – 16) = 24 {anti-cavalry} = 29 damage (vs 21 damage for a generic Halberdier which is a +38% damage bonus).
    E.g. 5: Bohemian Spearman vs Sicilian Scout (no upgrades): (3 – 0) = 3 {melee} + ((ROUND(15 * 1.25) = 19) * 0.5) = 9.5 {anti-cavalry} = 12.5 damage inflicted in 13–12–13–12… increments.

Video[]

HALBERDIER_(Teutons)_vs_EVERY_UNIQUE_UNIT_-_AoE_II-_Definitive_Edition

HALBERDIER (Teutons) vs EVERY UNIQUE UNIT - AoE II- Definitive Edition

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