|This article is about the unit in Age of Empires II. For similar units in other games of the series, see Halberdier.|
|“||Stronger than Pikeman. Medium infantry.||”|
|—Age of Empires II description|
The Halberdier is an infantry unit in Age of Empires II: The Conquerors that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants.
Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them trash units.
The * indicates that the civilization can fully upgrade their Halberdiers, i.e. gets Blast Furnace, Plate Mail Armor, and Squires. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.
Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in trash wars. There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars.
Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them.
|Unit strengths and weaknesses|
|Weak vs.||Archers, Scorpions, Hand Cannoneers, Janissaries, Monks, infantry, Slingers|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
Druzhina (Slavs only, gives trample damage)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
Tower Shields (+2 Pierce Armor, Lithuanians only)
|Conversion defense|| Faith|
First Crusade (Sicilians only)
|Creation speed|| Conscription (+33%)|
Perfusion (+100%, Goths only)
- Bohemians: Halberdiers deal +25% bonus damage.
- Bulgarians: Blacksmith upgrades that benefit Halberdiers cost -50% food.
- Burmese: Halberdiers have +3 attack. Researching Faith is 50% cheaper.
- Byzantines: Halberdiers are 25% cheaper.
- Celts: Halberdiers move 15% faster. Halberdiers can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Halberdiers are 20% cheaper.
- Goths: Halberdiers are cheaper and have .
- Japanese: Halberdiers attack 33% faster.
- Lithuanians: Halberdiers move 10% faster.
- Koreans: Halberdiers cost wood.
- Magyars: Forging, Iron Casting, and Blast Furnace are free.
- Portuguese: Technologies that benefit Halberdiers are researched 30% faster.
- Sicilians: Halberdiers absorb 50% of all incoming bonus damage.
- Spanish: Blacksmith upgrades that benefit Halberdiers cost no gold.
- Tatars: Halberdiers deal +25% more damage from higher grounds.
- Teutons: Halberdiers .
- Vietnamese: Conscription is free.
- A team containing Berbers: With Kasbah researched, researching Conscription, Druzhina, Tower Shields, and Perfusion is 25% faster.
- A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is faster.
- A team containing Goths: Halberdiers are created 20% faster. Researching Squires and Arson is 20% faster.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Teutons: Halberdiers are more resistant to conversion.
- Halberdiers have a +16 attack bonus against camel units and ships.
- Franks: Initially, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree.
- Goths: Halberdiers have an extra +1 attack bonus against standard buildings.
- Goths: Initially, Halberdiers are 25% cheaper. With patch 1.0b, Halberdiers are 35% cheaper.
- Halberdiers have a +17 attack bonus against camel units and ships.
The African Kingdoms
- Arson introduced.
- Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree.
Rise of the Rajas
- With patch 5.7, Halberdiers have a +26 attack bonus against camel units.
- With patch 5.8, Halberdiers have a +16 attack bonus against the new Mameluke armor class, effectively making them deal 5 damage less to Mamelukes due to changes of the unit's armor class system (from Cavalry armor class with 11 bonus armor to Mameluke armor class with 0 armor).
- Ethiopians: Initially, the Halberdier upgrade is free. With patch 5.7, it is no longer free.
- Halberdiers have a +11 attack bonus against Mameluke armor class.
- Tracking removed; all infantry receive +2 Line of Sight upon reaching the Feudal Age.
- Bulgarians: With update 42848, Blacksmith upgrades that benefit Halberdiers cost -50% food.
- Bulgarians: Initially, the team bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost.
- Goths: With update 36202, Halberdiers have a +3 attack bonus against standard buildings. Goths lose access to Arson.
- Koreans: Initially, Halberdiers cost -15% wood. With update 39284, Halberdiers cost -20% wood.
- Portuguese: With update 42848, all technologies are researched 30% faster.
- Tatars: Initially, cannot train Halberdiers. With update 35584, Halberdiers are added to their technology tree.
- Teutons: With update 35584, starting in the Castle Age, Halberdiers gain +1 melee armor. With update 36906, Halberdiers gain +1/+2 melee armor in the Castle/Imperial Age.
- The Spearman line units are the second cheapest of all military units, tied with the Skirmisher line, costing only 60 resources and no gold, only behind the Karambit Warrior (which costs 40 resources but is not a trash unit).
- If civilization bonuses are taken into account, the Gothic Halberdier is the cheapest military unit in the game, costing only 39 resources and no gold.
- Halberdiers deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
- The Spearman line units are the only trash units and also only common infantry units that do not have any base pierce armor.
- The Halberdier in the alpha version of The Age Of Kings costs gold and is known as the "Halberdman".
- The Burmese Halberdier is tied with the Polish Winged Hussar for the fourth highest attack of all trash units (with 13 attack), being beaten by the Elite Magyar Huszar with Corvinian Army, the Malian Light Cavalry with Farimba (both with 14 attack), and the Malay Two-Handed Swordsman with Forced Levy (with 16 attack).
- Teutonic Halberdiers, alongside Teutonic Scout Cavalry, have the highest melee armor among trash units, with 5 melee armor.
- After update 35584, Tatars have access to Halberdiers, making it available to all civilizations introduced in the The Last Khans expansion.
|“||The Halberd was a pike weapon invented in the Middle Ages for use against armored men, especially on horseback. It consisted of a six-foot shaft with an axe head at the front, a spear point at the top, and thin point at the rear. The spear was used to ward off cavalry. The thin rear point could be chopped down on an armored man to penetrate the strongest armor. The axe head brought down with both hands could chop through armor, arms, and helmets. Wielding the Halberd left the soldier exposed momentarily, so it was best used in formation with other men at hand for protection.||”|