“ | Popular outlaw armed with a rifle. Good against other skirmishers. Benefits from promotions. | ” |
—In-game description |
The Hajduk is a European outlaw in Age of Empires III: Definitive Edition - Knights of the Mediterranean. It is available on the Anatolia, Balkan Mountains, Budapest, Carpathians, Dnieper Basin, Hungarian Plains, Lithuania, Pripet Marshes, Vistula Basin and Wallachia maps.
Overview[]
The Hajduk is an Outlaw armed with a rifle. As an outlaw, it costs little coin, but takes more population spaces than other infantry units.
Hajduks are counter-skirmishers, so they are effective against light infantry units (like foot archers and Skirmishers) due to a multiplier, and slightly effective against heavy infantry. However, they are more useful in the Commerce Age and become weaker in later Ages, as mercenaries like the Pandour or the Mounted Rifleman will outclass them. Italians can train Schiavoni from the Basilica, who are trained in batches of seven, have higher stats, and benefit from Home City Cards or upgrades, making them a better choice over Hajduks.
Promotion[]
Hajduks benefit from the Combat Promotion. This ability increases their hit points and damage after defeating an enemy military unit, up to a maximum of three enemy units. These stats can be higher with Home City Cards or technologies such as Flint Lock and Paper Cartridge.
Promotion | Bronze Rank | Silver Rank | Gold Rank |
---|---|---|---|
Combat Promotion | +15% hit points and damage | +30% hit points and damage | +45% hit points and damage |
Upgrades[]
The Hajduk upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.
- +30% hit points and damage
- +50% hit points and damage
Civilization differences[]
- The Lakota can get Hajduks through the "Outlaw Band" and "Bandit Gang" Home City Cards, which are included in the pool of random outlaws shipped.
Revolutions[]
- Argentina and the Maya can also get Hajduks through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) cards, which are included in the pool of random outlaws shipped.
- Hungary and Romania have the "Hajduks" card, which spawns a Hajduk in all existing Outposts and Blockhouses and also enables their training in the Tavern, Barracks, Fort, Galleon, and Outpost (Blockhouse for the Russians).
- For the Maltese, every existing and new constructed Outpost spawns a Hajduk after revolting to Hungary.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, light infantry, counter-skirmishers |
Weak vs. | Cavalry, hand shock infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Native Americans only) Flint Lock (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Native Americans only) Paper Cartridge (+15%) Smokeless Powder (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Somali Jile Daggers (-35% hand attack Rate of Fire) Counter Infantry Rifling (+1.0 multiplier vs. light infantry) Kalthoff Repeaters (+0.1 multiplier vs. light infantry) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Compunction (-50%; Asians only) Folk Heroes (-50%; Europeans only) Wild West (-50%; Native Americans only) Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) Philhellenism (-10%) |
Cost | Philhellenism (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) |
Penalties | Tilly's Discipline (+10% cost; Germans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Hajduk
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | |
Outlaw Band | Delivers 19 random outlaws; costs 1,000 coin | |
Bandit Gang | Delivers 20 random outlaws; costs 2,000 coin | |
Outlaw Combat | Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California) |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
- "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
- "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
- "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).
Asians[]
Card | Description | Age |
---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians) |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Europeans[]
Card | Description | Age |
---|---|---|
Theaters | Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1) | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Hajduks | Enables Hajduks at Outposts, Blockhouses, Barracks, Taverns, Forts, and Galleons; +1 Outpost Wagon; Outpost and Blockhouse build limit +1 | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Theaters" is not available to the Germans.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Hajduks" is available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary, and to the Ottomans and Russians upon revolting to Romania.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
Royal Fencing School | Delivers 3 Royal Musketeers; infantry and shock infantry train time -40% | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
Witch Hammer | Delivers 3 Inquisitors; Inquisitors can be trained at Taverns/Mercenary Camps, Town Centers, Church, Outposts, and Command Posts; outlaws take -2 population (to a minimum of 1); +2 Uhlans |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Delivers 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage | |
Zamindars | Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack damage | |
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Guerrilla Tactics | Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability | |
Plan of Miramare | Turns all Salteadores into Voltigeurs; rifle infantry get +2 Line of Sight and range (including ability range); costs 750 food, 750 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack damage | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; all units get +10 Line of Sight |
Changelog[]
Knights of the Mediterranean[]
- Originally, Hajduks had 12 range, 18 ranged damage and 1.34 multiplier against heavy infantry. With update 13.10442, they have 18 range and 13 ranged damage. With update 13.58326, they have 20 range.
- With update 13.27885 they have 14 ranged damage, and 1.5 multiplier against heavy infantry. hand attack updated to have the same damage and multipliers as the ranged attack. Improved the firing animation to allow kiting.
- Originally, Hajduks gave 18 XP when trained or killed. With update 13.58326, they give 22 XP when trained or killed.
- With update 14.43676, the Hajduk in-game model and Compendium image were updated.
In-game dialogue[]
The Hajduk speaks Romanian, an Eastern Romance language related to others that evolved from Latin language, which is also spoken by the Boyar.
- Select 1 Care sunt țintele mele? - What are my targets?
- Select 2 Da? - Yes?
- Select 3 Noi ordine? - New orders?
- Move 1 Așa voi face! - That's what I'll do!
- Move 2 Da! - Yes!
- Move 3 Mai repede! - Faster!
- Attack 1 Atac! - Attack!
- Attack 2 Atac! - Attack!
- Attack 3 Pân' la moarte! - To the death!
History[]
“ | Hajduks were typical bandits and brigands who inhabited much of the Balkans during the Ottoman occupation of the 17th through 19th centuries. They occasionally served as mercenaries to the nearby Habsburgs, especially as part of the Military Frontier by the Ottoman border. Hajduk activity was predominantly motivated by the harsh taxes and religious persecution carried out under the Ottoman leaders, and as such, their targets were mostly Ottoman authority figures and aristocrats that benefited from their policies. This Robin Hood-style morality contributed to the romanticization of Hajduks as Christian freedom fighters battling Ottoman oppression. Despite their guerrilla-style combat tactics, bands of Hajduks adhered to a hierarchical system. The Serbian leader Karađorđe spent his early military career as a Hajduk and later applied his experience while spearheading the First Serbian Uprising against the Ottomans | ” |
Trivia[]
- Prior to being introduced as a proper outlaw unit in Knights of the Mediterranean, the Hajduk was a variation of the Renegado, with a unique appearance, used only one population space, and had 10% more speed.