Habesha is a Commerce Age Alliance option in Age of Empires III: Definitive Edition - The African Royals, available to the Ethiopians. Allying with the Habesha to advance into the Commerce Age or higher provides the following benefits:
Units[]
Technologies[]
Technology | Cost | Description |
---|---|---|
Ark of the Covenant | 2,000 influence | Mountain Monasteries get +100% hit points and automatically generate resources even if not built on mines |
Timkat | 500 influence | Mountain Monasteries increase the hit points of nearby units and buildings |
Shipments[]
- 1 Camp Builder and 300 coin
- 700 coin
- 1,000 coin
- 2,000 coin
Strategy[]
One of the most important advantages of the Ethiopians are the Mountain Monasteries. With the Habesha, their Mountain Monasteries can be more useful and flexible, making this alliance a good pick in any age, especially when mines are scarce. With Ark of the Covenant, Mountain Monasteries will generate resources despite not being built on a mine.
With Timkat, Mountain Monasteries also gain some defensive value, giving nearby buildings and units more hit points.
Picking the Habesha for advancing to the Commerce Age may allow the player to defend better earlier, as the Camp Builder can be used for a Watch Tower. The player may also use the Camp Builder for a War Camp in order to pull off an early raid. The player will receive coin in all ages, which can be useful for training Outlaws or War Camp units, or for performing a Fast Industrial or Fast Imperial strategy. The Habesha is a very flexible pick and it synergizes with all other alliances due to its focus on Mountain Monasteries, which is the building Ethiopians use for the Alliance technologies and generating influence along Trading posts and livestock.
Habesha also enables Kingdom Builders at the Town Center for a rapid expansion, as these can be used for creating several types of buildings.
Recommended Alliances[]
Habesha is a supportive and balanced alliance that synergizes well with all other alliances.
Recommended shipments[]
- Trinity, 3 Abuns and 5 Abuns: The Abun can help Mountain Monasteries generate resources.
- Lalibela Rock Church: Mines worked by Mountain Monasteries last 25% longer; Ships 1 Abun and Mountain Monastery Builder.
- Heywat Philosophy: Mountain Monastery technologies' cost -30% and research time -50%
- Ge'ez Script: Ships 400 influence for each Mountain Monastery built.
- Tabot: Existing and new Mountain Monasteries have 900 coin.
- Gondarine Architecture: Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points.
- Establish Ironmonger: Villagers and Abuns gather from mines (including those with a Mountain Monastery on top of it) 20% faster.