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Habesha is a Commerce Age Alliance option in Age of Empires III: Definitive Edition - The African Royals, available to the Ethiopians. Allying with the Habesha to advance into the Commerce Age or higher provides the following benefits:

Units[]

Town Center
  • Kingdom Builder: Can build a Town Center, Palace or Mountain Monastery for free.

Technologies[]

Mountain Monastery
Age Technology Cost Description
Ark of the Covenant 2,000 influence Mountain Monastery hit points +100%; Mountain Monasteries auto gather resources without sitting on a mine
Timkat 500 influence Mountain Monasteries increase the hit points of friendly units and buildings in a radius of 38 around them by 10%

Shipments[]

Strategy[]

One of the most important advantages of the Ethiopians are the Mountain Monasteries. With the Habesha, their Mountain Monasteries can be more useful and flexible, making this alliance a good pick in any age, especially when mines are scarce. With Ark of the Covenant, Mountain Monasteries will generate resources despite not being built on a mine.

With Timkat, Mountain Monasteries also gain some defensive value, giving nearby buildings and units more hit points.

Picking the Habesha for advancing to the Commerce Age may allow the player to defend better earlier, as the Camp Builder can be used for a Watch Tower. The player may also use the Camp Builder for a War Camp in order to pull off an early raid. The player will receive coin in all ages, which can be useful for training Outlaws or War Camp units, or for performing a Fast Industrial or Fast Imperial strategy. The Habesha is a very flexible pick and it synergizes with all other alliances due to its focus on Mountain Monasteries, which is the building Ethiopians use for the Alliance technologies and generating influence along Trading posts and livestock.

Habesha also enables Kingdom Builders at the Town Center for a rapid expansion, as these can be used for creating several types of buildings.

Recommended Alliances[]

Habesha is a supportive and balanced alliance that synergizes well with all other alliances.

Recommended shipments[]

  • Trinity, 3 Abuns and 5 Abuns: The Abun can help Mountain Monasteries generate resources.
  • Lalibela Rock Church: Mines worked by Mountain Monasteries last 25% longer; Ships 1 Abun and Mountain Monastery Builder.
  • Heywat Philosophy: Mountain Monastery technologies' cost -30% and research time -50%
  • Ge'ez Script: Ships 400 influence for each Mountain Monastery built.
  • Tabot: Existing and new Mountain Monasteries have 900 coin.
  • Gondarine Architecture: Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points.
  • Establish Ironmonger: Villagers and Abuns gather from mines (including those with a Mountain Monastery on top of it) 20% faster.
Age up methods in Age of Empires III
Politicians for European civilizations
British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Commerce Age The Governor · The Imam · The Inventor · The Logistician · The Naturalist · The Philosopher Prince · The Quartermaster · The Medici
Fortress Age The Admiral of the Ocean Sea · The Adventurer · The Bishop · The Ethiopian Queen · The Exiled Prince · The Gentleman Pirate · The Marksman · The Mercenary Contractor · The Mohawk Statesman · The Scout · The Sergeant at Arms
Industrial Age The Cavalry Marshal · The Engineer · The Grand Vizier · The King's Musketeer · The Logistician · The Papal Guard · The Tycoon · The Viceroy · The War Minister · The Pope
Imperial Age El Presidente · The General · The Black Duke · The Inventor · The Knight · The Mercenary Contractor · The Royalist · The Scottish Marshal
Tribal Council members for Native American civilizations
Aztecs · Haudenosaunee · Inca · Lakota
Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Wonders for Asian civilizations
Chinese Confucian Academy · Porcelain Tower · Summer Palace · Temple of Heaven · White Pagoda
Indians Agra Fort · Charminar Gate · Karni Mata · Taj Mahal · Tower of Victory
Japanese Golden Pavilion · Great Buddha · The Shogunate · Torii Gates · Toshogu Shrine
Federal States for the United States
Commerce Age Massachusetts · Virginia · Delaware · Pennsylvania · Rhode Island
Fortress Age Indiana · New Hampshire · Maryland · Tennessee · Kentucky
Industrial Age South Carolina · Vermont · California · New Jersey · Ohio
Imperial Age Illinois · Connecticut · New York · Texas · Florida
Federal States for the Mexicans
Commerce Age Chiapas · Durango · Michoacán · Querétaro · Tlaxcala
Fortress Age Sonora · Coahuila · Sinaloa · San Luis Potosí · Tabasco
Industrial Age Chihuahua · Zacatecas · Tamaulipas · Guanajuato · Guerrero
Imperial Age Oaxaca · Jalisco · Estado de México · Veracruz · Puebla
Alliances for African civilizations
Ethiopians Habesha · Jesuits · Portuguese · Somalis · Sudanese · Indians· Oromo+ · Arabsx
Hausa Akan · Berbers · Hausa · Moroccans · Songhai · Fulani· Yoruba+ · Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.