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Ride swift mounts across the fertile fields and open plains of western India and unleash diverse armies of sturdy warriors upon your enemies. The Gurjara unique units are the Shrivamsha Rider, a speedy cavalry unit that can dodge enemy attacks, and the Chakram Thrower, an infantry unit that unleashes volleys of deadly metal discs.

The Gurjaras are a South Asian civilization introduced in Age of Empires II: Definitive Edition - Dynasties of India representing the Gurjara-Pratihara dynasty who controlled northern and western India. In the game, they focus on cavalry and camels. The Gurjaras are considered to be one of the most mechanically complex civilizations, as the civilization borrows several gameplay mechanics seen in other real-time strategy games: the ability to garrison herdables in Mills for a trickle of food seen in Star Wars Galactic Battlegrounds; and the Shrivamsha Rider ability to "dodge" ranged projectiles similar to the "shield" mechanic of units in Star Wars Galactic Battlegrounds and Protoss units in Starcraft. Because of such mechanics, the Gurjaras seem to be designed for experienced players who are familiar with several gameplay features in both Star Wars Galactic Battlegrounds and Starcraft.

Gameplay-wise, the Gurjaras focus on food efficiency, which is reflected by several of their food-related civilization bonuses and their unique Castle Age technology. On the other hand, despite their cavalry focus with relatively solid Elephant Archers, their foot units are mediocre, lacking several key technologies and upgrades across the board (including upgrades to their Spearman line), leaving Hand Cannoneers and Chakram Throwers as their only viable foot soldiers in the late game.


The Gurjaras focus on mounted units. They lack Blast Furnace, but their mounted units do more bonus damage. The Shrivamasha Rider is a fast cavalry with the ability to dodge ranged attacks, while also attacking faster than common cavalry units. Both unique technologies helps them to train their mounted units easier, and also gives more durability to their Elephant Archers and Camels, which benefit from their team bonus as well. Their siege weapons are slightly above average, as their Siege Elephants are the best one at tearing down buildings, and they have access to Bombard Cannons. Their foot units are very lacking, as they have one of the weakest Barracks, with no Champions or Squires, which makes their unique infantry, the Chakram Thrower, less mobile. What's worse, they have Spearmen that cannot be upgraded. Their archers are average at best, lacking Ring Archer Armor and Arbalesters, making their archer units vulnerable against ranged units. Their navy and Monks are reliable in the early game, but missing some essential technologies in the late game makes them mediocre. Defense is just OK, without Arrowslits and Bombard Towers. Their economy is overall good with proper management, especially in the early games, because of getting more Berry Bushes they can collect, and the ability to garrison herdables to generate food automatically. Fishing Ships will be safer due to being able to garrison. But their bonuses only focus on food, and they lack late-game economy, since Two man Saw and Guilds are absent.

Campaign appearances[]

The Gurjaras have a campaign devoted to their civilization: Prithviraj, played as the Indians before the update accompanying Dynasties of India. They also appear in:

Francisco de Almeida[]

  • A Son's Blood
    • Gujarati Traders - Ally
    • Diu - Ally → Enemy
    • Enemy Leaders - Ally → Enemy


This campaign is played as the Gurjaras.

In Dynasties of India

  • Born of Fire
    • Nagarjuna - Enemy
    • Bhadanakas - Enemy
    • Chandelas - Enemy
    • Paramaras - Enemy
    • Chauhan - Ally
  • Hand of a Princess
    • Jayachandra - Enemy
    • Yadavas - Enemy
    • Chaulukyas - Ally
    • Kannauj - Ally
    • Sanyogita - Ally
    • Lal Kot - Ally


  • Desire
    • Pratiharas - Enemy
    • Kannauj - Ally


  • The Successor
    • The Chalukyan Army - Enemy
    • Manyakheta - Enemy
    • Chalukyan Garrisons - Enemy
  • Rising Star
    • The Chalukyan Empire - Enemy


  • The Rajputs
    • Kingdom of Mewar - Enemy
    • Kingdom of Amber - Enemy
    • Allied Villages - Ally
    • Devastated Villages - Ally


Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Camel and elephant units are created 25% faster.

In-game dialogue language[]

Gurjara units speak Gujarati.

There are a few mix ups between female Villager actions and their lines
  • Select 1 Hā? (હા?) - Yes?
  • Select 2 Namastē (નમસ્તે) - Hello
  • Female Select 3 Taiyāra (તૈયાર) - Ready
  • Male Select 3 Huṁ taiyāra chuṁ (હું તૈયાર છું) - I am ready
  • Select 4 Ājñā? (આજ્ઞા?) - Order?
  • Task 1 (હા) - Yes
  • Female Task 2 Hu samajī gayō (હુ સમજી ગયો) - I understood
  • Male Task 2 Huṁ jā'uṁ chuṁ (હું જાઉં છું) - I am going
  • Female Task 3 Huṁ karuṁ chuṁ (હું કરું છું) - I am doing
  • Male Task 3 Huṁ karīśa (હું કરીશ) - I will do
  • Female Task 4 Ṭhīka (ઠીક) - Right
  • Male Task 4 Barābara (બરાબર) - All right
  • Female Build Huṁ samārakāma karanāra chuṁ (હું સમારકામ કરનાર છું) - I am a repairer
  • Male Build Śilpīkāra (શિલ્પીકાર) - Builder
  • Female Chop Huṁ śilpakāra chuṁ (હું શિલ્પકાર છું) - I am a builder
  • Male Chop Lakaḍahārā (લકડહારા) - Lumberjack
  • Female Farm Huṁ lākaḍuṁ kāpuṁ chuṁ (હું લાકડું કાપું છું) - I am cutting wood
  • Male Farm Saṅgrahakartā (સંગ્રહકર્તા) - Collector
  • Female Fish Huṁ māchīmārī karuṁ chuṁ (હું માછીમારી કરું છું) - I am fishing
  • Male Fish Māchīmāra (માછીમાર) - Fisherman
  • Female Forage Huṁ saṅgraha karuṁ chuṁ (હું સંગ્રહ કરું છું) - I am collecting
  • Male Forage Saṅgrahakartā (સંગ્રહકર્તા) - Collector
  • Female Hunt Huṁ śikāra karuṁ chuṁ (હું શિકાર કરું છું) - I am hunting
  • Male Hunt Śikārī (શિકારી) - Hunter
  • Female Mine Huṁ karīśa (હું કરીશ) - I will do
  • Male Mine Khāṇiyō (ખાણિયો) - Miner
  • Female Repair Huṁ banī chuṁ (હું બની છું) - I would come
  • Male Repair Samāra kāma karanāra (સમાર કામ કરનાર) - Repairman
  • Select 1 Hā? (હા?) - Yes?
  • Select 2 Tamārī sēvāmā hājara (તમારી સેવામા હાજર) - At your service
  • Select 3 Ājñā? (આજ્ઞા?) - Order?
  • Move 1 Hu samajayō (હુ સમજયો) - I understood
  • Move 2 Huṁ jā'uṁ chuṁ (હું જાઉં છું) - I am going
  • Move 3 Hā śrīmāna (હા શ્રીમાન) - Yes sir
  • Attack 1 Ākramaṇa! (આક્રમણ!) - Attack!
  • Attack 2 Caḍhā'ī karō! (ચઢાઈ કરો!) - Attack!
  • Attack 3 Śastrō lō! (શસ્ત્રો લો!) - Take up arms!
  • Select 1 Hā? (હા?) - Yes?
  • Select 2 Ājñā? (આજ્ઞા?) - Order?
  • Select 3 Tamārī sēvāmā hājara (તમારી સેવામા હાજર) - At your service
  • Select 4 Prabhunā nāmē (પ્રભુના નામે) - In the name of God
  • Move 1 Prabhunā nāmē (પ્રભુના નામે) - In the name of God
  • Move 2 (હા) - Yes
  • Move 3 Tvarita (ત્વરિત) - Immediately
  • Move 4 Barābara (બરાબર) - All right
  • Select 1 Nivēdan (નિવેદન) - State / Speak
  • Select 2 Tanē śuṁ jō'ī'ē chē? (તને શું જોઈએ છે?) - What do you want?
  • Select 3 Shukām khalil pādocho? -
  • Select 4 Arey o -
  • Move 1 Tamē jē kahō tē huṁ karīśa (તમે જે કહો તે હું કરીશ) - I will do whatever you ask
  • Move 2 Mārī kr̥pāthī (મારી કૃપાથી) - By my grace
  • Move 3 Tamārī vinantī anusāra (તમારી વિનંતી અનુસાર) - As you requested
  • Move 4 Huṁ karīśa (હું કરીશ) - I will do

AI player names[]

When playing a random map game against the computer, the player may encounter any of the following Gurjara AI characters:

  • Nagabhata (730-760): was a King who founded the Imperial Gurjara-Pratihara dynasty of northern India. He ruled the Avanti (or Malava) region from his capital at Ujjain. He repulsed an Arab invasion from Sindh, probably led by Junayd ibn Abd al-Rahman al-Murri or Al Hakam ibn Awana.
  • Vatsaraja (780–800): was an Emperor of the Pratihara dynasty in Northern India. He was the grand-nephew of Nagabhata. He was the first ruler of Rajasthan to win victories over the distant regions of Kannauj and Bengal. His extensive conquests mark the rise of the Imperial Pratiharas.
  • Mihira Bhoja (836–885): (or Bhoja I) was a king belonging to the Gurjara-Pratihara Dynasty. He succeeded his father Ramabhadra. One of the outstanding political figures of India in ninth century, he ranks with Dhruva Dharavarsha (of the Rashtrakutas) and Dharmapala (of the Palas) as a great general and empire builder.
  • Mahenderpal (885-910): (or Mahendrapala I) was the son of Mihira Bhoja and the seventh ruler of the Gurjara-Pratihara dynasty. Not only did he preserve the empire built by his father Mihira Bhoja, but he also annexed some parts of Bengal to his empire by defeating the Pala dynasty.
  • Sindhuraja (IAST: Sindhurāja, reigned in 990s): was a king from the Paramara dynasty, who ruled the Malwa region in the late 10th century. He was the younger brother of Munja, and the father of Bhoja (not Mihira Bhoja).
  • Madanavarman: was a king of the Chandela dynasty. He succeeded his father Prithvi-Varman as the ruler of the Jejakabhukti region. He revived the Chandela glory by subduing the neighbouring kingdoms, and commissioned several tanks and temples.
  • Siddhraj Jaisingh: Jayasiṃha, who assumed the title Siddharāja, was a king who ruled western parts of India. He was a member of the Chaulukya dynasty. Jayasimha's capital was located at Anahilapataka in present-day Gujarat.
  • Prithviraj Chauhan (भारतेश्वरः पृथ्वीराजः): was a king from the Chahamana (Chauhan) dynasty. He ruled Sapadalaksha, the traditional Chahamana territory, in present-day north-western India. He controlled much of the present-day Rajasthan, Haryana, and Delhi; and some parts of Punjab, Madhya Pradesh and Uttar Pradesh. His capital was located at Ajayameru (modern Ajmer), although the medieval folk legends describe him as the king of India's political centre Delhi to portray him as a representative of the pre-Islamic Indian power.
  • Nagarjuna: was the cousin of Prithviraj, and rebelled against him.
  • Jayachandra (जयचन्द): was a king from the Gahadavala dynasty. He is also known as Jayachchandra (IAST: Jayaccandra) in inscriptions, and Jaichand in vernacular legends.
  • Govind Tai: was a vassal prince of Prithviraj.
  • Maharana Pratap: Pratap Singh I, popularly known as Maharana Pratap, was a king of Mewar from the Sisodia dynasty. Pratap became a folk hero for his military resistance against the expansionism of the Mughal Empire under Akbar through guerrilla warfare which proved inspirational for later rebels against Mughals.
  • Rana Sanga: Sangram Singh I, popularly known as Rana Sanga, was a ruler from the Sisodia dynasty. He ruled Mewar, the traditional territory of Guhilas in present-day north-western India. However, through his capable rule his kingdom turned into one of the greatest power of Northern India in early sixteenth century.
  • Raja Shiladitya: also called Silhadi Tomar, was a Rajput chieftain of northeast Malwa in the early decades of 16th century under overlordship of Rana Sanga. He became a vassal of Sanga of Mewar who helped him and Medini Rai in various battles and in conquering Malwa from the Sultans.


After the collapse of the Gupta Empire in the 6th century AD, its former possessions fragmented into a patchwork of successor states ruled by various chieftains and dynasties. During the 8th century, a king named Nagabhata took command of the region, inaugurating the Pratihara dynasty – also known as Gurjara-Pratihara for the region that the Pratihara kings ruled. The Pratiharas participated prominently in the Kannauj Triangle rivalry, fighting the Rashtrakutas and Bengali Palas for control of Kannauj and the lands surrounding it.

One especially noteworthy monarch, Mihira Bhoja, expanded the Pratihara realm throughout all of Gujarat and beyond. Various sources describe his prowess as a ruler and the vastness of his armies, making specific reference to a cavalry force riding Shrivamsha horses, a breed noted for their elite levels of speed, endurance, and agility. The Pratihara kings also had to contend with increasingly large Muslim invasions across the Hindu Kush. While initially successful in fending them off, the Pratihara realm suffered from a process of attrition brought on by these various conflicts and weakened considerably over time. The dynasty’s death knell rang in the early 11th century when Mahmud Ghaznavi’s armies sacked Kannauj, displacing the Pratihara ruling family.

The Pratiharas were not the only noteworthy players in northwestern India at this time. Also figuring into the power struggle over this fruitful region were the Chandelas (9th-13th centuries), Paramaras (9th-14th centuries), Solankis (10th-13th centuries), and Soomros of Sindh (11th-14th centuries). These and several other states contributed to a vast amount of cultural, linguistic, and religious variety in this part of the world. Their differences at times bred rivalry, but more often this remarkable diversity was an emblem of cultural transfer and convergence, with conflicts being primarily politically motivated.

During the 12th century, much of north and northwestern India came under the hegemony of Prithviraj Chauhan of Ajmer, a powerful ruler in Rajputana. Prithviraj, whose story survives principally in the epic Prithviraj Raso, put down a relative’s revolt, subdued several neighboring states, and married Sanyogita, the daughter of his rival Jayachandra. This union had disastrous consequences, as a jealous advisor conspired with Jayachandra to overthrow Prithviraj by inviting the zealous armies of Muhammad Ghori to invade. Although Prithviraj initially held off the waves of Ghorid invaders, he was slain and his kingdom then succumbed to conquest. Muhammad Ghori’s successor, Qutb al-Din Aibak, went on to found the Delhi Sultanate in 1206.

The Delhi Sultanate overextended itself, leading several regions to splinter off during the 14th and 15th centuries. Three prominent powers during this time were the Gujarat and Malwa Sultanates, and the Sisodias of Mewar, all of which retained power until the rise of the Mughal Empire. While Gujarat and Malwa fell to the Mughals during the 16th century, Mewar survived somewhat longer thanks to the efforts of its valiant ruler, Maharana Pratap, who fought the Mughals to a stalemate. His successors took up the fight, but after further military impasses negotiated an agreement, retaining autonomy while recognizing Mughal supremacy.


  • The Gurjara civilization icon is an Indian dhal shield with the Hindu Dharma Wheel painted on the middle. Prior to release, the icon had an Om written in Devanagari script instead of the Dharma Wheel. Both symbols were part of the Indian civilization icon before Dynasties of India.
  • The Gurjara user interface image is based on a 9th-early 10th century statue of Shiva and Parvati from the Gurjara-Pratihara dynasty of Kannauj.
  • The Gurjaras are the only civilization to receive a campaign previously used by a different civilization.
  • The Gurjaras are the second civilization to not have any upgrades for their Spearman line (the first being the Turks). They are also the only civilization to have access to Hussars and Bloodlines, but lack Blast Furnace.
  • The ability to garrison herdables in Mills for a trickle of infinite food is similar to the Animal Nursery building seen in Star Wars Galactic Battlegrounds. Star Wars Galactic Battlegrounds was designed by Ensemble Studios and uses the same game engine as Age of Empires II.
    • Because of a bug, animals told to garrison in a Gurjara Mill cannot be claimed by any other player before they enter.
    • This bug was fixed in Update 63482.
  • The Gurjaras are the only civilization that have access to Elephant Archers, but not Battle Elephants. The Gurjaras are also the second civilization to have access to both an elephant unit and Heresy, after the Malay.
  • The Gurjaras are the only civilization with access to three unique units, the second with a unique unit available in the Feudal Age (after Sicilians), and the only to have a unique unit as the starting scout unit.
  • The Gurjaras are similar to the Turks in gameplay, as both civilizations lack Pikemen, making them heavily relying on Camels to counter Cavalry. Both have mediocre foot army, with only Hand Cannoneers and a little infantry (The Gurjaras have the Chakram Thrower, while Turks have fully upgraded Champions). Both perform bad when gold runs out. For Gurjaras, they have no Pikemen, and Skirmishers lacking Ring Archer Armor. Even their Hussar does not have access to Blast Furnace. Both Monks are reasonable in the Castle Age, but less functional due to lacking Block Printing. Last but not least, their team bonuses focus on their production speed as their main strength.
  • The Gurjaras are also similar to the Hindustanis, as both civilizations are camel-focused civilizations with a strong food-related economy (in the case of the Gurjaras, they start with two additional Berry Bushes and can garrison herdables in Mills), and both civilizations lack the Knight line. Both Hindustanis' and Gurjaras' army composition consist of a trifecta of units that cover each others' weaknesses, which includes their camels to counter cavalry, a mobile melee anti-archer unit (the Gurjaras' Shrivamsha Riders to the Hindustanis' Ghulam), and a ranged anti-infantry unit (the Gurjaras' Chakram Thrower to the Hindustanis' longer range Hand Cannoneers), and a strong siege weapon that plays around their strengths (the Gurjaras have Armored Elephants with increased bonus damage, while the Hindustanis have more durable Bombard Cannons). The biggest difference is that the Gurjaras are at the strongest in the Feudal and Castle Age, but weakest in the Imperial Age, due to a weak trash unit line, while the Hindustanis are consistently one of the strongest post-Imperial Age civilizations.
    • Coincidentally, despite the religious differences between Gurjaras and Hindustanis (the former being Hindu while the latter were formerly Hindu whose majority would later become Muslim), the languages they spoke are similar, as Hindi and Gujarati belong in the Indo-Aryan language family. The Gurjaras and various Persianized sultanates in India were also considered to be historical rivals. Even a Gujarati sultanate was considered to be a rival to the Delhi Sultanate and Mughal Empire, and the latter managed to annex the Gujarati state by Akbar the Great.
  • The Gurjaras are the only civilization with no fully upgraded units of any kind. This is compensated by their unique technologies and bonuses, and also by the fact that their unique units need fewer technologies to reach their maximum potential (as unique unit balance is separate from common units one: for example, when Lithuanians lost Blast Furnace, their Leiciai got extra attack, so it was a buff for the unit and a nerf for the Lithuanians' common infantry and cavalry).
  • In a similar vein to the Hindustanis, the Gurjaras are one of the most powerful civilization in open maps, as they have a great economy focusing on food, which is essential in the early- to mid-games. Despite their slight disadvantage from the start (due to Gurjaras needing to adapt their build orders with their ability to garrison herdables in Mills for long-term food economy), the two Berry Bushes gives them a transition to other food sources. The mounted units' increased bonus attack is rewarding for their Camels and Armored Elephant line. In addition, since they have the Camel Scout, they can take down early Scout rushes with ease. Their Castle Age unique technology reduces the food cost for their military, so that they have more a food-efficient economy for their army composition (Camels against cavalry, Shrivamsha Riders against ranged units, and Chakram Throwers to counter infantry, and they have access to Hand Cannoneers in the Imperial Age).
    • In a similar vein to the Hindustanis, the Gurjaras are noted to have a lower win-rate in lower ELOs, while having a significantly higher win-rate in higher ELOs, possibly because it's harder for newer players to adjust their build orders without gathering food from herdables, and the lack of Knight-line unit may not be appealing for newer players.