Extended Edition: Although they were added with Age of Mythology: Tale of the Dragon, the Griffon is hidden, to re-enable the Griffon for Scenario Editor usage, one must look for and remove the <flag>NotPlayerPlaceable</flag> under its definition in the Proto XML file.
Special Attack[edit | edit source]
Roar: unleashes a deafening roar that deals 60 Hack damage and sends a single unit flying away.
Upgrades[edit | edit source]
- Oracle (Apollo): Increases LOS by 6.
- Bacchanalia (Dionysus): Increases hit points by 5%.
- Monstrous Rage (Hera): Increases attack by 25%.
- Thurisaz Rune (Bragi): increases movement speed by 12%.
- Mythic Rejuvenation (Hekate): Regenerates 2.0 HP/second.
- Eyes of Atlas (Atlas): Increases LOS by 9.
Tale of the Dragon Campaign[edit | edit source]
In the sixth scenario of the Tale of the Dragon campaign, 3 hostile Griffons can be found guarding a Relic at the top of a small spiraling mountain. As the player worships Shennong in that scenario, they can be converted using Monks, making it the only instance in the game where Griffons can be used to fight.
Background[edit | edit source]
According to Greg Street:
|“||We cut the griffon because we would have had to invest a lot of R&D into a flying unit that had a ground attack. Having a griffon rider did seem to get too close to fantasy. I guess he could have spat or dropped rocks or something.||”|
|— Greg Street, Lead Designer|
Despite the statement, Griffons are actually land-Myth Units, not flying.
Trivia[edit | edit source]
- Even prior to Tale of the Dragon, the Griffon's texture file (Special G Griffon Map) was still present in the retail game's files, along with its anim file.
- The Griffon appears in the Expanded Mod where it features a regenerating ability, and the ability to execute "gore" attacks.
- The new Griffon's stats are based on the Minotaur.