The French require the "Edict of Nantes" card and the Young Guard technology to train Grenadiers. The Ottomans train Humbaracis instead. All the other European civilizations (except the Maltese) can unlock them with the "Grenade Launchers" card.
The Grenadier is a heavy ranged infantry unit that throws grenades, which inflict siege damage in an area. It is already available in the Commerce Age at the Artillery Foundry and operates like a short-ranged artillery unit. They are effective against buildings and infantry formations, but are vulnerable to cavalry. Grenadiers are more costly than regular infantry units, but possess high resistance against ranged attacks and many hit points to withstand musket fire. Grenadiers are a little faster than proper artillery, but have less range and damage. All European civilizations can equip Grenadiers with hand mortars with greater range by sending the Grenade Launchers card.
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Overview[]
Grenadiers are heavy infantry that work like a light siege unit, whose attacks are equivalent to weak cannonfire, though they are not considered true artillery for purposes of bonus damage on units (e.g. Culverins). However, like their cousins they have an extraordinarily high ranged resistance that allows them to mitigate ranged attacks. As a general rule, Grenadiers are much more functional as a support and siege unit than fighting against other units. Their attacks are not particularly powerful, but the Area of Effect provides certain opportunities in limited situations.
Grenadiers are effective at destroying buildings since they have fairly high hit points and a high siege attack damage. They are best compared to the Pikeman and their main advantage is their higher survivability. They have more hit points, ranged resistance, and do not need to be in close range to siege, which can leave the Pikemen vulnerable to being sniped. However, the Pikeman is cheaper, much faster and with careful player control can overcome those positioning issues. When comparing the Grenadier to artillery such as the Falconet, they are more durable, maneuverable, and easier to train (especially costing mostly food and being more coin efficient), but suffer from reduced range and much lower effectiveness against units. Grenadier shipments are also inferior to the "2 Falconets" card.
Like most artillery, Grenadiers are very weak against melee cavalry, which can quickly rush them, are unaffected by their resistances, and have larger unit modules that are less likely to be affected by Area of Effect. To boot, while in melee the Grenadiers' damage will be reduced because even though it has equivalent DPS to their ranged attack, it does not apply an Area of Effect. They are generally easily dispatched by units with high hand attack damage and bonus damage against heavy infantry or infantry, such as anti-infantry cannons or Abus Gunners (siege damage, bonus damage against heavy infantry) due to their heavy infantry classification.
Grenadiers are of mixed effectiveness against infantry. While Grenadiers are powerful against massed infantry when in range, many counter-infantry units greatly outrange them (note that the multiplier against light infantry in the infobox refers to Aztec units, not to ranged infantry). Abus Gunners and Skirmishers have 18 and 20 range respectively, alongside heavy infantry bonus damage which partially or completely negate the Grenadier's high ranged resistance. As mentioned, the Abus Gunner in particular can also bypass the Grenadier's ranged resistance with siege damage. If the enemy is skilled they can stagger their troops and kite away. Grenadiers are also unable to kite due to their long throwing animation (unless they have grenade launchers), so fast melee infantry which can focus them down would be the next threat, such as Rodeleros or Pikemen. Grenadiers would be best suited to fighting equally slow and short ranged infantry such as Musketeers and Halberdiers. They are capable against short ranged infantry, such as Mantlets, and can do quite well against Crossbowmen or groups of Streltsy as their damage is more evenly matched compared to Skirmishers (Streltsy having low base damage, and Crossbowmen having lower bonus damage). Increasing their Area of Effect ranged attack of three to four with Incendiary Grenades at the Arsenal will be worthwhile in this role.
Strategy[]
Economically, Grenadiers are individually expensive, but somewhat cheaper than two Musketeers. To pay off effectively it would require getting good Area of Effect hits or siege damage.
By default, Grenadiers will use their ranged attack to attack enemy ships. Putting them in melee mode will make them use their siege attack instead, vastly improving their damage.
With the "Grenade Launchers" card, the Grenadier's Line of Sight and range are increased. This card also changes the Grenadier's attack animation from lighting and throwing grenades to acting much like ranged infantry, making them attack slightly faster and more accurately, effectively allowing for hit-and-run tactics.
(Definitive Edition) The Germans, Portuguese, and Spanish can train Grenadiers with the "Grenade Launchers" Home City Card. It also allows Incendiary Grenades to be researched at the Arsenal and Grenadiers to be upgraded to Guard and Imperial.
The Inca can get Grenadiers through the "Tupac Rebellion" Home City Card, which turns Huaracas into Guard Grenadiers.
The Italians are the only civilization that can train Grenadiers by default but cannot get access to Incendiary Grenades at the Arsenal, unless the "Grenade Launchers" Home City Card is sent.
Revolutions[]
Revolutionary France Grenadiers can gather coin from mines at a rate of 1.0 coin per second, wood from trees at a rate of 1.5 wood per second and build the Barracks, Stables, Artillery Foundries, Outposts, Trading Posts, and Field Hospitals if the "Génie Troops" Home City Card is sent. Guard/Imperial Grenadiers will use Old Guard Grenadier skins if the player revolted into Napoleonic France after sending out the "Imperial Old Guard" Home City card. They have 100% more hand attack damage and 10% more hand, ranged, and siege resistance. The Imperial upgrade for French Grenadiers will change into "Imperial Guard Grenadier".
Heavy siege infantryman that throws grenades to defeat infantry or buildings.
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—In-game description
The Young Guard is a counterpart of the Grenadier, which starts with +10% hit points and damage. For the French only, the Young Guard will receive an extra +10% hit points and damage (+20% hit points and damage in total).
The French can research the Young Guard, Middle Guard, and Old Guard technologies at the Church, which ships 4, 8 and 15 Young Guards respectively (total 27 Young Guards). Additionally, Middle Guard researches Incendiary Grenades and Old Guard enables Young Guards to use a hand mortar to attack, get +2 Line of Sight and range, +10% hand, ranged and siege resistance, and +100% hand damage.
The United States can get Legion Grenadiers through the "Washington's Legion" Home City Card, which ships 16 Legion Grenadiers (named Grenadiers) with the mortar attack given by the "Grenade Launchers" Home City Card and 2 additional Line of Sight and siege attack range, the Incendiary Grenades technology is researched, and allows them to be trained at Forts and American Citadel. Additionally, United States Forts can train Legion Grenadiers in batches of 3 for free if the "Texas Forts" Home City Card is sent, but this takes 98 seconds.
Revolutions[]
The British, Dutch, French, Italians, and Swedes can get Legion Grenadiers upon revolting to the United States through the "Washington's Continental Grenadiers" Home City Card, which ships 16 Legion Grenadiers (named Washington's Grenadiers) with the mortar attack given by the "Grenade Launchers" Home City Card and 2 additional Line of Sight and siege attack range, the Incendiary Grenades technology is researched, and allows them to be trained at Forts and American Citadel.
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Heavy siege infantryman that throws grenades to defeat infantry or buildings.
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—In-game description
The Hungarian Grenadier is a counterpart of the Grenadier, which starts with +10% hit points and damage, and have +6 Line of Sight and range.
Germans can acquire Hungarian Grenadiers when revolting to Hungary with the "Hungarian Grenadiers" Home City Card.
On some European maps, they can also be spawned by all civilizations using the Radetzky March ability, available after building a Trading Post on a House of Habsburg palace. This requires researching the Austro-Hungarian Empire technology before activating the ability.
Young Guard (delivers 4 Young Guards, allows Grenadiers to be trained and upgraded at Barracks; Artillery Foundries can be built in the Commerce Age; French only) Middle Guard (delivers 8 Middle Guards and researches Incendiary Grenades; French only) Old Guard (delivers 15 Old Guards and gives them a mortar attack; French only) Westernization (grants the Veteran upgrade; Russians only) Petrine Reforms (grants the Pavlov Grenadiers upgrade; Russians only) Meritocracy (-20% upgrade cost)
Grenade trooper damage +15%, siege attack damage +20%; Grenadier Line of Sight +2 and replaces it ranged attack with a mortar attack; card plays a jingle upon arrival
Delivers 5 Grenadiers; enables Grenadiers to be trained and upgraded at Barracks
7 Grenadiers
Delivers 7 Grenadiers
6 Grenadiers
Delivers 6 Grenadiers
9 Grenadiers
Delivers 9 Grenadiers
6 Grenadiers
Delivers 6 Grenadiers
Grenade Launchers
Grenadier Line of Sight +2, replaces ranged attack with a mortar attack; enables Grenadiers to be trained and upgraded (if not available) at Artillery Foundries; enables Incendiary Grenades (if not available) in the Arsenal
Each Outpost/Blockhouse spawns 1 Hungarian Grenadier; fully replaces Grenadiers and Humbaracis with Hungarian Grenadiers at Barracks, Artillery Foundries, Forts, Galleons, and on the map; enables them to be trained at Outposts/Blockhouses, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Delivers 16 Legion Grenadiers with Grenade Launchers; enables Legion Grenadiers to be trained at Forts; costs 1,000 coin
American Patriotism
State Militia train time -45%; Regular and Revolutionary Sharpshooter train time -35%; Carbine Cavalry and Legion Grenadier train time -25%; Home City Cards' that enables unique units for the Revolution arrive time -25%
Continental Army
Transforms all Revolutionaries into Regulars; State Militia, Regular, Revolutionary Sharpshooter, Carbine Cavalry, Revolutionary, and Militiaman hit points and damage +15%; the General and Legion Grenadier hit points and damage +10%; costs 500 coin
"Line Grenadiers" is available to the British, Italians, and Swedes.
"7 Grenadiers" is available to the British, Dutch, Italians, and Russians.
"6 Grenadiers" is available to the British, Italians, Russians, and Swedes.
"9 Grenadiers" is available to the Italians, Russians, and Swedes.
"6 Grenadiers" is available to the British, and also Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
"Grenade Launcher" is not available to the British and French.
"Fencing School" is not available to the French and Spanish.
"Hungarian Grenadiers" is available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
"Wanderlust" is available to the British and Dutch upon revolting to South Africa.
"Washington's Continental Grenadiers", "American Patriotism", and "Continental Army" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Imperial Old Guard
Grenadier hand attack damage +100%, hand, ranged and siege resistance +10%
Génie Troops
Enables Grenadiers and Young Guards to mine, chop wood, gather from crates, and build Trading Posts, Outposts, Barracks, Stables, Artillery Foundries, and Field Hospitals
"Cult of the Supreme Being", "Imperial Old Guard", and "Génie Troops" are available upon revolting to Revolutionary France.
Transforms all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeer, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin
"TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics
Unit hit points and damage +5%
Foreign Trading Companies
Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Enables Caravels to train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads to train Musketeers, Cassadores, and Grenadiers (if available); Frigates to train all Barracks units; Battleships to train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
1
Intervention
The Consulate ally sends a shipment of their units (also +1 Villager for the Indians)
10
"Intervention" ships 5 Young Guards (if French allies are picked).
With update 50830, Grenadiers have 50% ranged resistance, a ranged ×0.5 multiplier against cavalry, villagers and artillery, a siege rate of fire of 3.0, and 41 siege damage.
With update 13.27885, the Grenade Launchers card is no longer available to the French, the French now require the Edict of Nantes card and the Young Guard technology to train Grenadiers, the Ottomans can train Humbaracis instead of Grenadiers, Grenadiers have 24 hand damage, a melee Area of Effect of 1, a ×0.25 melee multiplier against cavalry, and the in-game description is "Heavy siege infantryman that throws grenades to defeat infantry or buildings."
With update 13.38085, a negative hand damage multiplier of ×0.15 against shock infantry was added.
With update 14.43676, Grenadiers have a ×0.4 ranged multiplier against cavalry and shock infantry. Grenadiers shipped by Old Guard and the Pavlov Grenadier upgrade received new models.
Trivia[]
The Grenadier has three distinct appearances:
The Grenadier is based on late 17th to early 18th century grenadiers.
The Veteran Grenadier is based on War of the Austrian Succession period British grenadiers. However, the uniform's main color is white, which was more typical for French and Spanish uniforms of that time.
The Guard/Imperial Grenadier is the same uniform as the Veteran, but the old mitre is replaced with what appears to be Napoleonic era British bearskin and the addition of a backpack.
With the "Grenade Launchers" Home City Card, Grenadiers use a hand mortar to launch their grenades when attacking, reducing the attack delay of Grenadiers.
The United States' ability to access Grenadiers through the "Washingon's Legion" Home City Card is a reference to George Washington's military career as a British officer in Virginia.
History[]
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Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments.
Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.
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Gallery[]
In-game Grenadier
In-game Veteran Grenadier model
In-game Guard/Imperial Grenadier model
An illustration of a real-life Grenadier (Prussian)
Grenadier concept art
In-game Hungarian Grenadier
In-game Grenadier in the Definitive Edition
In-game Veteran Grenadier in the Definitive Edition
In-game Guard/Imperial Grenadier in the Definitive Edition
Guard/Imperial Grenadier in the Definitive Edition with a grenade launcher