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This article is about the unit in Age of Empires III. For other uses, see Grenadier.

Heavy siege infantryman that throws grenades to defeat infantry or buildings.
—In-game description

The Grenadier is a ranged heavy infantry siege unit in Age of Empires III that can be trained at Artillery Foundries, Forts, and Galleons/Fluyts.

Grenadiers are available to the British, Dutch, Italians, John Black's Mercenaries (Act II: Ice campaign), Russians, and Swedes.

The French require the "Edict of Nantes" card and the Young Guard technology to train Grenadiers. The Ottomans train Humbaracis instead. All the other European civilizations (except the Maltese) can unlock them with the "Grenade Launchers" card.

In-game information[]

The Grenadier is a heavy ranged infantry unit that throws grenades, which inflict siege damage in an area. It is already available in the Commerce Age at the Artillery Foundry and operates like a short-ranged artillery unit. They are effective against buildings and infantry formations, but are vulnerable to cavalry. Grenadiers are more costly than regular infantry units, but possess high resistance against ranged attacks and many hit points to withstand musket fire. Grenadiers are a little faster than proper artillery, but have less range and damage. All European civilizations can equip Grenadiers with hand mortars with greater range by sending the Grenade Launchers card.

Overview[]

Grenadiers are heavy infantry that work like a light siege unit, whose attacks are equivalent to weak cannonfire, though they are not considered true artillery for purposes of bonus damage on units (e.g. Culverins). However, like their cousins they have an extraordinarily high ranged resistance that allows them to mitigate ranged attacks. As a general rule, Grenadiers are much more functional as a support and siege unit than fighting against other units. Their attacks are not particularly powerful, but the Area of Effect provides certain opportunities in limited situations.

Grenadiers are effective at destroying buildings since they have fairly high hit points and a high siege attack damage. They are best compared to the Pikeman and their main advantage is their higher survivability. They have more hit points, ranged resistance, and do not need to be in close range to siege, which can leave the Pikemen vulnerable to being sniped. However, the Pikeman is cheaper, much faster and with careful player control can overcome those positioning issues. When comparing the Grenadier to artillery such as the Falconet, they are more durable, maneuverable, and easier to train (especially costing mostly food and being more coin efficient), but suffer from reduced range and much lower effectiveness against units. Grenadier shipments are also inferior to the "2 Falconets" card.

Like most artillery, Grenadiers are very weak against melee cavalry, which can quickly rush them, are unaffected by their resistances, and have larger unit modules that are less likely to be affected by Area of Effect. To boot, while in melee the Grenadiers' damage will be reduced because even though it has equivalent DPS to their ranged attack, it does not apply an Area of Effect. They are generally easily dispatched by units with high hand attack damage and bonus damage against heavy infantry or infantry, such as anti-infantry cannons or Abus Gunners (siege damage, bonus damage against heavy infantry) due to their heavy infantry classification.

Grenadiers are of mixed effectiveness against infantry. While Grenadiers are powerful against massed infantry when in range, many counter-infantry units greatly outrange them (note that the multiplier against light infantry in the infobox refers to Aztec units, not to ranged infantry). Abus Gunners and Skirmishers have 18 and 20 range respectively, alongside heavy infantry bonus damage which partially or completely negate the Grenadier's high ranged resistance. As mentioned, the Abus Gunner in particular can also bypass the Grenadier's ranged resistance with siege damage. If the enemy is skilled they can stagger their troops and kite away. Grenadiers are also unable to kite due to their long throwing animation (unless they have grenade launchers), so fast melee infantry which can focus them down would be the next threat, such as Rodeleros or Pikemen. Grenadiers would be best suited to fighting equally slow and short ranged infantry such as Musketeers and Halberdiers. They are capable against short ranged infantry, such as Mantlets, and can do quite well against Crossbowmen or groups of Streltsy as their damage is more evenly matched compared to Skirmishers (Streltsy having low base damage, and Crossbowmen having lower bonus damage). Increasing their Area of Effect ranged attack of three to four with Incendiary Grenades at the Arsenal will be worthwhile in this role.

Strategy[]

Economically, Grenadiers are individually expensive, but somewhat cheaper than two Musketeers. To pay off effectively it would require getting good Area of Effect hits or siege damage.

Civilizations that lack Grenadiers of their own can sometimes hire the mercenary version at a Tavern or Monastery. The Chinese and Indians can hire four Grenadiers at the Consulate. The first two buildings provide the Arsonist, the latter by selecting the French Expeditionary Company.

By default, Grenadiers will use their ranged attack to attack enemy ships. Putting them in melee mode will make them use their siege attack instead, vastly improving their damage.

With the "Grenade Launchers" card, the Grenadier's Line of Sight and range are increased. This card also changes the Grenadier's attack animation from lighting and throwing grenades to acting much like ranged infantry, making them attack slightly faster and more accurately, effectively allowing for hit-and-run tactics.

Upgrades[]

Age Upgrade Cost Effect Civ.
Veteran Grenadiers 200 wood
200 coin
Upgrades Grenadiers to Veteran (+20% hit points and damage)
Italians
Italians
Guard Grenadiers 600 wood
600 coin
Upgrades Grenadiers to Guard (+30% hit points and damage); requires Veteran Grenadiers
Italians
Italians
Pavlov Grenadiers 850 wood
850 coin
Upgrades Grenadiers to Pavlov Grenadiers (Guard Grenadiers with +10% hit points and damage, and -10% food cost); requires Veteran Grenadiers
Imperial Age
Imperial Age
Imperial Grenadiers 1,500 wood
1,500 coin
Upgrades Grenadiers to Imperial (+50% hit points and damage); requires Guard Grenadiers
Italians
Italians
Imperial Pavlov Grenadiers Upgrades Pavlov Grenadiers to Imperial Pavlov Grenadiers (+50% hit points and damage); requires Pavlov Grenadiers

Civilization differences[]

  • As seen above, Russians can upgrade Grenadiers to Royal Guard and Imperial Guard.
  • While the British have generic Grenadiers, they have several Home City Cards that makes their Grenadiers one of the strongest in the game.
  • John Black's Mercenaries can only upgrade Grenadiers to the Guard.
  • (Definitive Edition) The French can train Grenadiers through the Young Guard technology. It also allows Grenadiers to be upgraded at both the Barracks and Artillery Foundry. Additionally, Middle Guard researches Incendiary Grenades, and Old Guard enables Grenadiers to use mortar attack, and grants them +2 Line of Sight and range.
  • (Definitive Edition) The Germans, Portuguese, and Spanish can train Grenadiers with the "Grenade Launchers" Home City Card. It also allows Incendiary Grenades to be researched at the Arsenal and Grenadiers to be upgraded to Guard and Imperial.
  • The Inca can get Grenadiers through the "Tupac Rebellion" Home City Card, which turns Huaracas into Guard Grenadiers.
  • The Italians are the only civilization that can train Grenadiers by default but cannot get access to Incendiary Grenades at the Arsenal, unless the "Grenade Launchers" Home City Card is sent.

Revolutions[]

  • Revolutionary France Grenadiers can gather coin from mines at a rate of 1.0 coin per second, wood from trees at a rate of 1.5 wood per second and build the Barracks, Stables, Artillery Foundries, Outposts, Trading Posts, and Field Hospitals if the "Génie Troops" Home City Card is sent. Guard/Imperial Grenadiers will use Old Guard Grenadier skins if the player revolted into Napoleonic France after sending out the "Imperial Old Guard" Home City card. They have 100% more hand attack damage and 10% more hand, ranged, and siege resistance. The Imperial upgrade for French Grenadiers will change into "Imperial Guard Grenadier".

Consulate unit[]

Heavy siege infantryman that throws grenades to defeat infantry or buildings.
—In-game description

The Young Guard is a counterpart of the Grenadier, which starts with +10% hit points and damage. For the French only, the Young Guard will receive an extra +10% hit points and damage (+20% hit points and damage in total).

Upgrades[]

The Young Guard is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age, but its names only change for the French:

  • Young Guard: +20% hit points and damage
  • Middle Guard: +30% hit points and damage
  • Old Guard: +50% hit points and damage

Civilization differences[]

Revolutions[]

Heavy siege infantryman that throws grenades to defeat infantry or buildings.
—In-game description

The Legion Grenadier is a counterpart of the Grenadier, which starts with +10% hit points and damage, but trains 65% slower.

Upgrades[]

The Legion Grenadier is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:

  • +20% hit points and damage
  • +30% hit points and damage
  • +50% hit points and damage

Civilization differences[]

  • The United States can get Legion Grenadiers through the "Washington's Legion" Home City Card, which ships 16 Legion Grenadiers (named Grenadiers) with the mortar attack given by the "Grenade Launchers" Home City Card and 2 additional Line of Sight and siege attack range, the Incendiary Grenades technology is researched, and allows them to be trained at Forts and American Citadel. Additionally, United States Forts can train Legion Grenadiers in batches of 3 for free if the "Texas Forts" Home City Card is sent, but this takes 98 seconds.

Revolutions[]

  • The British, Dutch, French, Italians, and Swedes can get Legion Grenadiers upon revolting to the United States through the "Washington's Continental Grenadiers" Home City Card, which ships 16 Legion Grenadiers (named Washington's Grenadiers) with the mortar attack given by the "Grenade Launchers" Home City Card and 2 additional Line of Sight and siege attack range, the Incendiary Grenades technology is researched, and allows them to be trained at Forts and American Citadel.

Heavy siege infantryman that throws grenades to defeat infantry or buildings.
—In-game description

The Hungarian Grenadier is a counterpart of the Grenadier, which starts with +10% hit points and damage, and have +6 Line of Sight and range.

Upgrades[]

The Hungarian Grenadier is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:

  • +20% hit points and damage
  • +30% hit points and damage
  • +50% hit points and damage

Civilization differences[]

In-game dialogue[]

The Hungarian Grenadier speaks Hungarian reusing dialogue files of the Magyar Hussar, which are, in turn, recycled in-game dialogue of military Magyar units from Age of Empires II HD: The Forgotten, but with the pitch raised slightly.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry in groups, buildings
Weak vs. Light infantry, cavalry, shock infantry, artillery
Improvements
Hit points Corselet (+25%; Spanish only)
Grand Encampment (+25%; campaign United States only)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Armatoloi (+5%)
Yoga (+5%)
Clenched Fist (+25% hand damage)
Incendiary Grenades (+15% siege attack multiplier vs. buildings and +1 ranged attack Area of Effect)
Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5%; Inca only)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Old Guard (+2; French only)
Range Old Guard (+2; French only)
Cost Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%)
Other Young Guard (delivers 4 Young Guards, allows Grenadiers to be trained and upgraded at Barracks; Artillery Foundries can be built in the Commerce Age; French only)
Middle Guard (delivers 8 Middle Guards and researches Incendiary Grenades; French only)
Old Guard (delivers 15 Old Guards and gives them a mortar attack; French only)
Westernization (grants the Veteran upgrade; Russians only)
Petrine Reforms (grants the Pavlov Grenadiers upgrade; Russians only)
Meritocracy (-20% upgrade cost)
Penalties Grand Encampment (-25% speed; campaign United States only)
Corselet (-15% speed; Spanish only)
Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Grenadier
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
Asian
Card Description Age
Good Faith Agreements Consulate unit train time -50%; Consulate technology cost -40% (-300 export for Brigades), research time -50% (except Brigades)
Intervention The Consulate ally sends a shipment of their units
  • "Intervention" ships 5 Young Guards (if French allies are picked).
British
Card Description Age
British Grenadiers Grenade trooper damage +15%, siege attack damage +20%; Grenadier Line of Sight +2 and replaces it ranged attack with a mortar attack; card plays a jingle upon arrival
Scots Guards Musketeer and Grenadier damage +15%
TEAM Grenadier Guards Musket infantry and grenade trooper hit points +15%
Coldstream Guards Musketeer and Grenadier hit points and damage +15%
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Siege Hitpoints Artillery and Flamethrower hit points +15%; grenade trooper hit points +20%
Siege Attack Artillery and Flamethrower damage +15%; grenade trooper damage +20%
Siege Combat Artillery hit points and damage +15%; Flamethrower and grenade trooper hit points and damage +20%
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Banner School Banner army train time -30%; Summer Palace banner army spawn time -7%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
TEAM Coehorn Mortars Mortar, Hand Mortar, Morutaru, and Sebastopol Mortar damage +20%; grenade trooper mortar attack damage +20%
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Europeans
Card Description Age
Line Grenadiers Delivers 5 Grenadiers; enables Grenadiers to be trained and upgraded at Barracks
7 Grenadiers Delivers 7 Grenadiers
6 Grenadiers Delivers 6 Grenadiers
9 Grenadiers Delivers 9 Grenadiers
6 Grenadiers Delivers 6 Grenadiers
Grenade Launchers Grenadier Line of Sight +2, replaces ranged attack with a mortar attack; enables Grenadiers to be trained and upgraded (if not available) at Artillery Foundries; enables Incendiary Grenades (if not available) in the Arsenal
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
Hungarian Grenadiers Each Outpost/Blockhouse spawns 1 Hungarian Grenadier; fully replaces Grenadiers and Humbaracis with Hungarian Grenadiers at Barracks, Artillery Foundries, Forts, Galleons, and on the map; enables them to be trained at Outposts/Blockhouses, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
Washington's Continental Grenadiers Delivers 16 Legion Grenadiers with Grenade Launchers; enables Legion Grenadiers to be trained at Forts; costs 1,000 coin
American Patriotism State Militia train time -45%; Regular and Revolutionary Sharpshooter train time -35%; Carbine Cavalry and Legion Grenadier train time -25%; Home City Cards' that enables unique units for the Revolution arrive time -25%
Continental Army Transforms all Revolutionaries into Regulars; State Militia, Regular, Revolutionary Sharpshooter, Carbine Cavalry, Revolutionary, and Militiaman hit points and damage +15%; the General and Legion Grenadier hit points and damage +10%; costs 500 coin
  • "Line Grenadiers" is available to the British, Italians, and Swedes.
  • "7 Grenadiers" is available to the British, Dutch, Italians, and Russians.
  • "6 Grenadiers" is available to the British, Italians, Russians, and Swedes.
  • "9 Grenadiers" is available to the Italians, Russians, and Swedes.
  • "6 Grenadiers" is available to the British, and also Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
  • "Grenade Launcher" is not available to the British and French.
  • "Fencing School" is not available to the French and Spanish.
  • "Hungarian Grenadiers" is available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
  • "Washington's Continental Grenadiers", "American Patriotism", and "Continental Army" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
French
Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Imperial Old Guard Grenadier hand attack damage +100%, hand, ranged and siege resistance +10%
Génie Troops Enables Grenadiers and Young Guards to mine, chop wood, gather from crates, and build Trading Posts, Outposts, Barracks, Stables, Artillery Foundries, and Field Hospitals
  • "Cult of the Supreme Being", "Imperial Old Guard", and "Génie Troops" are available upon revolting to Revolutionary France.
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Inca
Card Description Age
Road Building Land military speed +10%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
Tupac Rebellion Transforms all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeer, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Foreign Trading Companies Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Japanese
Card Description Age
TEAM Sengoku Unit upgrade cost -20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Portuguese
Card Description Age
Artillery Hitpoints Grenade trooper hit points +30%; artillery hit points +15%
Naval Infantry Enables Caravels to train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads to train Musketeers, Cassadores, and Grenadiers (if available); Frigates to train all Barracks units; Battleships to train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Tula Arms Foundry Delivers 2 Grenadiers and 1 Artillery Foundry Wagon
5 Grenadiers Delivers 5 Grenadiers
Pjotr's Toy Soldiers Rekrut, Poruchik, and Grenadier hit points and damage +15%; enables Rekruts to build Forts; card plays a small tune upon arrival
Dueling School Infantry train time -25%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM House of Bernadotte Heavy infantry hit points +15%
Svea Lifeguard Carolean hit points +15% and it hand resistance changes to ranged; Grenadier hit points +25%
United States
Card Description Age
United States Army The General, Minuteman, and heavy infantry hit points and damage +15%
Washington's Legion Delivers 16 Legion Grenadiers with +2 Line of Sight, Grenade Launchers and Incendiary Grenades; enables Legion Grenadiers to be trained at Forts; costs 1,000 food, 1,000 wood
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood

Asian
Card Description Age HC level
Good Faith Agreements Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
1
Intervention The Consulate ally sends a shipment of their units (also +1 Villager for the Indians)
10
  • "Intervention" ships 5 Young Guards (if French allies are picked).
British
Card Description Age HC level
Improved Grenades Grenadiers get +20% ranged and hand damage and +87% siege attack
40
Musketeer/Grenadier Damage Musketeers and Grenadiers get +15% attack
10
TEAM Musketeer/Grenadier Hitpoints Musketeers, Sepoys, Ashigaru Musketeers, and Grenadiers get +15% hit points
10
Musketeer/Grenadier Combat Musketeers and Grenadiers get +15% hit points and damage
25
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' train time -20%
40
Banner School Banner army train time -30%; Summer Palace banner army spawn time -7%
10
TEAM Engineering School Abus Gunner, Grenadier, Culverin, Falconet, Mortar, Organ Gun, Mantlet, Ram, Light Cannon, Petard, Horse Artillery, Siege Elephant, Morutaru, Flaming Arrow, Hand Mortar, and Flamethrower train time -30%; Heavy Cannon, Great Bombard, Rocket, and Flying Crow train time -5%
25
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
Europeans
Card Description Age HC level
4 Grenadiers Ships 4 Grenadiers
1
7 Grenadiers Ships 7 Grenadiers
1
5 Grenadiers Ships 5 Grenadiers
10
6 Grenadiers Ships 6 Grenadiers
10
TEAM Artillery Hitpoints Artillery, Abus Gunners, and Grenadiers get +15% hit points
10
Fencing School Infantry train time -40%
10
Engineering School Abus Gunner, Grenadier, Culverin, Falconet, Mortar, Organ Gun, Mantlet, Ram, Light Cannon, Petard, Horse Artillery, Siege Elephant, Morutaru, Flaming Arrow, Hand Mortar, and Flamethrower train time -40%; Heavy Cannon, Great Bombard, Rocket, and Flying Crow train time -10%
25
  • "5 Grenadiers" is available to the British and Russians.
  • "6 Grenadiers" is available to the British and Ottomans.
  • "TEAM Artillery Hitpoints" is available to the Ottomans and Portuguese.
  • "Fencing School" is not available to the Ottomans.
  • "Engineering School" is available to the French, Ottomans, Portuguese, and Russians.
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% hand damage; +1 Hindu Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Ottomans
Card Description Age HC level
Light Artillery Hitpoints Grenadiers get +25% hit points; Abus Guns get +20% hit points
10
Artillery Attack Artillery, Abus Guns, and Grenadiers get +15% attack
25
Ottoman Artillery Division Ships 6 Grenadiers and 1 Great Bombard
25
Russians
Card Description Age HC level
Ransack Infantry get +50% siege attack
25
9 Grenadiers Ships 9 Grenadiers
25
Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

Age of Empires III[]

  • Grenadier's in-game description is "Light artillery that throws grenades to defeat infantry or buildings."
  • Grenadiers have 50% ranged resistance, no melee multipliers, a x0.5 ranged multiplier against cavalry and shock infantry, no ranged multipliers against villagers and artillery, a siege rate of fire of 3.0, and 54 siege damage.
  • Grenadiers are affected by the "Engineering School" Home City Card.
  • Grenadiers are affected by Socket Bayonet.
  • Ottomans can train Grenadiers.

Definitive Edition[]

  • Grenadiers now have 40% ranged resistance, a ranged ×0.3 multiplier against cavalry, shock infantry and villagers, and a siege rate of fire of 4.0.
  • "Grenade Launchers" introduced. It allows civilizations other than British, Dutch, Russians, and Swedes to train Grenadiers.
  • Grenadiers are no longer affected by the "Engineering School" Home City Card.
  • Grenadiers are no longer affected by Socket Bayonet.
  • Grenadiers now use a new animation in Volley Mode.
  • Fixed an issue causing Grenadiers to restart their firing animation during combat.
  • Grenadiers are now tagged as grenade trooper.
  • Grenadiers inaccuracy removed.

The African Royals[]

  • With update 50830, Grenadiers have 50% ranged resistance, a ranged ×0.5 multiplier against cavalry, villagers and artillery, a siege rate of fire of 3.0, and 41 siege damage.

Knights of the Mediterranean[]

  • With update 13.27885, the Grenade Launchers card is no longer available to the French, the French now require the Edict of Nantes card and the Young Guard technology to train Grenadiers, the Ottomans can train Humbaracis instead of Grenadiers, Grenadiers have 24 hand damage, a melee Area of Effect of 1, a ×0.25 melee multiplier against cavalry, and the in-game description is "Heavy siege infantryman that throws grenades to defeat infantry or buildings."
  • With update 13.38085, a negative hand damage multiplier of ×0.15 against shock infantry was added.
  • With update 14.43676, Grenadiers have a ×0.4 ranged multiplier against cavalry and shock infantry. Grenadiers shipped by Old Guard and the Pavlov Grenadier upgrade received new models.

Trivia[]

  • The Grenadier has three distinct appearances:
    • The Grenadier is based on late 17th to early 18th century grenadiers.
    • The Veteran Grenadier is based on War of the Austrian Succession period British grenadiers. However, the uniform's main color is white, which was more typical for French and Spanish uniforms of that time.
    • The Guard/Imperial Grenadier is the same uniform as the Veteran, but the old mitre is replaced with what appears to be Napoleonic era British bearskin and the addition of a backpack.
  • With the "Grenade Launchers" Home City Card, Grenadiers use a hand mortar to launch their grenades when attacking, reducing the attack delay of Grenadiers.
  • Russian Royal Guard Grenadiers may be named after the Pavlovsky Grenadier Regiment.
  • The United States' ability to access Grenadiers through the "Washingon's Legion" Home City Card is a reference to George Washington's military career as a British officer in Virginia.

History[]

Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments.

Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.

Gallery[]

See also[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer · Militiaman · Crossbowman · Pikeman · Musketeer · Halberdier · Skirmisher · Hussar · Dragoon · Cavalry Archer · Grenadier · Falconet · Culverin · Mortar · Heavy Cannon · Caravel · Galleon · Frigate · Monitor
The WarChiefs Warrior · Spy · Petard · Horse Artillery · Canoe · War Canoe · Ironclad
The Asian Dynasties/ Sentry · / Irregular
Definitive Edition*/ General · Captured Mortar · Sloop · Steamer · Battleship
The African Royals Levied Spearman · Levied Bowman · Levied Gunner · Javelin Rider · Battle Canoe · Cannon Boat
Unique units
British Longbowman · Ranger · Rocket
Dutch Ruyter · Fluyt
French Cuirassier
Germans Landwehr · Doppelsoldner · Uhlan · War Wagon
Ottomans Bashibozuk · Muhbir · Janissary · Azap · Nizam Fusilier · Abus Gunner · Humbaraci · Deli · Great Bombard · Sipahi · Galley
Portuguese Ordinance Rifleman · Cassador · Organ Gun
Russians Strelet · Rekrut · Poruchik · Cossack · Oprichnik
Spanish Rodelero · Lancer
Aztecs Aztec War Chief · Eagle Scout · Warrior Priest · Coyote Runner · Otontin Slinger · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Skull Knight · Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon
Lakota Lakota War Chief · Cetan Bowman · Club Warrior · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Tokala Soldier
Chinese Shaolin Master · Disciple · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Flamethrower · Hand Mortar · Flying Crow · Fire Junk · War Junk · Fuchuan
Indians Brahmin · Rajput · Sepoy · Gurkha · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant · Urumi Swordsman
Japanese Sohei Archer · Yumi Archer · Ashigaru Musketeer · Samurai · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Shogun Tokugawa · Yamabushi · Shinobi · Fune · Atakebune · Tekkousen
Inca Inca War Chief · Chasqui · Jungle Bowman · Plumed Spearman · Chimu Runner · Bolas Warrior · Huaraca · Maceman · Chincha Raft
Swedes Carolean · Hakkapelit · Leather Cannon
United States Minuteman · State Militia · Regular · Sharpshooter · Carbine Cavalry · Gatling Gun · Quaker Gun · Gunslinger · Cowboy · Owlhoot
Ethiopians Ras · Gascenya · Shotel Warrior · Neftenya · Oromo Warrior · Sebastopol Mortar · War Dhow
Hausa Emir · Fulani Archer · Raider · Lifidi Knight · Maigadi · Xebec
Mexicans Padre · Insurgente · Soldado · Salteador · Chinaco · Desperado · Cuatrero · Bandido
Italians Pavisier · Bersagliere · Papal Guard · Schiavone · Papal Lancer · Papal Zouave · Papal Bombard · Leonardo's Tank · Galleass
Maltese Grand Master · Hospitaller · Sentinel · Fire Thrower · Order Galley · Fire Ship
Revolution
Barbary Warrior · Bolivar · Californio · Cetbang Cannon · Corsair Captain · Cruzob Avenger · Cruzob Infantry · Cuerudo · Eclaireur · Filibuster · Gatling Gun · Gaucho · Jagunço · Javanese Spearman · Llanero · Militia Officer · Morochuco · Mounted Granadero · Revolutionary · Revolutionary Sharpshooter · San Martin · Trek Wagon