This article is about the unit in Age of Empires III. For the unit in Age of Empires IV, see Grenadier (Age of Empires IV). |
“ | Heavy siege infantryman that throws grenades to defeat infantry or buildings. | ” |
—In-game description |
The Grenadier is a ranged heavy infantry siege unit in Age of Empires III that can be trained at Artillery Foundry, Fort, and Galleon/Fluyt.
Grenadiers are available to the British, Dutch, Italians, John Black's Mercenaries (Act II: Ice campaign), Russians, and Swedes.
The United States can also train them through the "Washington's Legion" card, and the French require the "Edict of Nantes" card and the Young Guard technology to train Grenadiers. The Ottomans train Humbaracis instead. All the other European civilizations (except the Maltese) can unlock them with the "Grenade Launchers" card.
Overview[]
Grenadiers are heavy infantry that work like a light siege unit, whose attacks are equivalent to weak cannonfire, though they are not considered true artillery for purposes of damage multipliers on units (e.g. Culverins). However, like their cousins they have an extraordinarily high ranged resistance that allows them to mitigate ranged attacks. As a general rule, Grenadiers are much more functional as a support and siege unit than fighting against other units. Their attacks are not particularly powerful, but the AoE provides certain opportunities in limited situations.
Grenadiers are effective at destroying buildings since they have fairly high hit points and a high siege attack. They are best compared to the Pikeman and their main advantage is their higher survivability. They have more health, ranged resistance, and do not need to be in close range to siege, which can leave the Pikemen vulnerable to being sniped. However, the Pikeman is cheaper, much faster and with careful player control can overcome those positioning issues. When comparing the Grenadier to cannons such as the Falconet, they are more durable, maneuverable, and easier to train (especially costing mostly food and being more coin efficient), but suffer from reduced range and much lower effectiveness against units. Grenadier shipments are also inferior to the "2 Falconets" card.
Like most Artillery, Grenadiers are very weak against melee cavalry, which can quickly rush them, are unaffected by their resistances, and have larger unit modules that are less likely to be affected by AoE. To boot, while in melee the Grenadiers' damage will be reduced because even though it has equivalent DPS to their ranged attack, it does not apply an AoE. They are generally easily dispatched by units with high hand attack and multipliers versus heavy infantry or infantry, such as anti-infantry cannons or Abus Gunners (siege damage, multipliers against heavy infantry) due to their heavy infantry classification.
Grenadiers are of mixed effectiveness against infantry. While Grenadiers are powerful against massed infantry when in range, many counter-infantry units greatly outrange them (note that the multiplier against Light Infantry in the infobox refers to Aztec units, not to Ranged infantry). Abus Gunners and Skirmishers have 18 and 20 range respectively, alongside heavy infantry multipliers which partially or completely negate the Grenadier's high ranged resist. As mentioned, the Abus in particular can also bypass the Grenadier's ranged resistance with siege damage. If the enemy is skilled they can stagger their troops and kite away. Grenadiers are also unable to kite due to their long throwing animation (unless they have grenade launchers), so fast melee infantry which can focus them down would be the next threat, such as the Rodelero or Pikeman. Grenadiers would be best suited to fighting equally slow and short ranged infantry such as Musketeers and Halberdiers. They are capable against short ranged infantry, such as Mantlets, and can do quite well against Crossbowmen or groups of Streltsy as their damage is more evenly matched compared to Skirmishers (Streltsy having low base damage, and Crossbowmen having a lower damage multiplier). Increasing their area of effect attack of three to four with Incendiary Grenades at the Arsenal will be worthwhile in this role.
Strategy[]
Economically, Grenadiers are individually expensive, but somewhat cheaper than two Musketeers. To pay off effectively it would require getting good AoE hits or siege damage.
Civilizations that lack Grenadiers of their own can sometimes hire the mercenary version at a Saloon or Monastery. The Chinese and Indians can hire four Grenadiers at the Consulate. The first two buildings provide the Arsonist, the latter by selecting the French Expeditionary Company.
By default, Grenadiers will use their ranged attack to attack enemy ships. Putting them in melee mode will make them use their siege attack instead, vastly improving their damage.
With the "Grenade Launchers" card, the fire animation of the Grenadier is removed, effectively allowing for hit-and-run tactics.
Upgrades[]
Age | Upgrade | Cost | Effect | Civ. |
---|---|---|---|---|
Veteran Grenadiers | 200 wood 200 coin |
Upgrades Grenadiers to Veteran (+20% hit points and attack) | ||
Guard Grenadiers | 600 wood 600 coin |
Upgrades Grenadiers to Guard (+30% hit points and attack); requires Veteran Grenadiers | ||
Pavlov Grenadiers | 850 wood 850 coin |
Upgrades Grenadiers to Pavlov Grenadiers (Guard Grenadiers with +10% hit points and attack, and -10% food cost); requires Veteran Grenadiers | ||
Imperial Grenadiers | 1,500 wood 1,500 coin |
Upgrades Grenadiers to Imperial (+50% hit points and attack); requires Guard Grenadiers | ||
Imperial Pavlov Grenadiers | Upgrades Pavlov Grenadiers to Imperial Pavlov Grenadiers (+50% hit points and attack); requires Pavlov Grenadiers |
Civilization differences[]
- As seen above, Russians can upgrade Grenadiers to Royal Guard and Imperial Guard.
- While the British have generic Grenadiers, they have several Home City Cards that makes their Grenadiers one of the strongest in the game.
- John Black's Mercenaries can only upgrade Grenadiers to the Guard.
- (Definitive Edition) The French can train Grenadiers through the Young Guard technology. It also allows Grenadiers to be upgraded at both the Barracks and Artillery Foundry. Additionally, Middle Guard researches Incendiary Grenades, and Old Guard enables Grenadiers to use a hand mortar to attack, and get +2 Line of Sight and range.
- (Definitive Edition) The Germans, Portuguese, and Spanish can train Grenadiers with the "Grenade Launchers" Home City Card. It also allows Incendiary Grenades to be researched at the Arsenal and Grenadiers to be upgraded to Guard and Imperial.
- The Inca can get Grenadiers through the "Tupac Rebellion" Home City Card, which turns Huaracas into Guard Grenadiers.
Revolution[]
- Revolutionary France Grenadiers can gather coin from mines at a rate of 1.0 coin per second, wood from trees at a rate of 1.5 wood per second and build the Barracks, Stables, Artillery Foundries, Outposts, Trading Posts, and Field Hospitals if the "Génie Troops" Home City Card is sent.
- Hungary can get Grenadiers through the "6 Grenadiers" Home City Card, which can be sent an infinite number of times, and upgrades them to Imperial through the "Hungarian Grenadiers" Home City Card.
Variants[]
“ | Heavy siege infantryman that throws grenades to defeat infantry or buildings. | ” |
—In-game description |
The Young Guard is a counterpart of the Grenadier, which starts with +10% hit points and attack.
Upgrades[]
The Young Guard is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:
- Young Guard: +20% hit points and attack
- Middle Guard: +30% hit points and attack
- Old Guard: +50% hit points and attack
Civilization differences[]
- The French can research the Young Guard, Middle Guard, and Old Guard technologies at the Church, which ships 4, 8 and 15 Young Guards respectively (total 27 Young Guards). Additionally, Middle Guard researches Incendiary Grenades and Old Guard enables Young Guards to use a hand mortar to attack, get +2 Line of Sight and range, +10% melee, ranged and siege resistance, and +100% hand attack.
- Chinese and Indians can get Young Guards by allying with the French at the Consulate, which provides French Expeditionary Company and French Expeditionary Force that includes 4 and 3 Young Guards respectively.
Revolution[]
- Revolutionary France Young Guards can gather coin from mines at a rate of 1.0 coin per second, wood from trees at a rate of 1.5 wood per second and build Barracks, Stables, Artillery Foundries, Outposts, Trading Posts, and Field Hospitals if the "Génie Troops" Home City Card is sent.
“ | Heavy siege infantryman that throws grenades to defeat infantry or buildings. | ” |
—In-game description |
The Legion Grenadier is a counterpart of the Grenadier, which starts with +10% hit points and attack, but trains 65% slower.
Upgrades[]
The Legion Grenadier is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:
Civilization differences[]
- The United States can get Legion Grenadiers through the "Washington's Legion" Home City Card, which ships 16 Legion Grenadiers (named Grenadiers) with the mortar attack given by the "Grenade Launchers" Home City Card and 2 additional Line of Sight and siege attack range, the Incendiary Grenades technology is researched, and allows them to be trained at Forts and American Citadel. Additionally, United States Forts can train Legion Grenadiers in batches of 3 for free if the "Texas Forts" Home City Card is sent, but this takes 98 seconds.
Revolution[]
- The British, Dutch, French, Italians, and Swedes can get Legion Grenadiers upon revolting to the United States through the "Washington's Continental Grenadiers" Home City Card, which ships 16 Legion Grenadiers (named Washington's Grenadiers) with the mortar attack given by the "Grenade Launchers" Home City Card and 2 additional Line of Sight and siege attack range, the Incendiary Grenades technology is researched, and allows them to be trained at Forts and American Citadel.
“ | Heavy siege infantryman that throws grenades to defeat infantry or buildings. | ” |
—In-game description |
The Hungarian Grenadier is a counterpart of the Grenadier, which have +6 Line of Sight and range.
Upgrades[]
The Hungarian Grenadier is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:
Civilization differences[]
- Revolting to Hungary as the Russians and Ottomans turns Grenadiers and Humbaracis into Hungarian Grenadiers.
- Germans can acquire Hungarian Grenadiers when revolting to Hungary with the "Hungarian Grenadiers" Home City Card.
- On some European maps, they can also be spawned by all civilizations using the Radetzky March ability, available after building a Trading Post on a House of Habsburg palace. This requires researching the Austro-Hungarian Empire technology before activating the ability.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Infantry in groups, buildings |
Weak vs. | Light infantry, cavalry, shock infantry, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Grand Encampment (+25%; campaign United States only) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Incendiary Grenades (+15% siege attack multiplier vs. buildings and +1 ranged attack Area of Effect) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5%; Inca only) |
Range | Old Guard (+2; French only) |
Line of Sight | Town Watch (+3) Old Guard (+2; French only) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Young Guard (ships 4 Young Guards, allows Grenadiers to be trained and upgraded at Barracks; Artillery Foundries can be built in the Commerce Age; French only) Middle Guard (ships 8 Middle Guards and researches Incendiary Grenades; French only) Old Guard (ships 15 Old Guards and enables Grenadiers to use a hand mortar to attack; French only) Westernization (grants Veteran upgrade; Russians only) Petrine Reforms (grants Royal Guard upgrade; Russians only) Meritocracy (-20% upgrade cost) |
Penalties | Grand Encampment (-25% speed; campaign United States only) Corselet (-15% speed; Spanish only) Tilly's Discipline (+10% cost; Germans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Grenadier
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
Asian[]
Card | Description | Age |
---|---|---|
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians) | |
Intervention | The Consulate ally sends a shipment of their units (also +1 Villager for the Indians) |
- "Intervention" ships 5 Young Guards (if French allies are picked).
British[]
Card | Description | Age |
---|---|---|
British Grenadiers | Grenade troopers get +15% ranged and hand attack and +35% siege attack; Grenadiers get a Mortar attack and +2 Line of Sight; card plays a jingle upon arrival | |
Scots Guards | Musketeers and Grenadiers get +15% attack | |
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points | |
Coldstream Guards | Musketeers and Grenadiers get +15% hit points and attack |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Siege Hitpoints | Artillery and Flamethrowers get +15% hit points; grenade troopers get +20% hit points | |
Siege Attack | Artillery and Flamethrowers get +15% attack; grenade troopers get +20% attack | |
Siege Combat | Artillery get +15% hit points and attack; Flamethrowers and grenade troopers get +20% hit points and attack | |
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% | |
Banner School | Banner army train time -30%; Summer Palace banner army spawn time -7% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead | |
TEAM Coehorn Mortars | Mortars, Hand Mortars, Morutaru, Consulate Mortars, Grenadiers' Mortar attack, and Sebastopol Mortars get +20% attack |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Europeans[]
Card | Description | Age |
---|---|---|
Line Grenadiers | Ships 5 Grenadiers; Grenadiers can be trained and upgraded at Barracks | |
7 Grenadiers | Ships 7 Grenadiers | |
6 Grenadiers | Ships 6 Grenadiers | |
9 Grenadiers | Ships 9 Grenadiers | |
6 Grenadiers | Ships 6 Grenadiers | |
Grenade Launchers | Grenadiers can be trained at Artillery Foundries, Forts, and Galleons; Incendiary Grenades available at the Arsenal (for Germans, Portuguese, and Spanish); Grenadiers get a Mortar attack and +2 Line of Sight (also +3 Uhlans for the Germans) | |
Fencing School | Infantry and shock infantry train time -40% | |
Hungarian Grenadiers | Each Outpost/Blockhouse spawns 1 Hungarian Grenadier; upgrades Grenadiers to Veteran, Guard (if not already) and Imperial; turns all Grenadiers and Humbaracis into Hungarian Grenadiers; Hungarian Grenadiers can be trained at Barracks, Artillery Foundries, Forts, Galleons, Outposts, and Blockhouses instead of Grenadiers and Humbaracis; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1 | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed | |
Washington's Continental Grenadiers | Ships 16 Legion Grenadiers with "Grenade Launchers"; Legion Grenadiers can be trained at Forts; costs 1,000 coin | |
American Patriotism | State Militia train time -45%; Regular and Revolutionary Sharpshooter train time -35%; Carbine Cavalry and Legion Grenadier train time -25%; Home City Cards that enable unique units for the Revolution arrive time -25% | |
Continental Army | Turns all Revolutionaries into Regulars; Regulars, Revolutionary Sharpshooters, Carbine Cavalry, Revolutionaries, Militiamen, and Prussian Uhlans get +15% hit points and attack; General and Legion Grenadiers get +10% hit points and attack; costs 500 coin |
- "Line Grenadiers" is available to the British, Italians, and Swedes.
- "7 Grenadiers" is available to the British, Dutch, Italians, and Russians.
- "6 Grenadiers" is available to the British, Italians, Russians, and Swedes.
- "9 Grenadiers" is available to the Italians, Russians, and Swedes.
- "6 Grenadiers" is available to the British, and also Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
- "Grenade Launcher" is not available to the British and French.
- "Fencing School" is not available to the French and Spanish.
- "Hungarian Grenadiers" is available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
- "Washington's Continental Grenadiers", "American Patriotism", and "Continental Army" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
French[]
Card | Description | Age |
---|---|---|
Royal Fencing School | Infantry and shock infantry train time -40%; +3 Royal Musketeers | |
Imperial Old Guard | Grenadiers get +10% melee, ranged and siege resistance and +100% hand attack | |
Génie Troops | Grenadiers and Young Guards can mine, chop wood and build Field Hospitals, Trading Post, Barracks, Stables, Artillery Foundries, and Outposts |
- "Imperial Old Guard" and "Génie Troops" are available upon revolting to Revolutionary France.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed | |
Tupac Rebellion | Turns all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Foreign Trading Companies | Gives a trickle of 0.75 export/sec.; banner army cost -15% export; Indian units cost +2.5% (Villagers, Fishing Boats, and Sacred Cows cost +5% instead); +1 Hindu Villager |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
Artillery Hitpoints | Grenade troopers get +30% hit points; artillery get +15% hit points | |
Naval Infantry | Caravels can train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads can train Musketeers, Cassadores, and Grenadiers (if available); Frigates can train all Barracks units; Battleships can train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack | |
Tula Arms Foundry | Ships 2 Grenadiers and 1 Artillery Foundry Wagon | |
5 Grenadiers | Ships 5 Grenadiers | |
Pjotr's Toy Soldiers | Rekruts, Poruchiks, and Grenadiers get +15% hit points and attack; Rekruts can build Forts; card plays a small tune upon arrival | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% attack; musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points | |
Svea Lifeguard | Caroleans get +15% hit points and now resist ranged attacks; Grenadiers get +25% hit points |
United States[]
Card | Description | Age |
---|---|---|
United States Army | The General, Minutemen, and heavy infantry get +15% hit points and attack | |
Washington's Legion | [Legion] Ships 16 Legion Grenadiers with "Grenade Launchers" and Incendiary Grenades; Legion Grenadiers can be trained at Fort; costs 1,000 food, 1,000 wood | |
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
Asian[]
Card | Description | Age | HC level |
---|---|---|---|
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians) | 1 | |
Intervention | The Consulate ally sends a shipment of their units (also +1 Villager for the Indians) | 10 |
- "Intervention" ships 5 Young Guards (if French allies are picked).
British[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Grenades | Grenadiers get +20% ranged and hand attack and +87% siege attack | 40 | |
Musketeer/Grenadier Damage | Musketeers and Grenadiers get +15% attack | 10 | |
TEAM Musketeer/Grenadier Hitpoints | Musketeers, Sepoys, Ashigaru Musketeers, and Grenadiers get +15% hit points | 10 | |
Musketeer/Grenadier Combat | Musketeers and Grenadiers get +15% hit points and attack | 25 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 40 | |
Banner School | Banner army train time -30%; Summer Palace banner army spawn time -7% | 10 | |
TEAM Engineering School | Abus Gunner, Grenadier, Culverin, Falconet, Mortar, Organ Gun, Mantlet, Ram, Light Cannon, Petard, Horse Artillery, Siege Elephant, Morutaru, Flaming Arrow, Hand Mortar, and Flamethrower train time -30%; Heavy Cannon, Great Bombard, Rocket, and Flying Crow train time -5% | 25 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
4 Grenadiers | Ships 4 Grenadiers | 1 | |
7 Grenadiers | Ships 7 Grenadiers | 1 | |
5 Grenadiers | Ships 5 Grenadiers | 10 | |
6 Grenadiers | Ships 6 Grenadiers | 10 | |
TEAM Artillery Hitpoints | Artillery, Abus Gunners, and Grenadiers get +15% hit points | 10 | |
Fencing School | Infantry train time -40% | 10 | |
Engineering School | Abus Gunner, Grenadier, Culverin, Falconet, Mortar, Organ Gun, Mantlet, Ram, Light Cannon, Petard, Horse Artillery, Siege Elephant, Morutaru, Flaming Arrow, Hand Mortar, and Flamethrower train time -40%; Heavy Cannon, Great Bombard, Rocket, and Flying Crow train time -10% | 25 |
- "5 Grenadiers" is available to the British and Russians.
- "6 Grenadiers" is available to the British and Ottomans.
- "TEAM Artillery Hitpoints" is available to the Ottomans and Portuguese.
- "Fencing School" is not available to the Ottomans.
- "Engineering School" is available to the French, Ottomans, Portuguese, and Russians.
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Hindu Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Ottomans[]
Card | Description | Age | HC level |
---|---|---|---|
Light Artillery Hitpoints | Grenadiers get +25% hit points; Abus Guns get +20% hit points | 10 | |
Artillery Attack | Artillery, Abus Guns, and Grenadiers get +15% attack | 25 | |
Ottoman Artillery Division | Ships 6 Grenadiers and 1 Great Bombard | 25 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack | 25 | |
9 Grenadiers | Ships 9 Grenadiers | 25 | |
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Age of Empires III[]
- Grenadier's in-game description is "Light artillery that throws grenades to defeat infantry or buildings."
- Grenadiers have 50% ranged resistance, no melee multipliers, a x0.5 ranged multiplier against cavalry and shock infantry, no ranged multipliers against villagers and artillery, a siege rate of fire of 3.0, and 54 siege damage.
- Grenadiers are affected by the "Engineering School" Home City Card.
- Grenadiers are affected by Socket Bayonet.
- Ottomans can train Grenadiers.
Definitive Edition[]
- Grenadiers now have 40% ranged resistance, a ranged ×0.3 multiplier against cavalry, shock infantry and villagers, and a siege rate of fire of 4.0.
- "Grenade Launchers" introduced. It allows civilizations other than British, Dutch, Russians, and Swedes to train Grenadiers.
- Grenadiers are no longer affected by the "Engineering School" Home City Card.
- Grenadiers are no longer affected by Socket Bayonet.
- Grenadiers now use a new animation in Volley Mode.
- Fixed an issue causing Grenadiers to restart their firing animation during combat.
- Grenadiers are now tagged as grenade trooper.
- Grenadiers inaccuracy removed.
The African Royals[]
- With update 50830, Grenadiers have 50% ranged resistance, a ranged ×0.5 multiplier against cavalry, villagers and artillery, a siege rate of fire of 3.0, and 41 siege damage.
Knights of the Mediterranean[]
- With update 13.27885, the Grenade Launchers card is no longer available to the French, the French now require the Edict of Nantes card and the Young Guard technology to train Grenadiers, the Ottomans can train Humbaracis instead of Grenadiers, Grenadiers have 24 hand damage, a melee Area of Effect of 1, a ×0.25 melee multiplier against cavalry, and the in-game description is "Heavy siege infantryman that throws grenades to defeat infantry or buildings."
- With update 13.38085, a negative hand attack multiplier of ×0.15 against shock infantry was added.
- With update 14.43676, Grenadiers have a ×0.4 ranged multiplier against cavalry and shock infantry. Grenadiers shipped by Old Guard and the Pavlov Grenadier upgrade received new models.
Trivia[]
- The Grenadier has three distinct appearances:
- The Grenadier is based on late 17th to early 18th century grenadiers.
- The Veteran Grenadier is based on War of the Austrian Succession period British grenadiers. However, the uniform's main color is white, which was more typical for French and Spanish uniforms of that time.
- The Guard/Imperial Grenadier is the same uniform as the Veteran, but the old mitre is replaced with what appears to be Napoleonic era British bearskin and the addition of a backpack.
- With the "Grenade Launchers" Home City Card, Grenadiers use a hand mortar to launch their grenades when attacking, reducing the attack delay of Grenadiers.
- Russian Royal Guard Grenadiers may be named after the Pavlovsky Grenadier Regiment.
- The United States' ability to access Grenadiers through the "Washingon's Legion" Home City Card is a reference to George Washington's military career as a British officer in Virginia.
- The Hungarian Grenadier speaks Hungarian reusing dialogue files of the Magyar Hussar, which are, in turn, recycled in-game dialogue of military Magyar units from Age of Empires II HD: The Forgotten, but with the pitch raised slightly.
History[]
“ | Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments. Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry. |
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