"Light artillery that throws grenades to defeat infantry or buildings."
In-game description

The Grenadier is a ranged heavy siege unit in Age of Empires III that can be trained trained at Artillery Foundry, Fort, and Galleon/Fluyt.

Grenadiers are available to British, Dutch, John Black's Mercenaries (Act II: Ice campaign), Ottomans, and Russians.


Grenadiers are a fairly expensive light artillery which acts as a very weak artillery piece though they are not considered true artillery for purposes of damage multipliers on units like for example Culverins. The Grenadier is effective at destroying buildings early since they have fairly high hitpoints and a high siege attack. They are also effective against groups of heavy infantry like Halberdiers and Pikemen due to their area of effect attack of three (four with Incendiary Grenades). Due to their heavy infantry classification they are easily dispatched by units with high melee attack and multipliers versus heavy infantry or infantry, such as anti-infantry cannons or Abus Guns (siege damage, multipliers against heavy infantry).

While Grenadiers are powerful against infantry that they are in range of, counter-infantry units such as skirmishers greatly outrange them and have multipliers that partially or completely negate the high ranged resist. As such, they do better against short ranged infantry, such as Mantlets, Musketeers, and Strelets. They also can do quite well against Crossbowmen due to the small multiplier they possess against heavy infantry. As a general rule, however, Grenadiers are much more functional as a siege unit than against other units.


Civilizations that lack Grenadiers of their own can sometimes hire the mercenary version at a Saloon or Monastery. The Chinese and Indians can hire four Grenadiers at the Consulate. The first two buildings provide the Arsonist, the latter by selecting the French Expeditionary Company.

Due to a bug, Grenadiers will use their ranged attack instead of siege attack when attacking ships unless put into the melee mode.


Age Upgrade Cost Effect Civ.
Ages fortress
Veteran grenadier Veteran Grenadiers 200 wood,
200 coin
Upgrades Grenadiers to Veteran (+20% hit points and attack) British
Ages industrial
Guard grenadier Guard Grenadiers 600 wood,
600 coin
Upgrades Grenadiers to Guard (+30% hit points and attack); requires Veteran Grenadiers British
Guard grenadier Baratcu Corps 1,000 wood,
1,000 coin
Upgrades Grenadiers to Baratcu Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers Ottomans
Guard grenadier Pavlov Grenadiers Upgrades Grenadiers to Pavlov Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers Russians
Ages imperial
Imperial grenadier Imperial Grenadiers 1,500 wood,
1,500 coin
Upgrades Grenadiers to Imperial (+50% hit points and attack); requires Guard Grenadiers British
Imperial grenadier Imperial Baratcu Upgrades Baratcu Grenadiers to Imperial Baratcu (+50% hit points and attack); requires Baratcu Corps Ottomans
Imperial grenadier Imperial Pavlovs Upgrades Pavlov Grenadiers to Imperial Pavlovs (+50% hit points and attack); requires Pavlov Grenadiers Russians

Civilization differences

Further statistics

Unit strengths and weaknesses
Strong vs. Infantry in groups, buildings
Weak vs. Cavalry, Coyote Runners, artillery
Hit points Thin Red Line Thin Red Line (+20%, British only)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Socket Bayonet Socket Bayonet (+20% melee attack)
Incendiary grenades Incendiary Grenades (+30% siege attack and +1 AOE)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Military Drummers Military Drummers (+10%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Creation speed Standing Army Standing Army (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Garde Imperial 1 Garde Imperial 1 (ships 4 Grenadiers, French only)
Garde Imperial 2 Garde Imperial 2 (ships 8 Veteran Grenadiers with Incendiary Grenades, French only)
Garde Imperial 3 Garde Imperial 3 (ships 15 Royal Guard Grenadiers, French only)
Westernization Westernization (grants Veteran upgrade, Russians only)
Petrine Reforms Petrine Reforms (grants Royal Guard upgrade, Russians only)
Merritocracy Meritocracy (-20% upgrade cost)
Penalties Thin Red Line Thin Red Line (-25% speed, British only)
Coffee Trade Coffee Trade (-10% speed, Dutch only)

Home City Cards


  • Ottoman Royal Guard Grenadiers' name is possibly a misspelling of the Turkish word barutçu, which literally means "gunpowder-man" (in this regard, someone who handles gunpowder-based weaponry).
  • Russian Royal Guard Grenadiers may be named after the Pavlov Grenadier Regiment.


"Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments.

Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.


Community content is available under CC-BY-SA unless otherwise noted.