“Light artillery that throws grenades to defeat infantry or buildings.”—In-game description
Grenadiers are a fairly expensive light artillery which acts as a very weak artillery piece though they are not considered true artillery for purposes of damage multipliers on units like for example Culverins. The Grenadier is effective at destroying buildings early since they have fairly high hitpoints and a high siege attack. They are also effective against groups of heavy infantry like Halberdiers and Pikemen due to their area of effect attack of three (four with Incendiary Grenades). Due to their heavy infantry classification they are easily dispatched by units with high melee attack and multipliers versus heavy infantry or infantry, such as anti-infantry cannons or Abus Guns (siege damage, multipliers against heavy infantry).
While Grenadiers are powerful against infantry that they are in range of, counter-infantry units such as skirmishers greatly outrange them and have multipliers that partially or completely negate the high ranged resist. As such, they do better against short ranged infantry, such as Mantlets, Musketeers, and Strelets. They also can do quite well against Crossbowmen due to the small multiplier they possess against heavy infantry. As a general rule, however, Grenadiers are much more functional as a siege unit than against other units.
Civilizations that lack Grenadiers of their own can sometimes hire the mercenary version at a Saloon or Monastery. The Chinese and Indians can hire four Grenadiers at the Consulate. The first two buildings provide the Arsonist, the latter by selecting the French Expeditionary Company.
Due to a bug, Grenadiers will use their ranged attack instead of siege attack when attacking ships unless put into the melee mode.
|Veteran Grenadiers||200 wood,|
|Upgrades Grenadiers to Veteran (+20% hit points and attack)||British|
|Guard Grenadiers||600 wood,|
|Upgrades Grenadiers to Guard (+30% hit points and attack); requires Veteran Grenadiers||British|
|Baratcu Corps||1,000 wood,|
|Upgrades Grenadiers to Baratcu Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers||Ottomans|
|Pavlov Grenadiers||Upgrades Grenadiers to Pavlov Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers||Russians|
|Imperial Grenadiers||1,500 wood,|
|Upgrades Grenadiers to Imperial (+50% hit points and attack); requires Guard Grenadiers||British|
|Imperial Baratcu||Upgrades Baratcu Grenadiers to Imperial Baratcu (+50% hit points and attack); requires Baratcu Corps||Ottomans|
|Imperial Pavlovs||Upgrades Pavlov Grenadiers to Imperial Pavlovs (+50% hit points and attack); requires Pavlov Grenadiers||Russians|
Civilization differences Edit
- As seen above, Ottomans and Russians can upgrade Grenadiers to Royal Guard and Imperial Guard levels.
- Even though the British have generic Grenadiers, they have multiple Home City Cards that makes their Grenadiers one of the strongest in the game.
- While the French cannot train Grenadiers, they can ship up to 27 Grenadiers through Garde Imperial 1, Garde Imperial 2, and Garde Imperial 3.
- John Black's Mercenaries can only upgrade Grenadiers to the Guard level.
- Chinese and Indians can get Grenadiers by allying with the French at the Consulate, which provides French Expeditionary Company and French Expeditionary Force that includes 4 and 3 Grenadiers (named Young Guard in the Colonial Age, Middle Guard in the Fortress Age, and Old Guard in the Industrial Age) respectively. These Grenadiers start with +10% hit points and attack than their regular counterpart and are automatically upgraded in each Age starting from the Fortress Age (see here for the exact values).
Further statistics Edit
|Unit strengths and weaknesses|
|Strong vs.||Infantry in groups, buildings|
|Weak vs.||Cavalry, Coyote Runners, artillery|
|Hit points|| Thin Red Line (+20%, British only)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Socket Bayonet (+20% melee attack)|
Incendiary Grenades (+30% siege attack and +1 AOE)
Clenched Fist (+30% melee attack)
|Speed|| Military Drummers (+10%)|
Incan Road-building (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Garde Imperial 1 (ships 4 Grenadiers, French only)|
Garde Imperial 2 (ships 8 Veteran Grenadiers with Incendiary Grenades, French only)
Garde Imperial 3 (ships 15 Royal Guard Grenadiers, French only)
Westernization (grants Veteran upgrade, Russians only)
Petrine Reforms (grants Royal Guard upgrade, Russians only)
Meritocracy (-20% upgrade cost)
|Penalties|| Thin Red Line (-25% speed, British only)|
Coffee Trade (-10% speed, Dutch only)
Home City Cards Edit
|Click for a list of Home City Cards related to the Grenadier|
- Ottoman Royal Guard Grenadiers' name is possibly a misspelling of the Turkish word barutçu, which literally means "gunpowder-man" (in this regard, someone who handles gunpowder-based weaponry).
- Russian Royal Guard Grenadiers may be named after the Pavlov Grenadier Regiment.
“Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments.
Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.”