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"Light artillery that throws grenades to defeat infantry or buildings."

In-game description

The Grenadier is a ranged heavy siege infantry in Age of Empires III that can be trained trained at Artillery Foundry, Fort, and Galleon/Fluyt.

Grenadiers are available to British, Dutch, John Black's Mercenaries (Act II: Ice campaign), Ottomans, and Russians.

Overview Edit

Grenadiers are a fairly expensive light artillery which acts as a very weak artillery piece though they are not considered true artillery for purposes of damage multipliers on units like for example Culverins. The Grenadier is effective at destroying buildings early since they have fairly high hitpoints and a high siege attack. They are also effective against groups of heavy infantry like Halberdiers and Pikemen due to their area of effect attack of three (four with Incendiary Grenades). Due to their heavy infantry classification they are easily dispatched by units with high melee attack and multipliers versus heavy infantry or infantry, such as anti-infantry cannons or Abus Guns (siege damage, multipliers against heavy infantry).

Strategy Edit

Civilizations that lack Grenadiers of their own can sometimes hire the mercenary version at a Saloon or Monastery. The Chinese and Indians can hire four Grenadiers at the Consulate. The first two buildings provide the Arsonist, the latter by selecting the French Expeditionary Company.

Upgrades Edit

Age Improvement Cost Effect
Ages fortress
Veteran grenadier
Veteran Grenadiers
200 wood,
200 coin
Upgrades Grenadiers to Veteran (+20% hit points and attack)
Ages industrial
Guard grenadier
Guard Grenadiers
600 wood,
600 coin
Upgrades Grenadiers to Guard (+30% hit points and attack); requires Veteran Grenadiers
Ages imperial
Imperial grenadier
Imperial Grenadiers
1,500 wood,
1,500 coin
Upgrades Grenadiers to Imperial (+50% hit points and attack); requires Guard Grenadiers

Ottomans Edit

Age Improvement Cost Effect
Ages industrial
Guard grenadier
Baratcu Corps
1,000 wood,
1,000 coin
Upgrades Grenadiers to Baratcu Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers
Ages imperial
Imperial grenadier
Imperial Baratcu
1,500 wood,
1,500 coin
Upgrades Baratcu Grenadiers to Imperial Baratcu (+50% hit points and attack); requires Baratcu Corps

Russians Edit

Age Improvement Cost Effect
Ages industrial
Guard grenadier
Pavlov Grenadiers
1,000 wood,
1,000 coin
Upgrades Grenadiers to Pavlov Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers
Ages imperial
Imperial grenadier
Imperial Pavlovs
1,500 wood,
1,500 coin
Upgrades Pavlov Grenadiers to Imperial Pavlovs (+50% hit points and attack); requires Pavlov Grenadiers

Civilization differences Edit

Further statistics Edit

As the Grenadier can only be trained by British, Dutch, Ottomans, and Russians, only improvements available to them (including the campaign-only John Black's Mercenaries, the French who can ship a limited number of Grenadiers, and native improvements) are listed here.

Unit strengths and weaknesses
Strong vs. Infantry in groups, buildings
Weak vs. Cavalry, Coyote Runners, artillery
Improvements
Hit points Thin Red Line Thin Red Line (+20%, British only)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Socket Bayonet Socket Bayonet (+20% melee attack)
Incendiary grenades Incendiary Grenades (+30% siege attack and +1 AOE)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Military Drummers Military Drummers (+10%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Creation speed Standing Army Standing Army (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Garde Imperial 1 Garde Imperial 1 (ships 4 Grenadiers, French only)
Garde Imperial 2 Garde Imperial 2 (ships 8 Veteran Grenadiers with Incendiary Grenades, French only)
Garde Imperial 3 Garde Imperial 3 (ships 15 Royal Guard Grenadiers, French only)
Westernization Westernization (grants Veteran upgrade, Russians only)
Petrine Reforms Petrine Reforms (grants Royal Guard upgrade, Russians only)
Merritocracy Meritocracy (-20% upgrade cost)
Penalties Thin Red Line Thin Red Line (-25% speed, British only)
Coffee Trade Coffee Trade (-10% speed, Dutch only)

Home City Cards Edit

As the Grenadier is exclusive to British, Dutch, Ottomans, and Russians, only other civilizations' TEAM cards that affect them are listed here.

Since the French can ship a limited number of Grenadiers but cannot train them otherwise, French cards that affects Grenadiers are included as well.

Trivia Edit

  • Ottoman Royal Guard Grenadiers' name is possibly a misspelling of the Turkish word barutçu, which literally means "gunpowder-man" (in this regard, someone who handles gunpowder-based weaponry).
  • Russian Royal Guard Grenadiers may be named after the Pavlov Grenadier Regiment.

Bugs Edit

  • When attacking ships, Grenadiers use their ranged damage; however, by putting them into melee mode, they will use their siege damage for the ranged attack on the ship.

History Edit

"Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments.

Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.
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Gallery Edit

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