"Light artillery that throws grenades to defeat infantry or buildings."—In-game description
Grenadiers are a fairly expensive light artillery which acts as a very weak artillery piece though they are not considered true artillery for purposes of damage multipliers on units like for example Culverins. The Grenadier is effective at destroying buildings early since they have fairly high hitpoints and a high siege attack. They are also effective against groups of heavy infantry like Halberdiers and Pikemen due to their area of effect attack of three (four with Incendiary Grenades). Due to their heavy infantry classification they are easily dispatched by units with high melee attack and multipliers versus heavy infantry or infantry, such as anti-infantry cannons or Abus Guns (siege damage, multipliers against heavy infantry).
Civilizations that lack Grenadiers of their own can sometimes hire the mercenary version at a Saloon or Monastery. The Chinese and Indians can hire four Grenadiers at the Consulate. The first two buildings provide the Arsonist, the latter by selecting the French Expeditionary Company.
|Upgrades Grenadiers to Veteran (+20% hit points and attack)|
|Upgrades Grenadiers to Guard (+30% hit points and attack); requires Veteran Grenadiers|
|Upgrades Grenadiers to Imperial (+50% hit points and attack); requires Guard Grenadiers|
|Upgrades Grenadiers to Baratcu Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers|
|Upgrades Baratcu Grenadiers to Imperial Baratcu (+50% hit points and attack); requires Baratcu Corps|
|Upgrades Grenadiers to Pavlov Grenadiers (Guard Grenadiers with +10% hit points and attack); requires Veteran Grenadiers|
|Upgrades Pavlov Grenadiers to Imperial Pavlovs (+50% hit points and attack); requires Pavlov Grenadiers|
Civilization differences Edit
- As seen above, Ottomans and Russians can upgrade Grenadiers to Royal Guard and Imperial Guard levels.
- While the French cannot train Grenadiers, they can ship up to 27 Grenadiers through Garde Imperial 1, Garde Imperial 2, and Garde Imperial 3.
- Chinese and Indians can get Grenadiers by allying with the French at the Consulate, which provides French Expeditionary Company and French Expeditionary Force that includes 4 and 3 Grenadiers (named Young Guard in the Colonial Age, Middle Guard in the Fortress Age, and Old Guard in the Industrial Age) respectively. These Grenadiers start with +10% hit points and attack than their regular counterpart, and are automatically upgraded in each Age starting from the Fortress Age (see here for the exact values).
Further statistics Edit
As the Grenadier can only be trained by British, Dutch, Ottomans, and Russians, only improvements available to them (including the campaign-only John Black's Mercenaries, the French who can ship a limited number of Grenadiers, and native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Infantry in groups, buildings|
|Weak vs.||Cavalry, Coyote Runners, artillery|
|Hit points|| Thin Red Line (+20%, British only)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Socket Bayonet (+20% melee attack)|
Incendiary Grenades (+30% siege attack and +1 AOE)
Clenched Fist (+30% melee attack)
|Speed|| Military Drummers (+10%)|
Incan Road-building (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Garde Imperial 1 (ships 4 Grenadiers, French only)|
Garde Imperial 2 (ships 8 Veteran Grenadiers with Incendiary Grenades, French only)
Garde Imperial 3 (ships 15 Royal Guard Grenadiers, French only)
Westernization (grants Veteran upgrade, Russians only)
Petrine Reforms (grants Royal Guard upgrade, Russians only)
Meritocracy (-20% upgrade cost)
|Penalties|| Thin Red Line (-25% speed, British only)|
Coffee Trade (-10% speed, Dutch only)
Home City Cards Edit
Since the French can ship a limited number of Grenadiers but cannot train them otherwise, French cards that affects Grenadiers are included as well.
|Click for a list of Home City Cards related to the Grenadier|
- Ottoman Royal Guard Grenadiers' name is possibly a misspelling of the Turkish word barutçu, which literally means "gunpowder-man" (in this regard, someone who handles gunpowder-based weaponry).
- Russian Royal Guard Grenadiers may be named after the Pavlov Grenadier Regiment.
- When attacking ships, Grenadiers use their ranged damage; however, by putting them into melee mode, they will use their siege damage for the ranged attack on the ship.
"Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments.
Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry."