The Greeks are a culture in Age of Mythology. They can be considered the default culture and are the first encountered in the game's campaign.
Gods[edit | edit source]
Major gods[edit | edit source]
Minor gods[edit | edit source]
Classical Age[edit | edit source]
Heroic Age[edit | edit source]
Mythic Age[edit | edit source]
The Greeks have a different Hero for each major God and each Age. Unlike other heroes, they are strong against small numbers of human soldiers in addition to myth units, but they cannot be mass-produced.
Favor[edit | edit source]
The Greeks gather favor like other resources. Their villagers pray at Temples, and the more villagers praying there are, the faster the favor rate. This makes regulating favor simple but takes up population space that could be dedicated somewhere else.
Titan (The Titans)[edit | edit source]
Units[edit | edit source]
The Greeks can be considered as having the most standardized and easily memorized military in the game. Each class of human units — infantry, archer, and cavalry — is produced and upgraded by its own class-specific building.
In the Classical Age, the Greeks can train the Hoplite, Toxotes, and Hippikon which are infantry, archer, and cavalry units that follow the game’s basic rock-paper-scissors model of unit advantage. These three units are more expensive than their Classical Egyptian and Norse counterparts, but are also stronger, meaning the Greeks have better units in the early game.
In the Heroic Age, hard counter units (Hypaspist, Peltast, and Prodromos) become available. Each of these units does low base damage but has a very large bonus against other units of its own class. For example, the Prodromos is a cavalry unit that has a very high damage multiplier versus other cavalry, and is much stronger against cavalry than the Hoplite. The Greeks are the only culture to have a ranged Heroic Age siege unit - the Petrobolos.
In the Mythic Age, the Greeks can train a unit unique to their major god. These special units cost more than regular units but are also stronger and have special characteristics. Worshippers of Zeus have Myrmidons, strong infantry units with a bonus attack against units of the other cultures. Worshippers of Hades gain Gastraphetes, long-range archers which deal crush damage, allowing them, en masse, to besiege enemy buildings. Worshippers of Poseidon have the Hetairoi, cavalry units that do additional damage to buildings. All Greek players can also train the Helepolis, a siege unit that can garrison five units within it and shoot bolts that deal high crush damage.
The Greeks possess some of the strongest myth units in the game but they are often expensive and can be hard to mass-produce without focusing an excessive amount of villagers on praying for favour.
Starting conditions[edit | edit source]
Each of Age of Mythology's five cultures has different starting conditions in a normal game. The Greeks start out with a Town Center, three villagers and a Kataskopos. The Kataskopos is a scout unit and is useful early on, though they can be replaced by Pegasi fairly quickly. Further Kastaskopi cannot be trained.
Other attributes[edit | edit source]
The Greeks are very versatile and play similarly to civilizations from Age of Empires II, so they are the easiest to start out with. Their military for example is created the same way. Infantry from a barracks, archers from an archery range, and cavalry from the stable. Greeks also possess the strongest heroes in the game but they cannot be mass-produced, with a maximum of four (five with Poseidon, who allows building a hero ship, The Argo).
In-game dialogue language[edit | edit source]
Where different, Ancient Greek transliteration is given in small letters.
Notes[edit | edit source]
1) The dialogue is a combination of Ancient Greek written words with Modern Greek pronunciation. Ancient Greek language had a more complex vowel phonology and a simpler consonant phonology. It also featured pitch accent, not unlike certain European languages like Swedish and Norwegian. Written Greek more closely reflects Ancient pronunciation.
2) Βουφορβός is a wrong choice, as depending on the context, it means either ox herder or shepherd. A more correct word would be καρποσυλλέκτης (karposyllektēs), fruit collector.
AI player names[edit | edit source]
All Versions[edit | edit source]
Vanilla and the Extended Edition[edit | edit source]
These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.
Vanilla only[edit | edit source]
These names only appear on AI players following the Balanced or the Vanilla Random AI.
Trivia[edit | edit source]