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Improves nearby Food gather rates and lures hunt. Builds slowly but for free. Contains hunting and farming upgrades.
—In-game description

The Granary is an economic building in Age of Empires III: Definitive Edition - The African Royals that is unique to the African civilizations (Ethiopians and Hausa). It improves the food gathering rate of nearby villagers and attracts huntable animals to it, allowing the hunters to easily catch them. It also contains technologies to improve the hunting and farming efficiency of African villagers.

Unlike other buildings, the Granary is free.

Technologies[]

Age Technology Cost Effect
Age I tech tree aoe3.png
Village Dogs 50 wood Villagers gather from huntable animals 5% faster
Age II tech tree aoe3.png
Snares 100 wood,
100 coin
Villagers gather from huntable animals 10% faster; Requires Village Dogs
Subsistence Farming 400 wood Villagers gather food from Fields 10% faster
Crop Rotation Villagers gather coin from Fields 10% faster
Age III tech tree aoe3.png
Swing Plow 600 wood Villagers gather food from Fields 15% faster; Requires Subsistence Farming
New World Crops 800 wood Villagers gather coin from Fields 20% faster; Requires Crop Rotation
Age IV tech tree aoe 3.png
Vegetable Carbon Villagers gather food from Fields 20% faster; Requires Swing Plow
Cash Crops 1,200 wood Villagers gather coin from Fields 30% faster; Requires New World Crops
Imperial Age
Large Scale Farming 1,500 food,
1,500 wood,
1,500 coin
Villagers gather from Fields 30% faster

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Other Cherokee Basket Weaving.png Cherokee Basket Weaving (improvements cost no wood)

Home City Cards[]

History[]

While much of the African continent is incredibly fertile, in many regions the climate conditions – particularly dry heat and humidity – variously make food easily perishable or the subject of fierce competition. Many civilizations erected granaries to store their surplus food and protect it from the climate and raiders alike. A surplus was crucial, as it could be drawn on as a recourse in times of famine and food shortages.
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