God powers are powerful abilities given whenever advancing an Age in Age of Mythology. Most god powers are straight forward, but some have alternate uses. They generally become stronger with each passing Age: while those god powers that correspond to the Archaic Age powers typically provide a minor economic or military boost, those that come in the Mythic Age are very capable of devastating entire cities or armies, or quickly changing the pace of the match.
Greek god powers[]
Archaic Age[]
- Bolt (Zeus): Instantly kills any enemy unit. This power is extremely useful for taking out units formed by other god powers such as the Son of Osiris and Nidhogg (in the Extended Edition, this god power no longer kills either of these targets outright, instead doing 1-2% of their max hit points in damage). This power can not be targeted on transport ships, ox carts, or Atlantean Citizens. It will not instantly kill Titans, instead damaging them for about 1/3 of their maximum hit points.
- Lure (Poseidon): Creates a structure which attracts animals. After a set amount of Food is attracted the Lure collapses.
- Sentinel (Hades): Summons four (five in Tale of the Dragon) Sentinels, stationary stone giants armed with bows, around friendly or allied Town Centers.
Classical Age[]
- Ceasefire (Hermes): Prevents combat from occurring for the duration of a minute. The construction of towers and fortresses is halted while in effect. Offensive god powers can still be invoked, however. Good for dealing with God Powers that enhance an opponent's army such as Flaming Weapons or Bronze.
- Restoration (Athena): Causes friendly units and buildings in a large area to rapidly recover hit points over five seconds. Outside of combat, this power can nearly instantly restore almost any normal unit to full strength. The rate of recovery is greatly reduced during combat, but it can still be powerful to invoke it during a battle to turn the tide.
- Pestilence (Ares): Causes military buildings in the target area to stop producing units for forty-five seconds. Has no effect on Town Centers, and technologies can still be researched.
Heroic Age[]
- Underworld Passage (Apollo): Creates two tunnel portals between any locations on the map. Units entering one are instantly transported to the other. The portals can be destroyed by enemy units, and destroying one will cause the other to collapse as well.
- Bronze (Dionysus): Transforms all friendly human soldiers and ships in an area to bronze, greatly increasing their hack and pierce armor for a minute and a half. Units retain their armor regardless of if they exit the original cast area, and new units which enter it are unaffected.
- Curse (Aphrodite): Transforms some of the enemy units in the target area into pigs. The change is based on HP, so it will change more injured units, or fewer tough units. Does not affect myth units or heroes. Has a reduced impact on Villagers.
Mythic Age[]
- Plenty (Hephaestus): Creates a vault that generates fifteen food, wood and gold every five seconds. The vault cannot be destroyed - instead, it can be captured by enemy units; it is controlled by whoever has the most units in the area.
- Lightning Storm (Hera): Creates a storm in the target area that deals significant amounts of damage to enemy units. The more units there are in the area, the more damage is done. Does not harm friendly units, deals negligible damage to buildings.
- Earthquake (Artemis): Deals massive amounts of crush damage across a wide area โ with more damage being dealt towards the center of the area of effect, and less towards the edges. Does not affect farms.
Egyptian god powers[]
Archaic Age[]
- Prosperity (Isis): Causes villagers to gather gold nearly twice as fast for a duration of 50 seconds.
- Rain (Ra): Boosts farm gather rates by 200% for one minute for the invoker, while boosting that of other players on the map by 100%. No other god powers can be invoked by any player while Rain is in effect.
- Vision (Set): Reveals a large area, dispelling the fog of war and the black map for the player and their allies for 20 seconds.
Classical Age[]
- Eclipse (Bast): Increases the damage of all myth units (including their special attacks) by 50% and their speed by 20%. Eclipse lasts for just over one minute, and no other god powers can be invoked by any player while it is in effect.
- Shifting Sands (Ptah): Instantly transports a group of units from one point on the map to another. Can be used to move both friendly and enemy units, however it will choose the enemy units to be transported randomly, and will not transport all of them, whereas it will transport most or all of the player's units. Has less impact on enemy villagers.
- Plague of Serpents (Anubis): Summons friendly cobras to guard the target location on the map. The player has no control over the serpents, but shares their Line of Sight. If invoked on water, this god power creates 'sea serpents', which are naval versions of the cobras summoned on land.
Heroic Age[]
- Locust Swarm (Hathor): Summons a swarm of locusts to attack enemy positions. The swarm constantly harms Villagers and instantly destroys Farms in its area of effect. It does no damage to other units or buildings but it is very effective in devastating the opponent's economy.
- Ancestors (Nephthys): Raises the dead in either land (skeleton warriors) or water (undead fleet). As they can be easily defeated by an organized force they shouldn't be used as a primary fighting force but to support one's own troops during an attack, or defending against a surprise attack. The ancestors are raised gradually, and while they have timed lives like those summoned by Mummies, they will all instantly expire at the same time once the power has ran its duration of 60 seconds.
- Citadel (Sekhmet): Turns a friendly Town Center into a fortress with greatly increased attack, hit points, armor, and with the additional benefit of supporting additional population.
Mythic Age[]
- Son of Osiris (Osiris): Converts the Pharaoh into Son of Osiris, which has greatly increased attack and HP, and uses a chain lightning attack which can hit up to four units at once. When the Son of Osiris dies, the regular Pharaoh regenerates, so Son of Osiris can only be used once, and he cannot be healed in any way.
- Meteor (Thoth): Causes Meteors to rain down over the target area. Meteor strikes do massive amounts of damage to buildings, and knock units away into the air, dealing moderate damage to them. The first meteor will always strike at the exact spot where the power was cast, then a number of subsequent meteors will strike randomly in the cast area over the duration of 20 seconds. Beware that meteors can damage friendly units and buildings, although not to the same extent as enemies.
- Tornado (Horus): Creates a tornado that deals a large amount of damage to both units and buildings (including friendly units). The tornado will wander randomly about the target area for twenty seconds before disappearing.
Norse god powers[]
Archaic Age[]
- Great Hunt (Odin): Causes the amount of animals in the target area to multiply.
- Dwarven Mine (Thor): Creates a gold mine at the location specified by the player. The amount of gold the Mine has differs according to the age it is invoked in (500 in the Archaic Age, 1,000 in the Classical Age, 3,000 in the Heroic Age, and 6,000 in the Mythic Age).
- Spy (Loki): Using this power on an enemy unit reveals its line-of-sight until it is killed. Unlike most (if not all) other god powers, the enemy receives no notification that the spy has been used. Note: Due to a bug, it is not advised to invoke Spy on a Villager unit or Norse infantry, because the Spy effect will be canceled when the unit begins building something.
Classical Age[]
- Forest Fire (Freyja): Sets trees on fire. The fire spreads to other trees in a limited radius before they collapse. Any enemy units and buildings near the flames take damage.
- Undermine (Heimdall): Deals damage to walls, towers, Town Centers and fortresses. Undermine is powerful enough to destroy walls and towers instantly, but only deals limited damage to Town Centers and fortresses.
- Healing Spring (Forseti): Creates a healing spring which heals any idle friendly units within range at a rate of 2.5 HP/second. The spring is indestructible but can be captured by enemy units, much like the Plenty Vault.
Heroic Age[]
- Walking Woods (Njord): Transforms several trees into walking trees that will attack any enemy units or buildings they see. Prior to patch 2.7, the player had no control over them.
- Frost (Skadi): Freezes in place all enemy units in a large area for a minute, but gives them 99% armor to all attacks, making them nigh-invulnerable while frozen. Due to this, it is not advised to use this power to kill enemy units affected, but instead to give the player free reign to move their own army.
- Flaming Weapons (Bragi): Increases the attack of all human units and heroes on the map by 50% for one minute.
Mythic Age[]
- Ragnarok (Baldr): All Villagers/Dwarves are instantly converted into Heroes of Ragnarok. Heroes of the Ragnarok are similar to Norse Hersir, they are melee infantry units with a huge bonus against myth units, but are unable to gather resources or build Farms. This power can (and often does) break the population cap due to Heroes of Ragnarok consuming three times the population of normal villagers and Dwarves. Ragnarok should not be used thoughtlessly, as it completely destroys the player's economy in exchange for a massive army.
- Fimbulwinter (Tyr): Summons four packs of Fimbulwinter Wolves to attack enemy Town Centers on the map. The player has no control over the wolves, and they die after the god power finishes. No other god powers can be invoked by any player while Fimbulwinter is in effect. Fimbulwinter lasts for 20 seconds.
- Nidhogg (Hel): Summons the powerful dragon Nidhogg to serve the player. Nidhogg is particularly tough and quite effective against buildings, and does splash damage against groups of enemy units. Nidhogg cannot be healed.
Atlantean god powers[]
Most Atlantean god powers can be used more than once. Glowing dots above each god power button show how many times that power can be used. (Number after the deity's name shows the number of uses granted.)
Archaic Age[]
- Deconstruction (Kronos, x2): Reverts the construction of an enemy building, putting the building's cost back into its owner's stockpile. May not be used on Town Centers, Wonders, or buildings created by god powers.
- Gaia Forest (Gaia, x4): Generates a forest, of which wood can be harvested from. This power is similar to the Dwarven Mine in that it can create a safe and effective economic resource, but it can also be used to another purpose: namely, to generate an almost impassable wall, since only Villagers can destroy the trees by gathering them, which takes time.
- Shockwave (Oranos, x3): Generates a shock wave which deals minor damage and scatters enemy units in a relatively small radius. Scattered units are stunned for several seconds as well.
Classical Age[]
- Spider Lair (Leto, x3): Target an area to place spider eggs that will eventually hatch a burrow. Enemy units will be killed by the spiders when they cross through the area. Eggs can be killed before they hatch.
- Valor (Prometheus, x3): Transforms a group of Atlantean units into heroes, instantly. A maximum of three human soldiers and one Citizen can be heroized.
- Carnivora (Oceanus, x3): Generates a giant carnivorous plant which can instantly eat soldiers or sink ships, depending on if it is created on land or water. Carnivora is best used as support or point control during a fight or when raiding enemy villagers, as it is immobile and can easily be killed by ranged units, and other units can simply walk around it if it has no supporting units.
Heroic Age[]
- Traitor (Rheia, x2): Gives the player control of a selected enemy unit. Cannot be used on economic units, titans, or heroes. Units converted by Traitor will instantly be set to 85% of their maximum hitpoints regardless of how healthy or injured they were before.
- Chaos (Hyperion, x2): Makes a group of enemy units neutral, causing them to attack anything nearby.
- Hesperides (Theia, x2): Generates a tree where Dryads can be created and also protects against god powers. Much like the Plenty Vault and the Healing Spring, it can't be destroyed, but its owner will change according to who has the most units nearby. Beware of allowing the tree to fall under control of the enemy, as they will be able to create their own Dryads and will be protected from the player casting god powers near them.
Mythic Age[]
- Implode (Atlas, x1): Creates a spherical 'black hole', which sucks in and damages nearby units and then explodes, causing damage to all nearby units and substantial damage to buildings. The damage of the final explosion increases as more units are sucked in.
- Vortex (Helios, 3): Teleport all military units of a player to the target area on the map.
- Tartarian Gate (Hekate, x1): Generates a gate to the underworld, which spawns neutral creatures that attack any non-neutral unit or building on sight (other than the Tartarian Gate itself).
Chinese god powers[]
Archaic Age[]
- Year of the Goat (Fu Xi): Spawns a herd of Goats at a selected location. Spawns more goats if used in later ages.
- Recreation (Nรผ Wa): Revives fallen workers.
- Timber Harvest (Shennong): Lets the player's Peasants gather wood twice as fast for a short amount of time.
Classical Age[]
- Great Journey (Sun Wukong): Temporarily speeds up all the player's units.
- Call to Arms (Huang Di): Duplicates a random number of soldiers in an area.
- Barrage (Chang'e): Sends down a barrage of arrows.
Heroic Age[]
- Uproot (Zhong Kui): Sends roots up through the Earth's crust to damage enemy buildings.
- Geyser (He Bo): Summons a rush of water that spurts out of the Earth and damages opponents.
- Imperial Examination (Dabo Gong): Speeds up building construction and training times.
Mythic Age[]
- Great Flood (Ao Kuang): Sends a destructive wave in a direction of choice.
- Inferno (Chongli): Burns down buildings and units.
- Earth Dragon (Xi Wangmu, x3): Summons Dilong, the Earth Dragon.
Titan Gate[]
The Titan Gate god power can be obtained after the Mythic Age is reached by researching Secrets of the Titans at the Town Center. It allows to place a Titan Gate which can be built and eventually will allow a Titan to enter the map.