God powers are powerful abilities given whenever advancing an Age in Age of Mythology. Most god powers are straight forward, but some have alternate uses. They generally become stronger with each passing Age: while those god powers that correspond to the Archaic Age powers typically provide a minor economic or military boost, those that come in the Mythic Age are very capable of devastating entire cities or armies, or quickly changing the pace of the match.
In the original game and the Extended Edition, all Greek, Egyptian, and Norse god powers are single-use only. The Atlanteans and Chinese are the only civilizations to have reusable god powers, with a cooldown after every use, and a finite number of uses. In Retold, every god power can be reused, with each one having its own cooldown time and favor cost to reuse. Subsequent reuses will cost additional favor, though each power has its own rate of increase for each use.
Greeks[]
Age | Power | God | Retold-only | Effect | ||
---|---|---|---|---|---|---|
Cooldown | Repeat cost | Increase per use | ||||
Bolt | Zeus | 90 sec | 65 | +5 | In Retold, Bolt deals 10,000 divine damage to the targeted unit, or 2,500 divine damage if the target unit is a Titan. In the original game, Bolt will instantly kill the target unit, except for Titans, who will only lose 1/3 of their maximum hit points. In the Extended Edition, the power does not kill Sons of Osiris or Nidhoggs, but instead deals 1-2% of their max hit points in damage. This power cannot be targeted on economic units (Villager, Laborer, Gatherer, Dwarf, Citizen, Peasant), transportation units (Transport Ship, Roc, Leviathan), Ox Carts, Qilins, Regents, or the starting Berserk of Norse players. | |
Lure | Poseidon | 60 sec | 30 | +5 | Creates a structure which attracts animals. After a set amount of food is attracted, the Lure collapses. | |
Sentinel | Hades | 90 sec | 50 | +5 | Summons four (original game) or five (Tale of the Dragon and Retold) Sentinels, stationary stone giants armed with bows, around own or allied Town Centers. In Retold, up to 3 sentinels can be created in a row in each location around a single Town Center. | |
Ceasefire | Hermes | 240 sec | 75 | +25 | For 60 seconds all combat is prohibited, and the construction of Towers, Fortresses, Migdol Strongholds, Hill Forts, Palaces, and Castles are halted. Offensive god powers can still be invoked in the duration, however. | |
Restoration | Athena | 120 sec | 80 | +10 | Friendly units and buildings in the target area will rapidly recover hit points for 5 seconds. Outside of combat, this power can nearly instantly restore almost any normal unit to full health. The rate of recovery is greatly reduced during combat. | |
Pestilence | Ares | 120 sec | 50 | +10 | Buildings in the target area will be prevented from producing units for 45 seconds. This power does not effect Town Centers, however. | |
Underworld Passage | Apollo | 180 sec | 200 | +25 | Creates two tunnel portals at the target locations. Units entering one portal are instantly transported to the other. The portals can be destroyed by enemy units, and destroying one portal will cause its counterpart to collapse as well. | |
Bronze | Dionysus | 150 sec | 150 | +10 | Turns all friendly human soldiers and ships in the target area to bronze for 90 seconds, greatly increasing their hack and pierce armor for the duration. | |
Curse | Aphrodite | 150 sec | 125 | +5 | Transforms random enemy units in the target area into pigs. The chance of being transformed increases the lower a target's HP is. This power does not affect myth units* or heroes, and has a reduced impact on Villagers. | |
Plenty | Hephaestus | 180 sec | 200 | +200 | Creates a vault that generates fifteen food, wood, and gold every 5 seconds. The vault cannot be destroyed. Instead, it can be captured by enemy units, and will be taken over by whichever player has the most units near the vault. | |
Lightning Storm | Hera | 240 sec | 350 | +5 | Creates a violent storm in the target area. Lightning bolts can strike enemy units, dealing heavy damage to them. The more units there are in the area, the more damage is done. This power does not affect own or allied units nor flying units, and deals negligible damage to buildings. | |
Earthquake | Artemis | 240 sec | 350 | +5 | Deals massive amounts of crush damage across a wide range in the target area โ with more damage being dealt towards the center of the area of effect, and less towards the edges. This power has no effect on Farms. |
Egyptians[]
Age | Power | God | Retold-only | Effect | ||
---|---|---|---|---|---|---|
Cooldown | Repeat cost | Increase per use | ||||
Rain | Ra | 90 sec | 30 | +15 | For 60 seconds, the invoking player will experience a 200% increase in Farm gathering rates. Other players will experience a 100% increase in Farm gathering rate for the duration. From The Titans-onward, the invoking player will also experience a 50% increase in wood gathering rates. In the original game, no other god powers can be invoked by any player while Rain is in effect. | |
Prosperity | Isis | 120 sec | 60 | +10 | For 50 seconds, Laborers will gather gold 80% faster. In Retold, the gold gather rate of Caravans will also increase to the same rate for the duration of the effect. | |
Vision | Set | 240 sec | 40 | +5 | Reveals the target area, and dispels the Fog of War for the player and their allies for 20 seconds. | |
Eclipse | Bast | 150 sec | 100 | +25 | For 60 seconds, an eclipse will visually occur on the map which increases the damage of all myth units by 50%, and their speed by 20%. Before Retold, no other god powers can be invoked by any player while Eclipse is in effect. | |
Shifting Sands | Ptah | 180 sec | 50 | +20 | Instantly transports a group of units from one target location on the map to another. This can be used to move both friendly and enemy units; however, the enemy units to be transported will be selected at random, with a greatly decreased chance to transport them compared to allied units. It has no effect on Qilins, regardless of the player they belong to. | |
Plague of Serpents | Anubis | 180 sec | 60 | +10 | Summons friendly Serpents to guard the target location. The player has no control over the serpents, but shares their Line of Sight. If this power is invoked on water, Sea Snakes will be summoned instead. | |
Locust Swarm | Hathor/ Sobek |
150 sec | 50 | +10 | Summons a swarm of locusts to attack the target area. The swarm will damage all units and buildings, while greatly harming Villagers and Fishing Ships, and will very quickly destroy Farms. Before Retold, it does no damage to other units or buildings, but it is very effective in devastating the opponent's economy. In Retold, the power uses a directional target, and the swarm will travel in a straight line. | |
Ancestors | Nephthys | 180 sec | 100 | +5 | Raises the dead for 60 seconds at the target location. On land Minions will be summoned, while on water Lost Ships will appear instead. The Ancestors are raised gradually, and will be dismissed when the effect expires. | |
Citadel | Sekhmet | 30 sec | 150 | +50 | Transforms the targeted friendly Town Center into a Citadel Center, a durable fortress with greatly increased attack, hit points, and armor. The Citadel also supports additional population. In Retold, each civilization uses its own unique architecture for the Citadel, instead of always appearing in the Egyptian design with the only difference being the major god statue. | |
Son of Osiris | Osiris | 240 sec | 350 | +50 | Converts the targeted Pharaoh into a Son of Osiris, a unit with greatly increased attack and hit points, who uses a chain lightning attack which can hit up to four units at once. A Son of Osiris cannot be healed, and when he dies, a regular Pharaoh will replace him. In Retold, it is possible to cast this power again to have multiple Sons of Osiris at once. | |
Meteor | Thoth | 240 sec | 350 | +5 | For 20 seconds, meteors will rain down on the target area. The first strike will be in the center of the target location, with subsequent strikes randomly spreading around. Meteor strikes do massive amounts of damage to buildings, and knock units into the air, dealing moderate damage to them. Meteors can damage allied units and buildings, though not to the same extent as enemies. | |
Tornado | Horus | 240 sec | 350 | +5 | Creates a vicious tornado for 20 seconds that will randomly travel the target location, dealing a large amount of damage to units and buildings. The tornado will deal damage to both enemies and allied units. |
Norse[]
Age | Power | God | Retold-only | Effect | ||
---|---|---|---|---|---|---|
Cooldown | Repeat cost | Increase per use | ||||
Dwarven Mine | Thor | 120 sec | 60 | +25 | Creates a mystical Gold Mine in the target location. The amount of gold in the mine depends on the age in which this power is used: 500 in the Archaic Age, 1,000 in the Classical Age, 3,000 in the Heroic Age, 6,000 in the Mythic Age, and 7,000 in the Wonder Age (Retold only). | |
Great Hunt | Odin | 90 sec | 25 | +5 | Causes animals in the target area to multiply. Its power increases in each age. If there are no animals, some Elk are spawned. | |
Spy | Loki | 30 sec | 60 | +5 | The power can be used on a targeted enemy unit to reveal their Line of Sight until they are killed. The power cannot be used on a Titan (who reveal Line of Sight to all players anyway) or a Qilin. Unlike other god powers, the game does not display a notification when a player invokes this power. | |
Gullinbursti | Freyr | 180 sec | 300 | +50 | Can be targeted on own or allied Town Center to summon Gullinbursti for 60 seconds, a powerful hero unit whose power and attributes increase in each age. | |
Forest Fire | Freyja | 180 sec | 125 | +50 | Sets trees on fire in the target location, spreading to other trees in a limited radius before they collapse. Enemy units and buildings near the flames take damage, while own and allied units and buildings are immune. | |
Undermine | Heimdall | 150 sec | 50 | +10 | Creates a shockwave dealing damage to walls, towers, Town Centers and Fortresses. Undermine is powerful enough to destroy walls and towers instantly, but only deals limited damage to Town Centers and Fortresses. In Retold, the power uses a directional target. | |
Healing Spring | Forseti | 150 sec | 100 | +150 | Creates a healing spring which heals idle own and allied units within range at a rate of 2.5 hit poinys per second. The spring cannot be destroyed. Instead, it can be captured by enemy units, and will be taken over by whichever player has the most units near the spring. | |
Asgardian Bastion | Ullr | 180 sec | 100 | +0 | Places an Asgardian Hill Fort in the target location, which will begin constructing itself from 50%. Infantry can be tasked on the building to construct it faster. | |
Walking Woods | Njord | 180 sec | 100 | +50 | Animates random trees in the target area. Walking Woods will attack enemy units and buildings. Prior to patch 2.7, they could not be controlled by the player. | |
Frost | Skadi | 240 sec | 200 | +15 | For 60 seconds, all enemy units in the target area will be frozen solid in place but have 99% armor, making them almost invulnerable to any attacks for the duration. | |
Flaming Weapons | Bragi | 210 sec | 250 | +50 | When invoked, all of the the player's human units, ships, and heroes on the map will have 50% increased attack for 60 seconds. | |
Tempest | Aegir | 60 sec | 200 | +5 | Summons a blizzard that causes icicles to rain down, damaging units, slowing their movement speed, and increasing their reload time. | |
Ragnarok | Baldr | 300 sec | 500 | +50 | Instantly converts all Gatherers and Dwarves on the map into Heroes of Ragnarok, melee infantry units with a huge bonus against myth units, but unable to gather resources or build Farms. This power essentially sacrifices the player's economy for an instant army. | |
Fimbulwinter | Tyr | 240 sec | 350 | +55 | For 20 seconds, four packs of nine Fimbulwinter Wolves will appear next to enemy Town Centers or unclaimed Settlements. The player has no control over the wolves, and they are dismissed when the effect expires. In the original game, no other god powers can be invoked by any player while Fimbulwinter is in effect. | |
Nidhogg | Hel | 240 sec | 350 | +50 | Immediately summons the powerful dragon Nidhogg to serve the player. Nidhogg is particularly tough and quite effective against buildings, and does splash damage against groups of enemy units. He is particularly vulnerable to ranged attacks from heroes, towers, Fortresses, Migdol Strongholds, Hill Forts, Palaces, and Castles, and cannot be healed by any means. | |
Inferno | Vidar | 180 sec | 350 | +5 | Summons Fenrir, who will charge in the direction of the target. Fenrir will incinerate everything in his path by dealing hack damage to all that he touches, set trees on fire, and disappear in a large and powerful explosion. |
Atlanteans[]
In The Titans and Extended Edition, most Atlantean god powers can be used more than once. Glowing dots above each god power button indicate how many uses remain. In Retold, these are changed to use cooldowns and favor costs, though Atlantean god powers are generally cheaper than those of other civilizations.
Age | Power | God | Original | Retold-only | Effect | ||
---|---|---|---|---|---|---|---|
Usage | Cooldown | Repeat cost | Increase per use | ||||
Deconstruction | Kronos | 2 | 180 sec | 10 | +10 | Immediately begins a process of reverting construction of a target enemy building. The owner will reclaim the resource cost of the deconstructed building. This power cannot be used on Town Centers, Wonders, Titan Gates, and buildings that are summoned with god powers. | |
Shockwave | Oranos | 3 | 150 sec | 15 | +15 | Generates a shock wave which deals minor damage and scatters enemy units in a relatively small radius. Scattered units are stunned for several seconds as well. | |
Gaia Forest | Gaia | 4 | 120 sec | 0 | +10 | Grows a forest of aspen trees, which contain more wood than other trees. Citizens gather wood from these trees at an increased rate. The trees can also be placed strategically to create a barrier that is difficult for other players to pass. | |
Spider Lair | Leto | 3 | 90 sec | 0 | +3 | Places spiders eggs in the target area which will eventually hatch and burrow into the ground. Enemy units will be killed by the spiders when they cross through the area. Eggs can be killed by enemies before they hatch. In Retold, this power uses a directional target. | |
Valor | Prometheus | 3 | 30 sec | 1 | +1 | This power instantly transforms Atlantean units into heroes. In the original game, a group of units can be converted. In Retold, this power only affects a single unit, but instantly restores them to full health. | |
Carnivora | Oceanus | 3 | 120 sec | 20 | +5 | Summons an amphibious carnivorous plant in the target location. The plant is stationary, but can eat soldiers or sink ships who come within range. | |
Traitor | Rheia | 2 | 180 sec | 15 | +15 | Instantly gives the player control of a selected enemy unit. Cannot be used on economic units, Titans, Qilins, or heroes. In the original game, units converted by Traitor will immediately have 85% of their maximum hit points regardless of their hit points before conversion. In Retold, units converted by Traitor will instantly be fully healed upon conversion. | |
Chaos | Hyperion | 2 | 180 sec | 60 | +10 | In the original game, this power immediately converts a group of enemy units in the target area to Mother Nature, making them hostile to all players. In Retold, it instead confers a status effect that causes affected units to attack each other. The duration depends on the number of units affected; the more units affected, the shorter the god power lasts. | |
Hesperides | Theia | 2 | 60 sec | 0 | +125 | Immediately constructrs a Hesperides Tree where up to 5 Dryads (per tree) can be created. In the original game, the tree also protects against god powers within range, but this effect is removed in Retold, and replaced by an ability to heal nearby myth units and spawn 2 free Dryads when invoked. The tree cannot be destroyed. Instead, it can be captured by enemy or allied units, and will be taken over by whichever player has the most units near the tree. | |
Implode | Atlas | 1 | 60 sec | 350 | +5 | Creates a spherical 'black hole', which sucks in and damages nearby units (except flying units) and then explodes, causing damage to all nearby units and substantial damage to buildings. The damage of the final explosion increases as more units are sucked in. | |
Vortex | Helios | 3 | 120 sec | 0 | +25 | Instantly teleports all own military units from one target location on the map to another. | |
Tartarian Gate | Hekate | 1 | 240 sec | 350 | +5 | Instantly raises a gate to the underworld at the target location, which spawns neutral creatures that are hostile to all players. The gate will also instantly destroy any buildings it is cast on, except for Town Centers, Wonders, or Titan Gates. |
Chinese[]
Age | Power | God | Effect |
---|---|---|---|
Year of the Goat | Fu Xi | Spawns a herd of Goats at the target location. The number of Goats that are spawned increases with each age. | |
Recreation | Nรผ Wa | Instantly revives up to four fallen Peasants in the target area. | |
Timber Harvest | Shennong | For 50 seconds, wood gather rate is increased by 80%. | |
Great Journey | Sun Wukong | For 60 seconds, the speed of the invoker's own units is increased by 40%. | |
Call to Arms | Huang Di | Duplicates up to four human units and one myth unit in the target area. | |
Barrage | Chang'e | Instantly sends down a volley of arrows that will spread across the target location, dealing damage to enemy units. Villagers have high resistance to damage caused by this god power, and flying units are completely immune. | |
Uproot | Zhong Kui | Causes roots to emerge from the earth in the target area that damage enemy buildings for 50 seconds. The roots can be destroyed by enemy units to end the effect early. | |
Geyser | He Bo | For 45 seconds, water geysers will emerge from the ground in the target area that will damage enemy units, but will not affect heroes, Titans, and flying units. Own and allied units are also immune to this power. | |
Imperial Examination | Dabo Gong | For 30 seconds, unit production and building construction speed is increased by 40%. | |
Great Flood | Ao Kuang | Creates a fast-moving deluge of water in the target direction that will sweep away units and cause damage to buildings. | |
Inferno | Chongli | Creates wandering flames in the target area that burn enemy buildings and units in its path. Flying units are immune to the flames. | |
Earth Dragon | Xi Wangmu | In Tale of the Dragon, this power can be used 3 times. Summons Dilong, the Earth Dragon, a powerful but stationary unit who emerges from the ground to attack enemy units who come into range. |
Other god powers[]
Power | Source | Retold-only | Effect | ||
---|---|---|---|---|---|
Cooldown | Repeat cost | Increase per use | |||
Titan Gate | Secrets of the Titans | 600 sec | 401 | 400 | Unlocked after researching Secrets of the Titans at a Town Center, this power creates a Titan Gate at the target location. Villagers can be tasked to the structure to unearth the gate and unleash a Titan. In Retold, the power can be cast again every 600 seconds, but only in the Wonder Age. |
Blessing of Zeus | Campaign | N/A | N/A | N/A | Can be cast on Arkantos to transform him into Arkantos (Blessed) during "A Place in My Dreams". |
Deconstruction Wonder | Campaign | N/A | N/A | N/A | Similar to Deconstruction, this power is used on the Tower of Odin to dismantle it during "Odin's Tower". |
Seed of Gaia | Campaign | N/A | N/A | N/A | This power has 4 uses. Can be used on a Sacred Pool to grow a Summoning Tree during "War of the Titans". |
Chicken Storm | Cheat BAWK BAWK BOOM |
30 sec | 0 | 0 | Similar to Meteor, this power causes chickens to rain down on the target area who will explode, dealing a huge amount of damage, and deform terrain. |
Goatunheim | Cheat GOATUNHEIM |
5 sec | 40 | 0 | Transforms all units on the map into Goats. |
Walking Berry Bushes | Cheat FEAR THE FORAGE |
30 sec | 10 | 0 | Converts up to 10 Berry Bushes in the target area to Walking Berry Bushes. |