The Goat is a herdable animal and food source in Return of Rome, Age of Empires II HD: The African Kingdoms, Age of Mythology, and Age of Empires III. Goat (Unconvertible) is also a miscellaneous unit in Chronicles: Battle for Greece.
Age of Empires[]
Goats were originally planned for Age of Empires, but went unused. A building called the Pasture would have allowed players to train them as a faster way of gathering food than Farms.
They were officially added to the game with Return of Rome.
Age of Empires II[]
Goats were introduced in The African Kingdoms, and are often found on Africa-themed maps as an alternative to Sheep. Goats are a common food source that is beneficial in the early stages of a developing game when building many Farms is not yet affordable. Their statistics and use are the same as Sheep; they have 7 hit points, hold 100 food, and the same speed, and can be converted by other players.
They may also be used to scout around in early stages of the game, although their poor Line of Sight, slow movement, and possibility of being stolen by the enemy means this is of limited effectiveness.
Unconvertible[]
Unconvertible Goats were introduced to Age of Empires II with the release of Chronicles. They are not livestock and will not be automatically converted to other players, but Priestesses and Monks are able to convert enemy Unconvertible Goats. Military units are unable to attack enemy Unconvertible Goats. However, Villagers can attack them, using a bow and arrows and changing their name to Hunter, as when tasked on huntable animals. When tasked on an allied Unconvertible Goat, Villagers will likewise switch to bow and arrows and change their name, but will not attack. Although enemy Unconvertible Goats can be killed by Villagers in this way, they are not huntables and do not provide any food. Their name in the Scenario Editor is Goat (Unconvertible).
Unconvertible Goats appear in the following campaign scenarios:
- The Battle of Marathon: Several Uncovertible Goats can be discovered and captured by the player as Gaia units. These have increased speed, at 1.10. Combined with the fact that they cannot be targeted by enemy units, this makes them useful as scouts for exploring the map, despite their low Line of Sight.
Age of Mythology[]
| “ | Villagers can gather Food from livestock animals. | ” |
| —In-game description | ||
| “ | This animal can be herded back to your town. It will fatten over time. | ” |
| —In-game description | ||
The Goat in Age of Mythology is less common than the Pig, but more common than the Cow, and is typically found on Greek-themed and island maps, such as Archipelago and Islands. They are also found on some Norse-themed maps, like Ghost Lake. When first found, Goats hold 50 food, but they fatten over time (at a base rate of 0.35 food per second) up to a maximum of 300 food.
In Tale of the Dragon, Goats can be created by using the god power Year of the Goat, available to worshipers of Fu Xi. This god power spawns from 3 to 12 Goats, depending on the casting player's current Age. Using the cheat code GOATUNHEIM grants the Goatunheim god power, which turns most units in the map into Goats.
Further statistics[]
- Technologies
Husbandry: +30% fattening rate
Changelog[]
- Goats have 5 hit points.
- With update 17.27932, they decay at 12 food per minute.
- With update 18.27100, they gather food at 12 food per minute.
History[]
| “ | Scientific name -- Capra aegagrus Size -- 20 - 300 lbs., 4' at shoulder Diet -- infamously omnivorous, but traditionally grass, twigs, berries and bark The goat is one of the smallest domestic ruminants. Domestic goats are descended from the Bezoar goats found throughout the Mediterranean and Middle East, particularly the island of Crete. Both sexes of most goats have horns and beards. Horns can be curving or corkscrew-shaped, but most have a sharp inside edge. They can have long or short hair that is silky or coarse, depending on habitat and breeding manipulation. Goats are bred for their wool, leather, meat, milk and occasionally dung. More people consume dairy products from goats than from any other animal. Unlike many domestic animals, goats are excellent foragers, and need little food from their owners. Overgrazing by goats has become an environmental problem in many parts of the world. |
” |
| —In-game History section | ||
Trivia[]
- Goats were the first revealed herdable units, and can be seen from certain E3 2001 screenshots, and a Nvidia screenshot.
- A cut random map known as Golden Fleece had players capture and control an eponymous special Goat. This special Goat is still accessible in the Scenario Editor.
- The cheat god power Goatunheim turns all units on the map into Goats.
Age of Empires III[]
| “ | Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village. | ” |
| —In-game description | ||
Goats are animals that fatten over time, much like Sheep. Each Goat starts out with 50 food and progressively fattens over time. The maximum amount each Goat can acquire is 300. The Chinese receive a free Goat at the start of every game, can train Goats from the Village, and can sent the Great Migration Home City Card to deliver a one-time muster of Villagers and fattened Goats, and the Year of the Goat card to deliver a one-time muster of Goats.
The Pilgrimage improvement, available at a Trading Post built on a Sufi Mosque settlement, will provide a shipment of Fattened Goats every 2 minutes for 30 minutes, providing up to 15 Fattened Goats.
The Japanese also have access to the Goat (named Shrine Goat) through a single Livestock Pen that may be obtained through the Consulate by allying with the Dutch.
Gathering rates[]
| Resource | Source | Gathering rate | |
|---|---|---|---|
| per second | per minute | ||
| All resources | Shrine | 0.1075 | 6.45 |
| Food | Hacienda | 0.1 | 6 |
| Wood | 0.15 | 9 | |
| Coin | 0.068004 | 4.08024 | |
| XP | Sacred Field | 0.14 | 8.4 |
| Influence | Livestock Market | 0.05 0.15 (fattened) |
3 9 (fattened) |
Further statistics[]
| Unit strengths and weaknesses | |
|---|---|
| Strong vs. | Nothing |
| Weak vs. | Nothing |
| Improvements | |
| Fatten rate | |
| XP generation rate | |
| Shrine resource generation rate | |
| Influence generation rate | |
| Hit points | |
| Line of Sight | |
| Train time | |
| Other | |
Home City Cards[]
- Click for a list of Home City Cards related to the Goat
| Some cards are highlighted with: | |
| Green | TEAM Shipment that is sent to each player in a team |
| Purple | Shipment that can be sent an INFINITE number of times |
| Blue | Shipment that arrives fast (5 seconds) |
- All
| Card | Description | Age |
|---|---|---|
| Herded animals gather work rate for Livestock Pen, Farm, Village, and Hacienda +30% |
- "Stockyards" is available to Europeans (except the Dutch and Portuguese), Federal Americans, the Chinese and Haudenosaunee.
- Africans
| Card | Description | Age |
|---|---|---|
| Unit train time -15%; hero respawn time -15% |
| Card | Description | Age |
|---|---|---|
| Herded animal auto gather work rate and gather work rate for Village, Livestock Pen, Hacienda, Farm, and Livestock Market +20%; Indian herded animal auto gather work rate for XP +20%; Japanese herded animal gather work rate for Shrine +25% |
| Card | Description | Age |
|---|---|---|
| Each Town Center, Command Post, and Village spawns 1 Villager and 1 Fattened Goat | ||
| Each Town Center, Command Post, and Village spawns 2 Goats | ||
| Unit hit points and damage +8% | ||
| Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5% |
- Europeans
| Card | Description | Age |
|---|---|---|
| Delivers 1 Large Pile of Squash and 4 Piles of Squash (900 food), 3 Cows, 3 Goats, 3 Sheep, and 1 Homestead Wagon |
- "Xhosa Foods" is available to the British and Dutch upon revolting to South Africa.
| Card | Description | Age |
|---|---|---|
| Cattle grants 50 influence when harvested; sheep or goat grants 30 influence when harvested | ||
| Cattle food carry capacity +100; sheep or goat food carry capacity +60 |
| Card | Description | Age |
|---|---|---|
| Unit hit points and damage +5% | ||
| Herded animal auto gather work rate for XP +80%; Sacred Cow food cost -25; +1 Hindu Villager |
| Card | Description | Age |
|---|---|---|
| Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2% |
| Card | Description | Age |
|---|---|---|
| For the next 30 seconds, military building training and research work rate +400%, unit speed +10% | ||
| Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- All
| Card | Description | Age | HC level |
|---|---|---|---|
| Herded animals fatten 30% faster when tasked to Livestock Pens, Farms, and Villages | 1 |
- "Stockyards" is available to Europeans (except the Dutch and Portuguese), the Chinese and Iroquois.
| Card | Description | Age | HC level |
|---|---|---|---|
| Herded animals fatten 20% faster and 20% faster when tasked to Villages, Livestock Pens, and Farms; Indian herded animals generate +20% XP; Japanese herded animals generate +25% resources/XP when tasked to Shrines | 10 |
| Card | Description | Age | HC level |
|---|---|---|---|
| Each Village and Town Center spawns 1 Villager and 1 Goat | 25 | ||
| Each Village and Town Center spawns 2 Goats | 1 | ||
| All units get +8% hit points and damage | 40 | ||
| All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20% | 10 |
| Card | Description | Age | HC level |
|---|---|---|---|
| All units get +5% hit points and damage | 25 | ||
| Herded animals generate +80% XP; Sacred Cows cost -25 food; +1 Villager | 1 |
| Card | Description | Age | HC level |
|---|---|---|---|
| All units get +10 Line of Sight | 10 |
History[]
| “ | Scientific Name: Capra aegagrus Approx. Size: 3 ft. to shoulder Diet: Grasses, tree branches, shrubbery The wild goat is one of the most common goat species. It lives a nomadic existence, often found in mountainous regions across Asia, Europe and the Middle East. Adaptively agile, the wild goat is adept at moving from outcropping to outcropping because of its subunguis, the inner layer of hoof material that allows for maximum shock absorption. The subunguis allows for the constant wearing away of the goat's hoof, leaving it with a consistently sharp edge for gripping rocky surfaces. The wild goat lives in flocks of 500, with the exception of younger males, which are driven away from the group to live in solitary. This period, called a rut, lasts until the male is ready to mate and it returns to the flock. The typical life span for a wild goat is between 12 and 22 years. |
” |
Gallery[]
Trivia[]
- The Goats in Age of Empires III use a modified set of animations and models from Age of Mythology.
| Animals in Age of Empires II | |
|---|---|
| Herdable animals | |
| Timid huntables | |
| Aggressive huntables | |
| Predators | |
| Marine animals | |
| Civilian animals | |
| Military animals | |
| Hero animals | |
| Decorative animals | |














