This article contains all dialogue lines of the Abbasid Dynasty and Ayyubids Ghulam in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Garrison in Building or Ram[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
When Spotting an Enemy[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Castle
- 01
- 02
- Imperial
- 01
- 02
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
selectbombard[]
Based on the file name and the Imperial Age marker, the Bombard may have originally shared dialogue lines with the Man-at-Arms, and these lines would play when it was selected. Currently, the Bombard uses the generic ranged siege weapon dialogue.
- Imperial
- 01
- 02
setup[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'setup' dialogue would have originally played while unpacking from its mobile state, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
teardown[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'teardown' dialogue would have originally played while packing from its stationary state, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
weaponaim[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponaim' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
- 04
- 05
weaponfire[]
If the Bombard did share dialogue lines with the Man-at-Arms, then the 'weaponfire' dialogue would have originally played while firing/in battle, similar to other ranged siege weapons.
- Imperial
- 01
- 02
- 03
- 04
- 05