This page contains all Home City Cards available to the German civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.
- Green: TEAM Shipment that is sent to each player in a team
- Purple: Shipment that can be sent an INFINITE amount of times

| Card | Description | Age | HC level |
|---|---|---|---|
| Ships 1 Settler Wagon | 1 | ||
| Ships 2 Settler Wagons; +2 Uhlans | 1 | ||
| Ships 2 Settler Wagons | 1 | ||
| Ships 2 Settler Wagons | 1 | ||
| Ships 3 Settler Wagons; +2 Uhlans | 1 | ||
| Ships 6 Settler Wagons; +4 Uhlans | 40 | ||
| Ships 300 food | 1 | ||
| Ships 600 food; +2 Uhlans | 1 | ||
| Ships 700 food; +2 Uhlans | 10 | ||
| Ships 1,000 food; +3 Uhlans | 10 | ||
| Ships 300 wood | 1 | ||
| Ships 600 wood; +2 Uhlans | 1 | ||
| Ships 700 wood; +2 Uhlans | 10 | ||
| Ships 1,000 wood; +3 Uhlans | 10 | ||
| Ships 300 coin | 1 | ||
| Ships 600 coin; +2 Uhlans | 1 | ||
| Ships 700 coin; +2 Uhlans | 10 | ||
| Ships 1,000 coin; +3 Uhlans | 10 | ||
| Ships 7 Sheep and 1 Homestead Wagon | 1 | ||
| Ships 15 Sheep and 1 Homestead Wagon; +3 Uhlans | 1 | ||
| Ships 7 Cows; +2 Uhlans | 1 | ||
| Ships 1 Covered Wagon; Town Center build limit +1; +3 Uhlans | 1 | ||
| Ships 1 Covered Wagon; Town Center build limit +1 | 1 | ||
| Ships 2 Surgeons | 1 | ||
| Ship 4 Surgeons; +2 Uhlans | 10 | ||
| Surgeons can be trained at the Church and heals 50% faster; +2 Uhlans | 10 | ||
| Heroes get +50% hit points and attack, and the Explorer build Town Centers and Trading Posts 100% faster; +1 Explorer Dog | 1 | ||
| The Explorer can summon a Hot Air Balloon to explore the map for a limited time; +2 Uhlans | 10 | ||
| Ships an Advanced Hot Air Balloon; +4 Uhlans | 25 |

| Card | Description | Age | HC level |
|---|---|---|---|
| Ships 10 Crossbowmen/Landwehrs; +3 Uhlans | 1 | ||
| Ships 8 Crossbowmen/Landwehrs; +2 Uhlans | 1 | ||
| Ships 20 Crossbowmen/Landwehrs; +4 Uhlans | N/A | ||
| Ships 24 Crossbowmen/Landwehrs; +4 Uhlans | N/A | ||
| Crossbowmen are fully replaced with Landwehrs at the Barracks, Home City, and on the map; upgrades Landwehrs to Veteran; +3 Uhlans | N/A | ||
| Pikemen and Doppelsoldners get +15% attack; +2 Uhlans | 10 | ||
| Pikemen and Doppelsoldners get +15% hit points; +2 Uhlans | 10 | ||
| Pikemen and Doppelsoldners get +15% hit points and attack; +3 Uhlans | 25 | ||
| Ships 3 Doppelsoldners; +2 Uhlans | 1 | ||
| Ships 4 Doppelsoldners; +3 Uhlans | 1 | ||
| Ships 6 Doppelsoldners; +4 Uhlans | 1 | ||
| Ships 5 Doppelsoldners; +3 Uhlans | 10 | ||
| Ships 8 Doppelsoldners; +4 Uhlans | 25 | ||
| Ships 9 Doppelsoldners; +4 Uhlans | 40 | ||
| Doppelsoldners get +50% hit points and attack, and -33% speed; +4 Uhlans | 25 | ||
| Ships 7 Skirmishers; +3 Uhlans | 1 | ||
| Ships 9 Skirmishers; +4 Uhlans | 1 | ||
| Ships 8 Skirmishers; +3 Uhlans | 10 | ||
| Ships 12 Skirmishers; +4 Uhlans | 10 | ||
| Crossbowmen, Skirmishers, and Landwehrs get +15% hit points; +4 Uhlans | 1 | ||
| Ships 5 Uhlans | 1 | ||
| Ships 8 Uhlans | 1 | ||
| Ships 11 Uhlans | 10 | ||
| Ships 9 Uhlans | 10 | ||
| Ships 13 Uhlans | 25 | ||
| Uhlans get +20% hit points and attack; +4 Uhlans | 25 | ||
| Replaces all existing Uhlans with Guard Totenkopf Hussars consuming only 1 population slot; +4 Totenkopf Hussars; costs 800 food | N/A | ||
| Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | 10 | ||
| Ships 7 Winged Hussars*; upgrades Winged Hussar to Royal Guard (if not already) | 25 | ||
| Uhlans, War Wagons, Prinz Chevaulegers, and Comancheros get +15% hit points; +3 Uhlans | 10 | ||
| Uhlans, War Wagons, Prinz Chevaulegers, Comancheros, and Llaneros get +15% hit points and attack; +3 Uhlans | 10 | ||
| Ships 3 War Wagons/5 Prinz Chevaulegers; +3 Uhlans | 1 | ||
| Ships 4 War Wagons/8 Prinz Chevaulegers; +4 Uhlans | 1 | ||
| Replaces War Wagons in your Stables and Home City with naturalized Wittelsbach Chevaulegers, called Prinz Chevaulegers, that can be trained and upgraded, +8 Prinz Chevaulegers; costs 500 food | N/A | ||
| Ships 1 Falconet; +3 Uhlans | 1 | ||
| Ships 2 Falconets; +4 Uhlans | 1 | ||
| Ships 2 Culverins; +4 Uhlans | 10 | ||
| Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age; +3 Uhlans | 1 | ||
| Ships 2 Mortars; +4 Uhlans | 1 | ||
| Ships 3 Mortar; +4 Uhlans | 10 | ||
| Ships 1 Heavy Cannon; +4 Uhlans | 10 | ||
| Ships 2 Heavy Cannons; +4 Uhlans | 10 | ||
| Ships 2 Mortars | 40 | ||
| Ships 4 Nitroglycerin Petards; +4 Uhlans | 40 | ||
| Ships 2 Horse Artillery; +4 Uhlans | 10 | ||
| Ships 3 Horse Artillery; +4 Uhlans | 40 | ||
| Grenadiers available at the Artillery Foundry, Fort, and Galleon; Incendiary Grenades available at the Arsenal; Grenadiers use a hand mortar to attack, and get +2 Line of Sight and range; +3 Uhlans | N/A | ||
| Turns all Villagers and Pikemen into Revolutionaries, and Settler Wagons into Guard Hussars; costs 1,000 food, 1,000 wood, 1,000 coin | N/A |

| Card | Description | Age | HC level |
|---|---|---|---|
| Stables, Corrals, and Caravanserais cost -50%; Nobles' Huts, War Academies, and War Camps cost -25%; Kallankas cost -15% | 0 | ||
| Native technologies 20% cheaper | 1 | ||
| Each different allied native tribe sends a shipment of their respective native warriors; +2 Uhlans | 1 | ||
| Native warriors cost -25%; +3 Uhlans | 10 | ||
| Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit; +4 Uhlans | 25 | ||
| Trading Posts get a ranged attack; +20% hit points, and cost -35% | 25 | ||
| Town Centers get +50% attack and can use Conscription | 1 | ||
| Villagers get +65% hit points; units affected by villager upgrades get +20% hit points | 1 | ||
| Buildings get +40% hit points; +4 Uhlans | 10 | ||
| Town Centers get +30% hit points and +50% attack | 25 | ||
| Houses support +20 population; +2 Uhlans | 25 | ||
| Ships 2 Outpost Wagons; +2 Uhlans | 1 | ||
| Arsenals can be built in the Commerce Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies; +2 Uhlans | 10 | ||
| Ships 1 Fort Wagon and Fort build limit +1; +3 Uhlans | 1 | ||
| Ships 1 Fort Wagon and Fort build limit +1; Permits Explorer to rebuild lost Forts and Outposts; +4 Uhlans | 25 | ||
| Infantry and shock infantry train time -40%; +2 Uhlans | 10 | ||
| Cavalry train time -40%; Gatling Camels train time -20%; +2 Uhlans | 10 | ||
| Cavalry get +10% speed; +4 Uhlans | 25 | ||
| Provides the Church with Tilly's Discipline, Wallenstein's Contracts, and Zweihänder technologies; +2 Uhlans | 10 | ||
| Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost | 1 | ||
| Mills can train Settler Wagons; +3 Uhlans | 25 | ||
| Markets get +20% buy/sell factors | 1 | ||
| Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age | 25 | ||
| Docks get +100% attack and heal ships 85% faster, and warships train time -33% | 10 | ||
| Ships 1 Factory Wagon; +4 Uhlans | 1 | ||
| Ships 1 Factory Wagon; +4 Uhlans | 10 | ||
| Livestock Pens can train Cows | 1 | ||
| Upgrades Spies to Agents with +50% hit points and +15 LOS; unlocks a charged pistol attack; +2 Uhlans | 40 | ||
| Ships 6 Spies; +2 Uhlans | 1 |

| Card | Description | Age | HC level |
|---|---|---|---|
| Fishing Boats and Caravels gather food from Fish 25% faster and coin from Whales 20% faster | 1 | ||
| Fishing Boats and Caravels gather food from Fish 30% faster and coin from Whales 25% faster; +2 Uhlans | 10 | ||
| Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer | 10 | ||
| Villagers gather wood from trees and Mango Groves 20% faster | 25 | ||
| Villagers gather coin from mines and Mountain Monasteries 20% faster | 1 | ||
| Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer; +2 Uhlans | 10 | ||
| Villagers gather coin 25% faster, Haciendas auto gather coin 25% faster; +3 Uhlans | 25 | ||
| Gives a trickle of 1.65 coin | 25 | ||
| Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 10% faster; Haciendas auto gather food 10% faster | 1 | ||
| Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster; +2 Uhlans | 10 | ||
| Villagers gather food 20% faster; Haciendas auto gather food 20% faster; +3 Uhlans | 25 | ||
| Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, Haciendas, and Villages | 1 | ||
| Villagers gather food from huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; huntable animals last 7.5% longer and Berry Bushes, and Cherry Orchards last 10% longer | 1 | ||
| Villagers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer; +2 Uhlans | 10 | ||
| Villagers cost and train time -15%; +2 Uhlans | 25 | ||
| Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster | 1 | ||
| Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster; +2 Uhlans | 1 | ||
| Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster; +3 Uhlans | 10 | ||
| Villagers build buildings 65% faster; +2 Uhlans | 10 | ||
| Mills, Livestock Pens, and Estates cost -40% and build time -75% | 25 | ||
| Settler Wagons gather 35% faster; +4 Uhlans | 25 | ||
| Villagers, Fishing Boats, and Caravels gather 10% faster | 40 |

| Card | Description | Age | HC level |
|---|---|---|---|
| Ships 1 Caravel; +2 Uhlans | 1 | ||
| Ships 2 Caravels; +2 Uhlans | 1 | ||
| Ships 1 Galleon; +2 Uhlans | 1 | ||
| Ships 1 Frigate; +3 Uhlans | 10 | ||
| Warships get +25% hit points and attack; +2 Uhlans | 10 | ||
| Warships get +15% attack; +2 Line of Sight and range; +2 Uhlans | N/A | ||
| Ships 1 Monitor; +4 Uhlans | 10 | ||
| Ships 1 Monitor | 40 | ||
| Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60%; +2 Uhlans | 1 | ||
| Defensive buildings get +0.8× against ships | 25 | ||
| Ships 3 Inquisitors; Inquisitors can be trained at Tavern/Mercenary Camps, Town Centers, Church and Outposts; outlaws take -2 population; +2 Uhlans | N/A | ||
| Ships 11 Irish Brigadiers; costs 500 coin | N/A | ||
| Ships 4 Landsknechts; costs 250 coin | 1 | ||
| Ships 10 Landsknechts; costs 1,000 coin | 1 | ||
| Ships 9 Black Riders; costs 1,000 coin | 10 | ||
| Ships 12 Jaegers; costs 1,000 coin | 10 | ||
| Ships 13 Pandours; costs 1,000 coin | N/A | ||
| Ships 11 Giant Grenadiers; costs 1,500 coin | N/A | ||
| Ships 7 Bosniaks; costs 1,000 coin | N/A | ||
| Ships 8 Harquebusiers; costs 1,000 coin | 10 | ||
| Ships 6 Landsknechts, 5 Black Riders, and 8 Jaegers; costs 2,000 coin | 25 | ||
| Ships 5 Jaegers; costs 1,000 coin | 40 | ||
| Ships 7 Highlanders, 5 Harquebusiers, and 9 Swiss Pikemen; costs 2,000 coin | 25 | ||
| Ships 7 Elmetti; costs 1,000 coin | 10 | ||
| Mercenary and native warrior shipments cost -25% (Industrial Age infinite mercenary and native warrior shipments cost -10%); +3 Uhlans | 25 | ||
| Ships 2 Privateers; costs 500 coin | 1 | ||
| Mercenaries get +15% hit points and attack; +3 Uhlans | 10 | ||
| Upgrades Taverns into Mercenary Camps that get cost -50%, build time -25%, build bounty and hit points -50%, auto gather coin -60%, build limit +3, and offer a fixed assortment of German mercenaries: Landsknechts, Jaegers, Giant Grenadiers, Black Riders, Pandours; +3 Uhlans | N/A | ||
| Ships 1 Royal Embassy Wagon; choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy. Allied units will now cost population in the Royal Embassy and Trading Posts; Removed cost for Royal Houses alliances; player can choose from Hanover, Habsburg, Oldenburg, Wettin, and Wittelsbach; most allied units have their build limit increased, and the build limit for all units except the Drummer will increase if you ally with the same Royal House on the map. | N/A | ||
| Sends different German Royal House units each time. 13 Black Brunswickers → 8 Mounted Infantry → 5 Saxon Cuirassiers; Grants Veteran Hanoverians, Veteran Habsburgs, and Veteran Wettins; costs 250 food, 250 wood (costs 625 food, 625 wood in the Treaty game mode if the Blood Brothers card has also been sent) | N/A | ||
| Ships 10 Trabants; costs 500 coin | N/A | ||
| Ships 11 Mounted Infantry and upgrades them to Veteran (if not already); costs 500 coin | N/A | ||
| Ships 17 Line Infantry and upgrades them to Royal Guard (if not already); costs 1,000 coin | N/A | ||
| Ships 11 Saxon Cuirassiers and upgrades them to Veteran (if not already); costs 1,000 coin | N/A | ||
| Ships 1 Battleship; Battleships can now train Mercenaries; +1 Privateer; costs 900 food, 900 wood, 900 coin | N/A | ||
| Ships 1 Battleship; costs 1,000 coin | N/A |
Changelog[]
Age of Empires III[]
- Band of Landsknecht Mercenaries (II) costs 400 coin.
Definitive Edition[]
[]
- The following cards are now INFINITE: "10 Pikemen", "10 Crossbowmen", "1 Falconet", "2 Falconets" (Industrial Age), "2 Mortars", "Frontier Defenses", "1 Caravel", "1 Monitor", "Holy Roman Army", "Hire Mediterranean Army"
- "7 Sheep + 1 Homestead Wagon", is now INFINITE, also ships 1 Homestead Wagon, and renamed to "7 Sheep + 1 Homestead Wagon"
- "15 Sheep" now also ships 1 Homestead Wagon and renamed to "15 Sheep + 1 Homestead Wagon"
- Cows shipped by "7 Cows" are now semi-fattened (having 200 out of 500 food)
- "Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers)
- "Grenade Launchers" added
- "Native Lore" moved from Commerce Age to Exploration Age
- "Advanced Trading Post" now increase the hit points of Trading Posts by 20% (down from 40%)
- "Engineering School" now reduces Artillery train time by 30% (down from 40%)
- "Frontier Defenses" no longer increase the hit points of Outposts by 25%
- "Fort" now also increases the build limit of Forts by 1
- "Castrametation" now also allows the Explorer to build Forts and Outposts
- "Advanced Dock" now no longer reduce the train time of Fishing Boats and increases the ship repair rate of Docks by 50% (down from 100%)
- "Advanced Plantation" renamed to "Advanced Estate"
- "Sawmills" now also make trees last 15% longer
- "Silversmith" now also make mines last 15% longer
- "Furrier" now also make huntable animals last 7.5% longer and Berry Bushes last 10% longer
- "Spice Trade" now also make huntable animals and Berry Bushes last 10% longer
- "Medicine" now also reduces the cost of villagers by 15% but no longer affect Fishing Boats
- "TEAM Coastal Defenses" moved from Commerce Age to Exploration Age and now adds +0.8× multiplier against ships to defensive buildings (down from +1.0×)
- "Admiralty" effect changed to reducing the cost of Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade by 40% instead (from increasing warship train limit)
- Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
- With update 13.27885, "Fencing School" (II) Now also increases Shock Infantry train speed, "Fish Market", "Fish Market (2x)", "Rendering Plant" Whale gather rate reduced by 5% for each card, "TEAM Coastal Defenses" All European civilizations now have access to this card, "Advanced Dock" (I) Healing rate for ships reduced to 85% (from 100%), "Naval Gunners" (III) Added to French, Swedish and Russian Home Cities, "Offshore Support" (II) Removed from British and Italian Home Cities; added to German Home City, "Hire Irish Brigadiers" (II) Reduced amount of Irish Brigadiers to 9 (from 11), "Assassins" Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives, "Agents" Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.
German-specific[]
- With update 5208, Native Lore (I) no longer sends 2 Uhlans, as it is no longer an Age II card; Citizenship (R) now renames the Settler Wagon to Citizen Wagon and adjusts its cost to 70c and 100w.
- With update 9476, Grenade Launchers (III) now properly delivers 3 Uhlans.
- With update 23511, German cards which upgrade cavalry units now also improve Gauchos, Comancheros, and Llanero revolutionary/outlaw units.
- With hotfix 24632, Master Surgeons (II) now correctly enables the training of Surgeons at the Church.
The African Royals[]
- With update 43871, Theaters (II) is now correctly affected by the German Logistician age-up.
- With update 13.690, Castrametation (IV) no longer disables certain abilities for the German Explorer.
Knights of the Mediterranean[]
- With update 13.27885, "Prince-Electors" (II), "Princely Bavarian Chevaulegers" (III), "Scharnhorst Reform" (III), "20 Crossbowmen", "24 Crossbowmen" (IV), "Mercenary Camps" (III), "Witch Hammer" (II), "Death Ride" (IV, 1000f), "March Revolution" (IV, 1200f 1200c 1200w), "11 Irish Brigadiers" (II), "13 Pandours" (III), "7 Bosniaks" (III), "9 Habsburg Allies" (III, Mounted Infantry) and "8 Wettin Allies" (II, Trabant) was added to the Home City. "Mediterranean Mercenary Army" (IV) was replaced with "9 Wettin Allies" (IV, Saxon Cuirassiers), costs 1000c, "10 Fusiliers" (IV) with "12 Giant Grenadiers" (IV), and "TEAM 10 Cree Allies" (IV) with "14 Habsburg Allies" (IV, Line Infantry). "Circle Army" (III) is added, is free, ships 5 Brunswickers, 4 Mounted Infantry, 2 Saxon Cuirassiers, and is not classified as a mercenary shipment
- With update 13.38085, Hire Pandours (III) now costs 1000c (up from 500c), and Mercenary Camps (III) now delivers 3 Uhlans as intended.
- With update 13.58326, Band of Landsknecht Mercenaries (II) Costs 250c, Prince-Electors is available in the Exploration Age, now also sends a Royal Embassy wagon; Fixed three issues with the Habsburg Dismounted Infantry costing no population slot, the Royal Huntsman costing 2 population slots instead of 1, and the Wittelsbach Chevauleger costing only 1 population slot instead of 2; Witch Hammer (II) Now also reduces the population costs of outlaw-type units, Circle Army (III) ships 13 Brunswickers, 8 Mounted Infantry, 5 Saxon Cuirassiers, costs 250f 250w, classified as mercenary shipment and affected by Mercenary Loyalty; Scharnhorst Reform (III) Now enables Veteran Landwehrs, Princely Bavarian Chevaulegers (III) costs 500 food, but now also delivers 8 Prinz Chevaulegers; 4 Prinz Chevaulegers (III) ships 5 Prinz Chevaulegers after sending the Princely Bavarian Chevaulegers card, 6 Prinz Chevaulegers (IV) ships 8 Prinz Chevaulegers after sending the Princely Bavarian Chevaulegers card, March Revolution (IV) costs 1000 food, wood, and coin and now also converts Pikemen into Revolutionaries. Adler von Lübeck (III, 900c 900w 900f) was added to the Home City.
- With update 14.3853, Prince-Electors (I) had issues fixed where the Oldenburg Royal Hunter cost no population slot, and where unit upgrades would be missing if the player also allied to German Royal Houses on the map. Allying to the same Royal House on the map and in the Native Embassy will now increase the unit build limit. Costs for Royal Houses alliances removed.
- With update 14.43676, Advanced Buildings (IV) had an issue fixed so it properly sends Uhlans; Circle Army (III) now has its cost increased to 625f and 625w if the Blood Brothers (IV) card is sent during Treaty mode; 8 Wettin Allies (II) now sends 10 units; 9 Wettin Allies (IV) now sends 11 units; 9 Habsburg Allies (III) now sends 11 units and no longer researches Veteran Habsburgs; 14 Habsburg Allies (IV) now sends 17 units; Polish Winged Hussars (IV) now sends 7 units; Zweihänder (IV, Treaty of Westphalia) now also increases Doppelsoldner melee range by +1; and Prince-Electors (I) had issues fixed where the Royal Hunter wouldn't cost any population after allying with the Oldenburg Royal House, and where population changes for allied native units differed from the card's description.
- With update 15.30007, Advanced Dock (I) no longer sends a Dock Wagon; Improved Mercenaries (III) Mercenary hitpoints and damage increase reduced to 15% (down from 20%); Prince-Electors (I) now doubles most build limits for allied native units; Wallenstein's Contracts (III, Treaty of Westphalia) now costs 1500c (down from 3000c) and no longer fully removes coin cost of Mercenary shipments and instead mercenaries train faster and are cheaper (including mercenary shipments); and Zweihänder (IV, Treaty of Westphalia) now costs 1800c (down from 2000c).
- With Patch 15.30007, Prince-Electors (I) the doubled build limits for the allied units are now reduced by half in most cases, Totenkopf Hussars now cost 1 population slot (instead of 2), and the Drummer's initial build limit remains at 3 after allying with the House of Hanover on a map.
- With update 15.59076, TEAM Cavalry Attack (II) no longer stacks with the Italians' equivalent of the card.
| Home City Cards in Age of Empires III | |
|---|---|
| Civilizations | |
| African | |
| Asian | |
| European | |
| Federal American | |
| Native American | |
| Campaign and Historical Battle civilizations | |
| I formerly "Iroquois"; S formerly "Sioux" | |



