
In-game, the Georgians are specified as a Cavalry and Defensive civilization.
Overview[]
Unique unit[]
Monaspa: Cavalry unit that becomes stronger when other Monaspas or Knight-line units are nearby.
Unique technologies[]
Svan Towers: Defensive structures receive +2 attack. Towers deal pass-through damage.
Aznauri Cavalry: Mounted units take 15% less population space.
Civilization bonuses[]
- Start with a Mule Cart. Mule Carts replace Lumber Camps and Mining Camps.
- Fortified Churches replace Monasteries, and provide +10% work rate to Villagers[note 1] in a 19 tile square.[note 2]
- Units and buildings receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
- Mounted units regenerate 2/8/14 hit points per minute in the Feudal/Castle/Imperial Age.
Team bonus[]
- Repairing buildings costs -25% resources.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Fortified Church[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mule Cart[]
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Mill[]
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Market[]
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Others[]
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Image format[]
Click to enlarge:
Georgian Technology Tree
Notes[]
| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |


































































































































































