In-game, the Georgians are specified as a Cavalry and Defensive civilization.
Overview[]
Unique unit[]
- Monaspa: Cavalry unit that becomes stronger when other Monaspas or Knight-line units are nearby.
Unique building[]
- Mule Cart: Mobile dropsite for wood, gold, stone, and hunted food. Replaces the Lumber and Mining Camps.
- Fortified Church: Trains and upgrades Monks, and can garrison certain units. Fires arrows when garrisoned with Villagers or Relics. Replaces the Monastery.
Unique technologies[]
- Svan Towers: Defensive structures receive +2 attack. Towers deal pass-through damage.
- Aznauri Cavalry: Mounted units take 15% less population space.
Civilization bonuses[]
- Start with a Mule Cart.
- Fortified Churches provide +10% work rate to Villagers[note 1] in a 19 tile square.[note 2]
- Units and buildings receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
- Mounted units regenerate 5/10/15 hit points per minute in the Feudal/Castle/Imperial Age.
Team bonus[]
- Repairing buildings costs -25% resources.
Tech tree key[]
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
Archery Range[]
Barracks |
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Chemistry | ||||||
Stable[]
Barracks |
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Siege Workshop[]
Blacksmith |
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Castle[]
Dock[]
War Galley |
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War Galley |
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Chemistry |
Fortified Church[]
Defensive structures[]
Research[]
Blacksmith[]
University[]
➞ | ||||||||
Economy[]
Town Center[]
Mule Cart[]
Mill[]
Market[]
Mill |
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Others[]
Image format[]
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