Age of Empires Series Wiki
Advertisement
Civilization Technology tree Strategy


The Georgians are a cavalry and defensive civilization.

Strengths[]

The Georgians are one of two civilizations with access to the Mule Cart, a mobile economic building that combines the roles of the Lumber Camp and Mining Camp, as well as serving as a drop-off point for hunters. Mule Carts cost similar to the buildings they replace, but in return offer more flexibility, being able to move to better serve as a drop-off point. The Georgians actually start with a Mule Cart, effectively saving them the resources of an early Lumber Camp and providing an extra unit for early scouting.

Georgian mounted units heal over time starting in the Feudal Age. Although this only gives a marginal advantage during fights, in between fights, it does a lot to retain the value invested in these units. The Georgians have fully upgradable Hussars, Cavaliers, and their cavalry unique unit, the Monaspa. Furthermore, the Georgians also have an unique technology, Aznauri Cavalry, which reduces the population space filled by mounted units, granting a potential numerical advantage in the late game.

The Georgians can mix their cavalry with Heavy Cavalry Archers, which benefit from the same boosts, and hence are usable despite lacking Ring Archer Armor and Thumb Ring.

Between their Fortified Churches, 25% cheaper building repairs, Svan Towers, and strong University technology tree, the Georgians are also well-equipped to play defensively. This allows them to excel later on, as the Fortified Churches allow their Villagers to move faster across the board.

Lastly, the Georgians have a fairly strong technology tree, having access to fully upgradable infantry, Siege Onager, and Siege Ram. This allows them to mix some units with their cavalry army.

Weaknesses[]

Other than their cavalry recovering hit points, the Georgians lack a strong early military bonus. Even when conducting a Feudal Age Scout Rush, a strategy they are well-suited for, their Scout Cavalry are outperformed by the Franks or Magyars, and their economic bonuses arguably help a Scout Rush less than civilizations like the Cumans, Huns, and Poles. Even if the Georgian economy ends up being stronger, this takes valuable time.

The starting Mule Cart is their only economic bonus in the early game. The next economy bonus is gained via Fortified Churches, which requires reaching Castle Age, as well as investing 200 wood per building, though once placed, the effect is significant.

The Georgians have a mediocre Archery Range. Despite having Hand Cannoneers and Heavy Cavalry Archers with Parthian Tactics, they lack essential technologies such as Thumb Ring and Ring Archer Armor. In addition, they also lack Arbalesters.

Although Georgian towers eventually are excellent, there is little helping them in the Feudal Age when they first become available. It isn't until researching Svan Towers that they start to stand out.

Lastly, the Georgians are missing a number of naval technologies and upgrades, including Dry Dock, Shipwright, the Elite Cannon Galleon, and Heated Shot.

Strategy[]

The Georgians are best suited to either conducting cavalry rushes, be it with Scout Cavalry or Knights, or walling up and playing defensively until the late game.

When raiding enemies with Scout Cavalry in the Feudal Age, it is important for Georgian players to know when to disengage from combat. The fact that cavalry recover hit points means that the benefits of saving cavalry is all the greater and make this type of units less reliant on Monks or buildings for healing. Georgians players most of the time should open the game with a standard Scout Cavalry rush in open maps like Arabia because of this bonus, but a Fast Castle Age into a Knight rush or a Cavalry Archer rush are also a viable options.

The other way to play the Georgians is to first defend and perform a turtle strategy until the Castle and Imperial Ages. This second strategy is most suitable in closed maps like Arena or Black Forest, where players can defend easily in the Dark and Feudal Ages, boom their economy, and then attack with fully upgraded units. The Georgians should still focus on cavalry (as their Imperial Age technology Aznauri Cavalry reduces the population space occupied by all cavalry units) and complement them with either Skirmishers or Hand Cannoneers for countering Halberdiers or (if playing against a camel civilization) complement their cavalry with Halberdiers. The Georgians should use their unique unit, the Monaspa, as the preferred shock cavalry troop, as they get more attack if produced in large groups.

The Georgian turtle is at the same time a powerful booming strategy, since their Fortified Churches boost gathering rates of Villagers working in a 19-tile square by 10%, providing not only shelter against raids, but also a boost to the economy when not defending. Their team bonus allows the player to gain an edge in Trebuchet wars, since they will waste less resources repairing, enabling them to use these small savings to later use them in more defenses, siege engines, or ships, or keep repairing for longer until the Castle siege ends. Their Castle Age unique technology Svan Towers improves all defensive buildings, including their Fortified Churches. After researching this technology, towers become a powerful tool for defensive or offensive purposes, particularly against masses of units, as their arrows get pass-through damage. Units and buildings also receive less damage if fighting from higher elevation, so players should pay attention to map features like cliffs and elevations so they can get the most out of their defenses.

Once the match starts, the player should use the Mule Cart as another scout unit, and return it to the nearby forest once it is needed for gathering wood. Mule Carts also serve as drop-sites for gold, stone, and food from huntable animals, so it is preferable to move it into a location with easy access to these resources if possible to avoid having to build another one. When playing as the Georgians, the player should focus solely on food in the Dark Age, since the initial 200 wood is enough for a Mill and four Houses, unless the player needs to use that wood for something else if the map demands it (for example, in Black Forest, the player may have to use some wood for palisades; on Island maps, the wood may be used for a Dock).

Advantages vs other civilizations[]

This section needs expansion. You can help by adding to it.

Situational advantages[]

This section needs expansion. You can help by adding to it.
Strategy pages in the Age of Empires series
General
Blitzkrieg · Boom · Build order · Castle drop · Containment · Deathball · Indirect approach · Map control · Micromanagement · Rush · Sling/Springboard · Support · Tower control · Trash pile · Turtle
Age of Empires
ReturnRome-AoEIcon Age of Empires Assyrians AoE Assyrians · Babylonians AoE Babylonians · Choson AoE Choson · Egyptians AoE Egyptians · Greeks AoE Greeks · Hittites AoE Hittites · Minoans AoE Minoans · Persians AoE Persians · Phoenicians AoE Phoenicians · Shang AoE Shang · Sumerians AoE Sumerians · Yamato AoE Yamato
RomeIcon The Rise of Rome Carthaginians AoE Carthaginians · Macedonians AoE Macedonians · Palmyrans AoE Palmyrans · Romans AoE Romans
AoE2Icon-ReturnRome Return of Rome Lac Viet AoE Lac Viet
Age of Empires II
AoE2-DLCicon-0 The Age of Kings Britons AoE2 Britons · Byzantines AoE2 Byzantines · Celts AoE2 Celts · Chinese AoE2 Chinese · Franks AoE2 Franks · Goths AoE2 Goths · Japanese AoE2 Japanese · Mongols AoE2 Mongols · Persians AoE2 Persians · Saracens AoE2 Saracens · Teutons AoE2 Teutons · Turks AoE2 Turks · Vikings AoE2 Vikings
AoE2-DLCicon-1 The Conquerors Aztecs AoE2 Aztecs · Huns AoE2 Huns · Koreans AoE2 Koreans · Mayans AoE2 Mayans · Spanish AoE2 Spanish
AoE2-DLCicon-2 The Forgotten Incas AoE2 Incas · Indians AoE2 Indians (legacy) · Italians AoE2 Italians · Magyars AoE2 Magyars · Slavs AoE2 Slavs
AoE2-DLCicon-3 The African Kingdoms Berbers AoE2 Berbers · Ethiopians AoE2 Ethiopians · Malians AoE2 Malians · Portuguese AoE2 Portuguese
AoE2-DLCicon-4 Rise of the Rajas Burmese AoE2 Burmese · Khmer AoE2 Khmer · Malay AoE2 Malay · Vietnamese AoE2 Vietnamese
AoE2-DLCicon-5 The Last Khans Bulgarians AoE2 Bulgarians · Cumans AoE2 Cumans · Lithuanians AoE2 Lithuanians · Tatars AoE2 Tatars
AoE2Icon-LordsWest Lords of the West Burgundians AoE2 Burgundians · Sicilians AoE2 Sicilians
Dawn of the Dukes icon Dawn of the Dukes Bohemians AoE2 Bohemians · Poles AoE2 Poles
AoE2Icon-DynastiesIndia Dynasties of India Bengalis AoE2 Bengalis · Dravidians AoE2 Dravidians · Gurjaras AoE2 Gurjaras · Hindustanis AoE2 Hindustanis
AoE2Icon-ReturnRome Return of Rome Romans AoE2 Romans
AoE2Icon-MountainRoyals The Mountain Royals Armenians AoE2 Armenians · Georgians AoE2 Georgians
Age of Mythology
Greeks Greeks AoMR Hades icon Hades · AoMR Poseidon icon Poseidon · AoMR Zeus icon Zeus
Egyptians Egyptians AoMR Isis icon Isis · AoMR Ra icon Ra · AoMR Set icon Set
AoMR Norse artwork Norse AoMR Loki icon Loki · AoMR Odin icon Odin · AoMR Thor icon Thor · AoMR Freyr icon Freyr
AoMR Atlanteans artwork Atlanteans AoMR Gaia icon Gaia · AoMR Kronos icon Kronos · AoMR Oranos icon Oranos
Chinese Chinese FuXiIcon Fu Xi · NuWaIcon Nü Wa · ShennongIcon Shennong
Age of Empires III
3Icon48px Age of Empires III Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish
3WCIcon48px The Warchiefs Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag SiouxDE Lakota
3ADIcon48px The Asian Dynasties Flag ChineseDE Chinese · Flag IndianDE Indians · Flag JapaneseDE Japanese
Age3DE Icon Definitive Edition* Flag SwedishDE Swedes · Flag IncanDE Inca · Flag American act3 aoe3de United States · Flag MexicanDE Mexicans
The African Royals Flag Ethiopian aoe3de Ethiopians · Flag Hausa Hausa
Knights of the Mediterranean Flag ItalianDE Italians · Flag MalteseDE Maltese
Advertisement