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This article is about the unique unit in Age of Empires II HD: The African Kingdoms. For the scrapped unit of the same name in Age of Empires II: The Conquerors, see Genitour (infantry).

Berber unique unit. Mounted Skirmisher.
Age of Empires II description

The Genitour is the second unique unit of the Berbers in Age of Empires II HD: The African Kingdoms. It can be trained at the Archery Range once the Castle Age is reached. It is essentially a mounted Skirmisher. Since Genitours cost no gold, they are considered trash units.

Genitours can be upgraded to Elite Genitours in the Imperial Age.

The Genitour is the team bonus of the Berbers, so is a shared unique unit, i.e. it is available to any player allied with a Berber player.


Genitours are excellent counters against any archer-using opponent. Due to their comparatively high hit points and attack bonus against all archer units, Genitours emerge victorious against almost any archer unit in the game. They can also be used to hit-and-run against infantry, but the regular Cavalry Archer is much better suited for that due to its higher base attack. Encounters with cavalry and siege weapons should be avoided, because the Genitours cannot make use of any of their beneficial traits against these units.

Comparison to the Elite Skirmisher[]

Since both units are available from Castle Age and fill the same anti-archer role, it is fair to compare them. While in general similar in terms of use on the battlefield, the Genitour has advantages and drawbacks in comparison with a standard Elite Skirmisher. It is faster, has significantly more hit points (especially for civilizations with access to Bloodlines), and can hit-and-run against infantry. With the Elite upgrade, it even has +1 attack over Elite Skirmishers. On the other hand, it requires twice the amount of food to train, has -1 range and is vulnerable to anti-cavalry units like Camel Riders and Pikemen.

Units comparison[]

Units Elite skirmisher aoe2DE.png Elite Skirmisher Imperialskirmishericon-DE.png Imperial Skirmisher GenitourIcon-DE.png Genitour Elite GenitourIcon-DE.png Genitour
Cost 25 food
35 wood
25 food
35 wood
50 food
35 wood
50 food
35 wood
HP 35 35 50 55
Attack 3 4 3 4
Attack Bonus +4 vs Archers
+3 vs Spearman
+2 vs Cavalry Archer
+5 vs Archers

+3 vs Spearman

+4 vs Cavalry Archers

+4 vs Archers
+2 vs Spearman
+5 vs Archers

+2 vs Spearman

+2 vs Cavalry Archers

Accuracy 90 95 90 90
Frame Delay 19 19 12 12
Attack Delay 0.52 0.52 0.5 0.5
Range 5 5 4 4
Armor 0/4 0/5 0/4 0/4
Speed 0.96 0.96 1.35 1.35
Line of Sight 7 7 5 6
Training Time 22s 22s 25s 25s

Whether or not to use Genitours depends much on the player's playing style, their civilization, and the current situation. For the Berbers, Genitours are usually preferred in the Imperial Age, because they fit in nicely with the Berber cavalry army and do not lag behind like Skirmishers do. In general, Genitours are favorable against Cavalry Archer using civilizations and, naturally, for the Turks as they lack Elite Skirmishers and have fantastic Genitours with their Sipahi technology.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Archers, Cavalry Archers
Weak vs. Camel Riders, Pikemen, siege units, Huskarls, Eagle Warriors
Hit points BloodlinesDE.png Bloodlines (+20)
CastleAgeUnique.png Sipahi (+20, Turks only)
Attack FletchingDE.png Fletching (+1)
BodkinArrowDE.png Bodkin Arrow (+1)
BracerDE.png Bracer (+1)
ChemistryDE.png Chemistry (+1)
CastleAgeUnique.png Atlatl (+1, Aztecs only)
CastleAgeUnique.png Hul'che Javelineers (extra spear, Mayans only)
Range FletchingDE.png Fletching (+1)
BodkinArrowDE.png Bodkin Arrow (+1)
BracerDE.png Bracer (+1)
CastleAgeUnique.png Atlatl (+1, Aztecs only)
CastleAgeUnique.png Andean Sling (eliminates the minimum range, Incas only)
Accuracy ThumbRingDE.png Thumb Ring (increases accuracy to 100%)
BallisticsDE.png Ballistics (hit moving targets)
Armor PaddedArcherArmorDE.png Padded Archer Armor (+1/+1)
LeatherArcherArmorDE.png Leather Archer Armor (+1/+1)
RingArcherArmorDE.png Ring Archer Armor (+1/+2)
CastleAgeUnique.png Silk Armor (+1/+1, Tatars only)
Speed HusbandryDE.png Husbandry (+10%)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Creation speed ConscriptionDE.png Conscription (+33%)
Upgrades EliteUniqueUnitDE.png Elite Genitour

Civilization bonuses[]

Team bonuses[]


The African Kingdoms[]

  • Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
  • Non-Elite Genitours have 3 pierce armor.
  • Aztecs: Initially, the civilization bonus that gives a creation speed boost to all military units does not apply to Genitours. With patch 4.8, however, this was fixed.
  • Koreans: Genitours are trained at the regular cost.

Definitive Edition[]

  • Bulgarians: Initially, the team bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost and all Blacksmith upgrades cost -50% food.
  • Genitours receive +2 attack against Spearmen.
  • Cumans: Initially, Cavalry Archers move 10% faster. With update 34055, the bonus was staggered to 10%/15% in the Castle/Imperial Age and Cumans lost access to Husbandry.
  • Koreans: Genitours cost -15% wood. With update 39284, they cost -20% wood.
  • Koreans: With update 42848, Archer Armor upgrades are free.
  • Portuguese: With update 42848, all technologies are researched 30% faster.
  • With update 35584, non-Elite Genitours have 4 pierce armor.
  • Tatars: Originally, Silk Armor only provides +1 pierce armor. With update 42848, it provides +1 melee armor as well.

Lords of the West[]


  • Before the release of The Conquerors, the Genitour was originally planned to be the unique unit of the Spanish, behaving largely similar to how it does now, though due to reasons unknown it was scrapped and replaced with the Conquistador. The WIP unit lived on, however, as an untrainable unit in the Scenario Editor in the form of a Militia that tosses javelins with each swing of his club and moves at cavalry speed.
  • The term "Genitour" is derived from "Jinete", meaning "horseman" in Spanish. Jinetes were historically deployed as a kind of mounted fast-moving skirmishers, which is depicted rather accurately in the game, though the use of the term is rather odd for a civilization such as the Berbers. A more accurate iteration of the in-game name would be "Zenata", which is the original root for "Jinete".
  • Zenata Cavalry were often employed on behalf of different rulers, in exchange for payment of various forms: "These Zanata proved the most effective soldiers in the Nasrid armies [...] In 1301 Muhammad II agreed to send a corps of Zanata to Jaime II of Aragon in exchange for galleys [...] There may have been as many as 10,000 at times, though the 600 whom Muhammad V sent to help Pedro the Cruel of Castile was probably a more typical force" (Hugh Kennedy, Muslim Spain and Portugal: A Political History of al-Andalus). This is likely the inspiration behind its availability to allied players.
  • Genitours are one of only three unique trash units. The others are Imperial Skirmishers and Magyar Huszars (if Corvinian Army is researched).
  • The Genitour is also one of the very few units where its upgrade does not cost any gold. The others are the Capped Ram, the Siege Ram (both since patch 1.0b), the Heavy Scorpion, the Plumed Archer, and the Kipchak.
  • The Turks are arguably the most grateful for access to the Genitour. Their skirmishers are the worst in the game, and Sipahi puts their Genitours among the best with Tatars and Vietnamese.
  • The Genitour is the only shared unit that can be trained in the Castle Age, making it the earliest shared unit that is available to train.


Video overview[]