|This article is about the unique unit in Age of Empires II HD: The African Kingdoms. For the scrapped unit of the same name in Age of Empires II: The Conquerors, see Genitour (infantry).|
"Berber unique unit. Mounted Skirmisher."—Age of Empires II description
The Genitour is the second unique unit of the Berbers in Age of Empires II HD: The African Kingdoms. It can be trained at the Archery Range once the Castle Age is reached. It is essentially a mounted Skirmisher. Since Genitours cost no gold, they are considered trash units.
Genitours can be upgraded to Elite Genitours in the Imperial Age.
The Genitour is a shared unique unit, i.e. it is available to any player allied with a Berber, so in essence, it is their team bonus.
Genitours are excellent counters against any archer-using opponent. Due to their comparatively high hit points and attack bonus against all archer units, Genitours emerge victorious against almost any archer unit in the game. They can also be used to hit-and-run against infantry, but the regular Cavalry Archer is much better suited for that due to its higher base attack. Encounters with cavalry and siege weapons should be avoided, because the Genitours cannot make use of any of their beneficial traits against these units.
Comparison to the Skirmisher Edit
Whether or not to use Genitours depends much on the player's playing style, their civilization, and the current situation. For the Berbers, Genitours are usually preferred in the Imperial Age, because they fit in nicely with the Berber cavalry army and don't lag behind like Skirmishers do. In general, Genitours are favorable against Cavalry Archer using civilizations and, naturally, for the Turks as they lack Elite Skirmishers and have fantastic Genitours with their Sipahi technology.
Further statistics Edit
|Unit strengths and weaknesses|
|Strong vs.||Archers, Cavalry Archers|
|Weak vs.||Camel Riders, Pikemen, siege units, Genoese Crossbowmen, Huskarls, Eagle Warriors|
|Hit points|| Bloodlines (+20)|
Sipahi (+20,Turks only)
|Attack|| Fletching (+1)|
Bodkin Arrow (+1)
Atlatl (+1, Aztecs only)
|Range|| Fletching (+1)|
Bodkin Arrow (+1)
Atlatl (+1, Aztecs only)
Andean Sling (eliminates the minimum range, Incas only)
|Accuracy|| Thumb Ring (increases accuracy to 100%)|
Ballistics (hit moving targets)
|Armor|| Padded Archer Armor (+1/+1)|
Leather Archer Armor (+1/+1)
Ring Archer Armor (+1/+2)
Silk Armor (+0/+1, Tatars only)
|Conversion defense|| Faith|
|Creation speed||Conscription (+33%)|
Civilization bonuses Edit
- Aztecs: Genitours are created 18% faster.
- Celts: Genitours can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Genitours are 15%/20% cheaper in the Castle/Imperial Age.
- Cumans: Genitours move 5%/10%/15% faster in the Feudal/Castle/Imperial Age.
- Franks: Genitours have +20% hit points.
- Huns: Genitours are 10%/20% cheaper in the Castle Age/Imperial Age.
- Koreans: Genitours costs -15% wood.
- Mongols: Genitours fire 25% faster.
- Saracens: Genitours have +3 attack against buildings.
- Spanish: Blacksmith upgrades that benefit Genitours cost no gold.
- Tatars: Genitours deal +25% damage when attacking from higher elevation. Thumb Ring is free.
- Vietnamese: Genitours have +20% hit points. Conscription is free.
Team bonuses Edit
- A team containing Britons: Genitours are created and upgraded 20% faster. Researching Thumb Ring is 20% faster.
- A team containing Bulgarians: Blacksmith technologies that benefit Genitours are researched 50% faster.
- A team containing Huns: Researching Bloodlines and Husbandry is 20% faster.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Malians: Researching Chemistry and Ballistics is 80% faster.
- A team containing Tatars: Genitours have +2 Line of Sight.
- A team containing Teutons: Genitours are more resistant to conversion.
The African Kingdoms Edit
- Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
- Non-Elite Genitours have 3 pierce armor.
- Aztecs: Initially, the civilization bonus that gives a creation speed boost to all military units does not apply to Genitours. With patch 4.8, however, this was fixed.
- Koreans: Genitours are trained at the regular cost.
Definitive Edition Edit
- Genitours receive +2 attack against Spearmen.
- Koreans: Genitours now cost -15% wood.
- With update 35584, Non-Elite Genitours have 4 pierce armor.
- Prior to the release of The Conquerors, the Genitour was originally planned to be the unique unit of the Spanish, behaving largely similar to how it does now, though due to reasons unknown it was scrapped and replaced with the Conquistador. The WIP unit lived on, however, as an untrainable unit in the Scenario Editor in the form of a Militia that tosses javelins with each swing of his club.
- The term "Genitour" is derived from "Jinete", meaning "horseman" in Spanish. Jinetes were historically deployed as a kind of mounted fast-moving skirmishers, which is depicted rather accurately in the game, though the use of the term is rather odd for a civilization such as the Berbers. A more accurate iteration of the in-game name would be "Zenata", which is appropriate seeing as it served as the original root for "Jinete".
- Genitours are one of only three unique trash units. The others are Imperial Skirmishers and Magyar Huszars (if Corvinian Army is researched).
- The Genitour is also one of the very few units where its upgrade does not cost any gold. The others are the Capped Ram, the Siege Ram (both since patch 1.0b), the Heavy Scorpion, the Plumed Archer, and the Kipchak.
- The Turks are arguably the most grateful for access to the Genitour. Their skirmishers are the worst in the game, and Sipahi puts their Genitours among the best.