|This article is about the unique unit in Age of Empires II HD: The African Kingdoms. For the scrapped unit of the same name in Age of Empires II: The Conquerors, see Genitour (infantry).|
|“||Berber unique unit. Mounted Skirmisher.||”|
|—Age of Empires II description|
The Genitour is the second unique unit of the Berbers in Age of Empires II HD: The African Kingdoms. It can be trained at the Archery Range once the Castle Age is reached. It is essentially a mounted Skirmisher. Since Genitours cost no gold, they are considered trash units.
Genitours can be upgraded to Elite Genitours in the Imperial Age.
The Genitour is a shared unique unit, i.e. it is available to any player allied with a Berber, so in essence, it is their team bonus.
Tactics[edit | edit source]
Genitours are excellent counters against any archer-using opponent. Due to their comparatively high hit points and attack bonus against all archer units, Genitours emerge victorious against almost any archer unit in the game. They can also be used to hit-and-run against infantry, but the regular Cavalry Archer is much better suited for that due to its higher base attack. Encounters with cavalry and siege weapons should be avoided, because the Genitours cannot make use of any of their beneficial traits against these units.
Comparison to the Skirmisher[edit | edit source]
Whether or not to use Genitours depends much on the player's playing style, their civilization, and the current situation. For the Berbers, Genitours are usually preferred in the Imperial Age, because they fit in nicely with the Berber cavalry army and don't lag behind like Skirmishers do. In general, Genitours are favorable against Cavalry Archer using civilizations and, naturally, for the Turks as they lack Elite Skirmishers and have fantastic Genitours with their Sipahi technology.
Further statistics[edit | edit source]
|Unit strengths and weaknesses|
|Strong vs.||Archers, Cavalry Archers|
|Weak vs.||Camel Riders, Pikemen, siege units, Genoese Crossbowmen, Huskarls, Eagle Warriors|
|Hit points|| Bloodlines (+20)|
Sipahi (+20,Turks only)
|Attack|| Fletching (+1)|
Bodkin Arrow (+1)
Atlatl (+1, Aztecs only)
|Range|| Fletching (+1)|
Bodkin Arrow (+1)
Atlatl (+1, Aztecs only)
Andean Sling (eliminates the minimum range, Incas only)
|Accuracy|| Thumb Ring (increases accuracy to 100%)|
Ballistics (hit moving targets)
|Armor|| Padded Archer Armor (+1/+1)|
Leather Archer Armor (+1/+1)
Ring Archer Armor (+1/+2)
Silk Armor (+1/+1, Tatars only)
|Conversion defense|| Faith|
|Creation speed||Conscription (+33%)|
Civilization bonuses[edit | edit source]
- Aztecs: Genitours are created faster.
- Bulgarians: Blacksmith upgrades that benefit Genitours cost 50% less food.
- Celts: Genitours can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Genitours are 15%/20% cheaper in the Castle/Imperial Age.
- Cumans: Genitours move faster in the Feudal/Castle/Imperial Age.
- Franks: Genitours have +20% hit points.
- Huns: Genitours are 10%/20% cheaper in the Castle Age/Imperial Age.
- Koreans: Genitours costs - wood. Armor upgrades are free.
- Mongols: Genitours fire faster.
- Portuguese: Elite Genitour upgrade is researched 30% faster. All relevant upgrades are researched 30% faster.
- Saracens: Genitours have +3 attack against buildings.
- Spanish: Blacksmith upgrades that benefit Genitours cost no gold.
- Tatars: Genitours deal +25% damage when attacking from higher elevation. Thumb Ring is free.
- Vietnamese: Genitours have hit points. Conscription is free.
Team bonuses[edit | edit source]
- A team containing Britons: Genitours are created and upgraded 20% faster. Researching Thumb Ring is 20% faster.
- A team containing Bulgarians: Blacksmith technologies that benefit Genitours are researched faster.
- A team containing Huns: Researching Bloodlines and Husbandry is 20% faster.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Malians: Researching Chemistry and Ballistics is 80% faster.
- A team containing Tatars: Genitours have +2 Line of Sight.
- A team containing Teutons: Genitours are more resistant to conversion.
Changelog[edit | edit source]
The African Kingdoms[edit | edit source]
- Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
- Non-Elite Genitours have 3 pierce armor.
- Aztecs: Initially, the civilization bonus that gives a creation speed boost to all military units does not apply to Genitours. With patch 4.8, however, this was fixed.
- Koreans: Genitours are trained at the regular cost.
Definitive Edition[edit | edit source]
- Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost and all Blacksmith upgrades now cost 50% less food.
- Genitours receive +2 attack against Spearmen.
- Koreans: Genitours now cost -15% wood. With update 39284, they cost -20% wood.
- Koreans: With update 42848, Archer Armor upgrades are free.
- Portuguese: With update 42848, all technologies are researched 30% faster.
- With update 35584, Non-Elite Genitours have 4 pierce armor.
- Originally, Silk Armor only provides +1 pierce armor. With update 42848, it provides +1 melee armor as well.
Trivia[edit | edit source]
- Before the release of The Conquerors, the Genitour was originally planned to be the unique unit of the Spanish, behaving largely similar to how it does now, though due to reasons unknown it was scrapped and replaced with the Conquistador. The WIP unit lived on, however, as an untrainable unit in the Scenario Editor in the form of a Militia that tosses javelins with each swing of his club and moves at cavalry speed.
- The term "Genitour" is derived from "Jinete", meaning "horseman" in Spanish. Jinetes were historically deployed as a kind of mounted fast-moving skirmishers, which is depicted rather accurately in the game, though the use of the term is rather odd for a civilization such as the Berbers. A more accurate iteration of the in-game name would be "Zenata", which is the original root for "Jinete."
- Zenata Cavalry were often employed on behalf of different rulers, in exchange for payment of various forms: "These Zanata proved the most effective soldiers in the Nasrid armies [...] In 1301 Muhammad II agreed to send a corps of Zanata to Jaime II of Aragon in exchange for galleys [...] There may have been as many as 10,000 at times, though the 600 whom Muhammad V sent to help Pedro the Cruel of Castile was probably a more typical force" (Hugh Kennedy, Muslim Spain and Portugal: A Political History of al-Andalus). This is likely the inspiration behind its availability to allied players.
- Genitours are one of only three unique trash units. The others are Imperial Skirmishers and Magyar Huszars (if Corvinian Army is researched).
- The Genitour is also one of the very few units where its upgrade does not cost any gold. The others are the Capped Ram, the Siege Ram (both since patch 1.0b), the Heavy Scorpion, the Plumed Archer, and the Kipchak.
- The Turks are arguably the most grateful for access to the Genitour. Their skirmishers are the worst in the game, and Sipahi puts their Genitours among the best.