โ | The hero of your civilization. Explores, fights, builds Forts and Trading Posts. Cannot die. If he falls unconscious, he can be rescued. | โ |
—In-game description |
The General is a hero in Age of Empires III: Definitive Edition exclusive to the United States. He explores uncharted areas of the map and has some special abilities to help himself and his civilization. In standard random map games, The United States start with a General.
Overview
The General can build Trading Posts like every other Hero/Explorer unit, but instead of the ability to build Town Centers, he has the ability to build Forts. He builds a Trading Post faster than regular Settlers, nearing that of a Coureur des Bois or a Settler Wagon. The General can explore and fight longer if he has a few units accompanying him. He can regenerate health, which increases as the player Ages up.
Unlike other units who simply die when their hit points reach 0, the General will collapse. While the General is in this state, the player can either pay 150 coin as ransom to whoever dealt the final blow (including Mother Nature) or help him back up on his feet with an allied unit or building (this also includes projectiles fired from friendly units); in order to rescue the General, he must have at least 100 hit points.
Special abilities
- File:Sharpshooter attack.png Sharpshooter Attack: The General fires a single shot that does 750 ranged damage to the target treasure guardian. 60 seconds cooldown.
- Inspiring Flag: The General plants an Inspiring Flag at the target location away which increases the attack of allied units around it by 10% and makes them build buildings 50% faster, and makes military buildings around it train units 25% faster. The Inspiring Flag's AOE increases in every Age. The Inspiring Flag will be destroyed when an enemy is close to it, and cannot be placed near Town Centers.
- Carbine Attack (available on the Industrial Age): Automatically activated; The General fires a single shot from his carbine rifle which does more damage and has a longer range than his normal ranged attacks. 90 seconds cooldown.
Upgrades
The General is automatically upgraded on each Age starting from the Commerce Age.
- +25% hit points and attack
- +30% hit points and attack
- +40% hit points and attack
- +50% hit points
The attack increase also applies to the General's special abilities.
Further statistics
Unit strengths and weaknesses | |
---|---|
Strong vs. | Treasure Guardians |
Weak vs. | Villagers, cavalry, Spies, Ninja |
Improvements | |
Hit points | Flint Lock (+10%) Knighthood (+1,000) Peerage (+1,000) Cree Tanning (+5%) Navajo Weaving (+5%) Sikh Gurus (+50%) |
Attack | Paper Cartridge (+10%) Peerage (+100%) Yoga (+5%) Smokeless Powder (+30% siege attack) Clenched Fist (+30% melee attack) |
Speed | Military Drummers (+10%) File:Inca Road-building.png Incan Road-building (+20%) Apache Endurance (+5%) |
Sight | Town Watch (+2) |
Other | Carib Ambush Party (train Carib Ambushers) Loyal Nootka War Chief (train Nootka War Chief) |
Penalties | Knighthood (+50 ransom cost) Peerage (+50 ransom cost) |
Home City Cards
Click for a list of Home City Cards related to the General | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team Dutch
French
Indians
Iroquois
Portuguese
Spanish
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Trivia
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History
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Gallery
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See also
- Explorer - fulfills the same role for European civilizations
- War Chief โ fulfills the same role for Native American civilizations
- Monk โ fulfills the same role for Asian civilizations