|“||The hero of your civilization. Explores, fights, builds Forts and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.||”|
The General is a hero in Age of Empires III: Definitive Edition exclusive to the United States. He explores uncharted areas of the map and has some special abilities to help himself and his civilization. In standard random map games, The United States start with a General.
The General can build Trading Posts like every other Hero/Explorer unit, but instead of the ability to build Town Centers, he has the ability to build Forts. He builds a Trading Post faster than regular Settlers, nearing that of a Coureur des Bois or a Settler Wagon. The General can explore and fight longer if he has a few units accompanying him. He can regenerate health, which increases as the player Ages up.
Unlike other units who simply die when their hit points reach 0, the General will collapse. While the General is in this state, the player can either pay coin as ransom to whoever dealt the final blow (including Mother Nature) or help him back up on his feet with an allied unit or building (this also includes projectiles fired from friendly units); in order to rescue the General, he must have at least 100 hit points.
- Sharpshooter Attack: The General fires a single shot that does 750 ranged damage to the target treasure guardian. 60 seconds cooldown.
- Inspiring Flag: The General plants an Inspiring Flag at the target location away which increases the attack of allied units around it by 10% and makes them build buildings 50% faster, and makes military buildings around it train units 25% faster. The Inspiring Flag's AOE increases in every Age. The Inspiring Flag will be destroyed when an enemy is close to it, and cannot be placed near Town Centers. seconds cooldown.
- Carbine Attack (automatically activated when attacking with a cooldown of 90 seconds, available on the Industrial Age): The General fires a single shot from his carbine rifle which does more damage and has a longer range than his normal ranged attacks.
- +25% hit points and attack
- +30% hit points and attack
- +40% hit points and attack
- +50% hit points
The attack increase also applies to the General's special abilities.
|Unit strengths and weaknesses|
|Strong vs.||Treasure Guardians|
|Weak vs.||Villagers, cavalry, Spies, Ninja|
|Hit points|| Flint Lock (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
Sikh Gurus (+50%)
|Attack|| Paper Cartridge (+10%)|
Smokeless Powder (+30% siege attack)
Clenched Fist (+30% melee attack)
|Speed|| Military Drummers (+10%)|
Incan Road-building (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Other|| Carib Ambush Party (train Carib Ambushers)|
Loyal Nootka War Chief (train Nootka War Chief)
|Penalties|| Knighthood (+50 ransom cost)|
Peerage (+50 ransom cost)
Home City Cards
|Click for a list of Home City Cards related to the General|
Green: TEAM Shipment that is sent to each player in a team
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- Originally, the General gave 100 XP when killed, the ransom cost was 150 coin and the Inspiring Flag had a cooldown of 180 seconds. With update 26865, the General gives 45 XP when killed, the ransom cost is 100 coin and the Inspiring Flag has a cooldown of 160 seconds.
The General speaks American English, but with some unique military-type lines.
- Select 1 Yes?
- Select 2 Orders?
- Select 3 At attention.
- Move 1 Make ready.
- Move 2 Advance.
- Move 3 Forward march!
- Attack 1 Attack!
- Attack 2 To battle!
- Attack 3 For America!
- Disabled I’m wounded! Fetch a medic!
- Ransomed Thank you for paying my ransom!
- Revived It’s going to take a lot more than that to keep me down!
- The General is modeled after General Washington from the The WarChiefs campaign, but is also armed with a pistol (for standard attacks) and a carbine rifle (for special attacks) in addition to his officer's saber. In addition, his hand attack animation is changed to that of the traditional Explorer’s hand attack.
|“||Whether as revolutionaries, expansionists, or reunifiers, effective military figures hold a distinct status in American patriotic lore. The United States’ military was originally composed largely of local militias and men on the frontiers regularly enlisted. Able commanders achieved widespread acclaim and often political power later on; American presidents such as George Washington, Andrew Jackson, and Ulysses S. Grant all had decorated military backgrounds. These backgrounds also brought a touch of modesty that was rare among leadership figures in other nations: Washington, for example, retired from the Presidency after two terms, stressing that the station should be neither autocratic nor a life appointment.||”|
- Explorer – fulfills the same role for European civilizations
- War Chief – fulfills the same role for Native American civilizations
- Monk – fulfills the same role for Asian civilizations