The Gatling Camel is basically a Gatling Gun on the camel. It gains mobility at the expense of ranged resistance and attack range, which gives both advantages and disadvantages. While it retains its main purpose — countering enemy infantry — it can also evade enemy heavy cavalry with its fast speed. It is still slower than ordinary cavalry, but its survivability is higher than other artillery.
The tradeoff of the Gatling Camel's advantage is susceptibility to light infantry, especially skirmisher-type units with long range. Since it has a lower attack range and ranged resistance compared to other artillery, in addition to the light ranged cavalry tag of the Gatling Camel, any ranged unit can still harm the Gatling Camel if given a chance. Enemy light ranged cavalry can be quite a nuisance, as they counter the Gatling Camel, which is an artillery unit.
Because the Gatling Camel is tagged as gunpowder cavalry and artillery, it gets double bonus from the Smokeless Powder technology.
Culverins have an additional ×2.0 hidden multiplier against Gatling Camels, making their total damage multiplier against Gatling Camels ×4.0.
The United States can get Gatling Camels through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.
Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Delivers 5 Consulate Culverins; artillery get +10% hit points and -10% train time; Culverins get +20% hit points and -25% train time instead; costs 500 wood
"Engineering School" is available to the French, Ottomans, Portuguese, Russians, and Swedes.
"Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
"Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
"Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
"Knox's Continental Artillery" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster
Rustam's Regiment
Delivers 5 Mamelukes and 5 Gatling Camels; costs 1,798 coin
"Cult of the Supreme Being" and "Rustam's Regiment" are available upon revolting to Revolutionary France.
Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Originally, Gatling Camels had 15 ranged damage, 16 range, and ×1.5 multiplier against heavy infantry. With update 61213, they have 13 ranged damage, 14 range, and ×1.25 multiplier against heavy infantry. Although it is not listed in the patch notes, with update 13.4412, Gatling Camels have 14.5 ranged damage and 14 range.
Originally, Gatling Camels cost 400 coin, have 300 hit points, a speed of 6.25, take up 4 population, give 40 XP when trained or killed, have 23 hand damage, a multiplier of ×0.75 against cavalry, ×0.5 against artillery and villagers, and 2.0 ranged Rate of Fire. Although it is not listed in the patch notes, with update 13.4412, Gatling Camels cost 450 coin, have 320 hit points, a speed of 5.75, take 5 population, give 45 XP when trained or killed, have 22 hand damage, a multiplier of ×0.5 against cavalry, ×0.34 against artillery, ×0.25 against villagers, and 3.0 ranged Rate of Fire.
When the Gatling Gun made its way to Africa and the Middle East during the 19th century, it was first used by European powers to overcome much larger forces. However, the so-called Gunpowder Empires of the Middle East soon adopted this technology and began to mount Gatling Guns atop camels as a replacement for the zamburak, an artillery piece that was then gradually rendered obsolete by its more effective successor.
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Cheat unit[]
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No, we didn't make it up
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—In-game description
Gatling Camel is also the name of a cheat unit introduced in The African Royals. Three of them are produced from the Town Center when the cheat code devasd is used. It is a fast moving ranged cavalry which shoots powerful lasers (similar to a Lazerbear) with its ranged attack. They have a 100× attack multiplier against every tag in the game.
Like most cheat units, the Gatling Camel is missing from the Scenario Editor's Place Object tool, but can be placed using the Replace Unit tool.
The description of the unit seems to be a commentary or response from the developers regarding the regular Gatling Camel unit.
Trivia[]
The Gatling Camel is the only artillery unit that is tagged as cavalry, and the second artillery unit that is tagged as light ranged cavalry, the first being the Siege Elephant.