This article is about the building in Age of Empires III. For the building in other games of the series, see Gate.
“
A gate in the wall. Prevents enemies from entering a town.
”
—In-game description
The Gate is a defensive structure in Age of Empires III. Its purpose is to have an opportunity to let friendly units through Walls while keeping enemies out. Unlike in Age of Empires II where the Gate is built as a separate structure, Walls are simply clicked on and selected to become a Gate.
The Wall, Church (for European civilizations), or Mosque (for the Ottomans) provides the Bastion upgrade for Gates, along with Walls, granting +400%hit points.
Buildings get +25% hit points; Town Centers and Palaces get +50% hit points instead; Mountain Monasteries get +100% hit points instead; Walls get +225% hit points instead
The Lakota have access to the Gate from the Industrial Age.
Trivia[]
Unlike its counterpart in Age of Empires II, if friendly units cause the Gate to open, enemy units cannot pass nor keep the Gate open.
Gaia controlled units such as trade carts, stagecoaches, trains, birds, etc. will cause Gates to open and close.
No in-game Gate model resembles the Gate's unit portrait. This is due to the fact that the Gate shown by the unit portrait was an early version, which can be seen in some pre-release screenshots.
Although they have a construction time in the prototype file, the Gates are built instantly by selecting the "Build Gate" upgrade from a Wall.
History[]
“
Early fortifications in the New World were palisades constructed of sharpened tree trunks driven into the ground side by side to form walls. Some of these palisade walls, especially when a little green, were remarkably effective at withstanding bombardment by artillery because they could flex as they were hit, rather than splintering, like dried wood, or shattering, like masonry walls.
More effective than either wood or stone at withstanding bombardment were the bermed earthworks famously ringing star forts like Fort McHenry. A fort in the era of cannon was a series of sculpted plains, ditches, bastions, and walls of earth and stone that maximized lines of sight and fire for defenders.
”
—In-game history
Gallery[]
Gate before the Bastion upgrade
Gate after the Bastion upgrade
Aztec Gate after the Bastion upgrade
Iroquois Gate before the Bastion upgrade
Iroquois Gate after the Bastion upgrade
Aztec Gate after the Bastion upgrade in the Definitive Edition