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This article is about the building in Age of Empires III. For the building in other games of the series, see Gate.

The Gate is a defensive structure in Age of Empires III. Its purpose is to have an opportunity to let friendly units through Walls while keeping enemies out. Unlike in Age of Empires II where the Gate is built as a separate structure, Walls are simply clicked on and selected to become a Gate.

The Wall, Church (for European civilizations), or Mosque (for the Ottomans) provides the Bastion upgrade for Gates, along with Walls, granting +400% hit points.

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Bastion Bastion (+600%; Europeans only)
City walls aoe3de icon City Walls (+600%; Africans only)
Redoubts Redoubts (+400%; Federal Americans only)
State Constitutions State Constitutions (+125%; United States only)
Flying Buttress Flying Buttress (+20%)
Byzantine legacy Byzantine Legacy (+15%)
Line of Sight Gas Lighting Gas Lighting (+4)
Build time Cree Textile Craftsmanship Cree Textile Craftsmanship (-25%)
Cost Tupi Forest Burning Tupi Forest Burning (-20% wood)
Redoubts Redoubts (-20%; Federal Americans only)
Cree Textile Craftsmanship Cree Textile Craftsmanship (-10%)
Other Yoruba eredo legacy Yoruba Eredo Legacy (grants +1 XP upon building)
Penalties Bastion Bastion (+80% build time; Europeans only)
City walls aoe3de icon City Walls (+80% build time; Africans only)
Redoubts Redoubts (+70% build time; Federal Americans only)
Counter Infantry Rifling Customized Merc Weapons (+30% cost; John Black's Mercenaries only)
Code Napoleon Code Napoleon (+25% cost; French only)

Home City Cards[]

Click for a list of Home City Cards related to the Gate
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team

All[]

Card Description Age HC level
Spanish Home City 3 (Improved Buildings) Improved Buildings Buildings get +40% hit points
Age IV tech tree aoe 3
10
Team improved buildings TEAM Improved Buildings Buildings get +25% hit points
Age IV tech tree aoe 3
10
Spanish Home City 3 (Heavy Fortifications) Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
Age IV tech tree aoe 3
25
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Frontier fortifications, Walls, and Forts get +25% hit points; Outpost build limit +100%
Age II tech tree aoe3
1
  • "Improved Buildings" is available to Europeans and Federal Americans.
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
  • "Heavy Fortifications" is available to Europeans (except Germans, Ottomans, Russians, and Spanish) and Federal Americans.
  • "Extensive Fortifications" is available to Europeans (except Germans, Portuguese, and Russians) and Mexicans.

Chinese[]

Card Description Age HC level
Chinese Home City 3 (Great Wall) Great Wall Walls get +600% hit points and +500% build time
Age III tech tree aoe3
10

Ethiopians[]

Card Description Age
Gondarine architecture Gondarine Architecture Buildings get +25% hit points; Town Centers and Palaces get +50% hit points instead; Mountain Monasteries get +100% hit points instead; Walls get +225% hit points instead
Age IV tech tree aoe 3

Hausa[]

Card Description Age
Hc team ancient kano walls TEAM Ancient Kano Walls TEAM Wall hitpoints are improved by nearby military units
Age I tech tree aoe3
Hc team hausa gates TEAM Hausa Gates Walls and Gates return their cost when destroyed; Gates, Bastion, City Walls, and Redoubts cost -50%
Age I tech tree aoe3
Hc gatekeepers Gatekeepers Grants City Walls; Gates increase the attack of allied units in an Area of Effect of 15 around them by 5%
Age III tech tree aoe3

Inca[]

Card Description Age
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Frontier fortifications, Walls, and Strongholds get +25% hit points; War Hut build limit +100%
Age II tech tree aoe3
Inca Home City 3 (TEAM Inca Walls) TEAM Inca Walls Walls get +150% hit points
Age I tech tree aoe3
Inca Home City 3 (Monumental Architecture) Monumental Architecture Buildings get +30% hit points; Town Centers get +35% attack
Age II tech tree aoe3

Indians[]

Card Description Age HC level
Mughal architecture Mughal Architecture Building cost -20% wood and build time -30%; Wonder build time -16% instead; +1 Villager
Age II tech tree aoe3
40
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Frontier fortifications, Walls, and Agra Fort get +25% hit points; Castle build limit +100%; +1 Hindu Villager
Age II tech tree aoe3
1

Italians[]

Card Description Age
Italian Home City 3 (Freemasons) Freemasons Architects get +25% speed and construct buildings 65% faster, and Walls 36% faster instead
Age III tech tree aoe3

Japanese[]

Card Description Age HC level
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Frontier fortifications and Walls get +25% hit points; Castle build limit +100%
Age II tech tree aoe3
1

Mexicans[]

Card Description Age
Mexican Home City 3 (Presidios) Presidios The General can build Outposts; Fort build limit +1; Walls cost -20%; Outposts cost -30%; Forts cost -40%; Outpost, Wall, and Fort build time -20%
Age II tech tree aoe3
Mexican Home City 3 (Campeche Fortifications) Campeche Fortifications Bastion available at Walls
Age IV tech tree aoe 3
Federal card talavera architecture Talavera Architecture Buildings get +30% hit points, -30% build time, and grant coin upon being built instead of XP
Imperial Age
Maya Home City (Maya Architecture) Maya Architecture All buildings except Forts get +30% hit points; buildings now give food as well as experience when built; grants Redoubts
Revolution
  • "Talavera Architecture" is available upon selecting the Puebla Federal State.
  • "Maya Architecture" is available upon revolting to the Maya.

Native Americans[]

Card Description Age HC level
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Frontier fortifications and Walls get +25% hit points; War Hut build limit +100%
Age II tech tree aoe3
1

Portuguese[]

Card Description Age HC level
Portuguese Home City 3 (Improved Walls) TEAM Improved Walls Walls get +200% hit points
Age II tech tree aoe3
10

Russians[]

Card Description Age HC level
Russian Home City 3 (Sevastopool) Sevastopol Town Center, Wall, Blockhouse, and Fort build time -50%
Age II tech tree aoe3
40

United States[]

Card Description Age
Federal card connecticut shipwrights Connecticut Shipwrights Artillery train time -25%, buildings' build time -35%, and warships' train time -50%
Imperial Age
  • "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.

Changelog[]

3Icon48px Age of Empires III[]

  • Gates have 3,000 hit points and 7 LOS.

3WCIcon48px The WarChiefs[]

  • The Sioux do not have access to the Gate.

Age3DE Icon Definitive Edition[]

  • Gates have 1,500 hit points and 1 LOS.
  • The Lakota have access to the Gate from the Industrial Age.

Trivia[]

  • Unlike its counterpart in Age of Empires II, if friendly units cause the Gate to open, enemy units cannot pass nor keep the Gate open.
  • Gaia controlled units such as trade carts, stagecoaches, trains, birds, etc. will cause Gates to open and close.
  • No in-game Gate model resembles the Gate's unit portrait. This is due to the fact that the Gate shown by the unit portrait was an early version, which can be seen in some pre-release screenshots.
  • Although they have a construction time in the prototype file, the Gates are built instantly by selecting the "Build Gate" upgrade from a Wall.

History[]

Early fortifications in the New World were palisades constructed of sharpened tree trunks driven into the ground side by side to form walls. Some of these palisade walls, especially when a little green, were remarkably effective at withstanding bombardment by artillery because they could flex as they were hit, rather than splintering, like dried wood, or shattering, like masonry walls.

More effective than either wood or stone at withstanding bombardment were the bermed earthworks famously ringing star forts like Fort McHenry. A fort in the era of cannon was a series of sculpted plains, ditches, bastions, and walls of earth and stone that maximized lines of sight and fire for defenders.
—In-game history

Gallery[]

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