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This article is about the building in Age of Empires II. For the building in other games of the series, see Gate. |
“ | Can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Monks. | ” |
—Age of Empires II description |
The Gate is a defensive structure in Age of Empires II that becomes available once the Feudal Age is reached. It can be built in existing Stone Walls and Palisade Walls to have an opportunity to let friendly units through, while keeping enemies out.
Tactics and placement[]
![]() Place the Gate behind Stone Walls for greater protection |
Gates open automatically if a friendly unit approaches to let them through, and only close again if no unit stands right under the Gate. So, if friendly units (most notably Trade Carts) cause the Gate to open, enemy units can also pass or keep the Gate open on purpose. To prevent that, Gates can be locked so they will not open, even to friendly units. Since update 99311, they can also be locked while being built. They can be unlocked again at any time. If they are placed over a wall piece or wall foundation, they will still get constructed. Gates placed on completely or partially constructed wall sections do not refund the cost of the wall pieces built up, so Gates should preferably be placed while the wall foundations were laid and not yet built.
Gates, like Town Centers, require more resources to repair than they need to be constructed. Gates require 45 stone to be repaired fully, one and half times their construction cost.
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything except Monks |
Upgrades | |
Hit points | ![]() |
Construction speed | ![]() |
Upgrades | ![]() |
Civilization bonuses[]
Byzantines: Gates have +10%/+20%/+30%/+40% hit points in the Dark/Feudal/Castle/Imperial Age.
Chinese: Technologies that benefit Gates are 10%/15% cheaper in the Castle/Imperial Age.
Inca: Gates are 15% cheaper.
Italians: Upgrading to Fortified Wall and researching Treadmill Crane is 33% cheaper.
Jurchens: Upgrading to Fortified Wall and researching Treadmill Crane costs -75% wood and is 100% faster.
Georgians: Gates receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
Romans: Gates are built and repaired 5% faster.
Sicilians: Gates are built 50% faster.
Spanish: Gates are built 30% faster. Receive 20 gold after researching Treadmill Crane and Fortified Wall.
Team bonuses[]
Georgians: Repairing Gates costs 25% fewer resources.
Malians: Upgrading to Fortified Wall and researching Treadmill Crane is 80% faster.
Maya: Gates are 50% cheaper.
Portuguese: Technologies that benefit Gates are researched 25% faster.
Changelog[]
The Age of Kings[]
- Gates have 2,750 hit points from the Dark Age onwards.
- The upgrade to the Fortified Wall costs 200 food, 100 stone.
- Gates foundations have same armor while under construction as well fully constructed.
The Conquerors[]
The Forgotten[]
- Gate hit points reduced to 1,375 in the Feudal Age.
Chinese: Great Wall introduced.
Koreans: Gates are built 33% faster.
Definitive Edition[]
- Gates foundations have 0/0 armor while under construction.
- Fixed the issue with side parts of diagonal gates being walkable during construction.
- Gates can now be rotated using Ctrl + scroll wheel.
- Gates placed over wall foundations refund the cost of the unbuilt walls they replace.
Koreans: Gates are no longer built 33% faster.
Dynasties of India[]
- With update 66692, Gates in the Feudal Age have 1,650 hit points.
The Mountain Royals[]
- With update 99311, Gates are lockable while they are being constructed.
History[]
“ | Gates were built into walls to allow access to a fortification. Because gates could be the most vulnerable part of a defensive position, extra care was taken to make them strong. A common type of gate was the portcullis, a heavy metal grid that was raised by a winch. The portcullis was in place by grooves in the stonework of the gateway and by its own weight. A long narrow passage, open from above, was usually placed behind the portcullis. Attackers who managed to get past the gate would then remain vulnerable to fire from soldiers in the narrow passage. | ” |
Trivia[]
- All of the Gate variations are of the portcullis type.
- The Gates are the only constructible buildings without a square layout.
- Gates converted using triggers will change their appearance if a unit passes through them, but only the portcullis section, as the gatehouses on either side will remain the same. This is because all converted units and buildings, if their sprite is swapped out for another one, will change to the new owner's appropriate appearance or stats instead of keeping the properties of the old owner. Other examples include the Villager, the Monk, and the Ratha.
- Because of this, converted Gates will be able to upgrade to Fortified Gates if a unit passes through them, and the appearance of the portcullis will change as such. While the entire building is replaced, with the matching statistics, the gatehouses will still retain their old appearance.