The Galleon is a fast and powerful military main battle ship that is capable of training infantry and cavalry directly onto foreign soil, acting as a mobile Barracks and Stables. Note that it will be unable to fire with its cannons during this process. They are significantly more resilient than the Caravel due to increased health and resistance. They may not have as high a DPS output as Caravels, but they still perform sufficiently as an attack vessel.
Most civilizations will find the Galleon capable of surviving battles in the early ages, especially when compared to a Caravel and make good tanks in the frontline while the latter exploit their higher damage. However Spanish Galleons (with cards) make excellent attack vessels and damage sponges in any age.
The Galleon can produce units normally available at a Barracks or Stable for that civilization, as well as Grenadiers and Abus Gunners. The Spanish Galleons can also produce Pirates if a Home City Card is sent, though this is no longer the case in the Definitive Edition.
Spanish Galleons and countering them[]
The Spanish have the strongest Galleons in the game if they take advantage of their cards. If they choose to do so the Spanish galleon has more hit points than any other ship sailing the seas in Age of Empires III and The WarChiefs, except the Spanish Frigate which has only 525 more.
With the release of The Asian Dynasties expansion, the Spanish Fuchuan becomes the highest hit point vessel in the game (25 more hit points than the Spanish Frigate) when received via the "TEAM 1 Fuchuan" card sent by a Chinese ally. Spanish Galleons can easily hold their own against the more expensive Frigates, Tekkousen, and Fuchuan or outrun them if necessary.
While extremely durable, the Spanish Galleon is slower than a Tlaloc Canoe and can't retreat effectively from combat with them. It also lacks the range of many other ships, this can be exploited by an opponent as a means of overcoming the durability and shoreline attack power. Particularly dangerous are the Fuchuan (with "European Cannons"), Tlaloc Canoes (with Water Ceremony and "Offshore Support"), Canoe (with Water Ceremony, "Offshore Support", or Charging Ceremony) and Monitors or Ironclads due to their long-range shots. When attacking enemy shores with the ship, Culverins can be dangerous to the Galleon. Augmented Fire Ships (with Home City Cards, etc.) can also be dangerous in large groups.
Blocking Galleon training[]
Walling up the shore so that there is no free space will prevent Galleons from training units onto the shore, as well as preventing any ships from being able to land troops. Even if a 1-2 area gap is left somewhere along the walled up coast (between the shore and wall), only 1-2 units will be landed or trained; units will not appear behind the enemy wall.
Units[]
The Galleon must be close to the shore to train the units, and will also be unable to move and attack while doing so.
Revolting to Hungary and Romania allows Galleons to train Hajduks, Crabats, and Pandours after sending "Hajduks", "12 Crabats", and "10 Pandours" Home City Card respectively.
War ship damage +15%, Line of Sight and ranged attack range +2
Hajduks
Each Outpost/Blockhouse spawns 1 Hajduk; enables Hajduks to be trained at Outposts/Blockhouses, Barracks, Taverns, Forts, and Galleons, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
12 Crabats
Delivers 12 Crabats; enables Crabats to be trained at Outposts/Blockhouses, Stables, Taverns, Forts, and Galleons, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
10 Pandours
Delivers 10 Pandours; enables Pandours to be trained at Outposts/Blockhouses, Barracks, Taverns, Forts, and Galleons, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Rhode Island Militia
Delivers 10 State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack damage per garrisoned State Militia and/or Militiaman (up to +60%); fully replaces Crossbowmen/Longbowmen, Pikemen, and Halberdiers with State Militia at Barracks, Forts, and on the map; grants Veteran State Militia; enables Guard State Militia
"Naval Gunners" is available to the British, French, Maltese, Russians, and Swedes.
"Offshore Support" is available to the Germans, Maltese, and Ottomans.
"Hajduks", "12 Crabats", and "10 Pandours" are available upon revolting to Hungary and Romania.
"Rhode Island Militia" is available to the British, Dutch, French, and Swedes upon revolting to the United States.
Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Bombay Marine
Ship train time -30%, train bounty +30%; +1 Hindu Villager
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
War ship hit points +20%, Line of Sight +2; enables Caravels to train Barracks units; Frigates to train Stable and Artillery Foundry units; Monitors to train Mortars; Battleships to train Barracks, Stable, and Artillery Foundry units
Delivers 1 Battleship; Frigates and Galleons return 100 coin, and Battleships 200 coin when sunk by enemy unit; costs 1,000 coin
Contract Irish Brigadiers
Delivers 9 Irish Brigadiers; enables Irish Brigadiers to be trained at Barracks, Blockhouses, Taverns, and Galleons; costs 500 coin
Contract Swiss Pikemen
Delivers 12 Swiss Pikemen; enables Swiss Pikemen to be trained at Barracks, Blockhouses, Taverns, and Galleons; costs 1,000 coin
Contract Giant Grenadiers
Delivers 8 Giant Grenadiers; enables Giant Grenadiers to be trained at Barracks, Blockhouses, Taverns, and Galleons; costs 1,000 coin
Contract Black Riders
Delivers 7 Black Riders; enables Black Riders to be trained at Stables and Galleons; costs 1,000 coin
Contract Hessian Jaegers
Delivers 10 Jaegers; enables Jaegers to be trained at Barracks, Blockhouses, and Galleons; costs 1,000 coin
German Mercenary Contracts
Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
These square-rigged, three-masted warships were used primarily by European powers in the fifteenth through eighteenth centuries. Well-suited for carrying cargo and for war, galleons made up the bulk of the famous Spanish Treasure Fleet that carried plunder from the Americas back to Spain's waiting coffers. They carried around 30 cannon, fired from two decks in broadsides. Adaptations to the basic galleon design yielded heavy Spanish Galleons and the lighter, more maneuverable galleons of the British and other European nations. They were eventually replaced as multipurpose ships by the clipper, a fast cargo ship, and the massive Man-of-War.