| This article is about the goddess in Age of Mythology. For Titan unit, see Gaia (unit). For the non-playable team in the series, see Gaia (team). |
| “ | Mother of the Titans and the embodiment of Mother Earth. Called the Foundation of All, as she supports even the dome of the sky. | ” |
| —description from the Age of Mythology: The Titans handbook | ||
Gaia is an Atlantean major goddess in Age of Mythology: The Titans who focuses on the economy and buildings (economic units before Retold).
Attributes[]
God power[]
Gaia Forest: Grows an aspen forest; each Gaia Tree provides 250 wood.
Technology[]
Channels: Units move 15% faster on Lush.
Bonuses[]
- Start with two Hero Citizens and promoting Citizens to heroes costs -25%.
- Economic Guilds cost -35%. Economic Guild upgrades cost -35% and can be researched an age early.
- Economic buildings (Town Centers, Manors, Economic Guilds, and Markets) grow Lush.
- Lush heals the player's units and buildings (1 hit point per second).
Minor gods[]
- Classical Age
- Heroic Age
- Mythic Age
Lush[]
Gaia's economic buildings (Town Centers, Village Centers, Manors, Economic Guilds, and Markets, but not Farms) generate Lush around themselves, growing outward till a range of 24 at a rate of 0.5 tiles per second, which provides regeneration to the player's units and buildings (but not their allies'). Buildings regenerate only when their center tile is covered by lush, not just when touching the edge. With Channels researched, it also increases the movement speed of the player's units. Lush spreads over all terrain which is traversable by land units. The healing effect of Lush and speed effect of Channels applies to land units as well as flying units. Lush does not spread over water, but naval units hugging the shoreline where Lush has spread can still gain all the benefits. Units which are not normally healable, like Titans and Regents, are also healed. As it provides regeneration rather than external healing, the rate is the same for idle and non-idle units.
Lush from Market, Economic Guild, Manor, and Town Center
Her discount on Economic Guilds pairs well with this mechanic, as the player can build additional Guilds to not only obtain economic technologies quickly, but primarily to cheaply spread Lush. The cheap Economic Guilds, despite having no purpose after their technologies are researched, are ideal for this, as the number of Town Centers and Manors are limited (with the former also being locational), Village Centers can become too expensive for their benefits, and additional Markets might interfere with intended trade routes while also occupying more space.
Before Retold, all buildings (except walls and Tartarian Gates) of a Gaia player grew Lush.
Changelog[]
The Titans[]
- Bonuses are:
- All buildings (except walls and Tartarian Gates) are surrounded by Lush terrain which cannot be built on by enemies.
- Buildings regenerate 1 hit point per second.
- Fishing Ships are 10% cheaper, Caravans are 20% cheaper and both have +25% hit points.
- Economic Guild technologies are 20% cheaper.
- With patch 1.02, Economic Guild technologies' discount is increased from 20% to 30%.
Tale of the Dragon[]
- With patch 2.7, building hit point regeneration is increased from 1 hit point per second to 3.
Retold[]
- Bonuses changed to:
- Start with Hero Citizens and promoting Citizens to heroes costs -25%.
- Economic Guild upgrades cost -30% and can be researched an age early.
- Economic buildings (Town Centers, Village Centers, Manors, Economic Guilds, and Markets) grow Lush.
- Lush heals friendly units and buildings (1 hit point per second).
- With an update[When?], Lush heals only the player's units and buildings.
- With update 17.27932, the Economic Guild technology discount was increased to 35%.
- With update 17.30764:
- Economic Guild upgrades cost reduction increased from -35% → -40%.
- Gaia gains a bonus to reduce the costs of Economic Guilds by -40%.
- Gaia Lush maximum radius increased from 20 → 24.
- Gaia's Lush growth rate increased from 0.25 tiles per second to 0.5.
- With update 18.7603, the discount of costs of the Economic Guild and its technologies was reduced to 35%.
Mythology[]
| “ | Gaia was the Mother Earth, born from Chaos, the great void of space. She gave birth without male intervention to Oranos (the sky) and Pontus (the sea), and took Oranos as her mate. Together they produced the Titans, as well as other gods and creatures. After Kronos emasculated Oranos, Gaia mated with Pontus and protected Zeus prior to his overthrow of the Titans. As the earth goddess, she was worshiped as the force behind all things in the world, living and inanimate. | ” |
| —In-game help section | ||
| “ | Gaia was the Mother Earth, born from Chaos, the great void of space. She gave birth without male intervention to Oranos (the sky) and Pontus (the sea), and took Oranos as her mate. Together they produced the Titans, and other gods and creatures. After the emasculation of Oranos, she mated with Pontus and protected Zeus prior to his overthrow of the Titans. As the goddess Mother Earth she was worshipped as the force behind all things in the world, living and inanimate. | ” |
| —In-game help section | ||
Trivia[]
- Gaia's portrayal in The New Atlantis and Arena of the Gods as a benevolent figure opposed to Kronos and the other Titans is highly inaccurate with respect to Greek mythology. In the original literature, such as Hesiod's Theogony, Gaia is depicted as having incited the rebellion of Kronos against his father, Oranos, due to the latter's mistreatment of Gaia's monstrous progeny, the Hecatoncheires and Elder Cyclopes. She opposed the Olympians during their war against the Titans and was the progenitor of numerous famous monsters, such as Typhon and Echidna, whom she sent against them.
- Gaia's visual design was completely changed in Retold; appearing to take visual influence from the depiction of Gaia in the God of War franchise, and Groot from Guardians of the Galaxy. The change is highly inaccurate, as she was depicted as a normal human woman by ancient Greek mythology.













