Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki
Alltech aoe2de

All Tech option in Age of Empires II: Definitive Edition.

The Full Tech Tree is a game option players can choose before starting a game in both Age of Empires and Age of Empires II.

As the name suggests, the Full Tech Tree option grants all players access to the full technology tree, meaning that all players can train every unit and research every technology in the game, but lose all their civilization bonuses.

Age of Empires[]

Every civilization becomes exactly the same in terms of gameplay. Before the Definitive Edition, non-standard units such as Fire Galleys (which are not recognized as a unit in the tech tree) are not available; every civilization gets access to Catapult Triremes instead.

Age of Empires II[]

FTT example

Gurjaras in a normal game vs Gurjaras in Full Tech Tree mode

The Full Tech Tree equalizes all civilizations entirely with the exception of their unique units and their scout unit, viz the Gurjaras starting with a Camel Scout, and the Native American civilizations starting with an Eagle Scout. Civilization and team bonuses (including the Condottiero, Imperial Skirmisher, and Genitour) are removed, as well as unique technologies and unique buildings. Thus, the full technology tree grants the Native American civilizations access to cavalry and gunpowder, but completely disables access to the Xolotl Warrior. All civilizations get access to all regional units, except the Xolotl Warrior (whose loss does not matter, since it is basically a reskinned Knight).

As an example, the Gurjaras can have a full Stable plus the Shrivamsha Rider and Camel Scout, along with both Elephant Archer-Cavalry Archer and Siege Ram-Siege Elephant combinations.

In full tech tree mode, the Armenians and Georgians retain access to Mule Carts, and still lack the Lumber and Mining Camps. However, both lose access to the Fortified Church.

Since there are no unique units in Age of Empires and all of their civilizations have the same scout unit, all their civilizations become equal. Thus, all rules of Age of Empires II apply, but not vice versa.

Full Tech Tree in Age of Empires II as of Dynasties of India

All Techs[]

All Techs is a Scenario Editor option in Age of Empires II slightly different from Full Tech Tree mode. It unlocks the entire technology tree without the loss of civilization or team bonuses. To enable this behaviour, a scenario is saved with this setting and is played as a custom scenario without enabling the Full Tech Tree button (the latter overrides the former).

Doing so leads to powerful combinations like Franks with +20% hit points for their cavalry as well as Bloodlines. Working with All Techs mode is helped by proper knowledge of bonuses and technologies, like:

  • Chatras affects War Elephants, but not Armored Elephants or Elephant Archers.
  • Farimba affects all cavalry, including Battle and Armored Elephants.
  • The Lithuanian Relic bonus affects only the Knight line and the Leitis, not other heavy cavalry.

Other games[]

This option is unavailable in Age of Mythology, Age of Empires III, and Age of Empires IV, likely due to the inherent asymmetry between civilizations in these games.

Gameplay elements in the Age of Empires series
Age ยท Ability (II ยท M ยท III ยท IV) ยท Architecture set (II ยท III) ยท Area of Effect (Trample damage) ยท Armor/Resists (hack/melee ยท pierce/ranged ยท crush/siege)  ยท Armor class/Tag/Unit type (I - original ยท I - Return of Rome ยท II) ยท Artificial intelligence ยท Attack (IV) ยท Attack delay ยท Attack ground ยท Aura (IV) ยท Auto Scout ยท Building (I ยท II ยท M ยท III ยท IV ยท C ยท AoE:DS) ยท Civilization (I ยท II ยท M ยท III ยท IV ยท C) ยท Civilization bonus ยท Cheat code (I ยท II ยท M ยท III ยท IV) ยท Conversion ยท Counter ยท Diplomacy ยท Gaia/Mother Nature ยท Game modes ยท Garrison ยท Gather Point ยท Healing ยท Hit points ยท Hotkey ยท Line of Sight ยท Mini map ยท Mobile building ยท Pass-through damage ยท Player ยท Population ยท Range ยท Rate of Fire ยท Regeneration ยท Relic (II ยท M ยท IV) ยท Repairing ยท Resource (Renewable resource) ยท Scenario Editor (I ยท II ยท M ยท III ยท IV) ยท Score ยท Signal Allies/Flare ยท Snare ยท Soundtrack (I ยท II ยท M ยท III ยท IV) ยท Speed ยท Stealth mode ยท Taunt ยท Technology (I ยท II ยท M ยท III ยท IV ยท C ยท Unique) ยท Technology tree (I ยท II ยท IV ยท C) ยท Terrain (AoE:DS ยท AoM:DS) ยท Town Bell ยท Trade (IV) ยท Tribute ยท Unit (I ยท II ยท M ยท III ยท IV ยท C ยท AoE:DS ยท AoM:DS) ยท Unit formation ยท Unit stance (III) ยท Upgrade (I ยท II ยท III ยท IV) ยท User interface ยท Victory ยท Villager Priority
Genie Engine
Frame delay ยท Full Tech Tree ยท Team bonus
Age of EmpiresRuins ยท Discovery
Age of Empires IIProjectile duplication
Bang Engine
Autoqueue ยท Multiplier
Age of MythologyGod (Major ยท Minor) ยท God power ยท Settlement (Settlement Victory) ยท Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Allianceยท Banner army ยท Consulate ยท Damage Cap ยท Home City ยท Home City Card ยท Inspiring Flag ยท Minor civilization ยท Promotion ยท Revolution ยท Target Lock ยท Trade Monopoly ยท Trade Route ยท Treasure
Age of Empires IV
GenericFire armor ยท Influence ยท Landmark ยท Point of Interest ยท Religion ยท Sacred Site ยท Variant civilization
Civilization-uniqueBounty ยท Dynasty ยท Golden Age ยท Imperial Council (Vizier Point) ยท Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
Advertisement