Fuchuan. A heavy warship that can train units.
—In-game description

The Fuchuan is a military naval vessel in Age of Empires III: The Asian Dynasties that is unique to the Chinese and can be trained at the Dock once the Fortress Age is reached. It combines the functions of the European Galleon (but only for the Chinese themselves) and Frigate.

Overview[edit | edit source]

With 2,500 hit points, the Fuchuan is the strongest easily acquired naval unit in Age of Empires III. The Fuchuan has a build limit of two (unless using Admiralty), instead of the usual three for a Frigate, and is incredibly expensive. The Fuchuan is useful against other naval units and bombarding land based armies. Due to its range limitations (even with European Cannons), the Fuchuan is weak against buildings such as Outposts and Forts, and will quickly fall to land cannon units with better range such as Mortars, Morutaru, and the more accurate Culverin. With European Cannons the Fuchuan can outrange most of the European heavy warships except for those with the Offshore Support card. The Fuchuan's full potential can be achieved with addition of the TEAM Improved Warship and Western Reform cards.

Strategy[edit | edit source]

Aztec and Iroquois acquired Fuchuans utilizing all available upgrades and cards (especially Water Dance) become the most powerful warships in the game. When combined with all other relevant TEAM attack and HP cards they are ridiculously overpowered.

The Aztec Fuchuan is the strongest at 15,259 HP, 439 attack, 488.3 x 5 broadside attack, and 33 range (one less than a Culverin).

Special abilities[edit | edit source]

Broadside attack.png Broadside Attack: Fires a volley of cannon shots at an enemy ship within attack range, with each shot doing 100 siege damage. 60 seconds cooldown.

Upgrades[edit | edit source]

Age Upgrade Cost Effect
Imperial Age
Imperial navy.png Exalted Fuchuan 1,000 wood,
1,000 coin
Upgrades Fuchuans to Exalted (+50% hit points and attack)

[edit | edit source]

The Fuchuan must be close to the shore to train the banner armies, and will also be unable to move and attack while doing so.

Fuchuans sent to allies through the TEAM 1 Fuchuan Home City Card will not be able to train units, however.

Age Army Cost Pop. Consists of
Ages colonial.jpg
OldHanArmy.png Old Han Army 255 food,
180 wood
6 3 Chu Ko Nu
3 Qiang Pikemen
StandardArmy.png Standard Army 255 food,
170 coin
5 3 Chu Ko Nu
2 Steppe Riders
MingArmy.png Ming Army 345 food,
120 wood
2 Qiang Pikemen
3 Keshiks
Ages fortress.jpg
TerritorialArmy.png Territorial Army 285 food,
255 coin
6 3 Changdao Swordsmen
3 Arquebusiers
ForbiddenArmy.png Forbidden Army 480 food,
350 coin
8 2 Iron Flails
2 Meteor Hammers
ImperialArmy.png Imperial Army 480 food,
255 coin
7 3 Arquebusiers
2 Iron Flails

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Ships, infantry and buildings close to shore
Weak vs. Artillery especially Culverins, defensive structures
Improvements
Hit points Armor Plating.png Armor Plating (+50%)
Rawhide Covers.png Rawhide Covers (+20%, Iroquois only)
Attack Carronade.png Carronade (+25%)
Percussion Lock.png Percussion Lock (+50% Broadside Attack damage)
Flaming Arrows.png Flaming Arrows (+25%, Sioux only)
Sight Town Watch.png Town Watch (+2, Europeans only)
Speed Apache Endurance.png Apache Endurance (+5%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)
Penalties Coffee Trade.png Coffee Trade (-10% speed, Dutch only)

Home City Cards[edit | edit source]

History[edit | edit source]

The Fuchuan warships were a standard naval junk used by the Chinese during the treasure expeditions of the Ming Dynasty, starting at the beginning of the fifteenth century. These ships were about 165 feet long and had five masts flying the standard square-rigged sails of the junks.

Gallery[edit | edit source]

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