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โ€œ Target near enemy units to freeze them solid for a short period of time. Frozen units cannot move, but are very hard to kill. โ€
—In-game description

โ€œ Target near an enemy army to freeze their soldiers solid for a short period of time. โ€
—In-game description

Frost is a Norse Heroic Age god power in Age of Mythology that is available to worshipers of Skadi. When invoked, it freezes in place all enemy units in a large area for a minute but gives them 99% armor to all attacks, essentially making them invulnerable.

Further statistics[]

Age bonuses[]

  • Wonder Age: -75% recharge cooldown and recast favor cost.

Relic bonuses[]

Strategy[]

As Frost only immobilizes units while rendering them nearly invulnerable, it cannot be used to destroy an enemy army. It should instead be used defensively as a delaying tactic. If caught off guard, the enemy force can simply be frozen, allowing the player to create an opposing force to deal with the enemy or retreat to a safer location. Alternatively, it can be used to only freeze a portion of the enemy army, leaving the half sized army very vulnerable to attack.

Frost can also be used offensively. If the opponent has concentrated a good portion of their army in their base, the player can freeze them, preventing the player from fending off an attack. Players are then free to use their siege units to demolish important buildings. As worker units are also affected, this can also stop their resource income. If the enemy has reached their population limit, they will be unable to train new units to supplement their frozen army. The combined loss of unit producing buildings and resource income will make it even harder to counter-attack. This can also be used to stall the construction of a Wonder or Titan Gate. The following units cannot be frozen:

If a player expects their opponent to use Frost, they can garrison their units inside buildings, Siege Towers/Helepoleis, landed Rocs, and other transports. When Frost is used, while the transport units themselves get frozen, the units inside are not affected by the Frost and can still be ejected to be able to fight back.

In the game mode Arena of the Gods, all scenarios after scenario 10 will periodically have the Frost god power randomly freeze the player's own units during each winter season, as part of the World Twist Freyr's Harsh Weather. This does not apply to the dark winter, mighty winter, or snowy winter variations.

Changelog[]

Age of Mythology[]

  • Frost is single-use and is 90% accurate.
  • Frost has a radius of 24 and freezes units for 45 seconds. Frozen units have their armor increased by 99%.

Tale of the Dragon[]

Retold[]

Trivia[]

  • Frost ends one second before the timer runs out.
  • Atlantean human units (including Citizens) caught in the god power can convert into heroes to escape. Whether it is a bug or done intentionally is unknown.
    • Given this fact, Atlantean heroes are not immune to the god power, if caught in their hero form.
  • Fast units may be able to escape from Frost, if they can leave circumference area of the god power after it has been invoked before being caught in it. After Frost has spread to maximize the circumference of its area of effect, enemy units may pass through the affected area without being caught.
  • Frost also provides protection from divine attacks, similar to the Behemoth's directional armor increase.

Gallery[]

God powers in Age of Mythology
Greeks
Archaic Age Bolt ยท Lure ยท Sentinel
Classical Age Pestilence ยท Restoration ยท Ceasefire
Heroic Age Underworld Passage ยท Curse ยท Bronze
Mythic Age Earthquake ยท Lightning Storm ยท Plenty
Egyptians
Archaic Age Prosperity ยท Vision ยท Rain
Classical Age Eclipse ยท Shifting Sands ยท Plague of Serpents
Heroic Age Locust Swarm ยท Citadel ยท Ancestors
Mythic Age Tornado ยท Meteor ยท Son of Osiris
Norse
Archaic Age Dwarven Mine ยท Great Hunt ยท Spy ยท Gullinbursti
Classical Age Healing Spring ยท Forest Fire ยท Undermine ยท Asgardian Bastion
Heroic Age Frost ยท Flaming Weapons ยท Walking Woods ยท Tempest
Mythic Age Fimbulwinter ยท Nidhogg ยท Ragnarok ยท Inferno
Atlanteans
Archaic Age Deconstruction ยท Shockwave ยท Gaia Forest
Classical Age Spider Lair ยท Valor ยท Carnivora
Heroic Age Chaos ยท Traitor ยท Hesperides
Mythic Age Tartarian Gate ยท Vortex ยท Implode
Chinese (Immortal Pillars)
Archaic Age The Peach Blossom Spring ยท Creation ยท Prosperous Seeds
Classical Age Earth Wall ยท Lightning Weapons ยท Vanish
Heroic Age Drought ยท Forest Protection ยท Fei Beasts
Mythic Age Blazing Prairie ยท Great Flood ยท Yinglong's Wrath
Removed in Retold
Chinese (Tale of the Dragon)
Archaic Age Year of the Goat ยท Recreation ยท Timber Harvest
Classical Age Barrage ยท Great Journey ยท Call to Arms
Heroic Age Geyser ยท Uproot ยท Imperial Examination
Mythic Age Great Flood ยท Inferno ยท Earth Dragon
Other
Mythic Age All civilizations: Titan Gate
Campaign Blessing of Zeus ยท Deconstruction Wonder ยท Seed of Gaia
Cheat Chicken Storm ยท Goatunheim ยท Walking Berry Bushes ยท Pandatopia
Cut Bramble ยท Enrage ยท Rebellion ยท Shepherd ยท Sight ยท Snowstorm ยท Volcano
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