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The Loop (Games)
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This page contains all Home City Cards for the French civilization in Age of Empires III, including The Warchiefs and The Asian Dynasties expansions.
- Green: TEAM Shipment that is sent to each player in a team
- Violet: Shipment that can be sent an INFINITE amount of times
Card | Description | Age | HC level |
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Ships 2 Coureurs des Bois | 1 | |
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Ships 4 Coureurs des Bois | 1 | |
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Ships 3 Coureurs des Bois | 10 | |
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Ships 10 Coureurs des Bois | 40 | |
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Ships 300 food | 1 | |
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Ships 600 food | 1 | |
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Ships 700 food | 10 | |
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Ships 1,000 food | 10 | |
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Ships 300 wood | 1 | |
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Ships 600 wood | 1 | |
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Ships 700 wood | 10 | |
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Ships 1,000 wood | 10 | |
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Ships 1,600 wood | 25 | |
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Ships 300 coin | 1 | |
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Ships 600 coin | 1 | |
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Ships 700 coin | 10 | |
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Ships 1,000 coin | 10 | |
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Ships 7 Sheep | 1 | |
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Ships 15 Sheep | 1 | |
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Ships 7 Cow | 1 | |
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Ships 1 Covered Wagon | 1 | |
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Ships 2 Surgeons | 1 | |
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Surgeons can be trained at the Church and heals +50% hit points | 10 | |
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The Explorer gets +50% hit points and attack, and can use the Heal ability; also ships an Explorer Dog | 1 | |
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Coureurs des Bois get +20% speed and +3.0x multiplier against treasure guardians | 1 | |
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The Explorer can summon a Hot Air Balloon to explore the map for a limited time | 10 | |
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Ships an Advanced Hot Air Balloon | 25 |
Card | Description | Age | HC level |
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Ships 10 Pikemen | 1 | |
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Ships 24 Pikemen | 10 | |
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Ships 8 Crossbowmen | 1 | |
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Ships 10 Crossbowmen | 1 | |
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Ships 24 Crossbowmen | 10 | |
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Turns all Crossbowmen into Skirmishers | 40 | |
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Ships 7 Skirmishers | 1 | |
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Ships 9 Skirmishers | 1 | |
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Ships 8 Skirmishers | 10 | |
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Ships 12 Skirmishers | 10 | |
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Ships 14 Skirmishers | 25 | |
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Crossbowmen and Skirmishers get +15% hit points | 10 | |
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Ranged infantry get +15% attack | 10 | |
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Skirmishers, Cassadores, Forest Prowlers, Wakina Rifles, and Black Flag Army can be trained in the Colonial Age; Longbowman, Strelet, Macehualtin, Gurkha, and Yumi Archer train time -20% | 25 | |
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Ships 4 Dragoons | 1 | |
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Ships 6 Dragoons | 1 | |
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Ships 5 Dragoons | 10 | |
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Ships 8 Dragoons | 10 | |
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Ships 3 Hussars | 1 | |
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Ships 4 Hussars | 1 | |
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Ships 7 Hussars | 10 | |
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Ships 2 Cuirassiers | 1 | |
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Ships 4 Cuirassiers | 1 | |
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Ships 3 Cuirassiers | 10 | |
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Heavy cavalry and Coyote Runners get +15% attack | 10 | |
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Ships 6 Hussars and 2 Cuirassiers | 25 | |
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Ships 5 Cuirassiers | 10 | |
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Ships 6 Cuirassiers | 25 | |
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Ships 4 Cuirassiers | 25 | |
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Cuirassiers cost -15% and train time -15% | 40 | |
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Heavy cavalry get +15% hit points | 10 | |
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Cavalry get +15% hit points and attack | 25 | |
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Ships 1 Falconet | 1 | |
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Ships 2 Falconets | 1 | |
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Ships 2 Falconets | 10 | |
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Ships 3 Falconets | 25 | |
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Falconets, Culverins, and Horse Artillery get +25% attack; Heavy Cannons get +20% attack | 40 | |
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Enables Mortars and Horse Artillery in the Fortress Age | 1 | |
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Ships 2 Mortars | 1 | |
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Ships 3 Mortars | 10 | |
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Ships 2 Heavy Cannons | 10 | |
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Ships 4 Culverins | 40 |
Card | Description | Age | HC level |
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Native technologies cost no coin | 1 | |
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Each different allied native tribe sends a shipment of their respective native warriors | 1 | |
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Native warriors cost -25% | 10 | |
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Trading Posts get a ranged attack and +50% hit points, and costs -40% | 25 | |
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Native warriors get +25% hit points and attack | 25 | |
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Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already) | 25 | |
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Coureurs des Bois, Skirmishers, and native warriors get +20% hit points | 25 | |
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Native warriors get +15% hit points and attack | 1 | |
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Livestock Pens can train Cows | 1 | |
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Infantry train time -40% | 10 | |
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Cavalry train time -40% | 10 | |
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Artillery train time -40%; Heavy Cannon train time -10% | 25 | |
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Villagers get +65% hit points | 1 | |
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Buildings get +40% hit points | 10 | |
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Grants all defensive building upgrades (if not already) | 25 | |
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Ships 2 Outpost Wagons | 1 | |
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Town Centers get +50% attack and can use Colonial Militia | 1 | |
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Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies | 10 | |
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Ships 1 Fort Wagon | 1 | |
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Outposts get +25% hit points and +6 build limit | 1 | |
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Ships 1 Fort Wagon and Fort build limit +1 | 25 | |
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Ships 1 Fort Wagon and Fort build limit +1 | 25 | |
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Provides the Church with Code Napoleon and Garde Imperial 1/2/3 technologies | 10 | |
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Church and Mosque costs -80% and their technologies (except Bastion, Mercantilism, and unique ones aside of Millet System, Koprulu Viziers, Abbasid Market, Galata Tower District, Topkapi, and Tanzimat) cost -50%; Field Hospitals cost -50%; Monastery costs -30%; Fire Pit are free | 10 | |
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Mills get +100% hit points and costs -50% | 1 | |
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Plantations get +100% hit points, cost -31%, and can be built in the Discovery Age | 25 | |
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Markets get +20% buy/sell factors | 1 | |
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Docks get +100% attack and heal ships 100% faster, and ship train time -33% | 10 | |
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Upgrades Spies into Assassins with +100% attack and +5.0x multiplier against heroes and mercenaries | 40 | |
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Ships 1 Factory Wagon | 1 | |
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Ships 1 Factory Wagon | 10 |
Card | Description | Age | HC level |
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Coureurs des Bois and wagons build buildings 65% faster | 10 | |
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Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75% | 25 | |
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Fishing Boats and Caravels gather 25% faster | 1 | |
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Fishing Boats and Caravels gather 30% faster | 10 | |
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Gives a trickle of 1.25 wood | 25 | |
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Settlers, Coureurs des Bois, Settler Wagons, and Villagers gather wood 10% faster | 10 | |
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Coureurs des Bois gather wood 20% faster | 25 | |
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Coureurs des Bois gather from mines 20% faster | 10 | |
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Coureurs des Bois gather coin 25% faster | 25 | |
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Coureurs des Bois gather from Mills, Farms, and Rice Paddies (food) 15% faster | 10 | |
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Coureurs des Bois gather food 20% faster | 25 | |
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Gives a trickle of 1.5 food | 25 | |
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Exchanges all food for 1.25 times the coin | 40 | |
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Livestocks fatten 30% faster when tasked into Livestock Pens, Farms, and Villages | 1 | |
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Coureurs des Bois gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster | 1 | |
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Coureurs des Bois gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster | 10 | |
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Coureurs des Bois, Fishing Boats, and Caravels gather 10% faster | 40 | |
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Coureurs des Bois gather from Plantations and Rice Paddies (coin) 20% faster | 1 | |
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Coureurs des Bois gather from Plantations and Rice Paddies (coin) 20% faster | 1 | |
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Coureurs des Bois gather from Plantations and Rice Paddies (coin) 25% faster | 10 |
Card | Description | Age | HC level |
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Ships 1 Caravel | 1 | |
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Ships 2 Caravels | 1 | |
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Ships 1 Galleon | 1 | |
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Ships 1 Frigate | 10 | |
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Ships 1 Monitor | 10 | |
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Warships get +25% hit points and attack | 10 | |
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Defensive buildings get +1.0x multiplier against ships | 25 | |
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Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1 | 1 | |
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Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population | 1 | |
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Ships 6 Elmeti; costs 1,000 coin | 10 | |
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Ships 6 Huron Mantlets; costs 500 coin | 10 | |
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Ships 18 Huron Mantlets and upgrades them to Elite (if not already); costs 1,000 coin | 25 | |
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Ships 20 Huron Mantlets and upgrades them to Elite (if not already); costs 2,000 coin | 40 | |
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Ships 12 Swiss Pikemen; costs 1,000 coin | 10 | |
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Ships 8 Landsknechte; costs 1,000 coin | 10 | |
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Ships 4 Landsknechte, 5 Black Riders, and 7 Jaeger; costs 2,000 coin | 25 | |
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Ships 10 Jaeger; costs 1,000 coin | 10 | |
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Ships 7 Black Riders; costs 1,000 coin | 10 | |
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Ships 8 Fusiliers; costs 1,000 coin | 10 | |
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Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin | 25 | |
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Mercenary shipments cost -10% to -25% | 25 | |
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Ships 3 Li'l Bombards; costs 2,000 coin | 25 | |
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Ships 2 Privateers; costs 500 coin | 1 | |
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Ships 4 Privateers; costs 1,000 coin | 10 |
Changelog[edit | edit source]
Definitive Edition[edit | edit source]
- With Update 20322, the French no longer have access to the Food Silos card.
Home City Cards in Age of Empires III | |
Aztecs* · British · Chinese** · Dutch · French · Germans · Haudenosaunee*I · Incas*** · Indians** · Japanese** · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Lakota*S · Ottomans · Portuguese · Russians · Spanish · Swedes*** · United States (Act III: Steel) | |
* introduced in The WarChiefs; ** in The Asian Dynasties; *** in the Definitive Edition I formerly "Iroquois"; S formerly "Sioux" | |
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