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This article is about the consulate ally in Age of Empires III. For other uses, see French.
Consulate french

The French are a Consulate ally in Age of Empires III: The Asian Dynasties available to the Chinese and Indians. Like all Consulate allies, it requires 100 export to ally with them (25 export if the Diplomatic Intrigue Home City Card was sent). Doing so grants the player +5% gathering speed for villagers and fishing boats, and +5% auto gathering speed for Haciendas.

Description[]

The French are a Consulate ally focused on the economy and boom and with technologies that give resource crates. The army options grant the player access to Young Guards, Gendarmes, and Horse Artillery. The time required to train these armies varies, but can be reduced by 50% with the "Good Faith Agreements" Home City Card.

Technologies[]

Age Improvement Cost Research time Effect
Age I tech tree aoe3
Food Crate Food Crates 150 export 30 seconds Delivers 4 Crates of Food (400 food)
Age II tech tree aoe3
Wood Crate Wood Crates 300 export Delivers 1 Huge Cords of Wood (500 wood)
Age III tech tree aoe3
Coin Crate Coin Crates 350 export Delivers 1 Huge Chests of Coin and 1 Chests of Coin (600 coin)
Imperial Age
Imperial Age
FrenchBrigade icon French Brigade 2,300 export 90 seconds Delivers 15 Gendarmes
  • The Good Faith Agreements card reduces technology cost by 40% and research time by 50%, except for Brigades, whose cost are reduced by 300 export and do not research faster.

Armies[]

Age Army Cost Train time Pop. Consists of
Age II tech tree aoe3
FrenchExpeditionaryCompany icon French Expeditionary Company 400 export 20 seconds 8 4 Grenadier de Young Guards
Age III tech tree aoe3
FrenchExpeditionaryForce icon French Expeditionary Force 800 export 40 seconds 15 3 Cuirassier de Gendarmes
3 Grenadier de Young Guards
Age IV tech tree aoe 3
FrenchExpeditionaryArmy icon French Expeditionary Army 1,600 export 60 seconds 30 6 Cuirassier de Gendarmes
2 Horse art de Horse Artillery
  • The Good Faith Agreements Home City Card reduces army train time by 50%.

Strategy[]

The French serve as an economy-focused ally with their passive bonus that increases all gathering speed by 5%. For the Chinese, the priority should be the Food Crates technology, which can be used to advance to the next Age faster. This can be combined with the Summer Palace that also gives food once built, and can spawn banner armies for free. For the Indians, since the Hindu Villagers cost wood instead of food, they can use Food Crates to advance to the next Age faster. Wood Crates can be used to build a base faster, or invested in economic and military technologies or on water maps, train more Fishing Boats to improve the economy. This technology is more useful for the Indians.

In the Fortress Age, Coin Crates can be used to advance to the Industrial Age faster, or to train units, such as Arquebusiers and Meteor Hammers for the Chinese, which are useful units that together counter heavy infantry, light ranged cavalry, and artillery. For the Indians, it can be invested in Sepoys, Gurkhas, and Howdahs, which are an expensive but effective combination that together counter heavy cavalry and heavy infantry.

Young Guards can be used for an early siege. Chinese Steppe Riders and Qiang Pikemen can protect Young Guards from melee units and the Chu Ko Nu and Keshiks can provide support at distance, especially the latter, since they defeat heavy cavalry that are a great counter to Young Guards. The Chinese can upgrade Young Guards with Home City Cards. The Indians can use a similar combo with their Rajputs and Sowars as shock force and Sepoys and Gurkhas as ranged support, while Young Guards focus on destroying buildings.

In the Fortress Age, Gendarme is a powerful cavalry with a lot of hit points and great attack with Area of Effect, which is superior to any Chinese heavy cavalry unit. Combined with Arquebusiers, Steppe Riders, Keshiks, Meteor Hammers, and Flying Crows, they will be a deadly combo that can counter a wide variety of units, with Gendarmes serving as a shock force and the other units serving as support. The Arquebusiers and Flying Crows can eliminate the dangerous heavy infantry units that can cause great damage to Gendarmes. The Indian heavy cavalry have weaknesses that Gendarme does not have. Gendarmes can be combined with Sepoys, Gurkhas, Urumi Swordsmen, and Howdahs. The Gurkhas and Urumi Swordsmen can fight against heavy infantry and light ranged cavalry, which are the weaknesses of Gendarmes, while the Sepoys and Howdahs support against heavy cavalry.

Gendarmes can be even more powerful with Chinese or Indian Home City Cards and certain minor civilization technologies that affect cavalry.

In the Industrial Age, Horse Artillery can be combined with Chinese and Indian cavalry units, and with Gendarmes, to create a mobile attack force, but this combination must be used carefully if the enemy have a lot of heavy infantry units. Additionally, the Chinese can greatly improve Horse Artillery with Home City Cards.

Consulate allies in Age of Empires III: The Asian Dynasties
Standard game
Flag ChineseDE ChineseConsulate british British Allies · Consulate french French Allies · Consulate germans German Allies · Consulate russians Russian Allies
Flag IndianDE IndiansConsulate british British Allies · Consulate french French Allies · Consulate ottomans Ottoman Allies · Consulate portuguese Portuguese Allies
Flag JapaneseDE JapaneseConsulate dutch Dutch Allies · Consulate japanese Japanese Isolation · Consulate portuguese Portuguese Allies · Consulate spanish Spanish Allies
Campaign-exclusive
Act II: ChinaConsulate Chinese Mercenaries Chinese Mercenaries · Consulate Indian Mercenaries Indian Mercenaries · Consulate japanese Japanese Mercenaries