The Fortress Age is the third Age in Age of Empires III. It is characterized by the establishment of defenses and extra Town Centers in the civilization's settlement as raw resources such as Coin mines and huntables grow more scarce and give way to economic buildings. The age also comes with advanced armaments such as cavalry carbines and infantry rifles, or the heavy cavalry armor for the Cuirassier and the giant Mahout Lancer in melee. Additionally it marks the mobilization of artillery on sea and land, including the powerful Falconet, as the tool of choice to take down enemy emplacements and armies. These powerful units are even stronger than those previously available in the Commerce Age, especially with type-countering multipliers to increase their damage, but they come with increased production cost.

Finally, in addition to the growing size of the player's established territory, this age is also associated with technical developments in both unit training and the economy. One key example is the set of Veteran unit upgrades. Wood finally becomes less scarce due to the establishment of elaborate techniques for its collection and production, such as the European Circular Saw, which aids in the construction of the necessary permanent economic buildings for gathering resources. Home City involvement correspondingly increases, with powerful cards such as the titular Fort structure, and Mercenaries. The advancement in age continues the increase in resource crate sizes, and unit shipments; many civilizations can also ship advanced economic cards like Refrigeration to gain the upper hand in resource production.

Advancing to the Fortress Age grants buildings a 4 LOS upgrade for free.

Available politicians[edit | edit source]

Advancement to the next Age requires the selection of a politician to advance with. Different civilizations have different politicians available depending on Home City level and civilization:

Politician Bonuses Civilization(s)
The Admiral of the Sea.png
The Admiral of the Sea
Ships 1 Caravel and 400 wood British
Dutch
Portuguese
Spanish
Ships 1 Galley and 400 wood Ottomans
The Adventurer.png
The Adventurer
Ships 7 Longbowmen British
Ships 17 Strelets Russians
Ships 9 Crossbowmen Spanish
The Bishop.png
The Bishop
Ships 1 Covered Wagon British
Dutch
French
Ottomans
Russians
Spanish
Swedes
The Exiled Prince.png
The Exiled Prince
Ages up 2.75 times as fast Dutch
French
Germans
Ottomans
Portuguese
Russians
Swedes
The Gentleman Pirate.png
The Gentleman Pirate
Ships 1 Privateer and 2 Barbary Corsairs French
Germans
Russians
Swedes
The Marksman.png
The Marksman
Ships 6 Skirmishers French
Germans
Ships 4 Abus Guns Ottomans
Ships 6 Cassadores Portuguese
Ships 2 Leather Cannons Swedes
Politician mercenary contractor.png
The Mercenary Contractor
The Saloon can train Harquebusiers and Jaegers British
The Saloon can train Elmeti and Fusiliers Dutch
The Saloon can train Barbary Corsairs and Mamelukes Ottomans
The Saloon can train Li'l Bombards and Ronin Portuguese
The Saloon can train Black Riders and Jaegers Swedes
The Mohawk Statesman.png
The Mohawk Statesman
Ships 7 Haudenosaunee Tomahawks and 1 Native Scout British
French
Portuguese
The Scout.png
The Scout
Ships 4 Hussars French
Ottomans
Spanish
Ships 5 Cossacks Russians
The Sergeant at Arms.png
The Sergeant at Arms
Ships 6 Halberdiersp Dutch
Ships 4 Doppelsoldner Germans
Ships 8 Pikemen Spanish

Available units and buildings[edit | edit source]

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