| This article is about the building in Age of Mythology. For other uses of the term, see Fortress. |
| “ | Greek Fortresses fire arrows and garrison units. They also train siege weapons, heroes, and powerful unique units. | ” |
| —In-game description | ||
| “ | Greek Fortresses train unique units and siege units; garrison units and fire arrows. | ” |
| —In-game description | ||
The Fortress is the eponymous Fortress-type building for the Greeks in Age of Mythology. It is a powerful defensive structure where heroes (alongside the Town Center) and siege weapons can be produced, along with unique human soldiers specific to each major god.
Overview[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Along with the Chinese Castle, it is the most expensive of the five civilizations' buildings but has the most firepower. Though not as resilient as the Egyptian Migdol Stronghold, it is stronger than the Atlantean Palace.
The Fortress is where Greek siege weapons, heroes and unique units can be trained, and where technologies that improve all these units can be researched. Siege weapons can only be trained at the Fortress, while heroes can also be trained at the Town Center and unique units can also be trained at their corresponding military building if The Titans is being used.
Fortresses fire multiple arrows at enemies within range, mowing down those with low pierce armor. They can be used to bolster a town's defenses, strengthen a player's claim to a neutral area, or as a forward base. However, Fortresses are defenseless against melee attacks unless they are upgraded with Boiling Oil, and, while formidable at defense, they are not invincible. Siege weapons either outrange them or take little damage from their attacks. In a large enough group, human soldiers can destroy a Fortress, though not without suffering substantial losses.Further statistics[]
God bonuses[]
General technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Masons: +20% hit points.
Architects: +30% hit points.
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
Crenellations: +0.25× damage multiplier vs.
cavalry.*
Boiling Oil: Gain a weak melee-range attack.
Ballistics: Can track fast-moving targets.
Advanced Fortifications: +50% attack, -10%
hack vulnerability.
Myth technologies[]
Divine Blood (Aphrodite): +15% construction speed.
Oracle (Apollo): +5 Line of Sight.
Argive Patronage (Hera): Automatically spawns Myrmidons for free.
Athenian Wall (Hera): +20% hit points. (Before Retold)
Relics[]
Arrows of the Alfar: +15% attack.
Blanket of Empress Zoe: -15% crush vulnerability.
Five Colored Stone of Nüwa: -50% repairing cost.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
Svadilfari's Sledge: Favor cost removed.
Texts of Imhotep: -10% construction time.
Units[]
Petrobolos
Helepolis
Hippocrates (Before Retold)
Technologies[]
God-specific[]
Major gods[]
Zeus |
Poseidon |
Hades | |
|---|---|---|---|
| Myth technology | |||
| Hero | |||
| Human unique unit |
Minor gods[]
Technology tree[]
Fortress |
||||||
Petrobolos |
Helepolis | |||||
Hero 1 |
Hero 2 |
Hero 3 |
Hero 4 | |||
Draft Horses |
Engineers | |||||
Advanced Fortifications | ||||||
Changelog[]
Age of Mythology[]
- It has 2,100 hit points, 30%
hack / 96%
pierce resistance, and 14
pierce attack per second per projectile (6× vs.
ships). - It has a base build time of 110 seconds and a build limit of 10.
Poseidon: Fortresses spawn 6 Militia when destroyed.
Tale of the Dragon[]
- With patch 2.8, Hippocrates is trainable at the Fortress, for all Greek major gods.
Retold[]
- It has 2,400 hit points, 30%
hack / 90%
pierce resistance, and 13
pierce attack per hit per projectile with a Rate of Fire of 1.
Poseidon: Fortresses spawn 8 Militia when destroyed.- Since update 17.27932, the attack per projectile is 9
pierce. - Since update 17.36100, the Fortress has 40%
hack / 90%
pierce resistance. - Since update 17.64528, its pierce attack is increased to 10 and build limit to 15.
Immortal Pillars[]
- Since update 18.12962, its damage multiplier vs. ships is reduced to 3×.
- With update 18.33318:
- The Fortress has 3,000 hit points, 50%
hack / 90%
pierce resistance, 15
pierce attack per projectile, and a base build time of 135 seconds. - Advanced Fortifications is added.
- The Fortress has 3,000 hit points, 50%
- With update 18.40371, it has a base build time of 150 seconds, and its pierce attack is reduced to 12.5.
Heavenly Spear[]
- With update 18.52475, its build limit is reverted to 10 only in Deathmatch mode.
History[]
| “ | The Mycenaean civilization of Bronze Age Greece was a collection of city-states, each centered on a hilltop fortress. The competition between the city-states for farm and orchard lands combined with the threat of barbarian raids from the north made strong defenses crucial for survival. The typical fortress used cliffs, stone walls, strong gates, and winding, exposed approaches to create a powerful defensive position. In addition, a fortress functioned as a palace, armory, and administrative center in many cities. | ” |
| —In-game help section | ||
| “ | The first great civilization in Greece, the Mycenaean of Trojan War fame, was a collection of city-states, each centered on a hilltop fortress. The competition between the city-states for farm and orchard lands, plus the threat of barbarian raids from the north, made strong defense critical for survival. The typical Fortress used cliffs, stone walls, strong gates, and winding, exposed approaches to create a powerful defensive position. In addition, the Fortress functioned as a palace, armory, and administrative center for many cities. | ” |
| —In-game help section | ||
Trivia[]
- Originally Fortress was the name of all Norse, Egyptian, and Greek buildings related to the current Fortress.
- Fortresses were also supposed to research Masons and Architects, tower, and wall technologies, and act as resource drop sites. They were also more powerful and imposing much like the Castle in Age of Empires II.
- Fortresses went through three design changes, the first was an almost-square building that was symmetrical, had sloped lower batters, and was more ornate. The second changed the design to the release version, only to discard it for a third design similar to the first but in the style of the current Greek building set, until it was also cut and the second design was finally implemented.
- The early model for the Greek Fortress can be found in the files of the Build 98 Alpha of Command & Conquer: Generals, a game which was in development roughly around the same time as Age of Mythology by an entirely unrelated studio at EA Games.[1] A partially textured version of the same model can be found in the files of the Zero Hour expansion pack.[2] It is unclear how or why this model is present in these files.
Gallery[]
References[]
See also[]
Migdol Stronghold: The Egyptian fortress-type building
Hill Fort: The Norse fortress-type building
Palace: The Atlantean fortress-type building
Baolei: The Chinese fortress-type building
Castle: The Japanese fortress-type building






