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This article is about the building in Age of Mythology. For other uses of the term, see Fortress.

Greek Fortresses fire arrows and garrison units. They also train siege weapons, heroes, and powerful unique units.
—In-game description

Greek Fortresses train unique units and siege units; garrison units and fire arrows.
—In-game description

The Fortress is the eponymous Fortress-type building for the Greeks in Age of Mythology. It is a powerful defensive structure where heroes (alongside the Town Center) and siege weapons can be produced, along with unique human soldiers specific to each major god.

Overview[]

This section is most likely incomplete and may need expansion. You can help by adding to it.
It is the most expensive of the Fortress-type buildings among the civilizations, but also has the highest attack.

Along with the Chinese Castle, it is the most expensive of the five civilizations' buildings but has the most firepower. Though not as resilient as the Egyptian Migdol Stronghold, it is stronger than the Atlantean Palace.

The Fortress is where Greek siege weapons, heroes and unique units can be trained, and where technologies that improve all these units can be researched. Siege weapons can only be trained at the Fortress, while heroes can also be trained at the Town Center and unique units can also be trained at their corresponding military building if The Titans is being used.

Fortresses fire multiple arrows at enemies within range, mowing down those with low pierce armor. They can be used to bolster a town's defenses, strengthen a player's claim to a neutral area, or as a forward base. However, Fortresses are defenseless against melee attacks unless they are upgraded with Boiling Oil, and, while formidable at defense, they are not invincible. Siege weapons either outrange them or take little damage from their attacks. In a large enough group, human soldiers can destroy a Fortress, though not without suffering substantial losses.

Further statistics[]

God bonuses[]

General technologies[]

Myth technologies[]

Relics[]

Units[]

Technologies[]

God-specific[]

Major gods[]


Zeus

Poseidon

Hades
Myth technology Olympian Parentage (Archaic Age)
Hero Jason (Archaic Age) Theseus (Archaic Age) Ajax (Archaic Age)
Heracles (Classical Age*) Atalanta (Classical Age) Achilles (Classical Age)
Odysseus (Heroic Age*) Hippolyta (Heroic Age) Chiron (Heroic Age)
Bellerophon (Mythic Age) Polyphemus (Mythic Age) Perseus (Mythic Age)
Human unique unit Myrmidon (Mythic Age) Hetairos (Mythic Age) Gastraphetoros (Mythic Age)

Minor gods[]

Technology tree[]


Fortress
Archaic Age
Classical Age

Petrobolos

Helepolis
(Human unique unit)

Hero 1

Hero 2

Hero 3

Hero 4

Draft Horses

Engineers

Advanced Fortifications

Changelog[]

Age of Mythology[]

  • It has 2,100 hit points, ​30% Hack armorhack / ​96% pierce resistance, and ​14 Pierce Attack pierce attack per second per projectile (6× vs. ships).
  • It has a base build time of 110 seconds and a build limit of 10.
  • Poseidon: Fortresses spawn 6 Militia when destroyed.

Tale of the Dragon[]

  • With patch 2.8, Hippocrates is trainable at the Fortress, for all Greek major gods.

Retold[]

  • It has 2,400 hit points, ​30% Hack armorhack / ​90% pierce resistance, and ​13 Pierce Attack pierce attack per hit per projectile with a Rate of Fire of 1.
  • Poseidon: Fortresses spawn 8 Militia when destroyed.
  • Since update 17.27932, the attack per projectile is ​9 Pierce Attack pierce.
  • Since update 17.36100, the Fortress has ​40% Hack armorhack / ​90% pierce resistance.
  • Since update 17.64528, its pierce attack is increased to 10 and build limit to 15.

Immortal Pillars[]

Heavenly Spear[]

History[]

The Mycenaean civilization of Bronze Age Greece was a collection of city-states, each centered on a hilltop fortress. The competition between the city-states for farm and orchard lands combined with the threat of barbarian raids from the north made strong defenses crucial for survival. The typical fortress used cliffs, stone walls, strong gates, and winding, exposed approaches to create a powerful defensive position. In addition, a fortress functioned as a palace, armory, and administrative center in many cities.
—In-game help section

The first great civilization in Greece, the Mycenaean of Trojan War fame, was a collection of city-states, each centered on a hilltop fortress. The competition between the city-states for farm and orchard lands, plus the threat of barbarian raids from the north, made strong defense critical for survival. The typical Fortress used cliffs, stone walls, strong gates, and winding, exposed approaches to create a powerful defensive position. In addition, the Fortress functioned as a palace, armory, and administrative center for many cities.
—In-game help section

Trivia[]

  • Originally Fortress was the name of all Norse, Egyptian, and Greek buildings related to the current Fortress.
    • Fortresses were also supposed to research Masons and Architects, tower, and wall technologies, and act as resource drop sites. They were also more powerful and imposing much like the Castle in Age of Empires II.
  • Fortresses went through three design changes, the first was an almost-square building that was symmetrical, had sloped lower batters, and was more ornate. The second changed the design to the release version, only to discard it for a third design similar to the first but in the style of the current Greek building set, until it was also cut and the second design was finally implemented.
    • The early model for the Greek Fortress can be found in the files of the Build 98 Alpha of Command & Conquer: Generals, a game which was in development roughly around the same time as Age of Mythology by an entirely unrelated studio at EA Games.[1] A partially textured version of the same model can be found in the files of the Zero Hour expansion pack.[2] It is unclear how or why this model is present in these files.

Gallery[]

References[]

See also[]

Buildings in Age of Mythology
Generic
Economic Town Center · Village Center · House · Farm · Armory · Market
Military Dock · Temple
Walls and gates Wooden Wall · Wooden Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate
Tower Sentry Tower · Watch Tower · Guard Tower
Special Wonder · Titan Gate
Unique
Greeks Granary · Storehouse · Military Academy · Archery Range · Stable · Fortress
Egyptians Granary · Lumber Camp · Mining Camp · Monument · Obelisk · Barracks · Siege Works · Migdol Stronghold · Citadel Wall · Citadel Gate · Ballista Tower · Lighthouse
Norse Longhouse · Dwarven Armory · Great Hall · Ox Cart · Hill Fort
Atlanteans Manor · Economic Guild · Sky Passage · Military Barracks · Counter Barracks · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Palace · Orichalcum Wall · Orichalcum Gate · Mirror Tower
Chinese
(Immortal Pillars)
Silo · Imperial Academy · Machine Workshop · Military Camp · Baolei · Crossbow Tower · Great Wall · Great Wall Gate
Japanese Watermill · Mining Camp · Shrine · Guardhouse · Stable · Dojo · Castle
Non-constructible (non-campaign exclusive buildings)
God power buildings Asgardian Hill Fort · Citadel Center · Earth Wall · Goshinboku Tree · Healing Spring · Hesperides Tree · Lure · Peach Blossom Spring · Plenty Vault · Sentinel · Shennong's Farm · Tartarian Gate · Shrine of the Hunt · Sacred Gate · Underworld Passage
Random map Great Wall · Qinghai Lake Shrine · Settlement · Trading Post
Scenario Editor Temple (Chinese SPC)
Cut/Removed
Bandit Migdol · Charioteria
Chinese
(Tale of the Dragon)
Storage Pit · Garden · Earthen Wall · Earthen Gate · War Academy · Stable · Castle · Great Wall · Great Gate