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Used to create and improve Monks. Garrisoned relics generate gold.
Age of Empires II description

The Fortified Church is a special building in Age of Empires II: Definitive Edition - The Mountain Royals that becomes available once the Castle Age is reached. It trains and improves Monks and Warrior Priests. It replaces the Monastery[note 1] for the Armenians and Georgians, and as such, is a regional building.

Fortified Churches cannot be converted. When empty, they do not fire arrows. When garrisoned with Villagers, they fire arrows similar to a Town Center. Relics can be garrisoned in Fortified Churches to produce gold and also fire additional arrows, 1 extra arrow for every Relic, with a maximum of 5 arrows. Garrisoned units are also healed faster than other buildings, twice as fast as Castles and four times as fast as Town Centers.

Tactics and placement[]

Fortified Churches share the same properties as Monasteries as religious buildings. Hence, their strategies are common and can be found here.

Defense[]

Fortified Churches also serve as defensive structures with +300 hit points and +2/+1 armor over Monasteries. They have a weak attack of 5 at a range of 6. They cannot fire by default. Their attack property is a bit complicated, as the number of projectiles can be increased by garrisoning Relics (always +1 projectile) and Villagers. In addition, they can also garrison Monks, Warrior Priests, and Mule Carts. However, their range can never be increased, and it has a minimum range of 1 without Murder Holes. Combining all these, they are very similar to the Town Center, but are nowhere near to the defensive capabilities of even a Guard Tower. However, Fortified Churches have a garrison capacity of 10 and maximum arrow capacity of 5, compared to 15 and 10, respectively, for Town Centers. Another thing is that garrisoned units are healed at four times the speed compared to Town Centers and towers.

When going for Relic victories, Fortified Churches are superior to Monasteries, as not only are they themselves sturdier with some moderate attack, they fire more arrows due to garrisoned Relics. In regicide, they can provide a good shelter for Kings.

The Georgian Fortified Churches receive -20% damage (-40% instead of -25%) when fighting from higher elevation, and can have +2 attack with Svan Towers. In addition, they also cost -25% resources to repair as their team bonus.

The first Armenian Fortified Church provides a free garrisoned Relic, which adds a projectile, meaning that it can attack by default.

Economic[]

The first Armenian Fortified Church provides a free garrisoned Relic, which means that it provides 30 gold per minute. If the player has a Burgundian ally, it also provides 30 food per minute.

The Georgians' Fortified Churches have an aura which boosts all Villagers by 10% in a 19 tile square (10 tiles from the building's centre, 8 tiles from the building's edges). This pushes them to drop Fortified Churches throughout their economy, which again helps when Villagers are being raided.

Military[]

The Armenians use their Fortified Churches as military production buildings, since they can produce one of their unique units, the Warrior Priest.

The Georgians can play a decent Monk rush, since they have almost all technologies. The Monk will take less damage from higher elevation.

Trainable units and technologies[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Dark Age Feudal Age Castle Age Imperial Age
Monk Sanctity
Herbal Medicine Theocracy
Fervor
Warrior Priest
Armenians
only

Availability grid[]

Main article: Monastery (Age of Empires II)#Availability grid

Further statistics[]

Strengths and weaknesses
Strong vs. Short-ranged weak units
Weak vs. Long-ranged units, Tarkans, Huskarls, War Elephants, rams, Armored Elephants
Technologies
Hit points Masonry (+10%)
Architecture (+10%, Georgians only)
Attack Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Chemistry (+1)
Svan Towers (+2, Georgians only)
Range Murder Holes (eliminates minimum range)
Accuracy Ballistics (hit moving targets)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor, Georgians only)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Creation speed Treadmill Crane (+20%, Georgians only)
Healing Herbal Medicine (garrisoned units heal 5x faster)
Civilization bonuses
Damage resistance Georgians (-20% {-40% instead of -25%} damage when on higher elevation)
Ability Georgians (Villagers in a 19-tile square work 10% faster)
Other Armenians (First Fortified Church receives a free Relic)
Team bonuses
Research speed Portuguese (+25%)
Work rate Lithuanians (+20%)
Other Aztecs (Relics generate +33% gold)
Burgundians (Relics generate +30 food/min)
Georgians (Repairing costs 25% fewer resources)

Trivia[]

Gallery[]

Notes[]

  1. Technically by upgrading Monasteries into Fortified Churches at the start of the game.
Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
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