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This article is about the building in Age of Empires III. For the building in Chronicles, see Fort (Chronicles). For other uses, see Castle and Fortress.

Powerful, defensive building that can also train units. Can only be sent from the Home City.
—In-game description

The Fort is a military/defensive building in Age of Empires III that can be built by Fort Wagons, United States and Mexican Generals, as well as the Explorer with the "Castrametation" Home City Card, Maltese Sentinels with the Fort Construction Home City Card, and Russian Rekruts with the "Pjotr's Toy Soldiers" Home City Card in the Definitive Edition. It is one of the strongest defensive buildings in the game that are also capable of training infantry and cavalry units, as well as Falconets, and serving as a drop-off point for Home City shipments.

Tactics[]

While having impressive hit points and a great range, Forts are expensive to repair and can only take on one target at a time (although there is Area of Effect damage when they fire). They are most often used to gain map control, or to defend a coastline or colony. Since it is a special Home City shipment, another Fort Wagon cannot be built if the Fort is destroyed unless multiple shipments of wagons are available. Forts are formidable defenses but are not invincible. They can be destroyed with artillery or long range ships such as Monitors or Ironclads. A large amount of units can bring it down as the Fort can only fire on one enemy at a time, though it does splash damage.

However, as with artillery pieces, if a unit is placed correctly, the fort will fire on that unit but will be unable to deal any damage. Forts are usually placed in strategic areas or near the first Town Center. When in use by the AI, easy ones will usually place the Fort near their starting location. Higher AIs tend to place the Fort near the enemy's settlement(s) and if allied, the AI will notify the player of where they are building it.

In The Asian Dynasties expansion, the Fort has been tinkered with slightly. European civilizations are able to build at least one Fort and most are able to build two.

In the Definitive Edition, the "Castrametation" Home City Card is now available to all European civlizations (including the Spanish, who didn't have it in The Asian Dynasties) and allows the Explorer to build Forts, making the loss of Forts no longer a major blow to the player's defense.

For more tactics, see: Fort (Age of Empires III)/Strategy.

Units[]

Age Unit Cost Pop. Limit Civ.
Crossbowman 40 food
40 wood
1 EU
Pikeman
Musketeer 75 food
25 coin
Hussar 120 food
80 coin
2
Grenadier 120 food
60 coin
Longbowman 60 food
40 wood
1
Doppelsoldner 75 food
125 coin
2
Uhlan 50 food
100 coin
Pavisier 35 food
50 wood
1
Italians
Italians
Sentinel 60 food
40 coin
2
Hospitaller 120 food
80 coin
Fire Thrower 50 wood
75 coin
Order Hussar 130 food
90 coin
Order Longbowman 65 food
45 wood
1
Janissary 90 food
25 coin
Azap 55 food
35 wood
Abus Gunner 50 food
100 coin
2
Humbaraci 110 food
75 coin
Deli 110 food
90 coin
Strelet 37 food
10 wood
1
Rekrut 56 food
19 coin
Poruchik 37 food
52 coin
Cossack 75 food
75 coin
Rodelero 65 food
35 coin
Spanish
Spanish
Carolean 65 food
40 coin
Leather Cannon 300 food
100 wood
3
Old Han Army 255 food
180 wood
6
Chinese
Chinese
Standard Army 255 food
170 coin
5
Ming Army 345 food
120 wood
Mongolian Army 230 food
170 coin
4
Flamethrower 170 wood
170 coin
3
Rajput 90 food
35 wood
1
Indians
Indians
Sepoy 90 food
30 coin
Gurkha 70 food
50 coin
Sowar 80 food
80 coin
2
Zamburak 60 food
60 coin
1
Yumi Archer 55 food
50 wood
Japanese
Japanese
Ashigaru Musketeer 80 food
40 coin
Samurai 95 food
95 coin
2
Naginata Rider 100 food
100 coin
State Militia 50 food
40 wood
1
Regular 55 food
50 coin
Insurgente 70 food
Soldado 90 food
80 coin
2
Salteador 60 food
60 coin
1
Chinaco 110 food
90 coin
2
Coyote Runner 85 food
25 wood
1
Aztecs
Aztecs
Otontin Slinger 40 food
30 wood
Puma Spearman 45 food
45 coin
Aenna 100 food
Tomahawk 75 food
20 wood
Kanya Horseman 100 food
75 wood
2
Jungle Bowman 80 food
25 wood
1
Inca
Inca
Plumed Spearman 90 food
25 wood
Chimu Runner 70 food
35 coin
Cetan Bowman 65 food
35 wood
Club Warrior 50 food
40 wood
Axe Rider 150 food
50 coin
2
Bow Rider 100 food
75 coin
Javelin Rider 65 food
50 coin
1 AF
Gascenya 70 food
30 wood
Ethiopians
Ethiopians
Shotel Warrior 55 food
50 coin
Fulani Archer 70 food
35 wood
Raider 100 food
40 coin
Halberdier 50 food
70 coin
EU
Skirmisher 50 food
65 coin
Falconet 100 wood
300 coin
5 EU
Dragoon 90 food
90 coin
2
Ruyter 30 food
75 coin
1
Cuirassier 150 food
150 coin
3
War Wagon 150 food
150 coin
3
Order Dragoon 100 food
100 coin
2
Order Cassador 90 food
40 coin
1
Order Lancer 120 food
100 coin
2
Cavalry Archer 100 food
60 coin
Cassador 80 food
35 coin
1
Portuguese
Portuguese
Organ Gun 100 wood
300 coin
4
Oprichnik 90 food
60 coin
2
Lancer 110 food
90 coin
Spanish
Spanish
Hakkapelit 90 food
100 coin
Territorial Army 285 food
255 coin
6
Chinese
Chinese
Black Flag Army 380 food
360 coin
8
Forbidden Army 480 food
360 coin
Imperial Army 480 food
255 coin
7
Hand Mortar 50 food
90 wood
1
Mahout Lancer 400 food
250 wood
7
Indians
Indians
Howdah 250 food
350 coin
6
Yabusame 60 food
150 coin
2
Japanese
Japanese
Flaming Arrow 100 wood
300 coin
4
Sharpshooter 40 food
75 coin
1
Gatling Gun 100 wood
250 coin
4
Legion Uhlan 50 food
100 coin
2
Legion Dragoon 90 food
90 coin
Arrow Knight 55 food
80 coin
1
Aztecs
Aztecs
Eagle Runner Knight 75 food
75 coin
Jaguar Prowl Knight 90 food
30 coin
Forest Prowler 50 food
65 coin
Musket Rider 55 food
100 coin
2
Bolas Warrior 75 food
45 coin
1
Inca
Inca
Huaraca 30 food
90 coin
2
Maceman 100 food
100 coin
Wakina Rifle 60 food
40 coin
1
Rifle Rider 120 food
90 coin
2
Tashunke Prowler 125 food
75 coin
14
Oromo Warrior 120 food
120 coin
Ethiopians
Ethiopians
Neftenya 65 food
70 coin
1
Lifidi Knight 110 food
110 coin
2
Bersagliere 50 food
75 coin
1
Italians
Italians
Order Oprichnik 100 food
65 coin
2
Order Cuirassier 165 food
165 coin
3
Nizam Fusilier 60 food
70 coin
1 20
Magyar Hussar 180 food
120 coin
3
Legion Grenadier 120 food
60 coin
2
Light Cannon 100 wood
300 coin
4
Revolutionary Sharpshooter 40 food
75 coin
1
Washington's Grenadier 120 food
60 coin
2

Technologies[]

Age Technology Cost Effect
Revetment 500 wood
500 coin
Forts get +50% damage, +6 Line of Sight and range
Star Fort 300 food
300 wood
300 coin
Forts get +50% hit points

Civilization differences[]

Revolutionary[]

  • Revolting to the United States makes every Fort, both existing and newly built ones, spawn 2 Gatling Guns, and also allows Forts to train Gatling Guns. Two of their Home City Cards also benefits Forts greatly:
    • "Rhode Island Militia" allows Revolutionary American Forts to train State Militias instead of Crossbowmen, Longbowmen, Pikemen, and Halberdiers.
    • "Morgan’s Continental Sharpshooters" allows Revolutionary American Forts to train Revolutionary Sharpshooters.
  • Revolting to Haiti: Pirates can be trained at Barracks, Forts, Galleons, Privateers, and the Saloon, and use 1 population instead of 6.

Further statistics[]

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Siege units, artillery
Improvements
Hit points Star Fort (+50%)
State Constitutions (+25%; United States only)
Flying Buttress (+20%)
Byzantine Legacy (+15%)
Attack Revetment (+50%)
Heated Shot (+50% multiplier vs. ships)
Range Revetment (+6)
Line of Sight Revetment (+6)
Gas Lighting (+4)
Build time Cree Textile Craftsmanship (-25%)
Cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Other Fort Wagon (ships 1 Fort Wagon; Chinese only)
Haudenosaunee League (can train Haudenosaunee Tomahawks and Haudenosaunee Mantlets)
Savolax Jaegers (can train Jaegers; Swedes only)
New Order Infantry (can train Nizam Fusiliers; Ottomans only)
Queen's Rangers (can train Rangers instead of Longbowmen; British only)
Königstein (ships 1 Fort Wagon, build limit +1, can be built in the Commerce Age)
Öresund Customs (generates 0.733 coin/sec.)

Home City Cards[]

Click for a list of Home City Cards related to the Fort
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
Improved Buildings Buildings get +40% hit points (also +4 Uhlans for the Germans)
TEAM Improved Buildings Buildings get +25% hit points
Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
Fort Ships 1 Fort Wagon; Fort build limit +1 (also +3 Uhlans for the Germans)
2 Fort Wagons Ships 2 Fort Wagons; Fort build limit +2
Extensive Fortifications Outpost build limit +100%; frontier fortifications, Walls, and Forts get +25% hit points
Chipotle Tactics Ships 500 food; receive food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost
TEAM Coastal Defenses Buildings get +0.8 attack multiplier against ships
1 Fort Wagon Ships 1 Fort Wagon; Fort build limit +1
  • "Improved Buildings" is not available to the Maltese.
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
  • "Heavy Fortifications" is available to Europeans (except Germans, Ottomans, Russians, and Spanish) and Federal Americans.
  • "Fort" is available to Europeans and Federal Americans.
  • "2 Fort Wagons" is available to the Maltese, and also Mexicans upon revolting to the Texas.
  • "Extensive Fortifications" is available to Europeans (except Germans, Portuguese, and Russians) and Mexicans.
  • "Chipotle Tactics" is available to the Mexicans and Spanish (upon revolting to Mexico).
  • "TEAM Coastal Defenses" is available to Europeans and Federal Americans.
  • "1 Fort Wagon" is available to Europeans upon revolting to Argentina, Barbary States, Brazil, Canada, Chile, Egypt, Gran Colombia, Haiti, Indonesia, Mexico, South Africa, and United States, and Mexicans upon revolting to the Maya (named "Petén Itzá"), Rio Grande, and Yucatán.

Chinese[]

Card Description Age
Extensive Fortifications Frontier fortifications, Walls, and Fort get +25% hit points; Castle build limit +100%; Blockhouse build limit +1
Land Reforms Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty

Europeans[]

Card Description Age
Castramentation Ships 1 Fort Wagon; Fort build limit +1; the Explorer can build Outposts and Forts (also +4 Uhlans for the Germans)
Criollos Ships 22 Spanish Musketeers and allows them to be trained at Forts; costs 250 food, 250 wood
Quebec Ships 1 Fort Wagon; Fort build limit +1; Militiamen can be called from Outposts and Forts
Suomenlinna Ships 4 Blockhouse Wagons and 1 Fort Wagon; Fort build limit +1
Border Fortress Ships 1 Fort Wagon and 1 Outpost Wagon; Fort and Outpost/Blockhouse build limit +1
  • "Criollos" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
  • "Quebec" is available to the British and French upon revolting to Canada.
  • "Suomenlinna" is available to the Russians and Swedes upon revolting to Finland.
  • "Border Fortress" is available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary, and Ottomans and Russians upon revolting to Romania.

Federal Americans[]

Card Description Age
Texan Forts Forts now instead slowly train batches of units for free; spawn time +15%
Imperial Age
Imperial Age
The Alamo Ship 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up
Imperial Age
Imperial Age
  • "Texan Forts" and "The Alamo" are available to the United States upon selecting the Texas Federal State and Mexicans upon revolting to Texas, and spawns 17 Minutemen when a Fort is destroyed.

French[]

Card Description Age
Vauban Fortress Ships 1 Fort Wagon; Fort build limit +1

Maltese[]

Card Description Age
Knights of Malta Ships 5 Hospitallers for each Fort owned by the player
Squires Military buildings train and research 80% faster, except Forts which train and research 260% faster
Fort Construction Sentinels can build Forts; Fort build limit +1; Forts can be built in the Commerce Age

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Presidios The General can build Outposts; Fort build limit +1; Walls cost -20%; Outposts cost -30%; Forts cost -40%; Outpost, Wall, and Fort build time -20%
Chapultepec Castle Ships 1 Fort Wagon; Fort build limit +1; Forts get +100% Line of Sight and a ×10.0 attack multiplier against heroes
Criollos Ships 9 Spanish Musketeers and allows them to be trained at Forts; costs 250 food, 250 wood
Tulancingo Cuirassiers Ships 6 Gendarmes and allows them to be trained at Forts; costs 500 food, 500 wood
Spanish Sympathizers Ships 15 Garrochistas and allows them to be trained at Forts; costs 1,000 food, 1,000 wood
Colegio de San Nicolás Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
Trias Fortifications Ships 1 Fort Wagon; Fort build limit +1; Militiamen can be called from Outposts and Forts
Port Veracruz Forts get +6 Line of Sight and range, and can now attack buildings
Imperial Age
Imperial Age
Veracruz National Guard Forts train units and research technologies 200% faster
Imperial Age
Imperial Age
Cinco de Mayo Forts increase the hit points and attack of friendly infantry and cavalry in an Area of Effect of 32 around them by 25%
Imperial Age
Imperial Age
Talavera Architecture Buildings get +30% hit points, -30% build time, and grant coin upon being built instead of XP
Imperial Age
Imperial Age
Russian-American Company Ships 1 Fort Wagon and 2 Blockhouse Wagons; villagers gather food from huntable animals 30% faster
Gonzales Guns Each Town Center and Fort spawns 1 Napoleon Gun
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "Trias Fortifications" is available upon selecting the Chihuahua Federal State.
  • "Port Veracruz" and "Veracruz National Guard" are available upon selecting the Veracruz Federal State.
  • "Cinco de Mayo" and "Talavera Architecture" are available upon selecting the Puebla Federal State.
  • "Russian-American Company" is available upon revolting to California.
  • "Gonzales Guns" is available upon revolting to the Texas.

Russians[]

Card Description Age
Sevastopol Town Center, Blockhouse, Wall, and Fort build time -50%
Pjotr's Toy Soldiers Rekruts, Poruchiks, and Grenadiers get +15% hit points and attack; Rekruts can build Forts; card plays a small tune upon arrival

Swedes[]

Card Description Age
Kalmar Castle Ships 1 Fort Wagon; Fort build limit +1; enemies around the player's Forts grant twice as much XP when killed

United States[]

Card Description Age
Kosciuszko Fortifications Fort cost -50%, build time -50%, and build limit +2
Putnam Engineering Ships 1 Fort Wagon and 3 Culverins; Fort build limit +1
  • "Putnam Engineering" is available upon selecting the Ohio Federal State.

Chinese[]

Card Description Age HC level
Land Reforms Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty
10

Europeans[]

Card Description Age HC level
Improved Buildings Buildings get +40% hit points
10
Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
25
Fort Ships 1 Fort Wagon; Fort build limit +1 (also +3 Uhlans for the Germans)
1
Castramentation Ships 1 Fort Wagon; Fort build limit +1 (also +4 Uhlans for the Germans)
25
TEAM Coastal Defenses Defensive buildings get +1.0 attack multiplier against ships
25
1 Fort Wagon Ships 1 Fort Wagon; Fort build limit +1
1
  • "Heavy Fortifications" is not available to the Germans, Ottomans, Russians, and Spanish.
  • "Castramentation" is not available to the Spanish.
  • "TEAM Coastal Defenses" is available to the French, Portuguese, Russians, and Spanish.
  • "1 Fort Wagon" is available upon Revolution.

French[]

Card Description Age HC level
Vauban Fortress Ships 1 Fort Wagon; Fort build limit +1
25

Indians[]

Card Description Age HC level
TEAM Improved Buildings Buildings get +25% hit points
10

Russians[]

Card Description Age HC level
Sevastopol Town Center, Blockhouse, Wall, and Fort build time -50%
40
National Redoubt Musketeers can build Forts; Fort build limit +1
40

Changelog[]

Age of Empires III[]

  • Forts give 0 XP when built and 440 XP when destroyed.
  • The Fort anti-ship attack has no multipliers.
  • Forts have 8,500 hit points.

The Asian Dynasties[]

Definitive Edition[]

  • Forts give 110 XP when built and 220 XP when destroyed. With update 50830, they give 220 XP when built.
  • The Fort anti-ship attack has a ×0.5 multiplier against siege units.
  • The Fort built by the Chinese by allying with the Russians at the Consulate now has unique Russian and Chinese names.

The African Royals[]

History[]

Forts in the New World ranged from wooden palisades assembled hastily as outposts or for the protection of watersheds to sprawling star forts whose distinctively angled earthen and stone walls protected key ports, mines, cities, and overland trade routes.

Fort McHenry, once called Fort Whetstone, was a star fort surrounded on three sides by water. In 1814 it survived a 25-hour bombardment by the British. Francis Scott Key wrote a poem about his experiences during and after the battle, and the story of Fort McHenry and its star-spangled banner became the national anthem of the United States in 1931.

Trivia[]

  • All forts have civilization unique names, usually referring to important colonial garrisons or trading posts. This trait would later also be taken up by the Tavern and Palace.
  • Since the Defintive Edition, Forts built by the Chinese by allying with the Russians at the Consulate have unique Russian and Chinese names, which are not the same used by the Russian Forts and are related to the frontier between the Russian Empire and the Qing Dynasty: Aigun, Albazin, Hai, Gao, Kyakhta, Nerchinsk, Shitoufeng, Vladivostok, Wei, and Zhèn.
  • The French having the most number of Forts may be a callback to the Franks being able to afford more Castles (the Age of Empires II equivalent of the Fort) than others thanks to their Castles being discounted.
  • Currently, there is a bug for the Maltese that Fort technology buttons and Home City toggle buttons disappear if all 5 "Tongue" Home City cards are sent.

Gallery[]

See also[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower