Powerful, defensive building that can also train units. Can only be sent from the Home City.
—In-game description

The Fort is a military/defensive building in Age of Empires III that is unique to European civilizations and can only be built by Fort Wagons or Russian Musketeers via the "National Redoubt" Home City Card as well as the Explorer with the "Castrametation" Home City Card in the Definitive Edition. It is one of the strongest defensive buildings in the game that are also capable of training infantry and cavalry units, as well as serving as a drop-off point for Home City shipments.

Tactics[edit | edit source]

While having impressive hit points and a great range, Forts are expensive to repair and can only take on one target at a time (although there is Area of Effect damage when they fire). They are most often used to gain map control, or to defend a coastline or colony. Since it is a special Home City shipment, another Fort Wagon cannot be built if the Fort is destroyed unless multiple shipments of wagons are available. Forts are formidable defenses but are not invincible. They can be destroyed with artillery or long range ships such as Monitors or Ironclads. A large amount of units can bring it down as the Fort can only fire on one enemy at a time, though it does splash damage.

However, as with artillery pieces, if a unit is placed correctly, the fort will fire on that unit but will be unable to deal any damage. Forts are usually placed in strategic areas or near the first Town Center. When in use by the AI, easy ones will usually place the Fort near their starting location. Higher AIs tend to place the Fort near the enemy's settlement(s) and if allied, the AI will notify the player of where they are building it.

In The Asian Dynasties expansion, the Fort has been tinkered with slightly. First, European civilizations are able to build at least one Fort and most are able to build two. The main addition lies in the Russian Home City Cards, where they can allow Musketeers to build Forts by sending the "National Redoubt" card in the Industrial Age. This makes the Russians very powerful coupled with the ability to instantly create infantry.

In the Definitive Edition, the "Castrametation" Home City Card is now available to all European civlizations (including the Spanish, who didn't have it in The Asian Dynasties) and allows the Explorer to build Forts, making the loss of Forts no longer a major blow to the player's defense.

Units[edit | edit source]

Age Unit Cost Pop. Civ.
Ages colonial.jpg
Aoe3 pikeman icon.png Pikeman 40 food,
40 wood
1 British
Dutch
French
Germans
Portuguese
Spanish
Swedes
Rodelero small icon.png Rodelero 65 food,
35 coin
Spanish
Doppelsoldner icon.png Doppelsoldner 75 food,
125 coin
2 Germans
Musketeer icon.png Musketeer 75 food,
25 coin
1 British
French
Portuguese
Russians
Spanish
Aoe3 janissary icon.png Janissary 100 food,
25 coin
Ottomans
Carolean* 60 food,
40 coin
Swedes
Aoe3 crossbowman icon.png Crossbowman 40 food,
40 wood
French
Germans
Portuguese
Spanish
Aoe3 longbowman icon.png Longbowman 60 food,
40 wood
British
Strelet icon.png Strelet 37.5 food,
10 wood
Russians
Aoe3 hussar icon.png Hussar 120 food,
80 coin
2 British
Dutch
French
Ottomans
Portuguese
Spanish
Swedes
Uhlan icon.png Uhlan 50 food,
100 coin
Germans
Cossack icon.png Cossack 75 food,
75 coin
1 Russians
Grenadier icon.png Grenadier 120 food,
60 coin
2 British
Dutch
Ottomans
Russians
Abus gun icon.png Abus Gun 50 food,
100 coin
Ottomans
Ages fortress.jpg
Aoe3 skirmisher icon.png Skirmisher 50 food,
65 coin
1 Dutch
French
Germans
Spanish
Cassador icon.png Cassador 80 food,
35 coin
Portuguese
Aoe3 halberdier icon.png Halberdier 50 food,
70 coin
Dutch
French
Portuguese
Russians
Cuirassier icon.png Cuirassier 150 food,
150 coin
3 French
Oprichnik icon.png Oprichnik 90 food,
60 coin
2 Russians
Lancer icon.png Lancer 110 food,
90 coin
Spanish
Dragoon icon.png Dragoon 90 food,
90 coin
British
French
Portuguese
Spanish
Ruyter icon.png Ruyter 30 food,
75 coin
1 Dutch
Aoe3 war wagon icon.png War Wagon 150 food,
150 coin
3 Germans
Aoe3 cavalry archer icon.png Cavalry Archer 100 food,
60 coin
2 Ottomans
Russians
Hakkapelit* 90 food,
110 coin
Swedes
Revolution.png
Barbary Warrior* Barbary States
Corsair Marksman*
Javanese Spearman* Indonesia
Comanchero Portrait.png Gaucho 120 food 1 Argentina
Granadero*
Jagunco* Brazil
Llanero* Gran Colombia
Comanchero Portrait.png Morochuco 120 food Peru
Comanchero Portrait.png Cowboy United States
Dutch Skirmishers can be trained in the Commerce Age.
Units with an asterisk (*) are added in the Definitive Edition.
In the Definitive Edition, Grenadiers can be trained by European civilizations other than British, Dutch, Ottomans, and Russians once the "Grenade Launchers" Home City Card is sent.

Technologies[edit | edit source]

Age Technology Cost Effect
Ages industrial.jpg
Revetment.png Revetment 500 wood,
500 coin
Forts get +50% attack, +6 LOS, and +6 range
Star fort.png Star Fort 300 food,
300 wood,
300 coin
Forts get +50% hit points

Civilization differences[edit | edit source]

Revolutionary[edit | edit source]

  • Revolting to the United States makes every Fort, both existing and newly built ones, spawn a Gatling Gun, and also allows Forts to train Gatling Guns. Two of their Home City Cards also benefits Forts greatly:
    • "Conscription" allows American Forts to use Levy (and Conscription if "Town Militia" was sent before revolting) like Town Centers.
    • "Volunteers" makes every American Fort, both existing and newly built ones, spawn four Volunteers.

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Artillery, especially Rockets and Great Bombards, Siege units
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Star fort.png Star Fort (+50%)
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Revetment.png Revetment (+50%)
Construction cost (Russians) Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Range Revetment.png Revetment (+6)
Sight Gas Lighting.png Gas Lighting (+4)
Revetment.png Revetment (+6)
Other Iroquois league.png Iroquois League (train Iroquois Tomahawks and Iroquois Mantlets, vanilla Age of Empires III only)

Home City Cards[edit | edit source]

Trivia[edit | edit source]

  • The French having the most number of Forts may be a callback to the Franks being to build more Castles (the Age of Empires II version of the Fort) than others thanks to its cheaper cost.

History[edit | edit source]

Forts in the New World ranged from wooden palisades assembled hastily as outposts or for the protection of watersheds to sprawling star forts whose distinctively angled earthen and stone walls protected key ports, mines, cities, and overland trade routes.

Fort McHenry, once called Fort Whetstone, was a star fort surrounded on three sides by water. In 1814 it survived a 25-hour bombardment by the British. Francis Scott Key wrote a poem about his experiences during and after the battle, and the story of Fort McHenry and its star-spangled banner became the national anthem of the United States in 1931.

Gallery[edit | edit source]

See also[edit | edit source]

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