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"Powerful, defensive building that can also train units. Can only be sent from the Home City."
In-game description

The Fort is a military/defensive building in Age of Empires III that is unique to European civilizations and can only be built by Fort Wagons or Russian Musketeers via the National Redoubt Home City Card. It is one of the strongest defensive buildings in the game that are also capable of training infantry and cavalry, as well as serving as a drop-off point for Home City shipments.

Tactics Edit

While having impressive hit points and a great range, Forts are expensive to repair and can only take on one target at a time (although there is Area of Effect damage when they fire). They are most often used to gain map control, or to defend a coastline or colony. Since it is a special Home City shipment, another Fort Wagon cannot be built if the Fort is destroyed unless multiple shipments of wagons are available. Forts are formidable defenses but are not invincible. They can be destroyed with artillery or long range ships such as Monitors or Ironclads. A large amount of units can bring it down as the Fort can only fire on one enemy at a time, though it does splash damage.

However, as with artillery pieces, if a unit is placed correctly, the fort will fire on that unit but will be unable to deal any damage. Forts are usually placed in strategic areas or near the first Town Center. When in use by the AI, easy ones will usually place the Fort near their starting location. Higher AIs tend to place the Fort near the enemy's settlement(s) and if allied, the AI will notify the player of where they are building it.

In The Asian Dynasties expansion, the Fort has been tinkered with slightly. First, European civilizations are able to build at least one Fort and most are able to build two. The main addition lies in the Russian Home City Cards, where they can allow Musketeers to build Forts by sending the National Redoubt card in the Industrial Age. This makes the Russians very powerful coupled with the ability to instantly create infantry.

Units Edit

Age Unit Cost Pop. Civ.
Ages colonial
Aoe3 pikeman icon Pikeman 40 food,
40 wood
1 British
Dutch
French
Germans
Portuguese
Spanish
Rodelero small icon Rodelero 65 food,
35 coin
Spanish
Doppelsoldner icon Doppelsoldner 75 food,
125 coin
2 Germans
Musketeer icon Musketeer 75 food,
25 coin
1 British
French
Portuguese
Russians
Spanish
Aoe3 janissary icon Janissary 100 food,
25 coin
Ottomans
Aoe3 crossbowman icon Crossbowman 40 food,
40 wood
French
Germans
Portuguese
Spanish
Aoe3 longbowman icon Longbowman 60 food,
40 wood
British
Strelet icon Strelet 37.5 food,
10 wood
Russians
Aoe3 hussar icon Hussar 120 food,
80 coin
2 British
Dutch
French
Ottomans
Portuguese
Spanish
Uhlan icon Uhlan 50 food,
100 coin
Germans
Cossack icon Cossack 75 food,
75 coin
1 Russians
Grenadier icon Grenadier 120 food,
60 coin
2 British
Dutch
Ottomans
Russians
Abus gun icon Abus Gun 50 food,
100 coin
Ottomans
Ages fortress
Aoe3 skirmisher icon Skirmisher 50 food,
65 coin
1 Dutch
French
Germans
Spanish
Cassador icon Cassador 80 food,
35 coin
Portuguese
Aoe3 halberdier icon Halberdier 50 food,
70 coin
Dutch
French
Portuguese
Russians
Cuirassier icon Cuirassier 150 food,
150 coin
3 French
Oprichnik icon Oprichnik 90 food,
60 coin
2 Russians
Lancer icon Lancer 110 food,
90 coin
Spanish
Dragoon icon Dragoon 90 food,
90 coin
British
French
Portuguese
Spanish
Ruyter icon Ruyter 30 food,
75 coin
1 Dutch
Aoe3 war wagon icon War Wagon 150 food,
150 coin
3 Germans
Aoe3 cavalry archer icon Cavalry Archer 100 food,
60 coin
2 Ottomans
Russians
Dutch Skirmishers can be trained in the Colonial Age.

Technologies Edit

Age Technology Cost Effect
Ages industrial
Revetment Revetment 500 wood,
500 coin
Forts get +50% attack, +6 LOS, and +6 range
Star fort Star Fort 300 food,
300 wood,
300 coin
Forts get +50% hit points

Civilization differences Edit

Further statistics Edit

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Artillery, especially Rockets and Great Bombards, Siege units
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Star fort Star Fort (+50%)
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Revetment Revetment (+50%)
Construction cost (Russians) Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Range Revetment Revetment (+6)
Sight Gas Lighting Gas Lighting (+4)
Revetment Revetment (+6)
Other Iroquois league Iroquois League (train Iroquois Tomahawks and Iroquois Mantlets, vanilla Age of Empires III only)

Home City Cards Edit

Trivia Edit

  • The French having the most number of Forts may be a callback to the Franks being to build more Castles (the Age of Empires II version of the Fort) than others thanks to its cheaper cost.

History Edit

"Forts in the New World ranged from wooden palisades assembled hastily as outposts or for the protection of watersheds to sprawling star forts whose distinctively angled earthen and stone walls protected key ports, mines, cities, and overland trade routes.

Fort McHenry, once called Fort Whetstone, was a star fort surrounded on three sides by water. In 1814 it survived a 25-hour bombardment by the British. Francis Scott Key wrote a poem about his experiences during and after the battle, and the story of Fort McHenry and its star-spangled banner became the national anthem of the United States in 1931.
"

Gallery Edit

See also Edit

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