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"Powerful, defensive building that can also train units. Can only be sent from the Home City."

In-game description

The Fort is a military/defensive building in Age of Empires III that is unique to European civilizations and can only be built by Fort Wagons or Russian Musketeers via Home City Cards shipped from the Home City starting in the Fortress Age. It is one of the strongest defensive buildings in the game that are also capable of training infantry, cavalry, and siege infantry, as well as serving as a drop-off point for Home City shipments.

Tactics Edit

While having impressive hit points and a great range, Forts are expensive to repair and can only take on one target at a time (although there is Area of Effect damage when they fire). They are most often used to gain map control, or to defend a coastline or colony. Since it is a special Home City shipment, another Fort Wagon cannot be built if the Fort is destroyed unless multiple shipments of wagons are available. Forts are formidable defenses but are not invincible. They can be destroyed with artillery or long range ships such as Monitors or Ironclads. A large amount of units can bring it down as the Fort can only fire on one enemy at a time, though it does splash damage.

However, as with artillery pieces, if a unit is placed correctly, the fort will fire on that unit but will be unable to deal any damage. Forts are usually placed in strategic areas or near the first Town Center. When in use by the AI, easy ones will usually place the Fort near their starting location. Higher AIs tend to place the Fort near the enemy's settlement(s) and if allied, the AI will notify the player of where they are building it.

In The Asian Dynasties expansion, the Fort has been tinkered with slightly. First, European civilizations are able to build at least one Fort and most are able to build two. The main addition lies in the Russian Home City Cards, where they can allow Musketeers to build Forts by sending the National Redoubt card in the Industrial Age. This makes the Russians very powerful coupled with the ability to instantly create infantry.

Units Edit

Age Unit Cost
Ages colonial
Aoe3 pikeman icon
Pikeman
40 food,
40 wood,
1 Aoe3 population
Ages colonial
Musketeer icon
Musketeer
75 food,
25 coin,
1 Aoe3 population
Ages colonial
Aoe3 crossbowman icon
Crossbowman
40 food,
40 wood,
1 Aoe3 population
Ages fortress
Aoe3 skirmisher icon
Skirmisher
50 food,
65 coin,
1 Aoe3 population
Ages fortress
Aoe3 halberdier icon
Halberdier
50 food,
70 coin,
1 Aoe3 population
Ages colonial
Aoe3 hussar icon
Hussar
120 food,
80 coin,
2 Aoe3 population
Ages fortress
Dragoon icon
Dragoon
90 food,
90 coin,
2 Aoe3 population
Ages fortress
Aoe3 cavalry archer icon
Cavalry Archer
100 food,
60 coin,
2 Aoe3 population
Ages colonial
Grenadier icon
Grenadier
120 food,
60 coin,
2 Aoe3 population
The Musketeer is not available to the Dutch and Germans.
The Crossbowman is only available to French, Germans, Portuguese and Spanish.
The Skirmisher is not available to the British.
Dutch Skirmishers can be trained in the Colonial Age.
The Halberdier is not available to the British, Germans and Spanish.
The Hussar is not available to Germans and Russians.
The Dragoon is only available to British, French, Portuguese and Spanish.
The Cavalry Archer is only available to Ottomans and Russians.
The Grenadier is only available to British, Dutch, Ottomans and Russians.

British Edit

Age Unit Cost
Ages colonial
Aoe3 longbowman icon
Longbowman
60 food,
40 wood,
1 Aoe3 population

Dutch Edit

Age Unit Cost
Ages fortress
Ruyter icon
Ruyter
30 food,
75 coin,
1 Aoe3 population

French Edit

Age Unit Cost
Ages fortress
Cuirassier icon
Cuirassier
150 food,
150 coin,
3 Aoe3 population

Germans Edit

Age Unit Cost
Ages colonial
Doppelsoldner icon
Doppelsoldner
75 food,
125 coin,
2 Aoe3 population
Ages colonial
Uhlan icon
Uhlan
50 food,
100 coin,
2 Aoe3 population
Ages fortress
Aoe3 war wagon icon
War Wagon
150 food,
150 coin,
3 Aoe3 population

Ottomans Edit

Age Unit Cost
Ages colonial
Aoe3 janissary icon
Janissary
100 food,
25 coin,
1 Aoe3 population
Ages colonial
Abus gun icon
Abus Gun
50 food,
100 coin,
2 Aoe3 population
Note: The Janissary is the only infantry available to the Ottomans.

Portuguese Edit

Age Unit Cost
Ages fortress
Cassador icon
Cassador
80 food,
35 coin,
1 Aoe3 population

Russians Edit

Age Unit Cost
Ages colonial
Strelet icon
Strelet
37.5 food,
10 wood,
1 Aoe3 population
Ages colonial
Cossack icon
Cossack
75 food,
75 coin,
1 Aoe3 population
Ages fortress
Oprichnik icon
Oprichnik
90 food,
60 coin,
2 Aoe3 population

Spanish Edit

Age Unit Cost
Ages colonial
Rodelero small icon
Rodelero
65 food,
35 coin,
1 Aoe3 population
Ages fortress
Lancer icon
Lancer
110 food,
90 coin,
2 Aoe3 population

Improvements Edit

Age Improvement Cost Effect
Ages industrial
Revetment
Revetment
500 wood,
500 coin
Forts get +50% attack, +6 LOS and +6 range
Ages industrial
Star fort
Star Fort
300 food,
300 wood,
300 coin
Forts get +50% hit points

Civilization differences Edit

Further statistics Edit

As the Fort can only be built by European civilizations, only improvements available to them (including native improvements) are listed heres.

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Artillery, especially Rockets and Great Bombards
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Star fort Star Fort (+50%)
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Revetment Revetment (+50%)
Construction cost (Russians) Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Range Revetment Revetment (+6)
Sight Gas Lighting Gas Lighting (+4)
Revetment Revetment (+6)
Other Iroquois league Iroquois League (train Iroquois Tomahawks and Iroquois Mantlets, vanilla Age of Empires III only)

Home City Cards Edit

As the Fort is exclusive to European civilizations, only other civilizations' TEAM cards that affects them are listed here.

For a revolting player, the cards will only apply if they are sent before revolting (except for the 1 Fort Wagon card).

Trivia Edit

  • The French having the most number of Forts may be a callback to the Franks being to build more Castles (the Age of Empires II version of the Fort) than others thanks to its cheaper cost.

History Edit

"Forts in the New World ranged from wooden palisades assembled hastily as outposts or for the protection of watersheds to sprawling star forts whose distinctively angled earthen and stone walls protected key ports, mines, cities, and overland trade routes.

Fort McHenry, once called Fort Whetstone, was a star fort surrounded on three sides by water. In 1814 it survived a 25-hour bombardment by the British. Francis Scott Key wrote a poem about his experiences during and after the battle, and the story of Fort McHenry and its star-spangled banner became the national anthem of the United States in 1931.
"

Gallery Edit

See also Edit

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