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Forge an Alliance is the sixth scenario in the William Wallace learning campaign in Age of Empires II: The Age of Kings. Designed for players who have never before played an Age of Empires game, it teaches the player how to control Monks, capture Relics, and about allies.

Intro[]

Our coffers were depleted at the Battle of Stirling, so we need to strengthen our economy once again before pushing south into lands held by the English.

We need to construct a market and establish trade routes to the villages of friendly clans.

Local legends speak of three sacred relics hidden south of Stirling. Acquiring these artifacts for Wallace's army will be a great boost to Scottish morale.

Our coffers were depleted at the Battle of Stirling, so we need to strengthen our economy once again before pushing south into lands held by the English.

We need to construct a market and establish trade routes to the villages of friendly clans.

Local legends speak of three sacred relics hidden south of Stirling. Acquiring these artifacts for Wallace's army will be a great boost for Scottish morale.

Scenario instructions[]

Starting conditions[]

Objectives[]

  • Capture 3 relics and garrison them in your Monastery.

Hints[]

  1. If you lose your initial Monks, you can train more from your Monastery when you reach the Castle Age.

  • This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.
  • If you lose your monks, you can make more when you get to the Castle Age.

Scouts (Definitive Edition)[]

  • The Scots (1, Blue) are mounting a defense against the English, and aim to capture all of the relics in the region to boost the morale of their men. The first relic is in the Scottish town itself.
  • Scottish allies (2, Yellow) have a walled town to the west, holding the second relic. They will provide support and fight with their fellow countrymen against the English invaders.
  • The English (3, Red) have a strong base across the river to the southwest and have taken the third and final relic.

Players[]

Player[]

  • Player (Celts AoE2 Celts): The player starts in the east of the map with a little town and all military buildings and most economy buildings standing. A Monastery is also given at the game start.

Ally[]

  • Scottish Allies (Celts AoE2 Celts): The Scottish Allies are the player's only ally. They have a walled village in the northwest of the map. They do not train an army, but they have a Market the player can trade with. However, in the Definitive Edition, once the player gives them tributes, they will train some Men-at-Arms and try to fend off the English assault.

Enemy[]

Strategy[]

To capture a Relic, the player must pick it up with a Monk and place it inside their Monastery, where it will generate gold as long at it remains there. One of the Relics is close to the player's village just south of the Monastery. The second is with the Scottish Allies up on a hill, and the third is with the English, near their Mining Camp. The player needs a large army to eliminate the enemy soldiers and capture the last Relic. It is advisable to immediately grab the first one and return it to the Monastery, then send a Monk on a pilgrimage to collect the second. Building a Market and researching Cartography (not needed in the Definitive Edition) will allow the player to see everything their allies can, making it easier to find the second Relic. The Market also allows the player to send tribute to their allies and create Trade Carts, which can be sent to other Markets to retrieve gold as well. At some point, the English will attack the allied village, but will never advance beyond the Feudal Age or attempt to raid the player's village. Instead of sending resources, it is easier to just send a few soldiers (supported by Monks) their way and kill the enemy troops. The player can also simply ignore the attack.

Wallacelc6englishgate

The attack of the Gate to the English town

Once the player has about 20 military units, the Scottish Allies will pay them tribute: 450 wood and 550 food. Still, the player should continue collecting resources to make more troops and research upgrades at the Blacksmith.

The English can be attacked now. The Monks are needed as well, as they can easily convert the enemy Knights. There is a river crossing just west of the player's base. Cross it and attack the Fishermen fishing in the river or the Gate. All enemy troops will be sent to defend the Gate now. Kill the Crossbowmen and Men-at-Arms and convert the Knights. Then destroy the Gate once all the enemy units are dead. Siege weapons are not needed. Once it is safe, send in a Monk and get the Relic. It is in the south corner of the enemy base, not far from the Gate.

Alternatively, the player can advance to the Castle Age and attack with Knights and Battering Rams. It takes a little longer, but works just as well. Once the third Relic is placed in the Monastery, the scenario is won.

Outro[]

With the three relics locked safely away in Scottish churches, men murmur that we are blessed by the heavens.

Our army now stands a chance as we prepare for the final clash with the English. Scotland now has archers and knights of our own with which to meet Longshanks.

We march south, to Falkirk, where we will join with the army of William Wallace and plan our combined attack upon the English castle.

With the three relics now locked away safely in Scottish churches, men murmur that we are blessed by the heavens.

Our army now stands a chance as we prepare for the final clash with the English. Scotland now has archers and knights of our own with which to meet Longshanks.

We march south, to Falkirk, where we will rendezvous with the army of William Wallace and plan our combined attack upon the English castle.

Trivia[]

  • This is the only William Wallace scenario where the instructor is not the only person to speak, as the Scottish Allies speak too.
  • The player does not actually need to capture all of the Relics to win. Defeating the English also grants victory. This does not happen automatically in the Definitive Edition, making it essential to capture all three Relics.
  • Although it is possible to advance to the Imperial Age and build a Wonder, doing so will not grant victory in this scenario.
  • Throughout the game, the speed cannot be changed.
  • Strangely, the starting Mill is misaligned with the grid. This is because Mills in the alpha version were 3x3, and when this was changed, the Mill shrunk in situ, with the centre still lying at the centre of the 3x3 area.

Historical comparison[]

  • Because this scenario is chronologically set between the battles of Stirling (1297) and Falkirk (1298), the alliance with the second Scottish player and the capture of the Relic could be stand-ins for Wallace being named Guardian of Scotland and his knighting at the Kirk o' the Forest, in Selkirk. Likewise, the attack on the Briton fortified base could be any of the raids led by Wallace into English-held Northumberland and Cumberland around this time.
  • Incidentally, while the player uses blue (traditionally associated with Scotland due to the flag, but this was only adopted in the 16th century), the Scottish ally uses yellow, which is the background of the period-accurate royal arms of Scotland.
Campaigns in Age of Empires II
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CampaignIcon-WilliamDE William Wallace Difficulty easy PC: Marching and Fighting · Feeding the Army · Training the Troops · Research and Technology · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
Xbox: Preparing for Battle · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
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CampaignIcon-AlaricDE Alaric Difficulty hard HD: All Roads Lead to a Besieged City · Legionaries on the Horizon! · Emperor of the West · The Sack of Rome
DE: The Battle of the Frigidus · Razing Hellas · The Belly of the Beast · The Giant Falls · A Kingdom of Our Own
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DE: Born of Fire · The Digvijaya · Hand of a Princess · The Fate of India · The Legend of Prithviraj
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CampaignIcon-FranciscoDE Francisco de Almeida Difficulty hard The Old World · Lion of Africa · Ruins of Empires · Estado da India · A Son's Blood
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AoEIIDE icon Definitive Edition
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00 historical battles normal Historical Battles Difficulty easy Scn 09 bukhara normal Bukhara · Scn 10 dos pilas normal Dos Pilas · Scn 01 tours normal Tours · Scn 11 york normal York · Scn 12 honfoglalas normal Honfoglalás · Scn 02 vinlandsaga normal Vinlandsaga · Scn 03 hastings normal Hastings · Scn 04 manzikert normal Manzikert · Scn 13 kurikara normal Kurikara · Scn 14 cyprus normal Cyprus · Scn 15 bapheus normal Bapheus · Scn 16 lake poyang normal Lake Poyang · Scn 05 agincourt normal Agincourt · Scn 06 lepanto normal Lepanto · Scn 07 kyoto normal Kyoto · Scn 08 noryang point normal Noryang Point
Event scenarios E3 2019 Demo · Mongol Raiders · Barbarossa Brawl · Mangudai Madness · The Siege (co-op)
AoE2-DLCicon-5 The Last Khans
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AoE2Icon-LordsWest Lords of the West
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Dawn of the Dukes icon Dawn of the Dukes
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AoE2Icon-DynastiesIndia Dynasties of India
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Victors and Vanquished
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Difficulty medium Scn 39 drake Drake · Scn 36 fetih Fetih · Scn 21 gaiseric Gaiseric · Scn 27 robert Robert · Scn 33 temujin Temujin
Difficulty hard Scn 35 constantine Constantine XI · Scn 30 karlsefni Karlsefni · Scn 31 komnenos Komnenos · Scn 34 mstislav Mstislav · Scn 28 otto Otto · Scn 24 ragnar Ragnar · Scn 29 seljuk Seljuk · Scn 37 shimazu Shimazu · Scn 32 stephen Stephen · Scn 22 vortigern Vortigern
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