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Stealthy ranged infantry. Good against infantry and in an ambush.
—In-game description

The Forest Prowler is a gunpowder ranged infantry unit in Age of Empires III: The WarChiefs that is unique to the Haudenosaunee and can be trained at the War Hut once the Fortress Age is reached.


The Forest Prowler has a long range and the stealth ability. It's good against heavy infantry and light cavalry at a range, while it's at a disadvantage in hand-to-hand fighting versus most units.

An excellent unit to use as an ambush warrior by switching to stealth and placed at a strategic point, such as a mountain pass on the map Himalayas-Upper, or Painted Desert. By combining them with Light Cannon they can take on any unit except rushing heavy cavalry such as Hussars, Spahis, and Cuirassiers, thus it is wise to protect these expensive (when compared to Aennas) warriors with a screen of Tomahawks or a flanking force of Musket Riders.

The quality of Forest Prowlers are unparallelled when fighting units such as Doppelsoldners, Samurai, Musketeers, Ashigaru, Landsknechts, to name a few. They are more effective against light cavalry than most other rifle-armed units, and can take down Hussars with relative ease, if not forced into hand combat. Forest Prowlers are at perhaps their most effective in Turtles, as they can be within the protection of walls, using their superior range to slaughter enemy units endeavoring to siege the walls. When walls possess Bastion, the power of this strategy is compounded.


The Forest Prowler starts at the Elite level, giving them +25% hit points and attack.

Age Upgrade Cost Effect
Age IV tech tree aoe 3.png
Champion ranged infantry.png Champion Forest Prowlers 400 wood,
200 coin
Upgrades Forest Prowlers to Champion (+25% hit points and attack)
Imperial Age
Legendary ranged infantry.png Legendary Forest Prowlers 1,500 wood,
1,500 coin
Upgrades Forest Prowlers to Legendary (+50% hit points and attack); requires Champion Forest Prowlers

Further statistics[]

As Forest Prowlers are unique to the Haudenosaunee, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Hit points Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Counter Infantry Rifling.png Counter Infantry Rifling (+0.75x multiplier vs. heavy infantry)
Yoga.png Yoga (+5%)
Smokeless Powder.png Smokeless Powder (+30% siege attack)
Clenched Fist.png Clenched Fist (+30% melee attack)
Range Lacrosse.png Lacrosse (+2)
Speed Inca Road-building.png Quechuan Mountaineering (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Lacrosse.png Lacrosse (+2)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

As Forest Prowlers are unique to the Haudenosaunee, only their cards and other civilizations' TEAM cards are shown in the following tables:


Definitive Edition[]


  • Despite being introduced in The WarChiefs, the unit's concept art appears on the original Age of Empires III cover art.


The classic stereotype of the Iroquois, even today, is the stealthy warrior slinking cat-like through the woods, senses keen, and armed with a loaded musket. Iroquois ambushes could be devastating, as unseen enemies opened fire on European troop columns from bushes and trees. The usual response for a defeated enemy was to retreat to a town or fort, which is when of course the Iroquois would unleash their feared siege techniques.

The Iroquois preferred this kind of shadowy warfare. Its effectiveness was proven by the fact that the Americans adopted these techniques in their revolution against the British in 1776. The Americans had been taught how to use the forests by the Iroquois themselves, in their periodic conflicts.