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Target a friendly building to protect the surrounding area with Goumang's wood power, which roots enemies and heals allied units.
—In-game description

Forest Protection is a Chinese Heroic Age god power in Age of Mythology: Retold - Immortal Pillars that is available to worshipers of Goumang. When invoked on a friendly building, it causes plants to sprout nearby in a radius of 30. The terrain heals friendly land units by 3 hit points per second (half rate if they are not idle), and every 10 seconds, thorny vines to emerge to constrict enemy land units, momentarily rooting them in place for 1.5 seconds and causing ​6 Divine Attack divine damage to them (0.5× to heroes).

The god power can be invoked on any friendly building, excluding walls, gates, Farms, Sentinels, Tartarian Gates, and building foundations. Non-destructible buildings like Peach Blossom Springs, Plenty Vaults, Healing Springs, and Hesperides Trees are also not valid targets of the god power. Among god power buildings, Forest Protection can be invoked on Lures and Underworld Passages.

Only three buildings can be endowed with Forest Protection at one time. If a fourth building is targeted by the god power, the earliest building still benefiting from it will lose the effect. The god power's influence on a targeted building is otherwise permanent, lasting until it is destroyed.

Further statistics[]

Age bonuses[]

  • Wonder Age: -75% recharge cooldown and recast favor cost.

Relic bonuses[]

Tactics[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Changelog[]

Immortal Pillars[]

  • Forest Protection can even heal units which cannot normally be healed, such as Titans, an allied player's Son of Osiris, Regents, etc, as it applies to all friendly units.
  • With update 18.15886, the healing applies only to friendly units with the LogicalTypeHealed unit type, thus excluding the examples listed above.

Mythology[]

Goumang's God Power temporarily causes the power of the forests to protect a building and the area around it. Friendly units in the area will regenerate hitpoints, and enemy units in the area will be slowed down significantly by the magical forest roots.
—In-game help section

Gallery[]

God powers in Age of Mythology
Greeks
Archaic Age Bolt · Lure · Sentinel
Classical Age Pestilence · Restoration · Ceasefire
Heroic Age Underworld Passage · Curse · Bronze
Mythic Age Earthquake · Lightning Storm · Plenty
Egyptians
Archaic Age Prosperity · Vision · Rain
Classical Age Eclipse · Shifting Sands · Plague of Serpents
Heroic Age Locust Swarm · Citadel · Ancestors
Mythic Age Tornado · Meteor · Son of Osiris
Norse
Archaic Age Dwarven Mine · Great Hunt · Spy · Gullinbursti
Classical Age Healing Spring · Forest Fire · Undermine · Asgardian Bastion
Heroic Age Frost · Flaming Weapons · Walking Woods · Tempest
Mythic Age Fimbulwinter · Nidhogg · Ragnarok · Inferno
Atlanteans
Archaic Age Deconstruction · Shockwave · Gaia Forest
Classical Age Spider Lair · Valor · Carnivora
Heroic Age Chaos · Traitor · Hesperides
Mythic Age Tartarian Gate · Vortex · Implode
Chinese (Immortal Pillars)
Archaic Age The Peach Blossom Spring · Creation · Prosperous Seeds
Classical Age Earth Wall · Lightning Weapons · Vanish
Heroic Age Drought · Forest Protection · Fei Beasts
Mythic Age Blazing Prairie · Great Flood · Yinglong's Wrath
Removed in Retold
Chinese (Tale of the Dragon)
Archaic Age Year of the Goat · Recreation · Timber Harvest
Classical Age Barrage · Great Journey · Call to Arms
Heroic Age Geyser · Uproot · Imperial Examination
Mythic Age Great Flood · Inferno · Earth Dragon
Other
Mythic Age All civilizations: Titan Gate
Campaign Blessing of Zeus · Deconstruction Wonder · Seed of Gaia
Cheat Chicken Storm · Goatunheim · Walking Berry Bushes · Pandatopia
Cut Bramble · Enrage · Rebellion · Shepherd · Sight · Snowstorm · Volcano