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Foot archers are a branch of archer units in Age of Empires II. They are non-siege ranged units on foot.

General information[]

Archer fireanim aoe2de

Many different foot archer units firing over an enemy wall.

Skirmisher sprite aoe2de

Skirmisher, the no. 1 archer counter

While being comparatively frail, foot archer units possess a ranged attack, giving them an edge over non-ranged units. Foot archer units are trained at the Archery Range or Castle, and become available in the Feudal Age.

Most foot archer units cost wood and gold, but some cost food. All foot archer units have the Archer armor class only besides the standard armor classes. Foot archers excel at massed battles against infantry units, and in battles in narrow passages and densely developed areas, like forests and towns. There, they can use their range to fire over each other, while non-ranged units have to 'dig' themselves through an army of foot archers. In battles with few units, though, foot archers have trouble holding ground. Their matchup with cavalry units depends on numbers, technologies, and micromanagement.

Foot archers in general are superior to infantry and Monks, and can effectively eliminate Villagers, though not as much as mounted archers. They struggle heavily against siege units, which deal Area of Effect damage (especially the Mangonel) and can eliminate entire armies of foot archers in one shot. Battering Rams are also a useful supportive semi-counter against large mono-archer armies, especially for players using archers themselves. While Rams deal little to no damage to archers on their own, they can be sent close to the archers, drawing automatic fire, which they resist thanks to their high pierce armor, allowing other ranged units to quickly dispatch the distracted enemy archers. This tactic forces the opponent to use intense micromanagement. Cavalry are also quite effective against archers in low numbers, since they can close the gap quickly and have high pierce armor. But the easiest counter against archers is the Skirmisher, a trash unit that is cheap, easy to mass, and does both resist archer attacks and deal bonus damage against archers.

Other notable counters are Huskarls, Eagle Warriors, Ghulams, Rattan Archers, Genitours, and War Wagons, the latter three being archers themselves.

Despite being foot soldiers and having ranged attacks, the following are not considered foot archer units, since they are not archers:

List of foot archer units[]

Foot archer unit B Age
HP

At

Ar

PA

Ra

RoF
FD Ac LOS
Sp

Food

Wood

Gold
TT Civilizations
Archer Ar. Range 30 4 0 0 4 2 15 80 6 0.96 0 25 45 35 All
Crossbowman Ar. Range 35 5 0 0 5 2 15 85 7 0.96 0 25 45 27 All except Bulgarians and Spanish
Arbalester Ar. Range 40 6 0 0 5 2 20 90 7 0.96 0 25 45 27 27
Skirmisher Ar. Range 30 2 0 3 4 3 19 90 6 0.96 25 35 0 26 All
Elite Skirmisher Ar. Range 35 3 0 4 5 3 19 90 7 0.96 25 35 0 22 All except Turks
Imperial Skirmisher Ar. Range 35 4 0 5 5 3 19 95 7 0.96 25 35 0 22 Vietnamese and allies
Longbowman Castle 35 6 0 0 5 2 10 70 7 0.96 0 35 40 18 Britons
Elite Longbowman Castle 40 7 0 1 6 2 10 80 8 0.96 0 35 40 18 Britons
Chu Ko Nu Castle 45 8* +3* 0 0 4 3 19 85 6 0.96 0 40 35 16 Chinese
Elite Chu Ko Nu Castle 50 8* +3* 0 0 4 3 19 85 6 0.96 0 40 35 13 Chinese
Plumed Archer Castle 50 5 0 1 4 1.9 15 80 6 1.2 0 55 55 16 Maya
Elite Plumed Archer Castle 65 5 0 2 5 1.9 15 90 7 1.2 0 55 55 16 Maya
Slinger Ar. Range 40 5 0 0 5 2 14 90 7 0.96 40 0 40 25 Inca
Genoese Crossbowman Castle 45 6 1 0 4 2 15 100 8 0.96 0 45 40 14 Italians
Elite Genoese Crossbowman Castle 50 6 1 0 4 2 15 100 8 0.96 0 45 40 14 Italians
Rattan Archer Castle 40 6 0 4 4 2 23 80 6 1.1 0 50 45 16 Vietnamese
Elite Rattan Archer Castle 45 7 0 6 5 2 23 90 6 1.1 0 50 45 16 Vietnamese
Composite Bowman Castle 40 4 1 0 4 2 12 100 7 0.96 0 35 45 12 Armenians
Elite Composite Bowman Castle 45 4 2 0 4 2 12 100 7 0.96 0 35 45 10 Armenians
Fire Archer Castle 35 4 0 0 5 3.5 10 80 10 0.96 0 45 45 17 Wu
Elite Fire Archer Castle 40 5 0 0 6 3.5 10 85 11 0.96 0 45 45 17 Wu
Units marked with * have an additional 0 melee attack as well

The following foot archer units are only available in the Scenario Editor:

Foot archer unit HP At Ar PA Ra ROF FD Ac LOS Sp
Amazon Archer 45 5 0 1 4 1.9 5 80 6 1.1
Heavy Crossbowman 50 10 1 4 6 4.2 15 90 8 0.9

Improvements[]

These lists do not contain unit upgrades.

Generic technologies[]

Technology Researched at Age Effect
Thumb Ring Archery Range Increases Rate of Fire and accuracy (the latter to 100%)
Fletching Blacksmith Increases range and attack by +1
Bodkin Arrow Blacksmith Increases range and attack by +1
Bracer Blacksmith Increases range and attack by +1
Padded Archer Armor Blacksmith Increases armor by +1/+1
Leather Archer Armor Blacksmith Increases armor by +1/+1
Ring Archer Armor Blacksmith Increases armor by +1/+2
Ballistics University Tracks moving targets
Chemistry University Increases attack by +1
Heresy Monastery Converted units die instead of changing color
Faith Monastery Increases conversion resistance
Conscription Castle Increases creation speed by +33%

Unique technologies[]

Technology Age Civilization Effect
Atlatl Aztecs Skirmishers +1 attack and range
Kasbah Berbers Castle production and research speed increased by +25%
Yeomen Britons Increases range by +1
Kshatriyas Gurjaras Skirmishers cost -25% food
Andean Sling Inca Removes minimum range of Slingers and Skirmishers
Increases Slinger attack by 1
Fabric Shields Inca Increases Slinger armor by +1/+2
Lamellar Armor Khitans Skirmishers reflect 25% non-projectile damage at attackers
Tower Shields Lithuanians Skirmishers have +2 pierce armor
Hul'che Javelineers Maya Skirmishers throw additional javelin
Kamandaran Persians Archer line gold cost replaced by additional wood cost
Bolt Magazine Shu Archer-line fires two additional arrows
First Crusade Sicilians Increases conversion resistance
Bogsveigar Vikings Increases Archer-line attack by +1
Red Cliffs Tactics Wu Fire Archers deal fire damage to ships and buildings

Civilization bonuses[]

Civilization Effect
Aztecs Foot archers are created 15% faster.
Bohemians Chemistry is available in the Castle Age.
Britons Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
Burmese Faith is 50% cheaper.
Byzantines Skirmishers are 25% cheaper.
Chinese Technologies that benefit foot archers are 5%/10%/15% cheaper in Feudal/Castle/Imperial Age.
Dravidians Skirmishers attack 25% faster.
Ethiopians Archer line fires 18% faster.
Georgians Foot archers receive -20% (-40% instead of -25%) damage when fighting from higher elevation.
Inca Foot archers cost -20%/-25%/-30% food in the Feudal/Castle/Imperial Age.
Italians Foot archers (except Skirmishers) have +1/+1 armor. Ballistics and Chemistry are 33% cheaper.
Jurchens Foot archers receive -50% friendly fire damage.
Khitans Skirmishers are created and upgraded 25% faster.
Koreans Archer armor upgrades are free. Foot archers cost -50% wood.
Lithuanians Skirmishers move 10% faster.
Maya Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
Portuguese Foot archers cost -20% gold.
Shu Technologies that benefit foot archers at the Archery Range and Blacksmith (except Elite Skirmisher upgrade) are 25% cheaper.
Sicilians Foot archers receive -40% bonus damage.
Spanish Blacksmith technologies that benefit foot archers don't cost gold. Technologies that benefit foot archers provide 20 gold.
Tatars Foot archers deal +20% (+50% instead of +25%) damage when attacking from higher elevation. Thumb Ring is free.
Turks Chemistry is free.
Vietnamese Foot archers trained at the Archery Range have +20% hit points. Conscription is free.

Team bonuses[]

Civilization Effect
Britons Foot archers trained at the Archery Range are created and upgraded 10% faster.
Bulgarians Blacksmith technologies that benefit foot archers are researched 80% faster.
Lithuanians Heresy and Faith are researched 20% faster.
Malians Ballistics and Chemistry are researched 80% faster.
Portuguese Technologies that benefit foot archers are researched 25% faster.
Saracens Foot archers have +3 attack against standard buildings.
Shu Foot archers (except Skirmishers) have +2 Line of Sight.
Teutons Minimum and maximum conversion time of foot archer units is increased by 3 seconds and 1 second, respectively.
Vietnamese Imperial Skirmisher upgrade available in Imperial Age (except for Turks).

Civilizations[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Though every civilization has access to at least two foot archer units, only a relative few stand out as having strong foot archers from the Feudal Age to the Imperial Age. These most notably include the Britons, Ethiopians, Maya, and Vietnamese.

Civilizations that have useful foot archer bonuses in the Feudal and/or early Castle Age, but not indefinitely, include the Bohemians, Cumans, Koreans, and Portuguese. In contrast, civilizations whose foot archers only become prominent later include the Chinese, Italians, Persians, and Vikings.

Availability grid[]

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization All
Armenians
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines X
Celts
Chinese X
Cumans
Dravidians X
Ethiopians X
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Inca X
Italians X
Japanese X
Jurchens
Khitans
Khmer
Koreans X
Lithuanians
Magyars X
Malay X
Malians
Maya X
Mongols
Persians
Poles
Portuguese X
Romans
Saracens X
Shu X
Sicilians
Slavs
Spanish
Tatars
Teutons
Turks
Vietnamese X
Vikings
Wei
Wu

Trivia[]

  • Excluding Rattan and Plumed Archers, all foot archers move at a uniform speed of 0.96. The only foot archer that can have its speed increased is the Lithuanian Skirmisher, thanks to the civilization bonus.
  • Slingers are described as Skirmishers, which may explain why they cost food, have minimum range, and low attack. However, they play an anti-infantry role, instead of the Skirmisher's anti-archer role.
  • Foot archers are unaffected by infantry speed technologies/bonuses like Squires or the Celtic civilization bonus. However, their mounted counterparts are affected by Husbandry and many civilization bonuses and technologies, such as the Georgian regeneration bonus and Aznauri Cavalry.
  • Among the 79 unique units in the game, nine are foot archers.
  • Excluding Genoese Crossbowmen, all foot archers have at least +1 bonus damage against the Spearman armor class.

Gallery[]

Units in Age of Empires II
Civilian Villager ยท Trade Cart ยท Fishing Ship ยท Trade Cog ยท King
Miscellaneous Transport Ship ยท Monk ยท Petard
Infantry Militia โ†’ Man-at-Arms โ†’ Long Swordsman โ†’ Two-Handed Swordsman โ†’ Champion
Spearman โ†’ Pikeman โ†’ Halberdier
Archer Archer โ†’ Crossbowman โ†’ Arbalester
Skirmisher โ†’ Elite Skirmisher
Hand Cannoneer
Cavalry Archer โ†’ Heavy Cavalry Archer
Cavalry Scout Cavalry โ†’ Light Cavalry โ†’ Hussar
Knight โ†’ Cavalier โ†’ Paladin
Siege weapon Battering Ram โ†’ Capped Ram โ†’ Siege Ram
Mangonel โ†’ Onager โ†’ Siege Onager
Scorpion โ†’ Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley โ†’ War Galley โ†’ Galleon
Fire Galley โ†’ Fire Ship โ†’ Fast Fire Ship
Demolition Raft โ†’ Demolition Ship โ†’ Heavy Demolition Ship
Cannon Galleon โ†’ Elite Cannon Galleon
Upcoming: Hulk โ†’ War Hulk โ†’ Carrack
Regional
Infantry Eagle Scout โ†’ Eagle Warrior โ†’ Elite Eagle Warrior
Fire Lancer โ†’ Elite Fire Lancer
Archer Elephant Archer โ†’ Elite Elephant Archer
Cavalry Camel Rider โ†’ Heavy Camel Rider
Battle Elephant โ†’ Elite Battle Elephant
Steppe Lancer โ†’ Elite Steppe Lancer
Xolotl Warrior
Armored Elephant โ†’ Siege Elephant
Hei Guang Cavalry โ†’ Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart โ†’ Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary ยท Warrior Priest
Infantry Berserk ยท Chakram Thrower ยท Condottiero ยท Dismounted Konnik ยท Flemish Militia ยท Gbeto ยท Ghulam ยท Huskarl ยท Jaguar Warrior ยท Jian Swordsman ยท Kamayuk ยท Karambit Warrior ยท Legionary ยท Liao Dao ยท Obuch ยท Samurai ยท Serjeant ยท Shotel Warrior ยท Teutonic Knight ยท Throwing Axeman ยท Urumi Swordsman ยท Warrior Priest ยท White Feather Guard ยท Woad Raider
Archer Arambai ยท Camel Archer ยท Chu Ko Nu ยท Composite Bowman ยท Conquistador ยท Genitour ยท Genoese Crossbowman ยท Grenadier ยท Fire Archer ยท Imperial Skirmisher ยท Janissary ยท Kipchak ยท Longbowman ยท Mangudai ยท Plumed Archer ยท Ranged Ratha ยท Rattan Archer ยท Slinger ยท Xianbei Raider ยท War Wagon
Cavalry Ballista Elephant ยท Boyar ยท Camel Scout ยท Cataphract ยท Centurion ยท Coustillier ยท Imperial Camel Rider ยท Iron Pagoda ยท Keshik ยท Konnik ยท Leitis ยท Magyar Huszar ยท Mameluke ยท Monaspa ยท Melee Ratha ยท Mounted Trebuchet ยท Savar ยท Shrivamsha Rider ยท Tarkan ยท Tiger Cavalry ยท War Chariot ยท War Elephant ยท Winged Hussar
Siege weapon Houfnice ยท Hussite Wagon ยท Organ Gun
War ship Caravel ยท Dragon Ship ยท Longboat ยท Thirisadai ยท Turtle Ship
Hero Cao Cao ยท Liu Bei ยท Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).