Foot archers are a branch of archer units in Age of Empires II. They are non-siege ranged units on foot.
General information[]
While being comparatively frail, foot archer units possess a ranged attack, giving them an edge over non-ranged units. Foot archer units are trained at the Archery Range or Castle, and become available in the Feudal Age.
Most foot archer units cost wood and gold, but some cost food. All foot archer units have the Archer armor class only besides the standard armor classes. Foot archers excel at massed battles against infantry units, and in battles in narrow passages and densely developed areas, like forests and towns. There, they can use their range to fire over each other, while non-ranged units have to 'dig' themselves through an army of foot archers. In battles with few units, though, foot archers have trouble holding ground. Their matchup with cavalry units depends on numbers, technologies, and micromanagement.
Foot archers in general are superior to infantry and Monks, and can effectively eliminate Villagers, though not as much as mounted archers. They struggle heavily against siege units, which deal Area of Effect damage (especially the Mangonel) and can eliminate entire armies of foot archers in one shot. Battering Rams are also a useful supportive semi-counter against large mono-archer armies, especially for players using archers themselves. While Rams deal little to no damage to archers on their own, they can be sent close to the archers, drawing automatic fire, which they resist thanks to their high pierce armor, allowing other ranged units to quickly dispatch the distracted enemy archers. This tactic forces the opponent to use intense micromanagement. Cavalry are also quite effective against archers in low numbers, since they can close the gap quickly and have high pierce armor. But the easiest counter against archers is the Skirmisher, a trash unit that is cheap, easy to mass, and does both resist archer attacks and deal bonus damage against archers.
Other notable counters are Huskarls, Eagle Warriors, Ghulams, Rattan Archers, Genitours, and War Wagons, the latter three being archers themselves.
Despite being foot soldiers and having ranged attacks, the following are not considered foot archer units, since they are not archers:
List of foot archer units[]
Foot archer unit | B | Age | HP |
At |
Ar |
PA |
Ra |
RoF |
FD | Ac | LOS | Sp |
Food |
Wood |
Gold |
TT | Civilizations |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archer | Ar. Range | 30 | 4 | 0 | 0 | 4 | 2 | 15 | 80 | 6 | 0.96 | 0 | 25 | 45 | 35 | All | |
Crossbowman | Ar. Range | 35 | 5 | 0 | 0 | 5 | 2 | 15 | 85 | 7 | 0.96 | 0 | 25 | 45 | 27 | All except Bulgarians and Spanish | |
Arbalester | Ar. Range | 40 | 6 | 0 | 0 | 5 | 2 | 20 | 90 | 7 | 0.96 | 0 | 25 | 45 | 27 | 25 | |
Skirmisher | Ar. Range | 30 | 2 | 0 | 3 | 4 | 3 | 19 | 90 | 6 | 0.96 | 25 | 35 | 0 | 22 | All | |
Elite Skirmisher | Ar. Range | 35 | 3 | 0 | 4 | 5 | 3 | 19 | 90 | 7 | 0.96 | 25 | 35 | 0 | 22 | All except Turks | |
Imperial Skirmisher | Ar. Range | 35 | 4 | 0 | 5 | 5 | 3 | 19 | 95 | 7 | 0.96 | 25 | 35 | 0 | 22 | Vietnamese and allies | |
Longbowman | Castle | 35 | 6 | 0 | 0 | 5 | 2 | 10 | 70 | 7 | 0.96 | 0 | 35 | 40 | 18 | Britons | |
Elite Longbowman | Castle | 40 | 7 | 0 | 1 | 6 | 2 | 10 | 80 | 8 | 0.96 | 0 | 35 | 40 | 18 | Britons | |
Chu Ko Nu | Castle | 45 | 8* +3* | 0 | 0 | 4 | 3 | 19 | 85 | 6 | 0.96 | 0 | 40 | 35 | 16 | Chinese | |
Elite Chu Ko Nu | Castle | 50 | 8* +3* | 0 | 0 | 4 | 3 | 19 | 85 | 6 | 0.96 | 0 | 40 | 35 | 13 | Chinese | |
Plumed Archer | Castle | 50 | 5 | 0 | 1 | 4 | 1.9 | 15 | 80 | 6 | 1.2 | 0 | 55 | 55 | 16 | Mayans | |
Elite Plumed Archer | Castle | 65 | 5 | 0 | 2 | 5 | 1.9 | 15 | 90 | 7 | 1.2 | 0 | 55 | 55 | 16 | Mayans | |
Slinger | Ar. Range | 40 | 5 | 0 | 0 | 5 | 2 | 14 | 90 | 7 | 0.96 | 40 | 0 | 40 | 25 | Incas | |
Genoese Crossbowman | Castle | 45 | 6 | 1 | 0 | 4 | 2 | 15 | 100 | 8 | 0.96 | 0 | 45 | 40 | 14 | Italians | |
Elite Genoese Crossbowman | Castle | 50 | 6 | 1 | 0 | 4 | 2 | 15 | 100 | 8 | 0.96 | 0 | 45 | 40 | 14 | Italians | |
Rattan Archer | Castle | 40 | 6 | 0 | 4 | 4 | 2 | 23 | 80 | 6 | 1.1 | 0 | 50 | 45 | 16 | Vietnamese | |
Elite Rattan Archer | Castle | 45 | 7 | 0 | 6 | 5 | 2 | 23 | 90 | 6 | 1.1 | 0 | 50 | 45 | 16 | Vietnamese | |
Composite Bowman | Castle | 40 | 4 | 1 | 0 | 4 | 2 | 12 | 100 | 7 | 0.96 | 0 | 35 | 45 | 12 | Armenians | |
Elite Composite Bowman | Castle | 45 | 4 | 2 | 0 | 4 | 2 | 12 | 100 | 7 | 0.96 | 0 | 35 | 45 | 10 | Armenians |
- Units marked with * have an additional 0 melee attack as well
The following foot archer units are only available in the Scenario Editor:
Foot archer unit | HP | At | Ar | PA | Ra | ROF | FD | Ac | LOS | Sp |
---|---|---|---|---|---|---|---|---|---|---|
Amazon Archer | 45 | 5 | 0 | 1 | 4 | 1.9 | 5 | 80 | 6 | 1.1 |
Heavy Crossbowman | 50 | 10 | 1 | 4 | 6 | 4.2 | 15 | 90 | 8 | 0.9 |
Improvements[]
These lists do not contain unit upgrades.
Generic technologies[]
Technology | Researched at | Age | Effect |
---|---|---|---|
Thumb Ring | Archery Range | Increases Rate of Fire and accuracy (the latter to 100%) | |
Fletching | Blacksmith | Increases range and attack by +1 | |
Bodkin Arrow | Blacksmith | Increases range and attack by +1 | |
Bracer | Blacksmith | Increases range and attack by +1 | |
Padded Archer Armor | Blacksmith | Increases armor by +1/+1 | |
Leather Archer Armor | Blacksmith | Increases armor by +1/+1 | |
Ring Archer Armor | Blacksmith | Increases armor by +1/+2 | |
Ballistics | University | Tracks moving targets | |
Chemistry | University | Increases attack by +1 | |
Heresy | Monastery | Converted units die instead of changing color | |
Faith | Monastery | Increases conversion resistance | |
Conscription | Castle | Increases creation speed by +33% |
Unique technologies[]
Technology | Age | Civilization | Effect |
---|---|---|---|
Atlatl | Aztecs | Skirmishers +1 attack and range | |
Kasbah | Berbers | Castle production and research speed increased by +25% | |
Yeomen | Britons | Increases range by +1 | |
Rocketry | Chinese | Increases pierce attack of Chu Ko Nu by +2 | |
Kshatriyas | Gurjaras | Skirmishers cost -25% food | |
Andean Sling | Incas | Removes minimum range of Slingers and Skirmishers Increases Slinger attack by 1 | |
Fabric Shields | Incas | Increases Slinger armor by +1/+2 | |
Pavise | Italians | Increases armor by +1/+1, except for Skirmishers | |
Tower Shields | Lithuanians | Skirmishers have +2 pierce armor | |
Hul'che Javelineers | Mayans | Skirmishers throw additional javelin | |
Kamandaran | Persians | Archer line gold cost replaced by additional wood cost | |
First Crusade | Sicilians | Increases conversion resistance | |
Bogsveigar | Vikings | Increases Archer-line attack by +1 |
Civilization bonuses[]
Civilization | Effect |
---|---|
Aztecs | Foot archers are created 11% faster. |
Britons | Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age. |
Byzantines | Skirmishers are 25% cheaper. |
Dravidians | Skirmishers attack 25% faster. |
Ethiopians | Archer line fires 18% faster. |
Georgians | Foot archers receive -20% (-40% instead of -25%) damage when fighting from higher elevation. |
Incas | Foot archers cost -20%/-25%/-30% food in the Feudal/Castle/Imperial Age. |
Lithuanians | Skirmishers move 10% faster. |
Mayans | Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. |
Portuguese | Foot archers cost -20% gold. |
Sicilians | Foot archers receive -33% bonus damage. |
Tatars | Foot archers deal +20% (+50% instead of +25%) damage when attacking from higher elevation. |
Vietnamese | Foot archers trained at the Archery Range have +20% hit points. |
Team bonuses[]
Civilization | Effect |
---|---|
Britons | Foot archers trained at the Archery Range are created and upgraded 10% faster. |
Saracens | Foot archers have +3 attack against standard buildings. |
Teutons | Minimum and maximum conversion time of foot archer units is increased by 3 seconds and 1 second respectively. |
Civilizations[]
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Though every civilization has access to at least two foot archer units, only a relative few stand out as having strong foot archers from the Feudal Age to the Imperial Age. These most notably include the Britons, Ethiopians, Mayans, and Vietnamese.
Civilizations that have useful foot archer bonuses in the Feudal and/or early Castle Age, but not indefinitely, include the Bohemians, Cumans, Koreans, and Portuguese. In contrast, civilizations whose foot archers only become prominent later include the Chinese, Italians, Persians, and Vikings.
Availability grid[]
= Available | |
= Unavailable | |
= Researched for free or fully covered by a civilization bonus if unavailable |
Civilization | All | |||||||
---|---|---|---|---|---|---|---|---|
Armenians | ||||||||
Aztecs | ||||||||
Bengalis | ||||||||
Berbers | ||||||||
Bohemians | ||||||||
Britons | ||||||||
Bulgarians | ||||||||
Burgundians | ||||||||
Burmese | ||||||||
Byzantines | X | |||||||
Celts | ||||||||
Chinese | X | |||||||
Cumans | ||||||||
Dravidians | X | |||||||
Ethiopians | X | |||||||
Franks | ||||||||
Georgians | ||||||||
Goths | ||||||||
Gurjaras | ||||||||
Hindustanis | ||||||||
Huns | ||||||||
Incas | X | |||||||
Italians | X | |||||||
Japanese | X | |||||||
Khmer | ||||||||
Koreans | X | |||||||
Lithuanians | ||||||||
Magyars | X | |||||||
Malay | X | |||||||
Malians | ||||||||
Mayans | X | |||||||
Mongols | ||||||||
Persians | ||||||||
Poles | ||||||||
Portuguese | X | |||||||
Romans | ||||||||
Saracens | X | |||||||
Sicilians | ||||||||
Slavs | ||||||||
Spanish | ||||||||
Tatars | ||||||||
Teutons | ||||||||
Turks | ||||||||
Vietnamese | X | |||||||
Vikings |
Trivia[]
- Excluding Rattan and Plumed Archers, all foot archers move at a uniform speed of 0.96. The only foot archer that can have its speed increased is the Lithuanian Skirmisher, thanks to the civilization bonus.
- Slingers are described as Skirmishers, which may explain why they cost food, have minimum range, and low attack. However, they play an anti-infantry role, instead of the Skirmisher's anti-archer role.
- Foot archers are unaffected by infantry speed technologies/bonuses like Squires or the Celtic civilization bonus. However, their mounted counterparts are affected by Husbandry and many civilization bonuses and technologies, such as the Georgian regeneration bonus and Aznauri Cavalry.
- Among the 57 unique units in the game, 7 are foot archers.
- Excluding Genoese Crossbowmen, all foot archers have at least +1 bonus damage against the Spearman armor class.