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Food Reserves is a technology in Age of Empires IV: The Sultans Ascend exclusive to the The Sultans Ascend campaign. It can be researched at the House of Wisdom and replaces Fertile Crescent as the Feudal Age technology at the Economic Wing. It generates 7 food every 5 seconds when researched.

In Golden Age Tier 2/3, the research speed of this technology is +15%/+20%, respectively. If Preservation of Knowledge has been researched, this technology costs -20%.

Campaign-only content in Age of Empires IV
Leaders
The NormansDuke William · King Harold · King Henry I · Robert Curthose · King Louis VI · King Stephen · Willikin of the Weald · William Marshal
The Rise of MoscowPrince Dmitry · Ivan III · Ivan IV
The Hundred Years WarJean de Beaumanoir · Olivier Arrel · Guy de Rochefort · Geoffroy du Bois · Yves Charruel · Jeanne d'Arc
The Mongol EmpireGeneral Subutai · Genghis Khan · Mongke Khan · Baidar · Batu Khan · Liu Zheng · Ismail
The Sultans AscendTughtekin · Shirkuh · Saladin · Reynald of Châtillon (flagship) · Reynald of Châtillon · Shajar al-Durr · Baybars · Templar Grand Master · Hospitaller Grand Master · Teutonic Grand Master · Qutuz · Kitbuqa
Units
Scout Ship · Danish Raider · Gilded Landsknecht · Huihui Pao · Dismounted Knight · German Mercenary · Knight Templar · Knight Hospitaller · Militia · Militia Archer · Pirate · Pirate Ship · Raiding Galley · Spy · Turkic Horse Archer · The Beast · Teutonic Knight · Genoese Crossbowman
Buildings and other
Arsenal · York Castle · Military Tent · Bureau Brothers' Workshop · Siege Camp · Acre Tower · Leader Tent · Resource Pickup · Stone Ruins
Technologies
Heavy Sledge · Planned Extraction · Applied Masonry · Steel Barding · Elite Spear Tactics · Grapered Lances · Silk Bowstrings · Crannequins · Superior Transport Construction · Doused Armor · Corned Gunpowder · Chain Shot · Efficiency Training · Longbow Mastery · Musketeer Regiment · Scouting Falcon · Husbandry · Improved Blacksmith and Arsenal Technologies · Setup Camp · Food Reserves · Berry Cultivation · Construction Drills · Ancient Relics · Any Port In A Storm
Civilizations
AsianCivIcon-FatimidAoE4 Fatimid Caliphate · CivIcon-IlkhanateAoE4 Ilkhanate · CivIcon-MamlukSultanateAoE4 Mamluk Sultanate · Ayyubids AoE4 Saladin · CivIcon-SeljukEmpireAoE4 Seljuk Empire
EuropeanCivIcon-ASEAoE4 Anglo-Saxon England · CivIcon-AntiochAoE4 Antioch · CivIcon-CyprusAoE4 Cyprus · CivIcon-DanesAoE4 Danes · CivIcon-LithuaniaAoE4 Grand Duchy of Lithuania · CivIcon-JerusalemAoE4 Jerusalem · CivIcon-BohemiaAoE4 Kingdom of Bohemia · CivIcon-HungaryAoE4 Kingdom of Hungary · CivIcon-PolandAoE4 Kingdom of Poland · CivIcon-KnightsHospitallerAoE4 Knights Hospitaller · CivIcon-KnightsTemplarAoE4 Knights Templar · CivIcon-NormansAoE4 Normans · CivIcon-NovgorodAoE4 Novgorod Republic · CivIcon-TeutonicOrderAoE4 Teutonic Order
Classification of campaign-only civilizations is based on their base civilizations, not geographical locations.
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