A food crate

Food is a primary resource players must collect in all titles of the Age of Empires series, including Age of Mythology.

Players must constantly be gathering food for creating units, researching technologies, sending shipments, and advancing their empire through all the Ages.

Obtaining food Edit

Hunting Edit

Main article: Hunt

Other than gathering berries, hunting animals and wild game is the first way that a player can go about gathering food. During the early parts of the game, hunting is by far the best way to acquire food for one's settlement as the gather rates are faster than any other source of food. Animals can be found in groups all through the maps, when one is shot, the others will run in the opposite direction.

This can be useful, because with enough patience, the player can use their units to herd them closer to drop-off points. The major downside of animals is that they are non-sustainable and players will do a lot of traveling to get to find them.

There are animals in the game that cannot be hunted such as birds as well as animals such as Wolves which can be killed but do not provide food. It is important to note that in all Age of Empires games, the food content of an animal deteriorates over time; thus, ideally animals should be collected from by a large amount of Villagers.

Foraging Edit

Main article: Berry Bush

Berry Bushes are typically scattered throughout the map in clumps at the start of the game. They are mostly used early on since they are relatively accessible, allowing a boost for growing civilizations. The advantages of Forage Bushes over hunting is that they are fixed in one location throughout the game and the food does not deplete over time, making gathering food more efficient. Bushes usually do not last very long because they are not very common and do not replenish once they are consumed.

Farming Edit

Main article: Farm

Farms provide a steady amount of food that is easy to gather from because its placement is done by the player so the Farms can be placed at a safe and economically beneficial position (close to a drop-off point). Also, the gathering rate of Farms is comparatively high. In Age of Empires II and Age of Empires, the food held by Farms is finite, but the amount held can be increased by researching certain technologies.

In Age of Empires III, there are two different buildings that can be considered Farms: The Farm and the Mill. They provide infinite food.

The major downside is that Farms cost wood which is why, especially in the early game, other food sources should be used as long as they are available.

Fish Traps Edit

Main article: Fish Trap

Fish Traps appear in Age of Empires II and are essentially aquatic Farms worked by Fishing Ships. They cost more wood, but provide more food. The drop-off point for the Fishing Ships is the Dock.

Resource exchange Edit

Main article: Market

At the Market, gold can be traded for food, but for the exchange, trade fees apply. The resource exchange is unavailable in Age of Empires.

Fishing Edit

Main article: Fishing

Fishing Boats, Fishing Ships, Caravels, and Villagers can usually gather Fish if there is a significant amount of water on the map.

Fishing is most effective in Age of Mythology because fishing spots contain an infinite amount of food.

Herding Edit

Main article: Herdable animal

Age of Empires II introduced the Sheep as a domestic animal, with more types of herdable animals being introduced in later games. Herdable animals can be found anywhere on the map as Gaia/Mother Nature units and when they come in contact with a player-controlled unit, they will fall under the control of that player. However, if the herdable animal subsequently gets in contact with another player's unit without a unit of their current owner nearby, they will immediately fall under the other player's control.

When tasking a Villager on a domestic animal, the Villager will herd them to the Town Center or the nearest food drop site and slaughter them one by one and start gathering meat, similar to a hunted animal.

Other methods Edit

Trading Posts Edit

Main article: Trading Post

In Age of Empires III, building Trading Posts is another way to obtain food, and produce around 100 units in a selected resource for free each time a Travois, Carriage, or Train makes a full loop around a Trade Route.

Rice Paddies Edit

Main article: Rice Paddy

In Age of Empires III, Rice Paddies can be tasked to generate food and if they are, they provide a steady and unlimited trickle of food.

Factories Edit

Main article: Factory

In Age of Empires III, Factories can be tasked to generate food and if they are, they provide a steady and unlimited trickle of food.

Home City shipments Edit

Age of Empires III also offers the option of Home City Cards as a means to get extra food. Once selected, food arrives in the form of crates to the shipment point which by default is the Town Center. Villagers must work on them to unpack them to the food supply.

Civilization differences:

  • Every civilization can ship 300 Food card infinitely in the Discovery Age.
  • Every civilization may ship both the 600 Food and the 700 Food cards in the Colonial Age.
  • Every civilization except the Ottomans may ship the 1000 Food card in the Fortress Age.
  • The Dutch, Portuguese, Spanish and Russians may ship the 1600 Food card in the Industrial Age.
  • The Ottomans may ship and share TEAM Silk Road card which will increase all the food, wood and coin shipping containers above from 100 to 130 among allied players as well.
  • Every shipment card can be unlocked among the New World Trading Cards in the consequent order as listed below.
    • TEAM Silk Road however requires 1,000 coin to be unlocked.
Icon Name Effect Home City level Age

Infinite food

300 Food

Ships 300 food
- Can be sent infinite times


Ages discovery

Food crate2

600 Food

Ships 600 food
- Germans also ship 2 Uhlans


Ages colonial

Food crate2

700 Food

Ships 700 food
- Germans also ship 2 Uhlans


Ages colonial

Food crate2

1000 Food

Ships 1,000 food
- Germans also ship 3 Uhlans
- Not available for Ottomans


Ages fortress

Food crate2

1600 Food

Ships 1,600 food
- Not available for Germans, Ottomans, British, and French


Ages industrial

Silk road

TEAM Silk Road

Crates will contain 30 more food from now on.
- Ottomans only
- Also affects food shipments of allies


Ages colonial

Cheats to obtain food Edit

The following cheat codes instantly grant the player food:

  • Age of Empires: pepperoni pizza (+1,000 food)
  • Age of Empires II: cheese steak jimmy's (+10,000 food; +1,000 before The Forgotten)
  • Age of Mythology: JUNK FOOD NIGHT (+1,000 food)
  • Age of Empires III: medium rare please (+10,000 food)