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Food3

A food crate

Food is a primary resource players must collect in all titles of the Age of Empires series, including Age of Mythology.

Players must constantly be gathering food for creating units, researching technologies, sending shipments, and advancing their empire through all the Ages.

General Edit

Methods present in every game, with notable exceptions marked.

Hunting Edit

Main article: Hunt

Other than gathering berries, hunting animals and wild game is the first way that a player can go about gathering food. During the early parts of the game, hunting is by far the best way to acquire food for one's settlement as the gather rates are faster than any other source of food. Animals can be found in groups all through the maps, when one is shot, the others will run in the opposite direction.

This can be useful, because with enough patience, the player can use their units to herd them closer to drop-off points. The major downside of animals is that they are non-sustainable and players will do a lot of traveling to get to find them.

There are animals in the game that cannot be hunted such as birds as well as animals such as Wolves which can be killed but do not provide food. It is important to note that in all Age of Empires games, the food content of an animal deteriorates over time; thus, ideally animals should be collected from by a large amount of Villagers.

Foraging Edit

Main article: Berry Bush

Berry Bushes are typically scattered throughout the map in clumps at the start of the game. They are mostly used early on since they are relatively accessible, allowing a boost for growing civilizations. The advantages of Forage Bushes over hunting is that they are fixed in one location throughout the game and the food does not decay over time, making gathering food more efficient. Bushes usually do not last very long because they are not very common and do not replenish once they are consumed.

Farming Edit

Main article: Farm

Farms provide a steady amount of food that is easy to gather from because its placement is done by the player so the Farms can be placed at a safe and economically beneficial position (close to a drop-off point). Also, the gathering rate of Farms is comparatively high. In Age of Empires II and Age of Empires, the food held by Farms is finite, but the amount held can be increased by researching certain technologies.

In Age of Empires III, there are two different buildings that can be considered Farms: The Farm and the Mill. They provide infinite food.

The major downside is that Farms cost wood which is why, especially in the early game, other food sources should be used as long as they are available.

Fish Traps Edit

Main article: Fish Trap

Fish Traps appear in Age of Empires II and are essentially aquatic Farms worked by Fishing Ships. They cost more wood, but provide more food. The drop-off point for the Fishing Ships is the Dock.

Resource exchange Edit

Main article: Market

At the Market, gold can be traded for food, but for the exchange, trade fees apply. The resource exchange is unavailable in Age of Empires.

Fishing Edit

Main article: Fishing

Fishing Boats, Fishing Ships, Caravels, and Villagers can usually gather Fish if there is a significant amount of water on the map. In Age of Empires III and the expansions, all forms of Canoes and the Marathan Catamaran gather slower than all other fishing ships.

Fishing is most effective in Age of Mythology because fishing spots contain an infinite amount of food.

Herding Edit

Main article: Herdable animal

Age of Empires II introduced the Sheep as a domestic animal, with more types of herdable animals being introduced in later games. Herdable animals can be found anywhere on the map as Gaia/Mother Nature units and when they come in contact with a player-controlled unit, they will fall under the control of that player. However, if the herdable animal subsequently gets in contact with another player's unit without a unit of their current owner nearby, they will immediately fall under the other player's control.

When tasking a Villager on a domestic animal, the Villager will herd them to the Town Center or the nearest food drop site and slaughter them one by one and start gathering meat, similar to a hunted animal.

In Age of Empires III Livestock Pens, Villages, and Farms can train herdables, and fatten them faster.

Age of Empires III Edit

Age of Empires III offers a wider variety of options to obtain food. They are explained below.

Politicians, tribal council Edit

Main article: Politician
Main article: Tribal Council

Aging up brings its own benefits, including resource deliveries.

Trading Posts Edit

Main article: Trading Post

Building Trading Posts is another way to obtain food, and produce around 120 units of a selected resource for free each minute by a Stagecoach, Trade Cart, or Train (144/min) at the Trade Route. Minor native civilizations may provide food bonuses otherwise unobtainable as well.

Rice Paddies Edit

Main article: Rice Paddy

Rice Paddies can be tasked to generate food and if they are, they provide a steady and unlimited trickle of food.

Factories Edit

Main article: Factory

Factories can be tasked to generate food and if they are, they provide a steady and unlimited trickle of food.

Decay rate (hunts/herds) Edit

Method Decay rate
Huntable and Herdable animals 45.6/min

Gather rates Edit

This table shows the initial gathering rates. Card and Consulate granted trickle rates are fixed and cannot be increased, though they can be stacked with other trickles available to that civilization. Trade Routes will vary depending on length and number of sites available; shown is the average one can expect on the majority of maps.

The Japanese can not gather food from huntable, or herdable animals except via shrines. Indians can not gather food from herdable animals, but can hunt.

Note: The gather rate for Coureur des Bois, and Cree Coureur des Bois is not a typo, they do gather slower from a Berry Bush, or Cherry Orchard than a Mill. Therefore mills are always preferable to berries for anyone using them. While Farms are inferior to berries for The WarChiefs major civilizations. Finally, Settler Wagons gather from hunts slightly faster than two settlers or villagers. Wagons gather from crates much slower than two of those units though.
Method Initial rate
Grazing (card) 3 food per minute per Sowar and/or Zamburak, 6 wood per minute per elephant (including Brahmin and War Elephants)
Shrine 6 coin, wood, and 8.4 food per minute per Shrine (20 maximum, 168 food/min)
TEAM Sumptuary Laws (card) 12 coin, food, wood, and 6 export and experience per minute
Canoes / Catamaran (fish) 13.2/min per Canoe or Marathan Catamaran (finite source)
Sumptuary Laws (card) 18 coin, food, wood, and 9 export and experience per minute
Toshogu Shrine 21 coin, wood, and food per minute, and increases regular shrine gather rates by 33%
Huntable 50.4/min per Settler/Villager, 62.4/min per Coureur des Bois/Cree Coureur des Bois, 102/min per Settler Wagon (finite source)
Fishing Boats / Ships 40.2/min per ship (finite source)
Farm 30/min per Settler/Villager, 37.2/min per Coureur des Bois/Cree Coureur des Bois, 60/min per Settler Wagon (10 maximum, 300/min, 372/min, 600/min)
Berry Bush / Cherry Orchard 40.2/min per Settler/Villager, 49.8/min per Coureur des Bois/Cree Coureur des Bois, 80.4/min per Settler Wagon (finite source)
German ally (Consulate) 75/min as long as they remain an ally
Colbertism (card) 75/min
Trade Route (stagecoach/trade cart) 120/min per Trading Post
Herdable 120/min per Settler, 75/min Villager, 150/min per Coureur des Bois/Cree Coureur des Bois, 240/min per Settler Wagon
Factory 330/min per factory
Porcelain Tower 180 (Colonial), 270 (Fortress), 360 (Industrial), or 390 (Imperial) food per minute depending on the Age in which it is constructed.
Mill / Rice Paddy 40.2/min per Settler/Villager, 50.4/min per Coureur des Bois/Cree Coureur des Bois, 80.4/min per Settler Wagon (10 maximum, 402/min, 504/min, 804/min)
Crate (all) 460/min per Settler/Villager, 600/min per Coureur des Bois/Cree Coureur des Bois, 900/min per Settler Wagon

Shipments Edit

Age of Empires III also offers the option of Home City Cards and native shipments as a means to get extra food. The WarChiefs, and The Asian Dynasties allow alternative native shipments, new cards, and Consulate shipments. Once selected, food arrives in the form of crates, huntable herds, or trickle effects to the shipment point, which by default is the Town Center. Settlers, and Villagers must work on the crates and huntables to unpack or harvest them to add to the food supply.

Civilization differences
  • The Sioux, Lakota, and Cheyenne shipments of Bison, and Iroquois Deer are not herdables, but rather spawn a new group of huntable animals near the Town Center (Sioux, Iroquois), or native settlement (Lakota, Cheyenne).
  • Only the Aztecs can send crates of food in Age of Empires III, after The Warchiefs only the Klamath can send them.
  • Every civilization can ship 300 Food card infinitely in the Discovery Age.
  • Every civilization may ship both the 600 Food and the 700 Food cards in the Colonial Age.
  • Every civilization except the Ottomans may ship the 1000 Food card in the Fortress Age.
  • The Dutch, Portuguese, Spanish and Russians may ship the 1600 Food card in the Industrial Age.
  • The Ottomans may ship and share TEAM Silk Road card which will increase all the food, wood and coin shipping containers above from 100 to 130 among allied players as well.
  • Every shipment card can be unlocked among the New World Trading Cards in the consequent order as listed below.
  • Nanban Trade requires 450 export.
  • Native shipments require a Trading Post on the appropriate settlement.
Icon Name Effect Home City level Age

Infinite food

300 Food

Ships 300 food
- Can be sent infinite times

0

Ages discovery

Aztec chocolate recipes Aztec Chocolate Recipes Ships 100 food for every 2 minutes the game has lasted, up to 30 minutes (1,500 food)


-Requires Aztecs settlement
-Can only be sent once, over all settlements
-Affected by Japanese Nanban Trade, and Ottoman TEAM Silk Road card

0 Ages discovery
Cheyenne Hunting Grounds Lakota Hunting Grounds Spawns 12 Bison


-Requires Lakota settlement
-Can only be sent once, over all settlements
-Spawns a new group of huntables near the settlement

0 Ages discovery
Cheyenne Hunting Grounds Cheyenne Hunting Grounds Spawns 12 Bison


-Requires Cheyenne settlement
-Can only be sent once, over all settlements
-Spawns a new group of huntables near the settlement

0 Ages discovery
Klamath Huckleberry Feast Klamath Huckleberry Feast Ships 100 food for every 2 minutes the game has lasted, up to 30 minutes (1,500 food)


-Requires Klamath settlement
-Can only be sent once, over all settlements
-Affected by Japanese Nanban Trade, and Ottoman TEAM Silk Road card

0 Ages colonial
Sioux Home City 4 (6 Bisons) TEAM 6 Bison Spawns 6 Bison


-Sioux only
-Spawns a new group of huntables near every allied Town Center

0 Ages discovery
Iroquois Home City 4 (9 Deer) Forest Mother Spawns 9 Deer


-Iroquois only
-Spawns a new group of huntables near the Iroquois Town Center

10 Ages discovery
Sioux Home City 4 (9 Bisons) 9 Bison Spawns 9 Bison


-Sioux only
-Spawns a new group of huntables near the Sioux Town Center

10 Ages discovery
Indian Home City 4 (TEAM Sumptuary Laws) TEAM Sumptuary Laws Trickle of 0.2 coin, food, wood, and 0.1 export and experience per second for the rest of the game


-India only
-Stacks with non-team version

25 Ages discovery
Indian Home City 4 (TEAM Sumptuary Laws) Sumptuary Laws Trickle of 0.3 coin, food, wood, and 0.15 export and experience per second for the rest of the game


-China, and Japan only
-Stacks with team version

25 Ages discovery
Colbertism Colbertism Trickle of 1.5 food per second


-Dutch, and French only

25 Ages discovery

Food crate2

600 Food

Ships 600 food


- Germans also ship 2 Uhlans

0

Ages colonial

Food crate2

700 Food

Ships 700 food


- Germans also ship 2 Uhlans

10

Ages colonial

Sioux Home City 4 (12 Bisons) 12 Bison Spawns 12 Bison


-Sioux only
-Spawns a new group of huntables near the Sioux Town Center

10 Ages colonial
Sioux Home City 4 (15 Bisons) 15 Bison Spawns 15 Bison


-Sioux only
-Spawns a new group of huntables near the Sioux Town Center

25 Ages colonial
Food Crate Food Crate Ships 500 food


-Chinese and Indian Consulate (French selected)
-Affected by Ottoman TEAM Silk Road card

25 Ages colonial

Silk road

TEAM Silk Road

Crates will contain 15% more food from now on.
- Ottomans only
- Also affects food shipments of allies

25

Ages colonial

Colbertism Food Trickle Trickle of 1.5 food per second


-Chinese Consulate (Germans selected)

40 Ages colonial
Silk road Nanban Trade Crates deliver +25% resources and Trade Routes generate +50% resources and XP.


-Japanese Consulate (Spanish selected)
-Stacks with TEAM Silk Road

40 Ages colonial

Food crate2

1000 Food

Ships 1,000 food


- Germans also ship 3 Uhlans
- Not available for Ottomans

10

Ages fortress

Food crate2

1600 Food

Ships 1,600 food


- Not available for Germans, Ottomans, British, and French

25

Ages industrial

Cheats to obtain food Edit

The following cheat codes instantly grant the player food:

  • Age of Empires: pepperoni pizza (+1,000 food)
  • Age of Empires II: cheese steak jimmy's (+10,000 food; +1,000 before The Forgotten)
  • Age of Mythology: JUNK FOOD NIGHT (+1,000 food)
  • Age of Empires III: medium rare please (+10,000 food)