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Unlike Mills, the Folwark occupies 3×3 tiles, costs 125 wood, takes 40 seconds to construct (as opposed to 35 seconds for Mills), has 400 more HP, and grants 5 population space upon construction, akin to [[House (Age of Empires II)|Houses]]. Considering its size, players can fit 8 farms around perfectly as those also have a size of 3x3 tiles.
 
Unlike Mills, the Folwark occupies 3×3 tiles, costs 125 wood, takes 40 seconds to construct (as opposed to 35 seconds for Mills), has 400 more HP, and grants 5 population space upon construction, akin to [[House (Age of Empires II)|Houses]]. Considering its size, players can fit 8 farms around perfectly as those also have a size of 3x3 tiles.
   
Seeded or re-seeded Farms have 10% of their total food storage immediately collected (removed from the Farm) and added to player's bank upon Farm's construction within the effective range of Folwark. The effective radius of the Folwark's instant gathering ability is 4 tiles (from the Folwark's edge), and the Farm must fully fit within this radius (i.e., only one tile gap or no gap at all between the Farm and the Folwark are allowed to trigger the ability). The ability only works for Farms seeded around a preexisting Folwark and will not trigger upon Folwark's construction around preexisting Farms. Considering this, players should use this building for farming instead of Town Centers unless the player is unprotected.
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Seeded or re-seeded Farms have 10% of their total food storage immediately collected (removed from the Farm) and added to player's bank upon Farm's construction within the effective range of Folwark. The effective radius of the Folwark's instant gathering ability is 4 tiles (from the Folwark's edge), and the Farm must fully fit within this radius (i.e., only one tile gap or no gap at all between the Farm and the Folwark are allowed to trigger the ability). The ability only works for Farms seeded around a preexisting Folwark and will not trigger upon Folwark's construction around preexisting Farms. Considering this, players should use this building for farming instead of Town Centers unless the player is unprotected, however one way to circunvent the lack of protection farmers have around the folwark is just to place them 3 tiles away from a Town center, that way the player can build farms between the Folwark and the Town Center and still get Town Center Shelter for their farmers while using the Folwark gathering ability at the same time.
   
 
Considering that the Folwark replaces the Mill, this building should be used as one of the needed buildings for advancing to the Feudal Age. Folwarks can also queue Farms and have the auto-reseed button like a normal Mill.
 
Considering that the Folwark replaces the Mill, this building should be used as one of the needed buildings for advancing to the Feudal Age. Folwarks can also queue Farms and have the auto-reseed button like a normal Mill.

Revision as of 08:37, 24 August 2021

The Folwark is an economic building in Age of Empires II: Definitive Edition - Dawn of the Dukes that is unique to the Poles. It replaces the Mill, increasing the efficiency of nearby Farms and granting population space. For the Poles, the Mill is immediately upgraded to the Folwark at the very start of the game.

Tactics and placement

Unlike Mills, the Folwark occupies 3×3 tiles, costs 125 wood, takes 40 seconds to construct (as opposed to 35 seconds for Mills), has 400 more HP, and grants 5 population space upon construction, akin to Houses. Considering its size, players can fit 8 farms around perfectly as those also have a size of 3x3 tiles.

Seeded or re-seeded Farms have 10% of their total food storage immediately collected (removed from the Farm) and added to player's bank upon Farm's construction within the effective range of Folwark. The effective radius of the Folwark's instant gathering ability is 4 tiles (from the Folwark's edge), and the Farm must fully fit within this radius (i.e., only one tile gap or no gap at all between the Farm and the Folwark are allowed to trigger the ability). The ability only works for Farms seeded around a preexisting Folwark and will not trigger upon Folwark's construction around preexisting Farms. Considering this, players should use this building for farming instead of Town Centers unless the player is unprotected, however one way to circunvent the lack of protection farmers have around the folwark is just to place them 3 tiles away from a Town center, that way the player can build farms between the Folwark and the Town Center and still get Town Center Shelter for their farmers while using the Folwark gathering ability at the same time.

Considering that the Folwark replaces the Mill, this building should be used as one of the needed buildings for advancing to the Feudal Age. Folwarks can also queue Farms and have the auto-reseed button like a normal Mill.

Technologies

Clicking on the icon links to the corresponding page.

DarkageDE FeudalageDE CastleageDE Imperial Age
Horsecollaravailable Heavyplowavailable Croprotationavailable

Further statistics

As Folwarks are unique to the Poles, only technologies that are available to them are shown in the following table:

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry aoe2de Masonry (+10%)
Armor Masonry aoe2de Masonry (+1/+1, +3 building armor)
Line of Sight TownWatchDE Town Watch (+4)
TownPatrolDE Town Patrol (+4)
Conversion defense FaithDE Faith
Construction speed TreadmillCraneDE Treadmill Crane (+20%)

Team bonuses

Trivia

  • Folwark is a Polish word for a primarily serfdom-based farm and agricultural enterprise, comparable to a manor.
  • The Folwark occupies 3×3 tiles instead of 2×2 like the Mill, allowing Farms to be built symmetrically around it.
  • Unlike other buildings, Folwarks have 0 armor against Leitis attacks.
  • The mechanic of collecting part of Farm food is likely inspired by the similar way that Swedish Torps collect resources in Age of Empires III: Definitive Edition.
  • As Folwark instant food collection is tied to the player which constructed them:
    • Folwarks converted by other players provide population, but not the instant food collecting bonus.
    • Folwarks and Mills converted by Poles grant instant food to Poles. Converted Mills do not show a range indicator, but Farms seeded around them with maximum 1 tile gap still have an instant food bonus.
    • Folwarks converted by civilizations other than Poles have their range indicator (if enabled in options) bugging out.
    • Allied or stolen Farms around Folwarks do not trigger the bonus for any side involved.
    • In a team game AI players could exploit the collection bonus by having Polish workers build farms and their ally steal the farm maximising the number of times a Polish farm is built.
  • The Folwark is the only unique building that will change its appearance by advancing the new ages.

Gallery

Template:Buildings AoE2