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This article is about the building in Age of Empires II: Definitive Edition - Dawn of the Dukes. For the technology in Age of Empires III: Definitive Edition - Knights of the Mediterranean, see Folwarks.

Unique building of the Poles. Used to deposit food and research farming technologies. Immediately collects 8% of food from nearby newly constructed farms. Provides 5 population.
—In-game description

The Folwark is an economic building in Age of Empires II: Definitive Edition - Dawn of the Dukes that is unique to the Poles and replaces the Mill.[note 1] It does everything a Mill does, but occupies 3×3 tiles, has more HP, and takes slightly longer to build. It has an aura that immediately collects 8% of the food provided by nearby Farms upon being seeded or reseeded, in addition to providing 5 population.

Special ability[]

Research level Food collected Food remaining
None 14 161
Horse Collar 20 230
Heavy Plow 30 345
Crop Rotation 44 506

Tactics and placement[]

Compared to the Mill, the Folwark occupies 3×3 tiles, takes 40 seconds to build (as opposed to 35 seconds for Mills), has 400 more HP, and grants 5 population space upon construction, akin to Houses. Considering its size, players can fit 8 Farms around perfectly as those also have a size of 3×3 tiles, and the Farms need to be completely inside the Folwark's aura for it to be affected.

The effective influence range of the Folwark's instant food collection ability is 4 tiles (from the Folwark's edge), and the Farm must fully fit within this range (i.e., only one tile gap or no gap at all between the Farm and the Folwark are allowed to trigger the ability). The ability only works for Farms seeded around a preexisting Folwark and will not trigger upon Folwark's construction around preexisting Farms. Considering this, players should use Folwarks instead of Town Centers for farming unless the player is unprotected. One way to circumvent the lack of protection is to place them 3 tiles away from a Town Center. That way, the player can build Farms between the Folwark and the Town Center, and still have Town Centers shelter their farmers while using the Folwark gathering ability at the same time.

The Folwark's instant food collection is tied to the player which built them, giving the following implications:

  • Folwarks converted by other civilizations provide population, but not the instant food collection.
  • Mills converted by Poles grant the instant food collection to Poles. Converted Mills do not show a range indicator, but still provides the instant food collection in the same fashion.
  • Allied or stolen Farms around Folwarks do not trigger the instant food collection for any side involved. However, in a team game, AI players could exploit the Folwark's collection bonus by having Polish workers build Farms and their ally steal the Farm, maximizing the number of times a Polish farm is built.
    • This can also work the other way. If an ally starts buildings a Farm, then the Polish player finishes it, they get the Food drop off. So the "Teuton Farm sling" works if a Teuton Villager begins construction (the Teuton player can't just place the Farm, they must begin a bit of the construction), then the Polish player finishes construction. Costs 36 wood for the Teuton player, and the Polish player gets the drop-off.

Considering that the Folwark replaces the Mill, it should be used as one of the needed buildings for advancing to the Feudal Age. Folwarks can also queue Farms and have the auto-reseed button like a normal Mill. Villagers building a Folwark drop off any resource they are holding at the Folwark once it is built (not only food, but also wood, gold and stone).

Technologies[]

Clicking on the icon links to the corresponding page.

Farm
Dark Age
Feudal Age
Castle Age
Imperial Age
Crop Rotation

Further statistics[]

As Folwarks are unique to the Poles, only technologies that are available to them are shown in the following table:

Technologies
Hit points Masonry (+10%)
Armor Masonry (+1/+1, +3 building armor)
Damage resistance Georgians (-20% {-40% instead of -25%} when on higher elevation)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)
Research speed Portuguese (+25%)
Other Georgians (repairing costs -25%)

Team bonuses[]

Changelog[]

Dawn of the Dukes[]

  • Folwarks instantly provide 10% of the Farm food.
  • Folwarks cost 125 wood.

Dynasties of India[]

  • With update 78174, Folwarks instantly provide 8% of the Farm food.

The Mountain Royals[]

History[]

Folwark is a Polish word for a primarily serfdom-based farm and agricultural enterprise, comparable to a manor.

Trivia[]

  • Internally, the Folwark is treated as an upgrade to the Mill, so it possesses all properties of Mills, like dropping of food, farm queue, and auto farm reseed button.
    • If a Mill is placed first and then upgraded to a Folwark, the Mill enlarges in place with its centre at the same position. The resulting Folwark then effectively takes up a 4×4 space (despite being 3×3) because nothing can be built in the partial tiles of space unoccupied at the edges and corners. Any buildings already adjacent to the Mill would overlap with the Folwark.
    • Similarly, if a Folwark is placed for the Poles and then the civilization is changed (so the Folwark upgrade is reversed), the Folwark shrinks in place with its centre at the same position. The resulting Mill still occupies the 3×3 area (despite being 2×2) because nothing can be built in the partial tiles of space unoccupied at the edges and corners.
      • The starting Mill in Forge an Alliance is placed exactly like this. This is because Mills in the alpha versions were 3x3.
  • The Folwark's ability to collecting part of Farms' food is likely inspired by the similar way that Swedish Torps collect resources in Age of Empires III: Definitive Edition.
  • The Folwark is the only unique building whose appearance changes when the player advances to a new age.
  • The Folwark reuses the foundation graphics of the Blacksmith.

Mechanics[]

The building exists as a 3×3 structure which supports 5 population. Villagers can drop off food at this building. There is a special Folwark technology (which is free for Poles, but can be researched for other civilizations using triggers), which upgrades Mills to Folwarks, and changes the following resources to make Folwark function:

  • 237 - Folwark Collect Amount - amount of resource withdrawn and directly deposited into resource bank from farms
    • It does not work as a simple percentage
    • 0 by default
    • It is set to 14 (8% of 175), and is updated for Poles for every research and for Chinese team bonus
  • 238 - Folwark Collect Resource Type - the resource with which this happens
    • -1 by default
    • It is set to 0 (Food is resource 0)
  • 239 - Folwark Building ID - the building with which Folwark is linked
    • -1 by default
    • It is set to 68 (Dark Age Mill is unit 0)

By upgrading Mills to Folwarks, the Folwark inherits the ability to research Farm upgrades, queue and auto-queue Farms.

Bugs[]

For non-Polish civilizations:

  • Even after researching Folwark, the food collected will be 14, not 8% of total food. This is because the food increase from Mill upgrades is not actually set to be 8% but is updated with every upgrade. These updates have been limited to Poles.
  • Villagers cannot be forced to drop off food.
  • While naturally not having Farm upgrades, this Folwark also does not have auto-reseed or farm queue options. This issue does not exist for Folwarks upgraded from Mills, but for independent Folwarks.
  • It does have the range indicator, but food is not collected automatically.

Gallery[]

Notes[]

  1. Technically by upgrading Mills into Folwarks at the start of the game.
Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
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