Once researched, it upgrades all existing Villagers to Flemish Militia, and allows the training of Flemish Militia at Town Centers. It does not prevent the training of Villagers. Flemish Revolution is not already researched in Post-Imperial matches (like Burgundian Vineyards, Scutage and First Crusade).
Strategy[edit | edit source]
Flemish Revolution brings to Age of Empires II a mechanic that already existed in Age of Mythology with the Ragnarok god power for the Norse and Age of Empires III with the Revolutions available to European civilizations, Incas (with the Tupac rebellion card) and Indians (with the Sepoy Revolution card). Flemish revolution is a technology that sacrifices the player's economy momentarily in favor of gaining a massive army, and as such, researching it can be a finishing move that may grant victory if the massive attack is successful.
Flemish Revolution, like the Revolutions in Age of Empires III, can also be used as a stalemate breaker, or as a panic button in case the player needs to defend and does not have enough troops, but in any case, the player must remember that the economy must be reestablished later, so having a good stockpile of resources accumulated (particularly food for the Villagers) should be considered before clicking the revolution. Fortunately, Burgundian-captured Relics can generate food. Flemish Revolution does not affect Fishing Ships, Trade Cogs, or Trade Carts, so the player should make use of those units if possible when intending to use this technology in order to not constrict their economy to absolute zero.
It is also recommended to build as many Town Centers as possible prior to researching Flemish Revolution, as it not only helps the Burgundian booming strategies, but the player can create Flemish Militia from their Town Centers. A good, but risky use of Flemish Revolution is to have Villagers build "forward Town Centers" near the opponent's base and use the Town Centers to mass produce Flemish Militia after researching Flemish Revolution.
The unit this revolution enables is the Flemish Militia, which is an infantry similar to the Spearman-line with an anti-cavalry bonus.
Team bonuses[edit | edit source]
History[edit | edit source]
It was on this day, 11th July 1302, the Vlaemsche man had enough of French taxes pouring in. French cavalry charged the city of Bruges, where many of their fellow Frenchmen were massacred earlier by the Flemish resistance. The battle was something never seen before: underequipped militia armed with pike-shaped weapons (goedendag) managed to defeat heavily armored knights in a field battle. The Battle of The Golden Spurs marked the beginning of the Flemish Movement, who vouched for a Flemish identity.
Trivia[edit | edit source]
- The feature of upgrading all economic units to military units with the Flemish Revolution technology is similar to the Revolution feature of Age of Empires III: The WarChiefs and the Sepoy Resistance card of the Indians in Age of Empires III: The Asian Dynasties as well as the Ragnarok god power of Age of Mythology.
- It is the fastest unique technology to research.
- Male and female Villagers are converted to male and female forms of the Flemish Militia, respectively. However, only male Flemsih Militia can be trained at the Town Centers later.
- Villagers converted to Flemish Militia actually drop off all resources they are carrying in the stockpile, hence no resources are lost.
- The Villagers converted to Flemish Militia do not benefit from Loom or other Villager-related bonuses (like Wheelbarrow). They are instead affected by regular infantry technologies, like infantry armor and attack at the Blacksmith, Squires and Arson.
- The converted Villagers still cost towards the cost of Spies for opponents.
References[edit | edit source]