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Flemish Revolution is a technology in Age of Empires II: Definitive Edition - Lords of the West that is unique to the Burgundians and can be researched at the Castle once the Imperial Age is reached.

Once researched, it upgrades all existing Villagers to Flemish Militia, and allows the training of Flemish Militia at Town Centers. It does not prevent the training of Villagers. Flemish Revolution is not already researched in Post-Imperial matches (like First Crusade).


Flemish Revolution brings to Age of Empires II a mechanic that already existed in Age of Mythology with the Ragnarok god power for the Norse and Age of Empires III with the Revolutions available to European civilizations, Incas (with the Tupac rebellion card) and Indians (with the Sepoy Revolution card). Flemish Revolution is a technology that sacrifices the player's economy momentarily in favor of gaining a massive army, and as such, researching it can be a finishing move that may grant victory if the massive attack is successful.

Flemish Revolution, like the Revolutions in Age of Empires III, can also be used as a stalemate breaker, or as a panic button in case the player needs to defend and does not have enough troops, but in any case, the player must remember that the economy must be reestablished later, so having a good stockpile of resources accumulated (particularly food for the Villagers) should be considered before clicking the revolution. Fortunately, Burgundian-captured Relics can generate food. Flemish Revolution does not affect Fishing Ships, Trade Cogs, or Trade Carts, so the player should make use of those units if possible when intending to use this technology in order to not constrict their economy to absolute zero.

It is also recommended to build as many Town Centers as possible prior to researching Flemish Revolution, as it not only helps the Burgundian booming strategies, but the player can create Flemish Militia from their Town Centers. A good, but risky use of Flemish Revolution is to have Villagers build "forward Town Centers" near the opponent's base and use the Town Centers to mass produce Flemish Militia after researching Flemish Revolution.

The unit this revolution enables is the Flemish Militia, which is an infantry similar to the Spearman-line with an anti-cavalry bonus.


The historical background to the Burgundians' unique technology is linked to their reign of parts of the lowlands (roughly the current territory of Belgium, The Netherlands and Luxembourg) from 1384 until 1482 AD. However, the specific event which the unique technology recalls (the Flemish peasant revolt of 1323–1328) is an anachronism in this regard.

The Flemish militia wields a goedendag (meaning "Good day" in Dutch) which was used to great effect by the guildsmen of Flanders' wealthy cities against the French knights at the Battle of the Golden Spurs near Kortrijk (Courtrai) on 11 July 1302, i.e. before the Burgundian reign of the low lands.


Lord of the West[]

  • Initially, Flemish Revolution costs 800 food, 450 gold. With update 50292, it costs 1,200 food, 650 gold.
  • With update 50292, a new sound now plays when the enemy researches Flemish Revolution.


  • The feature of upgrading all Villagers to military units with the Flemish Revolution technology is similar to the Revolution feature of Age of Empires III: The WarChiefs and the Sepoy Resistance card of the Indians in Age of Empires III: The Asian Dynasties as well as the Ragnarok god power of Age of Mythology.
  • It is the fastest but most expensive unique technology to research.
  • Male and female Villagers are converted to male and female forms of the Flemish Militia, respectively. However, only male Flemish Militia can be trained at the Town Centers later.
  • Villagers converted to Flemish Militia actually drop off all resources they are carrying in the stockpile, hence no resources are lost.
  • The Villagers converted to Flemish Militia do not benefit from Loom or other Villager-related bonuses (like Wheelbarrow). They are instead affected by regular infantry technologies, like infantry armor and attack at the Blacksmith, Squires, and Arson.
  • The converted Villagers still cost towards the cost of Spies for opponents.
  • This technology is subject of criticism and controversy by most competitive players, mostly due to its design of giving in few seconds a huge army of strong infantry, which is commonly used by booming until 200 villagers into Flemish revolution, and if the player still has a decent amount of resources, can recover all of the loses pretty easily. Also creating two scenarios where the player either could lose the game if the enemy is prepared to deal with it, or give an extremely big advantage to the point that the opponent can't do anything against it.