| “ | Burgundian unique anti-cavalry Infantry. | ” |
| —In-game description | ||
The Flemish Militia is the second unique unit of the Burgundians in Age of Empires II: Definitive Edition - Lords of the West available at the Barracks starting in the Feudal Age. It is an infantry unit somewhere in between the Spearman and the Militia lines. It gains free stat buffs upon advancing through Ages. Unlike most unique units, they do not have an Elite upgrade.
Tactics[]
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With 1 melee and pierce armor advantages over Spearmen (as well as a greater Rate of Fire), the Flemish Militia has a decisive edge, combat-wise, against foot units (except Monks) and siege units. On the other hand, Spearmen provide better value per resource spent, due to the gold cost of the Flemish Militia compared to the wood cost of the Spearman. Contrasted with the Spearman, with weak stats and a slow fire rate of 3, the Spearman does poorly against all non-mounted military units.
The Flemish Militia shares the common weakness of infantry against siege units and fortifications. It is also ineffective against Cataphracts, who absorb all their bonus damage. Samurai are also very effective, as the Flemish Militia is treated as a unique unit. Slingers and Hand Cannoneers also deal with them relatively easily.
Flemish Revolution[]
Upon researching Flemish Revolution, Villagers are transformed into Flemish Militia. Unlike the Villager it upgrades from, Flemish Militia cannot build or repair buildings or gather resources. Unlike other upgrades, the unit being upgraded (Villagers in this case) can still be created. It can be thought that the unit is not an upgrade of a Villager, but replaces Villagers at the same spot with same percentage hit points remaining.
Behind the scenes, the Flemish Militia are three statistically identical units. However, there exist minor differences. The unit trained at the Barracks is a regular military unit, whereas the (two - male and female) units which replace the Villagers counts towards Spies, costs 50 food (for the purposes of score and some CaptureAge statistics), and is also available in a female variant.
Comparison with similar units[]
| Cost | 35 food, 25 wood | 30 food, 25 gold | 50 food, 20 gold |
| Time | 22 | 14 | 21 |
| Rate of Fire | 3 | 2 | 2 |
| Pierce armor | 0* | 1 | 1 |
| Speed | 1 | 0.9 | 0.96 |
| Armor class | Spearman | Unique unit | none |
| Hit points | 45 | 45 | 45 |
| Melee attack | 3 | 5 | 6 |
| Melee armor | 0 | 1 | 0 |
| Attack bonuses | vs cavalry: +15 vs elephants: +15 vs camels: +12 vs ships: +9 vs Mamelukes: +4 vs shock infantry: +1 vs st. buildings: +1 |
vs cavalry: +6 vs elephants: +6 vs camels: +4 vs ships: +4 vs shock infantry: +2 |
vs shock infantry: +2 vs st. buildings: +2 |
| Line of Sight | 6 | 7 | 6 |
| Hit points | 55 | 55 | 60 |
| Melee attack | 4 | 8 | 9 |
| Melee armor | 0 | 1 | 1 |
| Attack bonuses | vs cavalry: +22 vs elephants: +25 vs camels: +18 vs ships: +16 vs Mamelukes: +11 vs shock infantry: +1 vs st. buildings: +1 |
vs cavalry: +7 vs elephants: +6 vs camels: +5 vs ships: +5 vs shock infantry: +2 |
vs shock infantry: +6 vs st. buildings: +3 |
| Line of Sight | 6 | 7 | 6 |
| Hit points | 60 | 60 | 70 |
| Melee attack | 6 | 11 | 14 |
| Melee armor | 0 | 1 | 1 |
| Attack bonuses | vs cavalry: +32 vs elephants: +28 vs camels: +26 vs ships: +17 vs Mamelukes: +11 vs shock infantry: +1 vs st. buildings: +1 |
vs cavalry: +8 vs elephants: +6 vs camels: +6 vs ships: +6 vs shock infantry: +2 |
vs shock infantry: +8 vs st. buildings: +4 |
| Line of Sight | 6 | 7 | 7 |
- Notes
- The unit's pierce armor is deceptive since it regularly takes bonus damage from archer units.
Further statistics[]
As Flemish Militia are unique to the Burgundians, only technologies available to them are listed in the table.
| Strengths and weaknesses | |
|---|---|
| Strong vs. | Cavalry, Spearmen, rams, Eagle Scouts, Skirmishers |
| Weak vs. | Hand Cannoneers, Slingers, ranged siege units, Cataphracts, Teutonic Knights, Samurai, Jaguar Warriors |
| Technologies | |
|---|---|
| Attack | |
| Armor | |
| Conversion resistance | |
| Creation speed | |
| Aura enhancements | |
|---|---|
| Team bonuses | |
|---|---|
| Attack | |
| Conversion resistance | |
| Line of Sight | |
| Creation speed | |
Team bonuses[]
Bulgarians: Blacksmith technologies that benefit Flemish Militia are researched 80% faster.
Goths: Arson and Squires are researched 20% faster.
Lithuanians: Devotion and Faith are researched 20% faster.
Portuguese: Technologies that benefit Flemish Militia are researched 25% faster.
Changelog[]
Lords of the West[]
- Initially, Flemish Militia have +12 attack vs. cavalry, +8 vs. elephants, and +8 attack vs. camels and ships. With update 47820, they have +8 attack vs. cavalry and +6 attack vs. camels and ships.
- Initially, Flemish Militia have +2 damage vs. standard buildings. With update 50292, this bonus was removed.
- Flemish Militia cost 60 food, 25 gold, are trained at the Town Center, have 75 hit points, 12 attack, 1 pierce armor, and a movement speed of 0.9.
Dynasties of India[]
- With update 81058, Flemish Militia cost 50 food, 15 gold, are trained at the Barracks, have 60 hit points, 11 attack, and 0 pierce armor.
Chronicles: Battle for Greece[]
- With update 141935, Flemish Militia are available starting in the Feudal Age without any pre-requisites, cost 30 food, 30 gold, and have 1 pierce armor. They also gain the Spearman armor class. Their statistics in the Imperial Age are mostly unchanged, but they are weaker in the Castle Age, and even more so in the Feudal Age, with the unit having free stat buffs upon advancing through the Ages. The attack bonus vs. elephants is reduced to 6.
The Three Kingdoms[]
- With update 153015, Flemish Militia cost 30 food, 25 gold. Spearman armor class removed.
Chronicles: Alexander the Great[]
- With update 162286, Flemish Militia have a movement speed of 0.94.
Trivia[]
- The unit is armed with a goedendag, a weapon used by the Flemish army from the 12th century until the late 14th century.
- The weapon was cheap to make and was effective against cavalry. The weapon is most of the time confused with the flail or the morningstar. No goedendags have survived; only a few archaeological remains have been found and are displayed at the Kortrijk 1302 Museum.
- The most notable use of the weapon was in the Franco-Flemish war where the Flemish rebels led by William of Jülich and Guy of Dampierre assisted by Pieter De Coninck and Jan Breydel fought against King Philip IV of France. During the war at the Battle of the Golden Spurs in 1302, the Flemish infantry (wielding pikes and goedendags) inflicted heavy casualties on the French cavalry.
- Usually, high ranking knights were captured and ransomed for large sums of money. But the Flemings had been given strict orders to spare no one. As a result, dead knights littered the battlefield, and the Flemings found around 500 golden spurs on their corpses, giving the battle its name. Golden Spurs is also the name of the in-game achievement that can be obtained by transforming at least 50 Villagers into Flemish Militia by researching Flemish Revolution.
- The Flemish Militia's outfit appears to be based on the Osprey published book "French Medieval Armies 1000–1300".
- Both male and female Flemish Militia use the same icon, portraying the male version, unlike Villagers.
- The Flemish town militia was decently protected for its time, wearing knee-length gambeson and knee length hauberk, chainmail chausses, mail coif and a cerveliere, giving them almost the same level of protection as Military order knights.
- The Flemish Militia is one of only four trainable land units to have multiple designs, the other being the Villager, the Monk, and the Trade Cart.
- The female Flemish Militia is one of only three regular female units in the game, the other being the female Villager and the Gbeto. However, the female version cannot be trained, as it only comes from Flemish Revolution.
- The Flemish Militia was one of the only unique units that required a unique technology to be unlocked, the other being the Flaming Camel with Timurid Siegecraft.
- Before update 81058, the Flemish Militia was the only military unit that could be trained at the Town Center.
- The Flemish Militia is the only unit upgrade to a regular unit which takes bonus damage from Samurai.
- Before update 81058, the Flemish Militia was the only unit whose creation speed could never be improved.
- Although there are female Militia in the game, there is no historical proof or evidence that any women joined the militia.
- Although the Flemish Militia speaks French, it would be more historically accurate if they spoke Flemish.
- Since update 107882, the "grab your pitchforks" cheat code turns all of the player's Villagers into Flemish Militia.
- The Serjeant, Camel Scout, and Flemish Militia are the only unique units that can be trained in the Feudal Age.
History[]
In the 12th and 13th centuries, the Flemish cities became increasingly rich and attracted more and more people from the countryside. The cities were also beginning to organize themselves militarily and established city militias.
All able-bodied men could be called up to serve in the city army in times of trouble and the city government kept records of the names of the burgesses and craftsmen who were subject to military service. In the early 13th century they mainly organized themselves according to the neighborhood in which they lived, but towards the end of the century they grouped themselves according to the craft to which they belonged. The city provided equipment and weapons, but most people owned their own armor and kept it at home.
A city militia is divided into a number of folds. A fold is about 600 men strong and is proportionally composed of contingents of the burgesses (per district) and the craftsmen (per craft). The larger the own population group, the more warriors have to be supplied. The weavers traditionally form the largest group in a fold. In times of war, these folds are combined to form the militia. Depending on the size of the campaign, the city government can mobilize one or more folds. Bruges, for example, can deploy about 12 fold at the beginning of the fourteenth century, and is able to assemble a maximum force of more than 7,000 men.
The primary task of the urban militia is to defend the city walls against enemy attackers. The territorial monarch can claim the various city militias to defend his borders. However, he cannot deploy them abroad without the consent of the aldermen.







